Mass Effect 4 and the lessons learned from ME3
#76
Posté 15 octobre 2013 - 05:21
You expect him to talk negatively of his product in an IGN interview?
Time for a reality-check... there are people out there who have not played the game, but may still buy it. They may be reading the article. And, for however terrible people think it is, there are some who actually do like it. So it would be stupid to come out and say "yeah, this game is flawed. LOL!" That people are expecting some kind of admission here is laughable.
#77
Posté 15 octobre 2013 - 05:22
Darth Brotarian wrote...
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
I'd rather wait to see at least a trailer or demo or concept art or something on the next mass effect game before I actually make any judgements on what has or hasn't been done.
Words are cheap, and visuals cost money. We'll see if they put their money where their mouth is with learned lessons.
I still wouldn't trust that. It's easy to put together a good demo or trailer that gets people excited, only for the shipped game to be garbage. Look at Aliens: Colonial Marines of Star Wars: TFU2 as examples of that. Hell, look at ME3 and how much they hyped the game.
It would still be a lot more productive and informative than sitting around, picking apart the transcript from an interview line by line and word by word, complaining about everything in it.
Well, there's a lot to complain about what's been said. The only good thing is that SuperMac is more or less being kept away from the game.
I'm not at the 'wait and see' level. Everything I've seen and heard points to SuperMac either being willfully ignorant of what really went wrong with ME3 or fundamentally not understanding people's complaints. Either option is scary.
#78
Guest_StreetMagic_*
Posté 15 octobre 2013 - 05:24
Guest_StreetMagic_*
HYR 2.0 wrote...
lol.
You expect him to talk negatively of his product in an IGN interview?
Time for a reality-check... there are people out there who have not played the game, but may still buy it. They may be reading the article. And, for however terrible people think it is, there are some who actually do like it. So it would be stupid to come out and say "yeah, this game is flawed. LOL!" That people are expecting some kind of admission here is laughable.
I never said he had to say anything negative about his product. He doesn't even say anything about frustration with fans either. Nothing. When I say nonchalant and unaffected, try not to read a specific narrative into it. He just comes off completely dry. Even Gaider is capable of expressing frustration with fans (and at times, even regrets on some designs). He has emotions.
Modifié par StreetMagic, 15 octobre 2013 - 05:25 .
#79
Posté 15 octobre 2013 - 05:26
dreamgazer wrote...
But it seems like they also learned a thing or two about being reckless with the PC's life for the sake of abstract, contentious storytelling, which could be a good thing or a bad thing. If it leads to smarter and more thorough writing towards challenging endings, then good. If it leads to safe "blow 'em up!" endings that stroke the player's ego and power-trip desires, thus cradling their need for their self-insert to survive, then it's bad.
Well said.
#80
Posté 15 octobre 2013 - 05:31
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
I'd rather wait to see at least a trailer or demo or concept art or something on the next mass effect game before I actually make any judgements on what has or hasn't been done.
Words are cheap, and visuals cost money. We'll see if they put their money where their mouth is with learned lessons.
I still wouldn't trust that. It's easy to put together a good demo or trailer that gets people excited, only for the shipped game to be garbage. Look at Aliens: Colonial Marines of Star Wars: TFU2 as examples of that. Hell, look at ME3 and how much they hyped the game.
It would still be a lot more productive and informative than sitting around, picking apart the transcript from an interview line by line and word by word, complaining about everything in it.
Well, there's a lot to complain about what's been said. The only good thing is that SuperMac is more or less being kept away from the game.
I'm not at the 'wait and see' level. Everything I've seen and heard points to SuperMac either being willfully ignorant of what really went wrong with ME3 or fundamentally not understanding people's complaints. Either option is scary.
If the game sucks, it sucks and flops and I avoid this negativity cancer like there's no tommarow. If it's good people just complain 50% of the time instead of 150% and people get something new to take their mind off of things.
This isn't something important, it's just a game. I don't ever see the point of getting rilled up over it like a lot of others do.
It's like those guys who make star wars or star trek their religion, so if even one detail is off, they go off into fundamentalist rage. Just chill.
Modifié par Darth Brotarian, 15 octobre 2013 - 05:32 .
#81
Guest_StreetMagic_*
Posté 15 octobre 2013 - 05:36
Guest_StreetMagic_*
Modifié par StreetMagic, 15 octobre 2013 - 05:36 .
#82
Posté 15 octobre 2013 - 05:41
It would be one of political intrigue, espionage, and without overpowered galaxy threatening enemies. You could have all of the characters in the game series (probably minus Shepard, Hackett, and definitely Zaeed (RIP). I know it would make a good story in a book. The question is, would it play well as video game? And one more: could Walters write it well?
The other thing is the protagonist: do you now make a blank slate protagonist or do you make a defined protagonist like Geralt (but just give a choice of gender). If you do the latter at least the player knows that it is not their character, but will they be as invested in the story?
#83
Posté 15 octobre 2013 - 05:45
StreetMagic wrote...
I never said he had to say anything negative about his product. He doesn't even say anything about frustration with fans either. Nothing. When I say nonchalant and unaffected, try not to read a specific narrative into it. He just comes off completely dry. Even Gaider is capable of expressing frustration with fans (and at times, even regrets on some designs). He has emotions.
Okay. Well, I was not referring to your reply in this thread. I was not even aware of it.
I'm not David7204; I quote people's posts when I'm not addressing the OP. No confusion that way.
#84
Guest_StreetMagic_*
Posté 15 octobre 2013 - 05:46
Guest_StreetMagic_*
HYR 2.0 wrote...
StreetMagic wrote...
I never said he had to say anything negative about his product. He doesn't even say anything about frustration with fans either. Nothing. When I say nonchalant and unaffected, try not to read a specific narrative into it. He just comes off completely dry. Even Gaider is capable of expressing frustration with fans (and at times, even regrets on some designs). He has emotions.
Okay. Well, I was not referring to your reply in this thread. I was not even aware of it.
I'm not David7204; I quote people's posts when I'm not addressing the OP. No confusion that way.
Ah.. my bad then. It seemed like it fit.
#85
Posté 15 octobre 2013 - 05:53
Darth Brotarian wrote...
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
I'd rather wait to see at least a trailer or demo or concept art or something on the next mass effect game before I actually make any judgements on what has or hasn't been done.
Words are cheap, and visuals cost money. We'll see if they put their money where their mouth is with learned lessons.
I still wouldn't trust that. It's easy to put together a good demo or trailer that gets people excited, only for the shipped game to be garbage. Look at Aliens: Colonial Marines of Star Wars: TFU2 as examples of that. Hell, look at ME3 and how much they hyped the game.
It would still be a lot more productive and informative than sitting around, picking apart the transcript from an interview line by line and word by word, complaining about everything in it.
Well, there's a lot to complain about what's been said. The only good thing is that SuperMac is more or less being kept away from the game.
I'm not at the 'wait and see' level. Everything I've seen and heard points to SuperMac either being willfully ignorant of what really went wrong with ME3 or fundamentally not understanding people's complaints. Either option is scary.
If the game sucks, it sucks and flops and I avoid this negativity cancer like there's no tommarow. If it's good people just complain 50% of the time instead of 150% and people get something new to take their mind off of things.
This isn't something important, it's just a game. I don't ever see the point of getting rilled up over it like a lot of others do.
It's like those guys who make star wars or star trek their religion, so if even one detail is off, they go off into fundamentalist rage. Just chill.
Going with the timeless 'it's just a game' schtick I see.
I'll get worked over what I please. I view it as important. There's nothing wrong with the fundamentalist rage of the Star Wars or Star Trek crowds either. We want everything to be as accurate and consistent as possible. That comes first. And yes, in my honest opinion, even at the expense of the story. I'm not going to chill.
#86
Posté 15 octobre 2013 - 05:55
If Bethesda can do and still make as much money as they do then Bioware should also.
#87
Posté 15 octobre 2013 - 05:56
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
I'd rather wait to see at least a trailer or demo or concept art or something on the next mass effect game before I actually make any judgements on what has or hasn't been done.
Words are cheap, and visuals cost money. We'll see if they put their money where their mouth is with learned lessons.
I still wouldn't trust that. It's easy to put together a good demo or trailer that gets people excited, only for the shipped game to be garbage. Look at Aliens: Colonial Marines of Star Wars: TFU2 as examples of that. Hell, look at ME3 and how much they hyped the game.
It would still be a lot more productive and informative than sitting around, picking apart the transcript from an interview line by line and word by word, complaining about everything in it.
Well, there's a lot to complain about what's been said. The only good thing is that SuperMac is more or less being kept away from the game.
I'm not at the 'wait and see' level. Everything I've seen and heard points to SuperMac either being willfully ignorant of what really went wrong with ME3 or fundamentally not understanding people's complaints. Either option is scary.
If the game sucks, it sucks and flops and I avoid this negativity cancer like there's no tommarow. If it's good people just complain 50% of the time instead of 150% and people get something new to take their mind off of things.
This isn't something important, it's just a game. I don't ever see the point of getting rilled up over it like a lot of others do.
It's like those guys who make star wars or star trek their religion, so if even one detail is off, they go off into fundamentalist rage. Just chill.
Going with the timeless 'it's just a game' schtick I see.
I'll get worked over what I please. I view it as important. There's nothing wrong with the fundamentalist rage of the Star Wars or Star Trek crowds either. We want everything to be as accurate and consistent as possible. That comes first. And yes, in my honest opinion, even at the expense of the story. I'm not going to chill.
If you say so, but all that anger and worrying is going to wreak horror on your health.
#88
Posté 15 octobre 2013 - 06:06
Darth Brotarian wrote...
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
I'd rather wait to see at least a trailer or demo or concept art or something on the next mass effect game before I actually make any judgements on what has or hasn't been done.
Words are cheap, and visuals cost money. We'll see if they put their money where their mouth is with learned lessons.
I still wouldn't trust that. It's easy to put together a good demo or trailer that gets people excited, only for the shipped game to be garbage. Look at Aliens: Colonial Marines of Star Wars: TFU2 as examples of that. Hell, look at ME3 and how much they hyped the game.
It would still be a lot more productive and informative than sitting around, picking apart the transcript from an interview line by line and word by word, complaining about everything in it.
Well, there's a lot to complain about what's been said. The only good thing is that SuperMac is more or less being kept away from the game.
I'm not at the 'wait and see' level. Everything I've seen and heard points to SuperMac either being willfully ignorant of what really went wrong with ME3 or fundamentally not understanding people's complaints. Either option is scary.
If the game sucks, it sucks and flops and I avoid this negativity cancer like there's no tommarow. If it's good people just complain 50% of the time instead of 150% and people get something new to take their mind off of things.
This isn't something important, it's just a game. I don't ever see the point of getting rilled up over it like a lot of others do.
It's like those guys who make star wars or star trek their religion, so if even one detail is off, they go off into fundamentalist rage. Just chill.
Going with the timeless 'it's just a game' schtick I see.
I'll get worked over what I please. I view it as important. There's nothing wrong with the fundamentalist rage of the Star Wars or Star Trek crowds either. We want everything to be as accurate and consistent as possible. That comes first. And yes, in my honest opinion, even at the expense of the story. I'm not going to chill.
If you say so, but all that anger and worrying is going to wreak horror on your health.
Not really. Anger and stress keep me at the top of my game. No worse than Afghanistan anyway.
Modifié par MassivelyEffective0730, 15 octobre 2013 - 06:07 .
#89
Posté 15 octobre 2013 - 06:14
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
MassivelyEffective0730 wrote...
Darth Brotarian wrote...
I'd rather wait to see at least a trailer or demo or concept art or something on the next mass effect game before I actually make any judgements on what has or hasn't been done.
Words are cheap, and visuals cost money. We'll see if they put their money where their mouth is with learned lessons.
I still wouldn't trust that. It's easy to put together a good demo or trailer that gets people excited, only for the shipped game to be garbage. Look at Aliens: Colonial Marines of Star Wars: TFU2 as examples of that. Hell, look at ME3 and how much they hyped the game.
It would still be a lot more productive and informative than sitting around, picking apart the transcript from an interview line by line and word by word, complaining about everything in it.
Well, there's a lot to complain about what's been said. The only good thing is that SuperMac is more or less being kept away from the game.
I'm not at the 'wait and see' level. Everything I've seen and heard points to SuperMac either being willfully ignorant of what really went wrong with ME3 or fundamentally not understanding people's complaints. Either option is scary.
If the game sucks, it sucks and flops and I avoid this negativity cancer like there's no tommarow. If it's good people just complain 50% of the time instead of 150% and people get something new to take their mind off of things.
This isn't something important, it's just a game. I don't ever see the point of getting rilled up over it like a lot of others do.
It's like those guys who make star wars or star trek their religion, so if even one detail is off, they go off into fundamentalist rage. Just chill.
Going with the timeless 'it's just a game' schtick I see.
I'll get worked over what I please. I view it as important. There's nothing wrong with the fundamentalist rage of the Star Wars or Star Trek crowds either. We want everything to be as accurate and consistent as possible. That comes first. And yes, in my honest opinion, even at the expense of the story. I'm not going to chill.
If you say so, but all that anger and worrying is going to wreak horror on your health.
Not really. Anger and stress keep me at the top of my game. No worse than Afghanistan anyway.
Yeees... Give into it. Let it flow through you.
#90
Posté 15 octobre 2013 - 06:42
#91
Posté 15 octobre 2013 - 06:50
clarkusdarkus wrote...
By open world i mean not visting a planet for an N7 MP mission or probing uranus for 10000 credits.
Hey, it beats tracking down insignias and dogtags, as well as exploring anonymous underground tunnel #37.
#92
Guest_StreetMagic_*
Posté 15 octobre 2013 - 06:55
Guest_StreetMagic_*
edit: Tomb Raider and Uncharted does this crazy platforming stuff better btw.. I would have liked to have seen Shep the Stuntman more often.. not just combat.
Modifié par StreetMagic, 15 octobre 2013 - 07:01 .
#93
Posté 15 octobre 2013 - 07:06
StreetMagic wrote...
I think ME2 had the best side missions. Short, but handcrafted. All the environments were fairly unique.. mostly combat with Mercs, but I still liked it. Some with no combat at all, but just a sort of display of how crazy/loco Shep really is (like that ship dangling off the cliff). I would have preferred even more crazy platforming stuff, but whatever.
edit: Tomb Raider and Uncharted does this crazy platforming stuff better btw.. I would have liked to have seen Shep the Stuntman more often.. not just combat.
ME2 had the best everything. But yes, the N7 missions (19) of them, are really good. ME3 had a whopping...... 7.
And the platform stuff in ME2 wasn't too bad, and like you said I like the diversity of the N7 missions, remeberr the one where you have to keep a Mech powered up and stuff, I thought it was a nice change of pace from "Shooting bad guys in the face" stuff.
Modifié par NeonFlux117, 15 octobre 2013 - 07:07 .
#94
Posté 15 octobre 2013 - 10:32
But because there was no choice, it was going to be right for some people, and for others, in the middle, and other people were obviously very upset about it. In hindsight, I don't think there was anything we would have changed about that, but it is a really good lesson learned."
Could someone kindly explain the sentence in bold for me? It sounds like an unresolvable contradiction to me. " We learned a lesson, but wouldn't do anything towards benefiting from that learning, even if we had the power to do so..." What?"
I've been mostly ignoring ME related stuff for some time, and have been happier for it, but this has come close to bringing the rage back fresh as the day it was born.
And as a side note, I love how almost explicitly states in the interview that it will be a prequel, just doing everything he can to say it without using the word.
Modifié par Beldamon, 15 octobre 2013 - 10:32 .
#95
Posté 15 octobre 2013 - 10:48
NeonFlux117 wrote...
ME2 had the best everything. But yes, the N7 missions (19) of them, are really good. ME3 had a whopping...... 7.
I don't see ME3 reducing the ratio of sidequest time to main quest time as a problem. I prefer spending more time in the main quest events, actually.
#96
Posté 15 octobre 2013 - 10:49
#97
Posté 15 octobre 2013 - 11:01
JShepardN7 wrote...
If i remember Gamble told in a interview close to the launch of ME3 to keep our saves, maybe......
He was referring by then to the unannounced DLCs.
#98
Posté 15 octobre 2013 - 11:14
Beldamon wrote...
But because there was no choice, it was going to be right for some people, and for others, in the middle, and other people were obviously very upset about it. In hindsight, I don't think there was anything we would have changed about that, but it is a really good lesson learned."
Could someone kindly explain the sentence in bold for me? It sounds like an unresolvable contradiction to me. " We learned a lesson, but wouldn't do anything towards benefiting from that learning, even if we had the power to do so..." What?"
If you've noticed, Bioware do their utmost best to never freely admit they've done anything poorly, that's where the 'artistic integrity' excuse came from. Even if it's manure of the highest degree (like the ending), they'll still stick to their guns.
#99
Posté 15 octobre 2013 - 11:21
#100
Posté 16 octobre 2013 - 12:15
Beldamon wrote...
But because there was no choice, it was going to be right for some people, and for others, in the middle, and other people were obviously very upset about it. In hindsight, I don't think there was anything we would have changed about that, but it is a really good lesson learned."
Could someone kindly explain the sentence in bold for me? It sounds like an unresolvable contradiction to me. " We learned a lesson, but wouldn't do anything towards benefiting from that learning, even if we had the power to do so..." What?"
Sounds like they understand that people didn't like how railroaded their Shepard's fates were. They just don't care.





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