Did speedrunning change the landscape of ME3MP?
#1
Posté 15 octobre 2013 - 02:47
I would think weapons nerfs could have been influenced by speedrunners. Also it is almost indisputable spawn immuntiy and changes in the spawning system were directly influence by speedrunning.
What's your opinion on these spawn bombing scrubs?
#2
Posté 15 octobre 2013 - 02:50
#3
Guest_Aotearas_*
Posté 15 octobre 2013 - 02:50
Guest_Aotearas_*
NuclearTech76 wrote...
scrubs
#4
Posté 15 octobre 2013 - 02:53
I can only incite one part of the masses per week. Campers were on next weeks agenda.megabeast37215 wrote...
Biower and their anti-camping campaign seemed to be a much high priority in their balance changes and patches.. speed running didn't get Firebase White, and Glacier changed... Nor did it bring lolGoons and Bombers to the game.
Bioware never understood that Campers will find a way to camp. They fixed FBW and Glacier but gave the campers RIo with a damn ammo box inside the scrub hole.
#5
Posté 15 octobre 2013 - 02:57
#6
Posté 15 octobre 2013 - 02:58
#7
Posté 15 octobre 2013 - 03:00
#8
Posté 15 octobre 2013 - 03:01
IDK that the Dpad consumable increases and gear that influenced their caps were so much about speedrunning more likely about promoting the RNG.heroicmass wrote...
They made armored compartments, so I would say they could care less about speedrunning. It actually seems that they wanted to promote it.
#9
Posté 15 octobre 2013 - 03:34
The players could either fight the speed increase and drag people down, or they could get stronger, faster, and better, most people chose the latter, hence speed becoming important
#10
Posté 15 octobre 2013 - 03:55
Having said that, since most speed runs are driven off exploitation, it is my anticipation that ME4 will likely address / fix many of these issues so they cant be exploited in the future.
#11
Posté 15 octobre 2013 - 03:58
There is more skill and coordination involved in it than camping. Speedrunning is all about controlling the enemy spawn, and killing it quickly but a lot of coordination goes into that.DcIhNaGv3z wrote...
You are confusing the meta-game of speed running with the actual game. Speed running is not about play the game as it was intended, or showing "skill" at the game, its about exploiting the game's mechanics all in the name of time. Speed running is about leveraging everything at your disposal to go faster and lower your end time. You see spawn nuking scrubs, I see people beholden to the clock.
Having said that, since most speed runs are driven off exploitation, it is my anticipation that ME4 will likely address / fix many of these issues so they cant be exploited in the future.
#12
Posté 15 octobre 2013 - 04:05
NuclearTech76 wrote...
There is more skill and coordination involved in it than camping. Speedrunning is all about controlling the enemy spawn, and killing it quickly but a lot of coordination goes into that.DcIhNaGv3z wrote...
You are confusing the meta-game of speed running with the actual game. Speed running is not about play the game as it was intended, or showing "skill" at the game, its about exploiting the game's mechanics all in the name of time. Speed running is about leveraging everything at your disposal to go faster and lower your end time. You see spawn nuking scrubs, I see people beholden to the clock.
Having said that, since most speed runs are driven off exploitation, it is my anticipation that ME4 will likely address / fix many of these issues so they cant be exploited in the future.
Yes I know... wait... I am confused. You called them spawn nuking scrubs. I am the one defending speed running as a meta-game. Now you are saying it takes skill? Did I miss sarcasm in the op?
#13
Posté 15 octobre 2013 - 04:15
#14
Posté 15 octobre 2013 - 04:27
NuclearTech76 wrote...
At some point, ME3MP became a DPS arms race that likely changed the landscape of the game itself and resulted in powers, weapons, kits, even the spawns themselves being rebalanced/changed.
I would think weapons nerfs could have been influenced by speedrunners. Also it is almost indisputable spawn immuntiy and changes in the spawning system were directly influence by speedrunning.
What's your opinion on these spawn bombing scrubs?
Nah, the problem is that the game is simple enough that people are able to beat all difficulties on all maps without too much trouble, but retain a psychological need to play (likely for completionism or a maxed manifest) so they tend to need something extra to keep them going. Eventually people start soloing, speedrunning, playing with troll loadouts or some combination thereof.
Also, ME3 MP is only a DPS arms race on platinum. Almost all characters can do well enough on gold without huge weapon damage boosts or the reegar carbine that DPS isn't the limiting factor.
Modifié par ISHYGDDT, 15 octobre 2013 - 04:33 .
#15
Posté 15 octobre 2013 - 04:45
Most of my friends and I myself have done speed runs as part of ArelexDcIhNaGv3z wrote...
NuclearTech76 wrote...
There is more skill and coordination involved in it than camping. Speedrunning is all about controlling the enemy spawn, and killing it quickly but a lot of coordination goes into that.DcIhNaGv3z wrote...
You are confusing the meta-game of speed running with the actual game. Speed running is not about play the game as it was intended, or showing "skill" at the game, its about exploiting the game's mechanics all in the name of time. Speed running is about leveraging everything at your disposal to go faster and lower your end time. You see spawn nuking scrubs, I see people beholden to the clock.
Having said that, since most speed runs are driven off exploitation, it is my anticipation that ME4 will likely address / fix many of these issues so they cant be exploited in the future.
Yes I know... wait... I am confused. You called them spawn nuking scrubs. I am the one defending speed running as a meta-game. Now you are saying it takes skill? Did I miss sarcasm in the op?
or an extension of that group. It was more of a friendly jab at some.
#16
Posté 15 octobre 2013 - 04:46
I always liked the rocketless runs during the tournament we had. Sadly everyone is pretty much done with the game now. Just not enough people to organize a run like that anymore I guess.heroicmass wrote...
I miss the days of speedrunning before AC
#17
Posté 15 octobre 2013 - 04:55
NuclearTech76 wrote...
At some point, ME3MP became a DPS arms race that likely changed the landscape of the game itself and resulted in powers, weapons, kits, even the spawns themselves being rebalanced/changed.
I would think weapons nerfs could have been influenced by speedrunners. Also it is almost indisputable spawn immuntiy and changes in the spawning system were directly influence by speedrunning.
What's your opinion on these spawn bombing scrubs?
nope BW loves speedrunners and hates campers. takes away their FBWGG and give speed runners 12 more rockets
#18
Posté 15 octobre 2013 - 05:01
With nerfed AOE's and split spawning/spawn immunity as well. They gave us more rockets but made the rockets less effective. Same thing with medigel when you had only a few in the early days, you used much less and relied on your teammates more because there wasn't enemy execution. All about the RNG.upinya slayin wrote...
NuclearTech76 wrote...
At some point, ME3MP became a DPS arms race that likely changed the landscape of the game itself and resulted in powers, weapons, kits, even the spawns themselves being rebalanced/changed.
I would think weapons nerfs could have been influenced by speedrunners. Also it is almost indisputable spawn immuntiy and changes in the spawning system were directly influence by speedrunning.
What's your opinion on these spawn bombing scrubs?
nope BW loves speedrunners and hates campers. takes away their FBWGG and give speed runners 12 more rockets
#19
Posté 15 octobre 2013 - 06:17
I miss the old days when teamwork was actually necessary to survive, where the combination of piercing DPS weapons along with stagger weapons or stasis would make a decent balanced team.
Now we have Carrier/Typhoon/Reeger, and as much as I love playing with friends, it still feels like I could run around and kill everything on my own because I can take an OP kit and don't really need team mates assistance.
Yeah I'm a hypocrite, I'm all for the power creep, but I still miss the old days. I'm no expert at balancing things, but either the enemy health should of been buffed considerably so that Carrier can't just 1 clip everything in existence or weapon nerfs so that you actually have to work at killing bosses and not just shred them from around cover within 3 seconds flat.
(also remove phantom on host DR cause they are just annoying as ****)
#20
Posté 15 octobre 2013 - 06:59
Now I just refrain from it and try to just have fun. Nor do I play Platinum anymore.
Strange thing is: After we played the speedruns, one of the mates asked: "Shall we play some normal matches?".
And we did. No cheese, mistakes and longer match - but in the end it was more satisfying.
#21
Posté 15 octobre 2013 - 07:27
#22
Posté 15 octobre 2013 - 08:25
heroicmass wrote...
I miss the days of speedrunning before AC
Me too.
#23
Posté 15 octobre 2013 - 08:32
NuclearTech76 wrote...Just not enough people to organize a run like that anymore I guess.
It's a four player game.
#24
Posté 15 octobre 2013 - 08:34
#25
Posté 15 octobre 2013 - 10:00
Eventually they buffed some release weapons so they could at least be somewhat competitive.





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