can we have NG+ please? (even Deus Ex HR added it)
#76
Posté 17 octobre 2013 - 01:26
Variety is the spice of life after all.
#77
Posté 17 octobre 2013 - 01:26
#78
Posté 17 octobre 2013 - 01:32
I have two dozens runs of each ME1 and 2....all of them with the same Shepard.Elfman wrote...
What is the point of NG+ in a game like DA:I? The vast majority of people who make it to the end and then want to play it again would want a different experience. And that would be achieved by choosing a different race/class combo. NG+ only really serves purpose when you want to play the game again as the exact same character, and for me, it's just so not worth it. Maybe if you played a human mage the first playthrough, and then wanted to play a qunari mage the next, but even then is it worth it? Say I want to be a blood mage as a human, but then in the second playthrough I want to be a healer. How is NG+ going to benefit me in that situation?
Variety is the spice of life after all.
There is enough demand for the feature to have it re-implemented in the game after it was forcibly removed in ME2's early development stages.
Sure, some might prefer early levels to endgame gameplay but some do not, the option of having NG+ ends up pleasing both crowds
#79
Posté 17 octobre 2013 - 01:36
But Dragon Age isn't like that. Especially if they keep their promises for race and class reactivity in Inquisition. Playing the same character again in a DA game is not something that appeals to me, and from what I've heard from others, it's not something that appeals to them.
#80
Posté 17 octobre 2013 - 01:44
and like some people could not care less about playing anything but a soldier I could not care less about race and gender choices at the beginning, I always play human males and always caster/warrior classes if possible.Elfman wrote...
I get why it was in ME, and why someone might want it in ME, I even used it. But there's no race option and the class has minimal effect on the game's story. The impact is from Paragon and Renegade and the choices you make.
But Dragon Age isn't like that. Especially if they keep their promises for race and class reactivity in Inquisition. Playing the same character again in a DA game is not something that appeals to me, and from what I've heard from others, it's not something that appeals to them.
Different premises are not what I enjoy about Bioware games or story driven RPGs
That said, was I to decide to start a run as a elf mage I would not mind starting from scratch (just as I did with ME1 and my infiltrator run)
#81
Posté 17 octobre 2013 - 02:43
crimzontearz wrote...
your ability to dramatize and misunderstand is lovely.
No, I would not despair, no more then when I did not buy DA2 for the sane reason. Let's see if I can walk you through it.
1: I play the games I love an exorbitant amount of times (more than 2 dozen times for ME 1&2, each)
2: I love Bioware games
3: I GENERALLY play them a lit of times.
4: due to my OCD like repulsion for re working for something I already achieved I am unable to replay a game that is heavy on progression without NG+
5: because of 4 I would be able to play DAI only once without NG+ which I would see as an utter waste...thus, it would be pointless for me to buy it.
I an not threatening Bioware, it is simply the way I purchase my games
Ah condescending tones are my favorite.
1. Congrats, so do most of the people on this forum. And most of them don't mind a lack of NG+.
2. Again, so do most people here.
3. I feel like I'm repeating myself a bit here. You're not alone in enjoying and replaying games.
4. That is not OCD. At all. I don't even see how you can think it is as it is neither a compusion or an obsessive behavior. What you just described is not wanting to play again because you have to unlock everything again (which is understandable and why I usually take time between playthroughs so that it doesn't feel like such a grind.)
5. So you only played DA:O once then? That's fine.
I don't believe I claimed that you were threatening Bioware, just stating that you were in a minority of "need NG+ or not buying" group.
I get why you want NG+. I do. That doesn't mean that I think the game needs or should have it. But again, I'm neutral in this matter. I don't care if it does or doesn't have it.
#82
Posté 17 octobre 2013 - 02:58
ArtemisMoons wrote...
crimzontearz wrote...
your ability to dramatize and misunderstand is lovely.
No, I would not despair, no more then when I did not buy DA2 for the sane reason. Let's see if I can walk you through it.
1: I play the games I love an exorbitant amount of times (more than 2 dozen times for ME 1&2, each)
2: I love Bioware games
3: I GENERALLY play them a lit of times.
4: due to my OCD like repulsion for re working for something I already achieved I am unable to replay a game that is heavy on progression without NG+
5: because of 4 I would be able to play DAI only once without NG+ which I would see as an utter waste...thus, it would be pointless for me to buy it.
I an not threatening Bioware, it is simply the way I purchase my games
Ah condescending tones are my favorite.
1. Congrats, so do most of the people on this forum. And most of them don't mind a lack of NG+.
2. Again, so do most people here.
3. I feel like I'm repeating myself a bit here. You're not alone in enjoying and replaying games.
4. That is not OCD. At all. I don't even see how you can think it is as it is neither a compusion or an obsessive behavior. What you just described is not wanting to play again because you have to unlock everything again (which is understandable and why I usually take time between playthroughs so that it doesn't feel like such a grind.)
5. So you only played DA:O once then? That's fine.
I don't believe I claimed that you were threatening Bioware, just stating that you were in a minority of "need NG+ or not buying" group.
I get why you want NG+. I do. That doesn't mean that I think the game needs or should have it. But again, I'm neutral in this matter. I don't care if it does or doesn't have it.
You understand nothing.
The OCD part comes into play when I feel compelled to drop the games's and Story flow and do nothing but grind until I reach the level I was at at the previous endgame before I do anything else and scavenge for my gear. It takes MANY hours each time and past the first time I really do not like doing so
I played DAO about 10 times, how? Just like TW2. I used the Ostagar glitch to level up to where I was in my previous run (level 19, then 25 in the 3d I believe) and then proceded to go get ny gear at Warden's Keep...AND THEN went on with the game proper.
If you are neutral about it then just do not oppose it so you can have the experience you enjoy most and I can have mine. You saying you are neutral but you do not, personally, think the game needs it does not help one bit
#83
Posté 17 octobre 2013 - 03:14
crimzontearz wrote...
I have two dozens runs of each ME1 and 2....all of them with the same Shepard.
There is enough demand for the feature to have it re-implemented in the game after it was forcibly removed in ME2's early development stages.
Saying you like something isn't a great way to prove there's enough demand to make it worth implementing.
#84
Posté 17 octobre 2013 - 03:20
no, but saying the ME2 team REMOVED the feature and then re implemented it later after much demand does. (and after saying they had no plan to btw)AlanC9 wrote...
crimzontearz wrote...
I have two dozens runs of each ME1 and 2....all of them with the same Shepard.
There is enough demand for the feature to have it re-implemented in the game after it was forcibly removed in ME2's early development stages.
Saying you like something isn't a great way to prove there's enough demand to make it worth implementing.
#85
Guest_Guest12345_*
Posté 17 octobre 2013 - 03:29
Guest_Guest12345_*
I suggest devs either give us a crafting system like Skyrim, or a NG+, so I can wear whatever armor and weapons I want to throughout the entire game. I don't like the look of most armors or weapons, so when I find something that looks good, I want to be able to use it for the entire duration of the game.
Making real use of NG+ like ME1 did is the best case though. By having various skills and various uses of those skills, it means that someone can go through the same game and unlock different options on each playthrough. Eden Prime is a good example, you can go in and put your points into charm/intimidate to get through the speech checks, or you can put your points into decryption and unlock all of the boxes. But you can'd do both on your first playthrough, you have to choose which points go where, and which content you want to access. This makes going through a second time with NG+ even more gratifying as you have access to both the speech checks and the boxes.
That is the major problem with ME2 and 3 NG+, they didn't have any use or diversity of skills like ME1.
Making skills diverse and applicable in different ways means that there will be new content to access on a second playthrough.
Anyway, like I used to say on the ME forums, I want NG+ but I want it to be done well.
Modifié par scyphozoa, 17 octobre 2013 - 03:30 .
#86
Posté 18 octobre 2013 - 04:23
Navasha wrote...
Never saw the point of playing the exact same character through the game twice. So many other options to choose from.
Maybe if they let you change characters and classes too and just made it infinitely harder each time. Then I could get behind it. I want to unlock ever increasing difficulty levels with each playthrough, not make it easier.
I agree. Replaying the same class and having an easier playthrough is exactly why I dislike NG+. Maybe if NG+ let you change classes and made that playthrough tougher, I'd use it.
#87
Posté 18 octobre 2013 - 06:47
#88
Posté 18 octobre 2013 - 06:49
scyphozoa wrote...
Simply put, NG+ adds a feature of replayability to the game for some. Myself included. I like to playthrough with endgame armor, not to be overpowered, but to look good.
I suggest devs either give us a crafting system like Skyrim, or a NG+, so I can wear whatever armor and weapons I want to throughout the entire game. I don't like the look of most armors or weapons, so when I find something that looks good, I want to be able to use it for the entire duration of the game.
Making real use of NG+ like ME1 did is the best case though. By having various skills and various uses of those skills, it means that someone can go through the same game and unlock different options on each playthrough. Eden Prime is a good example, you can go in and put your points into charm/intimidate to get through the speech checks, or you can put your points into decryption and unlock all of the boxes. But you can'd do both on your first playthrough, you have to choose which points go where, and which content you want to access. This makes going through a second time with NG+ even more gratifying as you have access to both the speech checks and the boxes.
That is the major problem with ME2 and 3 NG+, they didn't have any use or diversity of skills like ME1.
Making skills diverse and applicable in different ways means that there will be new content to access on a second playthrough.
Anyway, like I used to say on the ME forums, I want NG+ but I want it to be done well.
The problem is that NG+ can be used as crutches to increase "replayablity" by gating content behind a second playthrough with the same character. I am with Sylvius in that I think all content should be available (barring that cut off by my choices) on my first playthrough. If I want to experience a different choice line, make the game compelling enough to encourage to play a brand new character.
EDIT - Also, this is at least the fourth seperate thread you have started on this topic. Stop it already. If you want to continue the argument use one of the other threads.
Modifié par Rylor Tormtor, 18 octobre 2013 - 06:52 .
#89
Posté 18 octobre 2013 - 06:53
Dabrikishaw wrote...
Yeah, I'd like it to resemble Mass Effects or Mass Effect 3's
For me, the less that the Dragon Age franchise resembles Mass Effect, the better.
#90
Posté 18 octobre 2013 - 08:48
Just because you don't want to play other races/class combo's is not a good reason to implement it for a game like DA:O and DA:I
I do love the feture tough, but more for games where your stuck with this 1 person (regardless of gender options) every play through and understand why they considered it for DA2 and it would have added more value to replaying the game. Darksiders is another good example of this.
In short, if NG+ is a deal breaker for you then perhaps this installment isn't for you, so i suggest to stop throwing temper trantems like a 6 year old cause it's not gonna help to make the dev's implement it for a game that in their eyes allrdy have enough replayability value's
#91
Posté 18 octobre 2013 - 10:54
and you as well "I would not be interested so let's let others who are go without"Gwinever wrote...
I would have to say no to this for DA:I, the game has enough replayability to not need this feature
Just because you don't want to play other races/class combo's is not a good reason to implement it for a game like DA:O and DA:I
I do love the feture tough, but more for games where your stuck with this 1 person (regardless of gender options) every play through and understand why they considered it for DA2 and it would have added more value to replaying the game. Darksiders is another good example of this.
In short, if NG+ is a deal breaker for you then perhaps this installment isn't for you, so i suggest to stop throwing temper trantems like a 6 year old cause it's not gonna help to make the dev's implement it for a game that in their eyes allrdy have enough replayability value's
Nice attitude
Did you ALSO miss when Insaid they tried to implement it in DA2 but ran out of time?
#92
Posté 18 octobre 2013 - 10:57
I don't need extra content, I love the way it works in ME (as it is a purely mechanical feature). Being also entirely optional JUST like in ME and not being a wall for new content it does not affect you in the slightest so, besides the fact you would not be interested, WHY NOT?Rylor Tormtor wrote...
scyphozoa wrote...
Simply put, NG+ adds a feature of replayability to the game for some. Myself included. I like to playthrough with endgame armor, not to be overpowered, but to look good.
I suggest devs either give us a crafting system like Skyrim, or a NG+, so I can wear whatever armor and weapons I want to throughout the entire game. I don't like the look of most armors or weapons, so when I find something that looks good, I want to be able to use it for the entire duration of the game.
Making real use of NG+ like ME1 did is the best case though. By having various skills and various uses of those skills, it means that someone can go through the same game and unlock different options on each playthrough. Eden Prime is a good example, you can go in and put your points into charm/intimidate to get through the speech checks, or you can put your points into decryption and unlock all of the boxes. But you can'd do both on your first playthrough, you have to choose which points go where, and which content you want to access. This makes going through a second time with NG+ even more gratifying as you have access to both the speech checks and the boxes.
That is the major problem with ME2 and 3 NG+, they didn't have any use or diversity of skills like ME1.
Making skills diverse and applicable in different ways means that there will be new content to access on a second playthrough.
Anyway, like I used to say on the ME forums, I want NG+ but I want it to be done well.
The problem is that NG+ can be used as crutches to increase "replayablity" by gating content behind a second playthrough with the same character. I am with Sylvius in that I think all content should be available (barring that cut off by my choices) on my first playthrough. If I want to experience a different choice line, make the game compelling enough to encourage to play a brand new character.
EDIT - Also, this is at least the fourth seperate thread you have started on this topic. Stop it already. If you want to continue the argument use one of the other threads.
#93
Posté 18 octobre 2013 - 11:16
I know it's difficult, but try to calm down and wrap your head around this: some people are of the opinion that NG+ would not add value to DAI, for them. Those people are perfectly entitled to express the opinion that they would rather see Bioware implement another feature that they would enjoy, instead of spending time building an NG+ feature. This is exactly the same (but the other way round) as your position that NG+ is an important feature for you, and you would like to see it included, presumably at the expense of any and all other features, since otherwise you won't buy the damn game anyway.crimzontearz wrote...
I don't need extra content, I love the way it works in ME (as it is a purely mechanical feature). Being also entirely optional JUST like in ME and not being a wall for new content it does not affect you in the slightest so, besides the fact you would not be interested, WHY NOT?
You posted on a discussion forum, you know that, right? So people are allowed to disagree with you.
Modifié par AlexJK, 18 octobre 2013 - 11:16 .
#94
Guest_krul2k_*
Posté 18 octobre 2013 - 11:23
Guest_krul2k_*
#95
Posté 18 octobre 2013 - 11:28
#96
Posté 18 octobre 2013 - 11:33
the SAME argument could be made about ANY feature. If the game had NG+ (I assume that so you do not assume my argument is out of spite) and forced people to play as a human I would definitely support people who would be asking for multiple races selections even if TO ME that feature brings absolutely nothing in terms of replaysbility (and would likely argue with the people throwing in the character focus argument too)AlexJK wrote...
I know it's difficult, but try to calm down and wrap your head around this: some people are of the opinion that NG+ would not add value to DAI, for them. Those people are perfectly entitled to express the opinion that they would rather see Bioware implement another feature that they would enjoy, instead of spending time building an NG+ feature. This is exactly the same (but the other way round) as your position that NG+ is an important feature for you, and you would like to see it included, presumably at the expense of any and all other features, since otherwise you won't buy the damn game anyway.crimzontearz wrote...
I don't need extra content, I love the way it works in ME (as it is a purely mechanical feature). Being also entirely optional JUST like in ME and not being a wall for new content it does not affect you in the slightest so, besides the fact you would not be interested, WHY NOT?
You posted on a discussion forum, you know that, right? So people are allowed to disagree with you.
#97
Posté 18 octobre 2013 - 11:35
That said, just letting us start at Level 10+ or giving lots of skills at the start would also solve this so I'm open to either.
#98
Posté 18 octobre 2013 - 11:58
full character save import ala Baldur's gate allows you freedom to choose EXACTLY how to importLuckywallace wrote...
I agree that I want NG+ - I always find DA's combat pretty dull until you get to Level 10/11ish and have a reasonable amount of skills. NG+ is a neat way to avoid this for any future playthroughs.
That said, just letting us start at Level 10+ or giving lots of skills at the start would also solve this so I'm open to either.
#99
Posté 18 octobre 2013 - 12:01
crimzontearz wrote...
and you as well "I would not be interested so let's let others who are go without"Gwinever wrote...
I would have to say no to this for DA:I, the game has enough replayability to not need this feature
Just because you don't want to play other races/class combo's is not a good reason to implement it for a game like DA:O and DA:I
I do love the feture tough, but more for games where your stuck with this 1 person (regardless of gender options) every play through and understand why they considered it for DA2 and it would have added more value to replaying the game. Darksiders is another good example of this.
In short, if NG+ is a deal breaker for you then perhaps this installment isn't for you, so i suggest to stop throwing temper trantems like a 6 year old cause it's not gonna help to make the dev's implement it for a game that in their eyes allrdy have enough replayability value's
Nice attitude
Did you ALSO miss when Insaid they tried to implement it in DA2 but ran out of time?
Did you also read that i typed that i could understand why they considered it for DA2?
Bolded it for you so it's easier to find-_-
#100
Posté 18 octobre 2013 - 12:22
there is a difference between considering and actually working on it but running out of time, also, see above about replay value featuresGwinever wrote...
crimzontearz wrote...
and you as well "I would not be interested so let's let others who are go without"Gwinever wrote...
I would have to say no to this for DA:I, the game has enough replayability to not need this feature
Just because you don't want to play other races/class combo's is not a good reason to implement it for a game like DA:O and DA:I
I do love the feture tough, but more for games where your stuck with this 1 person (regardless of gender options) every play through and understand why they considered it for DA2 and it would have added more value to replaying the game. Darksiders is another good example of this.
In short, if NG+ is a deal breaker for you then perhaps this installment isn't for you, so i suggest to stop throwing temper trantems like a 6 year old cause it's not gonna help to make the dev's implement it for a game that in their eyes allrdy have enough replayability value's
Nice attitude
Did you ALSO miss when Insaid they tried to implement it in DA2 but ran out of time?
Did you also read that i typed that i could understand why they considered it for DA2?
Bolded it for you so it's easier to find-_-





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