Now im wondering exactly how hard is this when players are creating text mods and lighting effects etc for mass effect 1 and 2. ive even been told there is a dx11 mod for me1 and some people have directly implanted me2 and me3 textures into me1.
Now myself i go hell for leather with modding dragon age but im not so keen on modding mass effect, any of the them for a few reason. First is that you have to mod alot of files which i dont really wanna do as i know im more then likley gonna naff something up. Second is you have to use a textmod for alot of them and i dont know how to use it. Third reason is if i introduce a bug or conflict with addons i have no idea in mass effect what is actually causing the bug or glitch because unless you know how to write them or how they work you basically have no idea which its going tobe.
Final reason is i heard and i dont know if this is true but its a bannable offence to alter the game in such a way, that might only be in me3 but i dont see anywhere that its not for all of them. The fact within the projects there is no mass effect section makes me think they never intended or wanted us to mod it like dragon age for example.
So do you think its on that Bioware re released mass effect 1 within a trilogy and didnt update it and does anyone else think bioware should just go in and do us a patch to update mass effect 1 to what it is possible of being in todays methods of possibilitys or at the least fixing the bugs in peak 15 etc ???
Modifié par shingara, 15 octobre 2013 - 06:09 .





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