can we have NG+ please? (even Deus Ex HR added it)
#51
Posté 16 octobre 2013 - 04:45
#52
Posté 16 octobre 2013 - 04:52
For me it's all of the above plus a spike in enemy difficulty.Wulfram wrote...
What's precisely the desired feature of NG+
High level character?
High level opponents?
Keeping your high level items?
Same character? (in terms of looks and name and class)
I mean, if you were just allowed to start at level 20, would that be OK? Or is it the whole package?
#53
Posté 16 octobre 2013 - 04:55
cjones91 wrote...
For me it's all of the above plus a spike in enemy difficulty.Wulfram wrote...
What's precisely the desired feature of NG+
High level character?
High level opponents?
Keeping your high level items?
Same character? (in terms of looks and name and class)
I mean, if you were just allowed to start at level 20, would that be OK? Or is it the whole package?
This and maybe have the option to omit the PC during battles, similar to chrono cross
#54
Posté 16 octobre 2013 - 04:57
crimzontearz wrote...
uh...no, I am miffed because a series I like LESS is getting it....and a series I would REALLY love to enjoy playing is not, also, chances are I am quite older than you so I would tone it down if I were you as you are just sounding like an ass
Then either accept that it won't be getting it or actually do some research and try to provide a case for it.
All you've done so far is say that you want it then complain "I'll only play it once so it's not worth it to ME".
As for the last part. I don't care if you are older than I am. If you act like a child, you will be treated like one and yes, I have no problem doing that face to face.
cjones91 wrote...
For me it's all of the above plus a spike in enemy difficulty.
There will be no (or large) spike in difficulty because there won't be level scaling in Da:I. You'll be level 20 smashing level 3 dogs or level 30 smashing the level 18 end game boss.
#55
Posté 16 octobre 2013 - 04:59
True, but with no level scaling present in DA:I, that is completely a non-issue.Wulfram wrote...
ME2 NG+ is harder than the regular game I think. At least at the start, since you lack upgrades but the foes are scaled to top level difficulty.
Pretty much all of the above, except for the second one as there is no level scaling in the first place.Wulfram wrote...
What's precisely the desired feature of NG+
High level character?
High level opponents?
Keeping your high level items?
Same character? (in terms of looks and name and class)
I mean, if you were just allowed to start at level 20, would that be OK? Or is it the whole package?
#56
Posté 16 octobre 2013 - 05:06
sadly the fact I am brought back to level one would prevent me from exploring even the different choices venue (I pretty much always play human male...so..)ag99 wrote...
crimzontearz wrote...
without it I would not find tue game appealing past one run....why would I buy it then??ScarMK wrote...
crimzontearz wrote...
god forbid they add an optional feature someone does not find appealing
God forbid they add a feature or else a child won't buy the game.
well to be fair the game does have replayability without NG+
like for example you can play diffrent races diffrent classes and make diffrent decisions, I played origins with every single race and class possible DA2 however I only played it about 7 times not as much as origins tho
#57
Posté 16 octobre 2013 - 05:07
Any features that are available in the game should be available the first time I play it. I bought the game - I shouldn't have to jump through extra hoops to unlock parts of it.
Also, NG+ is sometimes mandatory, so the second playthrough operates differently from how the first one did, and there's no way to disable it.
#58
Posté 16 octobre 2013 - 05:10
if you bothered to read you would see that Bioware removed NG+ (originally) in ME2 and re added it late in development because there was a high demand for it.ScarMK wrote...
crimzontearz wrote...
uh...no, I am miffed because a series I like LESS is getting it....and a series I would REALLY love to enjoy playing is not, also, chances are I am quite older than you so I would tone it down if I were you as you are just sounding like an ass
Then either accept that it won't be getting it or actually do some research and try to provide a case for it.
All you've done so far is say that you want it then complain "I'll only play it once so it's not worth it to ME".
As for the last part. I don't care if you are older than I am. If you act like a child, you will be treated like one and yes, I have no problem doing that face to face.cjones91 wrote...
For me it's all of the above plus a spike in enemy difficulty.
There will be no (or large) spike in difficulty because there won't be level scaling in Da:I. You'll be level 20 smashing level 3 dogs or level 30 smashing the level 18 end game boss.
Again if you bothered to read you would know Gaider (or was it someone else...damn I deleted tye PM) said they WANTED to add it to DA2 but there was no time (not the case hopefully this time)
And lastly if you paid attention you would know the presence/absence of the feature has not been confirmed yet so I do not have to resign to anything TYVM
#59
Posté 16 octobre 2013 - 05:39
#60
Posté 16 octobre 2013 - 05:57
Right?
Oh, and crimsontearz: calm down, really.
#61
Posté 16 octobre 2013 - 06:13
AlexJK wrote...
I think I have a different understanding of level scaling to some people here... the way I understand level scaling has nothing to do with NG+. We've been told that there's no level scaling *within* a run of the game (so enemies in a certain area will always be level X whether you're 5 levels above or below), but that doesn't mean that if you start an NG+ game, all the enemies wouldn't just be bumped up 20 levels or so. They still won't be scaled with respect to your progress in your current run of the game, but there would still be challenge to the game, rather than just running a high level character through all the low level areas...
Right?
If this is going to require Bioware to go back and rebalance the level and strengths of every enemy for the entire game, then that puts me even FURTHER in the camp of "don't do it." Doing said rebalancing would take a significantly more amount of resources than the NG+ core feature alone.
No me gusta.
#62
Posté 16 octobre 2013 - 06:17
There's no need to have anything different after you have already completed the game, and nor should anything be different after you've completed the game.
Modifié par EJ107, 16 octobre 2013 - 06:19 .
#63
Posté 16 octobre 2013 - 06:17
Maybe if they let you change characters and classes too and just made it infinitely harder each time. Then I could get behind it. I want to unlock ever increasing difficulty levels with each playthrough, not make it easier.
#64
Posté 16 octobre 2013 - 06:20
Fast Jimmy wrote...
If this is going to require Bioware to go back and rebalance the level and strengths of every enemy for the entire game, then that puts me even FURTHER in the camp of "don't do it." Doing said rebalancing would take a significantly more amount of resources than the NG+ core feature alone.
No me gusta.
I don't think they'd have to do it by hand. They probably have a formula for how many hitpoints, damage, attack and defence a level X enemy of whatever "rank" is supposed to have, so they could probably change most fights procedurally. Maybe tweak a few boss fights to get them perfect.
Modifié par Wulfram, 16 octobre 2013 - 06:21 .
#65
Posté 16 octobre 2013 - 06:21
If they add it, they will. If they don't, they won't. You reposting this thread every week is not going to change their minds.
#66
Posté 16 octobre 2013 - 06:55
repetita juvantJamie9 wrote...
You know there's only so many times you can re-post this thread until launch.
If they add it, they will. If they don't, they won't. You reposting this thread every week is not going to change their minds.
#67
Guest_Trust_*
Posté 17 octobre 2013 - 01:49
Guest_Trust_*
#68
Posté 17 octobre 2013 - 01:52
maybe tye next game will have it right off the batI1 Trust wrote...
crimzontearz wrote...
http://www.gameranx....ludes-new-game/
Yes!
#69
Posté 17 octobre 2013 - 06:25
However, they could release it as a free DLC like Bethesda did for Skyrim's high resolution texture packs, Legendary difficulty and mounted combat sometime later after the game is released.
#70
Posté 17 octobre 2013 - 06:44
#71
Posté 17 octobre 2013 - 07:21
That said it may be a easy to make feature, but as said by a dev in a thread asking for a pause button during cinematics, there's a lot of "easy to achive features" piled on top of each other, so in the long run, it takes times and they have to make priorities.
And to be honest, the NG+ is at the bottom of my do want list, and definitely not something I want them to prioritize.
#72
Posté 17 octobre 2013 - 09:09
Is there a reason to implement it in a game heavy on storytelling and character progression?
#73
Posté 17 octobre 2013 - 11:29
if it has progression? Yes. Because some people would like to enjoy the build they spent some 100 hours on for more than 10 minutes at the end of the game. Or like me they compulsively hate having to work a second time to achieve what they already achieved and would rather spend the following playthroughs without the compulsory need to scavenge, gather, loot and worry and just enjoy the storytelling with their final build (with all the tactical options made available by it)hangmans tree wrote...
I dont get it, this thread is prevalent. Same thing was posted on The Witcher forums. Wonder if its a thing of fanbase overlapping or a much wider phenomenon. What is so great about NG+? I never paid any attention to this feature.
Is there a reason to implement it in a game heavy on storytelling and character progression?
That is not to say these people (me too) want an easy mode, no, hell most of them would not mind a difficulty spike to compensate like in ME2, it's about enjoying the fruit of your work....and it is entirely subjective, if you do prefer grinding up each time nothing will make you enjoy NG+....and vice versa
To the poster above.....isn't there ALREADY a way to pause cinematics on the Xbox without the devs adding the feature in?
#74
Posté 17 octobre 2013 - 12:49
crimzontearz wrote...
if it has progression? Yes. Because some people would like to enjoy the build they spent some 100 hours on for more than 10 minutes at the end of the game. Or like me they compulsively hate having to work a second time to achieve what they already achieved and would rather spend the following playthroughs without the compulsory need to scavenge, gather, loot and worry and just enjoy the storytelling with their final build (with all the tactical options made available by it)
That is not to say these people (me too) want an easy mode, no, hell most of them would not mind a difficulty spike to compensate like in ME2, it's about enjoying the fruit of your work....and it is entirely subjective, if you do prefer grinding up each time nothing will make you enjoy NG+....and vice versa
That's why I don't think it matters to me at all. I like the early levels of a game far more than I like the end. In the beginning its tougher... usually. I enjoy trying to find that next upgrade to my rusty dagger. Most things you encounter have at least some chance of killing you. In the end of a game you are usually so decked out in fancy armor and have the best possible weapons in the game, that really nothing is a challenge. This is part of the reason why some people never finish games. It loses its enjoyment as the game progresses because the challenges fail to live up to the overequipped and overpowered player.
I have 900+ hours on Skyrim across several dozen characters and I have never had a character higher than level 35. I always end up abandoning them when the challenge starts to become non-existent and I have more money than I can possible spend.
#75
Posté 17 octobre 2013 - 01:09
Navasha wrote...
That's why I don't think it matters to me at all. I like the early levels of a game far more than I like the end. In the beginning its tougher... usually. I enjoy trying to find that next upgrade to my rusty dagger. Most things you encounter have at least some chance of killing you. In the end of a game you are usually so decked out in fancy armor and have the best possible weapons in the game, that really nothing is a challenge. This is part of the reason why some people never finish games. It loses its enjoyment as the game progresses because the challenges fail to live up to the overequipped and overpowered player.
I have 900+ hours on Skyrim across several dozen characters and I have never had a character higher than level 35. I always end up abandoning them when the challenge starts to become non-existent and I have more money than I can possible spend.
I share this view. I find that in Bioware games there are two things that drive me forward: Character progression and story progression. At the early levels of the game there is little story progression, but a lot of character progression as you develop your build, learn specializations, try different party combinations and earn more powerful gear. Then, at the end of the game, you have a full build and fully upgraded party and there is little character progression. What drives you at that point is the story, that hopefully you are now fully engaged with, progressing to it's conclusion.
After the game has ended there is no character or plot progression left, so you create a new charatcer to restart the character progression and choose a new race or class so that the plot progresses differently. That's how I see it anyway.
Modifié par EJ107, 17 octobre 2013 - 01:11 .





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