Modifié par andysks, 16 octobre 2013 - 02:33 .
ga_lock
Débuté par
andysks
, oct. 16 2013 02:31
#1
Posté 16 octobre 2013 - 02:31
Is something wrong with this script? I have tried literally everything. I have a door, that is locked, you click on it and a convo starts. Through this convo the door is unlocked. At first I had problem setting the door to talk. After I managed this, the ga_lock seemed to not work. During one test, it worked, and on the next one mulfactioned again, without me changing anything. Does it matter if you put this script on the PC line or the NPC, or anything else that can go wrong with it?
#2
Posté 16 octobre 2013 - 02:43
Looks like a fairly simple script. Just a door tag name and a TRUE/FALSE for the lock state.
I'd say if it's not working, check your parameters and make sure you have the casing right, and you don't have an accidental whitespace at the end of the door tag name. Then I'd double-check the door tag and make sure I had it right.
I'd say if it's not working, check your parameters and make sure you have the casing right, and you don't have an accidental whitespace at the end of the door tag name. Then I'd double-check the door tag and make sure I had it right.
#3
Posté 16 octobre 2013 - 02:59
Believe me when I say I checked these things hundreds of times. Literally. This is why I consult the forums
. It is most probably the most simple and straght forward script in the toolset...
And the weirdest thing is that it behaves differently from test to test without changing anything to convos or tags.
And the weirdest thing is that it behaves differently from test to test without changing anything to convos or tags.
#4
Posté 16 octobre 2013 - 04:29
Is the tag of the door unique? If not, it could lock in some cases the right door, in other cases the wrong door.
#5
Posté 16 octobre 2013 - 06:40
I searched the area and a couple more that could have same door tags... found nothing. I changed the tag of the problematic door to something else, plus changed the door and it worked. It was using one door from city hak., now it's using a standard exterior. I also noticed that the city hak doors have a faction Player by default, while the toolset standard ones have hostile... for what is worth.





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