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Level scaling by region/map? Please help!


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10 réponses à ce sujet

#1
xDarkxIdealsx

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I have a dilemma here, I'm playing through on my character and I have
him as a sword and board tank templar/champion character so naturally I
would want to recruit the templars instead of the mages into my army.
But if I destroy the circle the mage godwin will be gone and I cannot
complete the super money giving lyrium smuggling quest since I can't
sell the lyrium, therefore losing out on well over 50 sovereigns!


The only thing I figured would allow me to get away with
doing the lyrium quest AND getting templar armies is to use the console
command runscript zz_debug_orz to teleport me to the Orzammar slums
(dust town) and then teleport back to the circle tower. But I'm scared
that if i set one foot in Orzammar, even if I teleport and only go to
the slums, that It will lock the entire Orzammar and Deep roads enemy
scaling levels to a real low level; (I'm only level 8 right now) and
that if I go back it would be way too easy because the enemies would be
scaled to level 8 and I would be at least around lvl 14 by the time I
returned.

So my question is does the enemy level scaling when
you enter a new area apply to the entire region (orzammar/deep roads) or
just the small area that you actually set foot in (dust town)? And if it does lock when I first enter will it raise up again if I enter much later at a higher level?

TL:DR - Read the last sentence above this ^

#2
keeneaow

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Your problem seem to be about money,
and you are contemplating console command, so why not type
runscript zz_money 1000000
[enter]
http://dragonage.wik...nsole_(Origins)

Modifié par keeneaow, 16 octobre 2013 - 11:56 .


#3
xDarkxIdealsx

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keeneaow wrote...

Your problem seem to be about money,
and you are contemplating console command, so why not type
runscript zz_money 1000000
[enter]
http://dragonage.wik...nsole_(Origins)


Well, I don't want to outright "cheat", I just think it's unfair that you lose out on one of the funnest most lucrative side quests just because you want to use the templars. The lyrium quest is a legitimate quest the only "cheating" i've done is to teleport there without having to ruin my roleplaying (i want to enter orzammar's gates last) I've already teleported to dust town and back, I just would like to know whether i'll have to crank my difficulty up from hard to nightmare due to the level scaling from me teleporting there at a low level.

#4
keeneaow

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Myself i find the money hassle too tedious and boring subject in an action game,
where i primarily want to kill something and get even better at killing,
it was fun in poker and monopoly tho

#5
Blazomancer

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Only a particular area that gets loaded(the region that you can fool around without running into a loading screen) is scaled, and no, it won't budge an inch once set in stone; eg. you teleport to dust town at lvl8, do your business and leave - dust town gets set as lvl9, 10, & 11 for normal, elite & boss, resp (orzammar's minimum level being 10). When you return later, say at lvl14, the subarea you enter would scale to lvl 13,14,15,&16 for corresponding enemy ranks.

Assuming you're curious, there is some upper limit as well, although I'm not sure what - 16 would be a good enough guess (seeing how the max for the last location in the deep roads is lvl18, meaning a maxima of lvl20 for one mad paragon smith).

Basically, don't worry; dust town hardly has any combat encounter anyway.

#6
xDarkxIdealsx

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Blazomancer wrote...

Only a particular area that gets loaded(the region that you can fool around without running into a loading screen) is scaled, and no, it won't budge an inch once set in stone; eg. you teleport to dust town at lvl8, do your business and leave - dust town gets set as lvl9, 10, & 11 for normal, elite & boss, resp (orzammar's minimum level being 10). When you return later, say at lvl14, the subarea you enter would scale to lvl 13,14,15,&16 for corresponding enemy ranks.

Assuming you're curious, there is some upper limit as well, although I'm not sure what - 16 would be a good enough guess (seeing how the max for the last location in the deep roads is lvl18, meaning a maxima of lvl20 for one mad paragon smith).

Basically, don't worry; dust town hardly has any combat encounter anyway.


Ok, thanks. So, if I enter the dalish camp, the dalish elves levels will scale to level 8,9,10 but if I finish the circle, urn of sacred ashes, and denerim side quests by level 12 and then enter the brecillian forest the werewolves will scale to lvl I2,13,14 right?  

I found out some interesting information about these kinds of things from my teleporting. For example, the wiki says that you can't give godwin the lyrium if you've already started the broken circle questline, but if you finish it he'll be dead. So you can get around it by never actually entering the gates to the tower (the one's the templar's shut you in with) and just teleport with the console to the second floor.

#7
Blazomancer

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It'd be 7, 8, 9 and 11, 12, 13.

Provided the Warden's level X is in [r,R], 'r' being lower and 'R' being upper level limit for a particular area, it's X-1 for normal enemies, X for lieutenants, X+1 for bosses, & X+2 for elite bosses. Visiting too early or too late essentially means X = r, or R ('OMG...Orzammar is too tough after Lothering & Redcliffe is too easy later on' syndrome).

#8
xDarkxIdealsx

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Yeah, I forgot that normal is -1 and eliite is +2. You're right about there not being many fights in dust town, but would the scaling from dust town apply to jarvia's hideout? I assume not since you have a loading screen when entering her building from dust town but I wonder if buildings are different?

#9
Blazomancer

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No, it wouldn't apply, in the same way that the Proving area is scaled separately to the commons.

#10
xDarkxIdealsx

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Ok, how do you know the exact level ranges for the areas? I've seen a few people refer to a "level scaling map" that supposedly shows the level ranges for all the area, but on all 3 sites i checked the link to the picture comes up with a 404 error message instead of the picture.  I've also heard of something called the missing manual, but that comes up with broken links as well.  Can you show me a link to the lower/upper level limits for each area?

Modifié par xDarkxIdealsx, 17 octobre 2013 - 06:33 .


#11
Blazomancer

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The wiki entry gives a general idea for the major areas:
http://dragonage.wik...allenge_scaling

I don't have any source depicting the exact ranges. Sorry.