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Did speedrunning change the landscape of ME3MP?


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#1
NuclearTech76

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At some point, ME3MP became a DPS arms race that likely changed the landscape of the game itself and resulted in powers, weapons, kits, even the spawns themselves being rebalanced/changed.

I would think weapons nerfs could have been influenced by speedrunners. Also it is almost indisputable spawn immuntiy and changes in the spawning system were directly influence by speedrunning.

What's your opinion on these spawn bombing scrubs?

#2
megabeast37215

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Biower and their anti-camping campaign seemed to be a much high priority in their balance changes and patches.. speed running didn't get Firebase White, and Glacier changed... Nor did it bring lolGoons and Bombers to the game.

#3
Guest_Aotearas_*

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NuclearTech76 wrote...

scrubs



#4
NuclearTech76

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megabeast37215 wrote...

Biower and their anti-camping campaign seemed to be a much high priority in their balance changes and patches.. speed running didn't get Firebase White, and Glacier changed... Nor did it bring lolGoons and Bombers to the game.

I can only incite one part of the masses per week. Campers were on next weeks agenda.

Bioware never understood that Campers will find a way to camp. They fixed FBW and Glacier but gave the campers RIo with a damn ammo box inside the scrub hole.

#5
HeroicMass

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They made armored compartments, so I would say they could care less about speedrunning. It actually seems that they wanted to promote it.

#6
FasterThanFTL

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Everyone getting better with time influenced the landscape of ME3 MP.

#7
TMB903

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Campers had more influence than speedrunners did. Thank you so much for Geth Bombers Bioware..from the bottom of my heart. (not)

#8
NuclearTech76

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heroicmass wrote...

They made armored compartments, so I would say they could care less about speedrunning. It actually seems that they wanted to promote it.

IDK that the Dpad consumable increases and gear that influenced their caps were so much about speedrunning more likely about promoting the RNG.

#9
MGW7

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They forced the pace to increase, that lead to faster completions, that lead to some people wanting to be fastest, this lead to the development of faster methods of killing, this lead to even faster times, which lead to even faster ways of killing,...

The players could either fight the speed increase and drag people down, or they could get stronger, faster, and better, most people chose the latter, hence speed becoming important

#10
DcIhNaGv3z

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You are confusing the meta-game of speed running with the actual game. Speed running is not about play the game as it was intended, or showing "skill" at the game, its about exploiting the game's mechanics all in the name of time. Speed running is about leveraging everything at your disposal to go faster and lower your end time. You see spawn nuking scrubs, I see people beholden to the clock.

Having said that, since most speed runs are driven off exploitation, it is my anticipation that ME4 will likely address / fix many of these issues so they cant be exploited in the future.

#11
NuclearTech76

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DcIhNaGv3z wrote...

You are confusing the meta-game of speed running with the actual game. Speed running is not about play the game as it was intended, or showing "skill" at the game, its about exploiting the game's mechanics all in the name of time. Speed running is about leveraging everything at your disposal to go faster and lower your end time. You see spawn nuking scrubs, I see people beholden to the clock.

Having said that, since most speed runs are driven off exploitation, it is my anticipation that ME4 will likely address / fix many of these issues so they cant be exploited in the future.

There is more skill and coordination involved in it than camping. Speedrunning is all about controlling the enemy spawn, and killing it quickly but a lot of coordination goes into that.

#12
DcIhNaGv3z

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NuclearTech76 wrote...

DcIhNaGv3z wrote...

You are confusing the meta-game of speed running with the actual game. Speed running is not about play the game as it was intended, or showing "skill" at the game, its about exploiting the game's mechanics all in the name of time. Speed running is about leveraging everything at your disposal to go faster and lower your end time. You see spawn nuking scrubs, I see people beholden to the clock.

Having said that, since most speed runs are driven off exploitation, it is my anticipation that ME4 will likely address / fix many of these issues so they cant be exploited in the future.

There is more skill and coordination involved in it than camping. Speedrunning is all about controlling the enemy spawn, and killing it quickly but a lot of coordination goes into that.


Yes I know... wait... I am confused. You called them spawn nuking scrubs. I am the one defending speed running as a meta-game. Now you are saying it takes skill? Did I miss sarcasm in the op?

#13
HeroicMass

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I miss the days of speedrunning before AC

#14
ISHYGDDT

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NuclearTech76 wrote...

At some point, ME3MP became a DPS arms race that likely changed the landscape of the game itself and resulted in powers, weapons, kits, even the spawns themselves being rebalanced/changed.

I would think weapons nerfs could have been influenced by speedrunners. Also it is almost indisputable spawn immuntiy and changes in the spawning system were directly influence by speedrunning.

What's your opinion on these spawn bombing scrubs?

 

Nah, the problem is that the game is simple enough that people are able to beat all difficulties on all maps without too much trouble, but retain a psychological need to play (likely for completionism or a maxed manifest) so they tend to need something extra to keep them going.  Eventually people start soloing, speedrunning, playing with troll loadouts or some combination thereof.   

Also, ME3 MP is only a DPS arms race on platinum.  Almost all characters can do well enough on gold without huge weapon damage boosts or the reegar carbine that DPS isn't the limiting factor.

Modifié par ISHYGDDT, 15 octobre 2013 - 04:33 .


#15
NuclearTech76

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DcIhNaGv3z wrote...

NuclearTech76 wrote...

DcIhNaGv3z wrote...

You are confusing the meta-game of speed running with the actual game. Speed running is not about play the game as it was intended, or showing "skill" at the game, its about exploiting the game's mechanics all in the name of time. Speed running is about leveraging everything at your disposal to go faster and lower your end time. You see spawn nuking scrubs, I see people beholden to the clock.

Having said that, since most speed runs are driven off exploitation, it is my anticipation that ME4 will likely address / fix many of these issues so they cant be exploited in the future.

There is more skill and coordination involved in it than camping. Speedrunning is all about controlling the enemy spawn, and killing it quickly but a lot of coordination goes into that.



Yes I know... wait... I am confused. You called them spawn nuking scrubs. I am the one defending speed running as a meta-game. Now you are saying it takes skill? Did I miss sarcasm in the op?

Most of my friends and I myself have done speed runs as part of Arelex
or an extension of that group. It was more of a friendly jab at some.

#16
NuclearTech76

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heroicmass wrote...

I miss the days of speedrunning before AC

I always liked the rocketless runs during the tournament we had. Sadly everyone is pretty much done with the game now. Just not enough people to organize a run like that anymore I guess.

#17
upinya slayin

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NuclearTech76 wrote...

At some point, ME3MP became a DPS arms race that likely changed the landscape of the game itself and resulted in powers, weapons, kits, even the spawns themselves being rebalanced/changed.

I would think weapons nerfs could have been influenced by speedrunners. Also it is almost indisputable spawn immuntiy and changes in the spawning system were directly influence by speedrunning.

What's your opinion on these spawn bombing scrubs?


nope BW loves speedrunners and hates campers. takes away their FBWGG and give speed runners 12 more rockets :wub:

#18
NuclearTech76

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upinya slayin wrote...

NuclearTech76 wrote...

At some point, ME3MP became a DPS arms race that likely changed the landscape of the game itself and resulted in powers, weapons, kits, even the spawns themselves being rebalanced/changed.

I would think weapons nerfs could have been influenced by speedrunners. Also it is almost indisputable spawn immuntiy and changes in the spawning system were directly influence by speedrunning.

What's your opinion on these spawn bombing scrubs?


nope BW loves speedrunners and hates campers. takes away their FBWGG and give speed runners 12 more rockets :wub:

With nerfed AOE's and split spawning/spawn immunity as well. They gave us more rockets but made the rockets less effective. Same thing with medigel when you had only a few in the early days, you used much less and relied on your teammates more because there wasn't enemy execution. All about the RNG.

#19
Belahzur

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Yeah it did.

I miss the old days when teamwork was actually necessary to survive, where the combination of piercing DPS weapons along with stagger weapons or stasis would make a decent balanced team.

Now we have Carrier/Typhoon/Reeger, and as much as I love playing with friends, it still feels like I could run around and kill everything on my own because I can take an OP kit and don't really need team mates assistance.

Yeah I'm a hypocrite, I'm all for the power creep, but I still miss the old days. I'm no expert at balancing things, but either the enemy health should of been buffed considerably so that Carrier can't just 1 clip everything in existence or weapon nerfs so that you actually have to work at killing bosses and not just shred them from around cover within 3 seconds flat.

(also remove phantom on host DR cause they are just annoying as ****)

#20
Catastrophy

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I played like 5 Plat speedruns, going the missile way and the GI. I stopped playing the game for 4 months shortly after - it seemed pointless somehow.
Now I just refrain from it and try to just have fun. Nor do I play Platinum anymore.

Strange thing is: After we played the speedruns, one of the mates asked: "Shall we play some normal matches?".
And we did. No cheese, mistakes and longer match - but in the end it was more satisfying.

#21
etm125

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But ME3MP is horde mode. Its always been a DPS race....

#22
Geek

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heroicmass wrote...

I miss the days of speedrunning before AC


Me too.

#23
JiM_13

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NuclearTech76 wrote...Just not enough people to organize a run like that anymore I guess.


It's a four player game.

#24
mybudgee

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I miss the days of nobody going on & on about deeps

#25
capn233

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Microtransactions were responsible for the "DPS race." Introduce new and improved weapons and characters and someone will pay to unlock them faster.

Eventually they buffed some release weapons so they could at least be somewhat competitive.