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Werewolf minigame Server! (Hunt other players!)


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13 réponses à ce sujet

#1
nodata

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So I've been working on prototyping a game as part of a project for class, and I decided to use NWN1 to prototype it. The game is highly inspired by the Thing mods for StarCraft1 & 2, and other hunter-style games.



The basic gameplay is set up for 3-6 players right now. The game takes
place in a medieval Northern town, where a Werewolf is killing off the
local townsfolk. It's up to the players to figure out who the Werewolf
is, and stop him. Except one of the players IS the Werewolf!



The game is set up to be played in about 20-30 mins. One player is
randomly selected to be the Werewolf. Two other players are randomly
selected to be a Hunter and a Doctor, respectively. The rest of the
players are just townsfolk, and have to assist the other players in
finding and killing the Werewolf. The Hunter and Doctor both have shops
in town, with equipment to assist in killing the Werewolf and helping
the townies survive. However, the location of each shop changes each
time the game starts.



Since each selection is random and secret, there's no way to know which
player was chosen to be the Werewolf, or any other occupation, until the
Werewolf player decides to strike. In one on one combat, the Werewolf
can easily take out a townie, so the they'll have to work together to
survive. Also, the clock is against them. With each game hour (1min real
time) the players (including the Werewolf) all take damage from the
cold, slowly freezing. The doctor can help, if he can make it to his
shop alive.



The townies win by killing the Werewolf, or by signaling the nearest
military outpost for help. The Werewolf wins by killing all of the
townies.



If you'd like to play, there are no Haks required.



The server IP is: 65.33.194.196


 
3 players are required to start a game.



Characters may ONLY have FIGHTER levels. Any other class will be booted
(just reconnect and make a fighter). This is to eliminate spell casting,
as I'd like it to be as gritty as possible.



I check this thread pretty regularly, so post here if there are any
problems. I'll be making updates to the game as often as possible.
Feedback will speed this up!



Suggestions are welcome and ENCOURAGED! Help me develop this into something...awesome.



Enjoy! Thanks!

#2
henesua

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great idea.

#3
nodata

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henesua wrote...

great idea.


Thanks. Now if I can only get some players in to play! :D

#4
henesua

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thats the trick. What i did when i had my Arnheim module online was to schedule game nights. I took a certain number of players. Sounds lik eyou could do the same.

#5
nodata

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Sounds like a plan. Where are you pulling players from though? Here? NWN Connections seems pretty dead...

#6
henesua

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i did get players from NW Connections back when I was running sessions (last year). I also got friends that I knew, and some people from here.

#7
Sumthing

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I'll play this.

#8
nodata

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Thanks for the support. I may take henesua's advice and set up an "official game time" tomorrow, so stay tuned! Hopefully we can fill it up and get a solid test!

#9
henesua

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What I did was announce the possibility of a game night (as you have done) and then threw out some dates when I would be holding game nights. Then reminded people as the dates approached. You need to promote quite a bit these days to get players, but once you make those connections it gets easier to put together a fun night of NWN play.

So I'd look at my calendar if I was you and figure out what nights/days you want to dedicate to this, and then come back and put those times in the thread, and tell people that it is first come, first served. Act now or you might miss out. They can respond to the thread and let you know.

Whne you put out a time and a date be sure to include the time zone. Players are all across the globe and so the time zone helps sort out any potnetial confusion.

Modifié par henesua, 18 octobre 2013 - 07:19 .


#10
nodata

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Ok, I'd like to run an official game time tonight (Oct 19,2013) at around 8 pm EST. If you'd like to play, post here so I can get a good approximation for how many players to expect. If you're not sure, I'll be on the server at that time anyway, see you then!

#11
nodata

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Thanks for the help playing the Werewolf module! Kinda cool that each new player got chosen to be the Werewolf. Unfortunately getting stuck in the graveyard gate sealed my doom!

I'll work on fixing the bugs we found and set up another game time.

More players would be awesome. The Werewolf DEFINITELY has the advantage with fewer players. There are some game breaking bugs I need to fix, but after that I'll set up another game for sure!

#12
Sumthing

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When will the next game be on?

#13
nodata

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I need a few players in to test the fixes I made to the current module. After that, I can schedule another game time.

#14
nodata

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There will be some players on tonight around 11pm EST, if anyone would like to try out the mod.