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If the next mass effect doesn't reference Shepard's story at all...


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#51
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Greylycantrope wrote...

Sure but that's the very point of my comparison (though just as an aside, I'd say Cortana and other characters MC interacts with actually help give that universe a personality, Reach also does the side story aspect in a far more engaging manner), Bioware does have good characters and conceptually interesting plots even if they do tend to botch the narrative or development every so often. I don't really see the appeal of a more action oriented mass effect, I know some people enjoyed the Omega DLC for that very reason, I just don't feel banking an entire game strictly on the gameplay is bioware's strong suit, it's certainyl not what they're known for.


I don't get that criticism about Omega DLC. The action was OK, but I enjoyed it because each of my little choices between Nyreen and Aria actually tallied up to a final Renegade/Neutral/Paragon result. It was roleplaying that made me enjoy it. That, and I was allowed to be more Renegade than main game's tame "stern Marine" depiction of Renegades. In the main game, most of the time, Renegade Shep just furrows his eyebrows and gets stern. He's about as badass as a school principal with a stick up his ass. He/She doesn't have much of the same swagger and brutality as he did in ME2. And when it is brutal, it's ****ing genocidal. Not even funny or lowkey at all. There used to be more of a dark comedy element at times before. In the end, it's probably better to mostly be Paragon.

Modifié par StreetMagic, 16 octobre 2013 - 05:11 .


#52
Dr. Megaverse

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Personally Shepard makes ME...ME. Without Shepard I'm really rather uninterested.

#53
KaiserShep

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JamesFaith wrote...

KaiserShep wrote...

The only real reason to even bother with a prequel is to have a story that somehow connects to one already established. Seems to me that if they were to go this route and create an isolated story in the past, it's just more evidence that the ending of the trilogy is too troublesome to bother creating more Mass Effect games for.


I donť think so.

Direct prequels (tied to some known future events or characters) are more fitting for story based on one special characters or groups of characters, but there is no problem with loose prequels in big universes like Star Trek or Star Wars (Im speaking about books and comics, movies were direct prequels). Mass Effect is universe big enough for such loose prequels.

They can do loose prequel like  GTA: Vice City or GTA: San Andreas - same universe with isolated story, youger versions of known characters, hints to future events.


This would be a huge mistake, in my opinion. With GTA, the timeline is totally irrelevant. It didn't matter what the characters in the other games did, because none of their actions account for anything in the universe of the games, since each city is isolated, and it's just random mayhem and capers with criminals. With Shepard, however, the fate of everyone is tied inextricably to the final decisions. This is more of a personal issue with the idea of prequels, as I think that prequels, by and large, tend to be total garbage (including both Star Wars and Star Trek), and I really do not want:

-Younger versions of characters we know. Their backstories don't need to be seen, and to me would be completely unwelcome.

-Rachni extinction. Since we don't have the egg on Noveria yet, we don't get to explore the possbilities with a universe in which the rachni are around.

-Geth isolated in the Perseus veil and quarians living in exile. We're back to square one with these guys, and nothing interesting is going to come up between them, because the trilogy exhausted the value of their conflict for all its worth.

-The genophage. The krogan are back to their fatalist selves, scattered about being mercs and hating the turians and salarians. We don't get to see a stronger, unified krogan that's moved on.

-Batarian hegemony. These guys just can't catch a break, and we don't get to see a new form of government or a change in the relations between them and the humans.

-Same old Council. Granted, these guys can be largely ignored, but I would really like to see a new form of galactic government in which there's more than just these three jokers. I'd like to see something change with the volus and elcor. Maintaining the status quo for the MEU is just really uninteresting.

-None of the old Spectres. For the love of gods no Saren or Jondam or whoever else.

No matter how isolated the story is, the universe itself would seem stagnant. There's too many big things in the MEU that change dramatically to really be ignored, even on a smaller scale.

Modifié par KaiserShep, 16 octobre 2013 - 06:43 .


#54
GreyLycanTrope

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StreetMagic wrote...
I don't get that criticism about Omega DLC. The action was OK, but I enjoyed it because each of my little choices between Nyreen and Aria actually tallied up to a final Renegade/Neutral/Paragon result. It was roleplaying that made me enjoy it. That, and I was allowed to be more Renegade than main game's tame "stern Marine" depiction of Renegades. In the main game, most of the time, Renegade Shep just furrows his eyebrows and gets stern. He's about as badass as a school principal with a stick up his ass. He/She doesn't have much of the same swagger and brutality as he did in ME2. And when it is brutal, it's ****ing genocidal. Not even funny or lowkey at all. There used to be more of a dark comedy element at times before. In the end, it's probably better to mostly be Paragon.

The crtitcism comes from those little choices not amounting to much in the grand scheme of things, outside of Aria's reaction. She might be more angry with you or not, might kill Oleg or not. No matter what you do you leave with a Fleet and a crapload of Eezo, killing Oleg losses you 30 measely war assets but even that gets counterbalanced by an additional 30 you get from aria's hacker if you kill him, so there's no net loss or gain either way.

Also the plot is incredible simple (you take back Omega) and the characters are equally as stale. Nyreen's a typical girl scout that gives 100% paragon shep a run for his or her money, Oleg's basically a bond villain with a monsters henchmen gimmick(a supposed master strategist who manages to almost trap you once, only to end up relying on brute force at the end) and Aria's the same ruthless pirate she always was and any character development she gets basically happens there (or doesn't if you go Renegade or Neutral, she remains the same angry Pirate) but it's only reflected in her attitude towards Shepard, her hinting at becoming more benevolant ruler of Omega or what that would even mean given the nature of Omega is left largely in the air.

That and the few RP character moments Shep does get rely strictly to reinforce whatever characterization your Shep already had so it really doesn't present us with any interesting moral dilemas outside the traditional pramatic Renegade vs idealistic Paragon, though I guess I can see people wanting to spend more time with their Shep's that was part of the appeal of Citadel to me.

Modifié par Greylycantrope, 16 octobre 2013 - 07:46 .


#55
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Greylycantrope wrote... (or doesn't if you go Renegade or Neutral, she remains the same angry Pirate) but it's only reflected in her attitude towards Shepard, her hinting at becoming more benevolant ruler of Omega or what that would even mean given the nature of Omega is left largely in the air.


It's subtle, but there are differences even there. I think a full on supportive Renegade gets her saying a "Don't **** with Omega" speech. A Renegade who encourages her to still help the people champions their general/collective lawlessness and says "We are Omega" (I think she also says We Are Omega in some Paragon endings). Umm.. she also adjusts her lines about rebuilding. She's less callous in some, about how they'll all bury their loved ones.. and more ruthless in some endings about how people will gain favor by rounding up leftover Cerberus troops so that "we take revenge on our dead".

I can't quote it all verbatim, but there's enough subtle changes to satsify me at least, and extrapolate what her general direction might be afterwards.

Modifié par StreetMagic, 16 octobre 2013 - 07:51 .


#56
Steelcan

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StreetMagic wrote...

Greylycantrope wrote... (or doesn't if you go Renegade or Neutral, she remains the same angry Pirate) but it's only reflected in her attitude towards Shepard, her hinting at becoming more benevolant ruler of Omega or what that would even mean given the nature of Omega is left largely in the air.


It's subtle, but there are differences even there. I think a full on supportive Renegade gets her saying a "Don't **** with Omega" speech. A Renegade who encourages her to still help the people champions their general/collective lawlessness and says "We are Omega" (I think she also says We Are Omega in some Paragon endings). Umm.. she also adjusts her lines about rebuilding. She's less callous in some, about how they'll all bury their loved ones.. and more ruthless in some endings about how people will gain favor by rounding up leftover Cerberus troops so that "we take revenge on our dead".

I can't quote it all verbatim, but there's enough subtle changes to satsify me at least, and extrapolate what her general direction might be afterwards.

Ignoring the implications of one afternoon stroll with Shepard changing her so substantially... (and the fact that the Cerberus troops are not going to let themselves be killed)

Omega offered very little changing story.  No matter what Aria is still queen, Nyreen is dead (good riddance I say), and Petrovsky is either dead or in Alliance custody.

There is no variability in those end results.  And I don't think that is a good thing.  I like choices in the game and seeing the impact of them.  Omega offeres no choices like that.

#57
Evandro_Junior

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Dr. Megaverse wrote...

Personally Shepard makes ME...ME. Without Shepard I'm really rather uninterested.



+1:)

#58
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Steelcan wrote...

StreetMagic wrote...

Greylycantrope wrote... (or doesn't if you go Renegade or Neutral, she remains the same angry Pirate) but it's only reflected in her attitude towards Shepard, her hinting at becoming more benevolant ruler of Omega or what that would even mean given the nature of Omega is left largely in the air.


It's subtle, but there are differences even there. I think a full on supportive Renegade gets her saying a "Don't **** with Omega" speech. A Renegade who encourages her to still help the people champions their general/collective lawlessness and says "We are Omega" (I think she also says We Are Omega in some Paragon endings). Umm.. she also adjusts her lines about rebuilding. She's less callous in some, about how they'll all bury their loved ones.. and more ruthless in some endings about how people will gain favor by rounding up leftover Cerberus troops so that "we take revenge on our dead".

I can't quote it all verbatim, but there's enough subtle changes to satsify me at least, and extrapolate what her general direction might be afterwards.

Ignoring the implications of one afternoon stroll with Shepard changing her so substantially... (and the fact that the Cerberus troops are not going to let themselves be killed)

Omega offered very little changing story.  No matter what Aria is still queen, Nyreen is dead (good riddance I say), and Petrovsky is either dead or in Alliance custody.

There is no variability in those end results.  And I don't think that is a good thing.  I like choices in the game and seeing the impact of them.  Omega offeres no choices like that.




Well, I'm not saying it's the greatest thing. Just that it's relatively good, in my opinion. You could say the main game lowered the bar, if you will. After all of the auto-dialogue, I'll take any element resembling a roleplaying game that I can get.

#59
GreyLycanTrope

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StreetMagic wrote...
Well, I'm not saying it's the greatest thing. Just that it's relatively good, in my opinion. You could say the main game lowered the bar, if you will. After all of the auto-dialogue, I'll take any element resembling a roleplaying game that I can get.

That sentiment I agree with whole-heartedly.

#60
Stakrin

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Evandro_Junior wrote...

Dr. Megaverse wrote...

Personally Shepard makes ME...ME. Without Shepard I'm really rather uninterested.



+1:)


For me, it's not exactly like that. It's more the universe he lived in. I want to se, as anther poster put it, the world he fought for, back. Even though Reapers and Shepard are gone, I want to see what happens, there are many problems, and you could write off the endings.


Destroy:Several years late, Shepard died,

control:Shepard feared sternest of being all powerful would drive him/her insane so he flew reapers into some suns and killed them. 

Synth: the green lines faded over time, and the reapers realized they are kind of hated and live in dark space in their own. 

#61
Iakus

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Let's go full meta


How about Shepard's exploits are a work of fiction in the Mass Effect universe? Like BLasto, only human.

The stories have ended, and the ending was as unpopular on the Citadel as it was here.

#62
Sir DeLoria

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Fyi, it's heavily indicated, that with the war against the Reapers and without a cure, the Krogan will go extinct. Of course BW could just retcon the major decisions on Rannoch and Tuchanka and let everyone live happily in a sequel.

Problem is, that the Quarians, Geth and Krogan are some of the most popular species in the franchise. Not to mention, that the Drell and Hanar can also go more or less extinct in ME3.

#63
TheMyron

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A prequel would work as long as it is NOT a RPG.

#64
Manc4life7

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Stakrin wrote...

Evandro_Junior wrote...

Dr. Megaverse wrote...

Personally Shepard makes ME...ME. Without Shepard I'm really rather uninterested.



+1:)


For me, it's not exactly like that. It's more the universe he lived in. I want to se, as anther poster put it, the world he fought for, back. Even though Reapers and Shepard are gone, I want to see what happens, there are many problems, and you could write off the endings.


Destroy:Several years late, Shepard died,

control:Shepard feared sternest of being all powerful would drive him/her insane so he flew reapers into some suns and killed them. 

Synth: the green lines faded over time, and the reapers realized they are kind of hated and live in dark space in their own. 


I am right there with you. 

ME =/= Shepard.
ME = the universe Shepard is part of (the lore, the various other characters & races, the mass effect tech, etc).

Everyone approaches games differently, and to each their own, but when I play a Mass Effect game Shepard is not some character some writer dreamed up and gave a personality.  Shepard is who I make him, via the choices I (and therefore he) make in-game.  So, to take it a step further, Shepard is.....me.

The next Mass Effect game will have Shepard in it - not in name - not in a literal sense, but in spirit, because I would bet damn near anything that the next Mass Effect game will once again present an empty vessel for a playable character, and it will again be up to all of us to fill him/her with what personality we want him/her to have (which is all Shepard was ever meant to be).

Modifié par Manc4life7, 17 octobre 2013 - 01:09 .


#65
Manc4life7

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Necanor wrote...

Fyi, it's heavily indicated, that with the war against the Reapers and without a cure, the Krogan will go extinct. Of course BW could just retcon the major decisions on Rannoch and Tuchanka and let everyone live happily in a sequel.

Problem is, that the Quarians, Geth and Krogan are some of the most popular species in the franchise. Not to mention, that the Drell and Hanar can also go more or less extinct in ME3.


I've heard the EC slides will paint a bleak picture for Krogan if you don't cure the genophage (never seen it myself), but the ground work is there via ME2 and Mordin's modified genophage for the Krogan to have the natural ability to adapt to beat the genophage if left to their own devices.

#66
Turbo_J

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Manc4life7 wrote...

Necanor wrote...

Fyi, it's heavily indicated, that with the war against the Reapers and without a cure, the Krogan will go extinct. Of course BW could just retcon the major decisions on Rannoch and Tuchanka and let everyone live happily in a sequel.

Problem is, that the Quarians, Geth and Krogan are some of the most popular species in the franchise. Not to mention, that the Drell and Hanar can also go more or less extinct in ME3.


I've heard the EC slides will paint a bleak picture for Krogan if you don't cure the genophage (never seen it myself), but the ground work is there via ME2 and Mordin's modified genophage for the Krogan to have the natural ability to adapt to beat the genophage if left to their own devices.


If you save the Rachni and don't cure the Genophage, the Rachni are shown taking up residence on Tuchanka.

#67
Bardox9

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Nooooo to the prequel! Forward! Never saw a prequel that didn't diminish the story.

I don't think the Krogan would go extinct without the cure... provided you spared Wrex in ME1. True you will have to kill Wrex in ME3, but his plans in ME2 are the best path forward for strengthening the Krogan without risking them becoming a threat to the galaxy. If Wreav is in charge the possible results will be... less than ideal, but I believe the Krogan will survive regardless. They are just too violent at the time of ME3 IMO. The whole reason their numbers have fallen to the level they were at the end of ME3 is because they are constantly trying to kill each other. Perhaps in ME4 they will have calmed down some and they can then be cured.

Anyways, no prequel! Noooo NO!

Modifié par Bardox9, 17 octobre 2013 - 05:13 .


#68
Turbo_J

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Wrex is portrayed completely OOC in ME2. He had/showed absolutely no interested in helping the Krogan and was pretty clear he never planned to return to Tuchanka. He began to act OOC on Virmire in ME1, where we/Shep or Ash can choose to kill him - a situation that should have resulted in a Boss fight, rather than Wrex going out with a whimper by a few shots from a Predator or Katana. Flat out the easiest Krogan kill in ME1 hands down.

#69
Dubozz

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Evandro_Junior wrote...

Dr. Megaverse wrote...

Personally Shepard makes ME...ME. Without Shepard I'm really rather uninterested.



+1:)


This.

#70
Manc4life7

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Turbo_J wrote...

If you save the Rachni and don't cure the Genophage, the Rachni are shown taking up residence on Tuchanka.


Well crap.  That is rather a problem, isn't it?

#71
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Bardox9 wrote...

Nooooo to the prequel! Forward! Never saw a prequel that didn't diminish the story.

I don't think the Krogan would go extinct without the cure... provided you spared Wrex in ME1. True you will have to kill Wrex in ME3, but his plans in ME2 are the best path forward for strengthening the Krogan without risking them becoming a threat to the galaxy.


Yeah, but they're not necessarily on board with him. He's just imposing his views, because he's the strongest. They don't take it to heart. Talk to the mechanic, for example. He thinks Wrex is crazy, and if his ideas don't pan out, someone will eventually kill him.  He has positive things to say about Wreav from the start. Same with the "scientist". He loved his old research under traditionalist leadership. He just wants to blow **** up. He hates doing stuff for Wrex. And while the Shaman is friendly either way, he's engrained in beliefs similar to Okeer. Not Wrex. He believes destruction and nuking their planet is a "good thing". That only through destruction do the Krogran become strong.

Like Eve says in ME3: "Wrex is a mutant."

Modifié par StreetMagic, 17 octobre 2013 - 05:30 .


#72
Straken-SWE

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Really hope it moves forward atleast, no prequel I hope.

"The next Mass Effect game will have Shepard in it - not in name - not in a literal sense, but in spirit, because I would bet damn near anything that the next Mass Effect game will once again present an empty vessel for a playable character, and it will again be up to all of us to fill him/her with what personality we want him/her to have (which is all Shepard was ever meant to be)."

Really agree with this.

Have never been so sure about a game being great before, than I'm being about ME4 :)

#73
Turbo_J

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This could be so easily solved... I've said it a number of times before; it's not necessary to reference Shepard when their/our story is our own. MEU reality actually begins to break down before Virmire in ME1. What happens is real enough to the player and Shepard, but it's THEIR/OUR reality, and not necessarily what takes place in MEU reality. call it an alternate universe if that makes it work better, but the point is it gives BW a blank canvas to work on regarding the future of the MEU.

Nothing post-Virmire happened = clean slate

The red herring clue Bioware released a few years ago may have been trying to tell us that what we thought was the 'danger' facing the characters in Mass Effect, was something far different that what the narrative was showing us at face value. Even one of the NPCs on Feros says something about the dangers out on the frontier are not what people think they are...

"It's dangerous out here on the frontier... and not for the reasons most people think."

Modifié par Turbo_J, 17 octobre 2013 - 06:10 .


#74
TheMyron

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Bardox9 wrote...

Nooooo to the prequel! Forward! Never saw a prequel that didn't diminish the story.

I don't think the Krogan would go extinct without the cure... provided you spared Wrex in ME1. True you will have to kill Wrex in ME3, but his plans in ME2 are the best path forward for strengthening the Krogan without risking them becoming a threat to the galaxy. If Wreav is in charge the possible results will be... less than ideal, but I believe the Krogan will survive regardless. They are just too violent at the time of ME3 IMO. The whole reason their numbers have fallen to the level they were at the end of ME3 is because they are constantly trying to kill each other. Perhaps in ME4 they will have calmed down some and they can then be cured.

Anyways, no prequel! Noooo NO!


I know, I know, its true, but I would like to see the First Contact War, and I would especially like to see just how the Asari and the Salarians "Intervened" and put a stop to the war before it got out of hand.

I did some snooping, and all I could find was a pathetic comic book that focused entirely the beginning of TIM.

#75
Stakrin

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Turbo_J wrote...

This could be so easily solved... I've said it a number of times before; it's not necessary to reference Shepard when their/our story is our own. MEU reality actually begins to break down before Virmire in ME1. What happens is real enough to the player and Shepard, but it's THEIR/OUR reality, and not necessarily what takes place in MEU reality. call it an alternate universe if that makes it work better, but the point is it gives BW a blank canvas to work on regarding the future of the MEU.

Nothing post-Virmire happened = clean slate

The red herring clue Bioware released a few years ago may have been trying to tell us that what we thought was the 'danger' facing the characters in Mass Effect, was something far different that what the narrative was showing us at face value. Even one of the NPCs on Feros says something about the dangers out on the frontier are not what people think they are...

"It's dangerous out here on the frontier... and not for the reasons most people think."


they could but that discredits their own work. They told this huge tale and "none if it happened" 
it also defeats out work in playing through to get the perfect playthrough, because it doesn't matter, because it'd never happened anyway. It was pretty difficult for me, but I made Geth and Quarian peace, so I would be turned off to their next game if it told me that never happenedd, rather than addressing how it went down. ( even I it's bad) in the future.