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Mass Effect 4 and the lessons learned from ME3


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#101
Mcfly616

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BioWare has suggested that the next entry in the Mass Effect franchise may not engage with the events of the previous trilogy in any way. Mass Effect 3 lead writer Mac Walters revealed that the studio want to create a title that feels distinct enough to stand on its own. "Well, I can't get into details, but the idea is that we have agreed to tell a story that doesn't relate necessarily to any of the Shepard events at all, whatsoever," he said. "That's what we've been deciding for a while. But throughout it all, one of the key things is that it has to be Mass Effect. It can't just feel like a spin-off. It has to feel like a Mass Effect game at its heart, at its core. Just without the Shepard character or the Shepard specific companions."



Thank you....Bravo BW. I don't want to see Shepard or his companions. I love them, but I can revisit them whenever I want. Time for a new adventure. My alternate universe prediction is seeming more likely than ever. Or maybe possibly an adventure taking place after the First Contact War and before the Shepard Trilogy? Either way, I'm stoked they're going with a completely blank slate character-wise and story-wise.

Modifié par Mcfly616, 16 octobre 2013 - 12:33 .


#102
Chashan

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iakus wrote...


Sounds like they understand that people didn't like how railroaded their Shepard's fates were.  They just don't care.


He did endeavour the comparison to a TV-show, a narrative medium without interactive in-put, quite unlike a video-game, as he himself observes. Moreso one where giving players a free hand as to which fork of the way to take, which was touted by BW as one of ME's key traits, and arguably makes up part of the 'Mass Effect feel' he mentioned in that interview as well.

What I hope he takes away from all this is that he doesn't just observe the perks of the medium he's working with, but takes them into consideration. Giving players 'free choice to make all these decisions', as he puts it, over the course of several years does indeed make having them, rather than the script having a say in the PC's being left standing - or not - the best of both worlds, for all involved.

Modifié par Chashan, 16 octobre 2013 - 01:15 .


#103
dreamgazer

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I understand and appreciate Mac's point-of-view about sticking to his guns, but he really shouldn't have brought a comparison to Breaking Bad into the conversation.

#104
AlanC9

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Probably should have picked Lost; Jack dies at the end there, which would have covered his point.

Modifié par AlanC9, 16 octobre 2013 - 01:15 .


#105
Mcfly616

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dreamgazer wrote...

I understand and appreciate Mac's point-of-view about sticking to his guns, but he really shouldn't have brought a comparison to Breaking Bad into the conversation.

he compared the fates of the characters. Nothing more.


Which, he's quite right. I always expected them to die for their own respective causes, since the beginning.

#106
Iakus

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AlanC9 wrote...


Probably should have picked Lost; Jack dies at the end there, which would have covered his point.


Probably shouldn't have compared an actively participating player with a passive observer at all.

#107
dreamgazer

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AlanC9 wrote...


Probably should have picked Lost; Jack dies at the end there, which would have covered his point.


Since they didn't want to deliver a "LOST ending", I guess he didn't want to drawn that comparison either.

#108
AlanC9

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iakus wrote...

AlanC9 wrote...


Probably should have picked Lost; Jack dies at the end there, which would have covered his point.


Probably shouldn't have compared an actively participating player with a passive observer at all.


That's only true if he shares your brlief that games are an inherently limited medium. I don't think he does.

#109
Darth Death

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"It can't just feel like a spin-off. It has to feel like a Mass Effect game at its heart, at its core."

So, ME4 will be a spin-off that doesn't feel like a spin-off...

Modifié par Darth Death, 16 octobre 2013 - 02:56 .


#110
Iakus

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AlanC9 wrote...

iakus wrote...

AlanC9 wrote...


Probably should have picked Lost; Jack dies at the end there, which would have covered his point.


Probably shouldn't have compared an actively participating player with a passive observer at all.


That's only true if he shares your brlief that games are an inherently limited medium. I don't think he does.


I think just the opposite.  I think you limit the medium more by treating players like tv viewers than as active participants.

#111
AlanC9

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iakus wrote...

AlanC9 wrote...

That's only true if he shares your brlief that games are an inherently limited medium. I don't think he does.


I think just the opposite.  I think you limit the medium more by treating players like tv viewers than as active participants.


Could you define your terms? What's the difference between a "tv viewer" and an "active participant" in this context? I'm not sure whether you're mischaractering my position or not.

Modifié par AlanC9, 16 octobre 2013 - 03:22 .


#112
Iakus

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AlanC9 wrote...

iakus wrote...

AlanC9 wrote...

That's only true if he shares your brlief that games are an inherently limited medium. I don't think he does.


I think just the opposite.  I think you limit the medium more by treating players like tv viewers than as active participants.


Could you define your terms? What's the difference between a "tv viewer" and an "active participant" in this context? I'm not sure whether you're mischaractering my position or not.

A tv viewer simply watches what is on the screen.  You may like or dislike the protagonist(s) or even become invested in them.  But in the end, you are onthe outside looking in.  You cannot alter the program.

In an RPG, you are an active participant.  You define your character, from gender to alignment to motivation.  You make decisions, and those decisions alter the "program".  There are limits of course, but in this case, with so many chcoies made, we can get some pretty strong divergence between different shows.

And yet, Shepard's fate, for some bizarre reason, is the same in almost every finale.

#113
dreamgazer

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iakus wrote...

And yet, Shepard's fate, for some bizarre reason, is the same in almost every finale.


If you mean ceasing to exist, yes, but Shepard's fates are way different in all three endings. 

#114
Iakus

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dreamgazer wrote...

iakus wrote...

And yet, Shepard's fate, for some bizarre reason, is the same in almost every finale.


If you mean ceasing to exist, yes, but Shepard's fates are way different in all three endings. 


Burned

Electrocuted

Disintigrated

Not much difference I can see.  Dead is dead.

#115
Cobalt2113

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Well, the fate of the galaxy, is way different in every ending. Which I think is a bit more important than Shepard's fate. Unless you're on a power trip.

#116
dreamgazer

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iakus wrote...

dreamgazer wrote...

iakus wrote...

And yet, Shepard's fate, for some bizarre reason, is the same in almost every finale.


If you mean ceasing to exist, yes, but Shepard's fates are way different in all three endings. 


Burned

Electrocuted

Disintigrated

Not much difference I can see.  Dead is dead.


Come on, iakus.  Is dying really the only thing that you see? 

Potentially alive. Silenced the Reapers, paving way for freedom. 

Directing the Reapers as a Digital Amalgamation. 

Dispersed among all organic and synthetic life. Catalyzed a genetic shift. 

#117
CronoDragoon

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iakus wrote...

And yet, Shepard's fate, for some bizarre reason, is the same in almost every finale.


It's almost as bizarre as the prospect of you believing this is actually true.

#118
CronoDragoon

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On topic:

"To be fair, I get people, especially at the conventions, who will say, 'I loved it. It was heart-wrenching, but I felt it was right for my Shepard.' And to me, that's why it was the right path. But because there was no choice, it was going to be right for some people, and for others, in the middle, and other people were obviously very upset about it. In hindsight, I don't think there was anything we would have changed about that, but it is a really good lesson learned."

I'm really not sure what this means. When I first read the last sentence I thought it said "could" referencing time constraints limiting what they could change in the EC. If the quote is correct is more sounds like would, but in such a case what "lesson" has been learned? I highly doubt it's the volatile nature of hardcore fans (they'd know that already). Also don't know what he means by "no choice." As usual I am underwhelmed-slash-confused by this guy's quotes.

Modifié par CronoDragoon, 16 octobre 2013 - 04:19 .


#119
Iakus

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dreamgazer wrote...

Come on, iakus.  Is dying really the only thing that you see?


As far as Shepard's fate is concerned, yes.

The galactic situation is different.  Not that I like any of those outcomes anyway.

Potentially alive. Silenced the Reapers, paving way for freedom. 

Directing the Reapers as a Digital Amalgamation. 

Dispersed among all organic and synthetic life. Catalyzed a genetic shift. 


Dead (Or maybe not.  Couldn't be bothered to say for sure)

Dead

Dead

The color light Shepard goes into is irrelevant as far as Shepard's fate goes.

#120
Iakus

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CronoDragoon wrote...

On topic:

"To be fair, I get people, especially at the conventions, who will say, 'I loved it. It was heart-wrenching, but I felt it was right for my Shepard.' And to me, that's why it was the right path. But because there was no choice, it was going to be right for some people, and for others, in the middle, and other people were obviously very upset about it. In hindsight, I don't think there was anything we would have changed about that, but it is a really good lesson learned."

I'm really not sure what this means.


It means choice mattering was a polite fiction.  "My way or the highway!"

Edit:  specifically, there were going to be fans of whatever ending is made, including the so-called "rainbows and unicorns" perfect-golden ending.  But to use such fans as "proof" that your vision is the absolute correct one is disingenuous.

There is always a choice.  Or there was supposed to be.

My Shepard =/= Your Shepard.

Modifié par iakus, 16 octobre 2013 - 04:29 .


#121
dreamgazer

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iakus wrote...

Dead (Or maybe not.  Couldn't be bothered to say for sure)

Dead

Dead

The color light Shepard goes into is irrelevant as far as Shepard's fate goes.


I see. Illuminating.

#122
sH0tgUn jUliA

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dreamgazer wrote...

iakus wrote...

And yet, Shepard's fate, for some bizarre reason, is the same in almost every finale.


If you mean ceasing to exist, yes, but Shepard's fates are way different in all three endings. 


Just like the fate of parts of a steer are different. Some end up as hamburger. Some as steak. Some as prime rib. mmmm.... mmmmm. Some as soup. Some end up as dog food. Some even as fertilizer. But in the end the steer is dead.

I guess it depends upon if you're on the consumer or the steer. 

#123
Guest_StreetMagic_*

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TV is passive.

Games, interactive.

News at 11. < Feel free to watch that on TV if you want.

I wouldn't go too far with the comparison. Especially in a game subgenre, like RPGs.

#124
Ieldra

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Maybe they learned "be careful of what you wish for". ME3 is a classic case:

Casey Hudson and Mac Walters said they wanted an ending that wasn't forgettable, that people kept talking about.

They got that.

#125
Xilizhra

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Ieldra2 wrote...

Maybe they learned "be careful of what you wish for". ME3 is a classic case:

Casey Hudson and Mac Walters said they wanted an ending that wasn't forgettable, that people kept talking about.

They got that.

Actually, I don't quite know if they regret that.