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I am in need of some mage help build please


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#1
Cuven

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I playing on xbox 360

I am not good with builds and  could use some help please.
Here is a build i found and looks good not sure it fits my playstyle, I'll be doing a Solo run most of the game unless I'm required to take someone that includes that npc to be in my party.
1. Flame blast, Flaming weapons 
2. Mana drain
3. Fireball
4. Lightning 
5. Shock
6. Mana cleanse 
7 Arcane warrior specialization/ Inferno, Blood wound (arcane tome)
8. Spell might
9. Mana clash
10. Weakness, Paralyze (arcane tome)
11. Miasma
12. Mass Paralysis
13. Blood sacrifice
14. Blood mage specialization/ Blood magic
15. Combat magic
16. Blood control
17. Aura of might
18. Shimmering shield
19. Fade shroud

If you was in my shoes and was going to play a Solo Arcane Warrior/Bood Mage what would your build be like?
Talents 1 -19 in order of getting them each time you level pleaseWhat Skills you go with (Without Traps) and also what order please
So I can get a great idea what the build looks like, then this gives me a huge understanding of the build (how you went about doing your build) and then I can decide what to keep or switch out for something i like to have and also as stated above, a huge understanding how you build ext,, then I can also build my own or go off yours or combine what want and add what you have in your build.
I appreciate this very much if someone don't mind doing this for me :)
Thanks :)

Modifié par Cuven, 16 octobre 2013 - 09:36 .


#2
keeneaow

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For me, i start with rock armor and spell shield,
i dont like flame blast but i will get flaming weapons by lv 7, when i get combat magic.
In the mean time yo may work on mana clash line, or toward telekinetic weapons,
or the arcane mastery line, or add spell wisp.

Oh, i just see you made combat magic at lv 15 !!
i make it at lv 7, and can thus get into blood armor or battledress of provocateur at lv 7,
i then go and get helm of honnleath, then WCA, then Cailan's arms and armor.
I bank on armor for my mana pool so i dont have to waste stats on willpower.

For me, the only indispensable spells are: spell shield, rock armor, AW line, mana clash line,
and i will get them ASAP, the rest is nice to have stuff, tho i must say flaming weapons stacked by both spell wisp & spell might is really nice.
Force field was also indispensable vs crystal dragon in awakening.

I really think AW comes before BM, because you dont have a lot of health pool at low lv,
first the armor, reserve, regeneration, etc, that armor gives, but also the fact that
at low lv, there's not much life to cast spells from.

Stat wise, go straight for magic 42 with a couple of points in constitution,
but you are then better off increasing dexterity, for perhaps eventually 20 dex, +5 dex from fade total 25 dex.
and some extra points in constitution, the rest in magic.

I recommend having at least 6 each of skills and talents un-spent as you enter awakening at lv 25,
so you may instantly get attunement & battle mage stoic, and increase skills vitality & clarity

Modifié par keeneaow, 16 octobre 2013 - 10:58 .


#3
Ferretinabun

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It is pointless going for Arcane Warrior at level 7. Arcane Warrior is not much good unless you have the whole tree - and ideally some other buffs too, like Arcane Shield and Miasma. If you have just Combat Magic on its own, you'll just be a squishy, weak warrior. You need the rest of the line - but Aura of Might is not available until level 12, Shimmering Shield until level 14, and Fade Shroud until level 16. Therefore it's best to just be a caster mage for half the game and pick Arcane Warrior as your second spec, then have the line filled and make the change to Arcane Warrior in four levels (less with tomes).

I've never really played as a Blood Mage, but I have heard that they aren't ideal as a level 7 spec either (not sure why. Possibly for health pool reasons...?). I could be mis-remembering, but if I'm not then I wouldn't build into a spec line at level 7 at all. Shapeshifter is underpowered and Spirit Healer is fairly pointless on a solo run, although I'd take it just for the magic and health regen boosts.

For spells I agree with keeneaow, except to add one thing - Cone of Cold is absolutely essential for a solo build, (and Winter's Blast comes in pretty handy too so you won't regret taking that). Get it ASAP.

#4
keeneaow

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Really: with rock armor & spell shield, on top of the heaviest armor,
AW is already tuffer than any warrior, tho agree still not anywhere near the immortal demi-god
it becomes with SS & fade shroud on top.
I think miasma is an unnecessary mana drain when going solo, on top of costing points,
what point is aggro when you're the only enemy ?

Most sustainables will get stronger if you have spell wisp or might, or better yet both activated,
at the second you activate the sustainables,
exceptions are combat magic and SS, so you may de-activate the boosters after FW/RA etc,
to get enuff mana pool to switch on CM & SS.

Modifié par keeneaow, 17 octobre 2013 - 12:34 .


#5
Cuven

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First tyvm for your response, parts i understood and parts i didn't, sorry I'm disable and have hard time understanding things, that is why I was looking for a detailed talent build 1-19 so I could understand easier but it's cool.

I thought I had to take flame blast before I could take flaming weapons or if your magic is already high you can skip not taking flame blast and just grab flaming weapons?
Plus i thru flaming weapons in there for those quests i have to have another in my party, I wasn't taking it for myself, I'm using a staff.

What does WCA means?

I'll take magic to 38 then take you said dex to 20 and few points in con, then I will go back to magic to 42.

I also decided to not take anything at lvl 11-14 at lvl 14 go blood mage and have the points i did not use from lvl 11-14 to grab all my blood mage spells right away.

I'll try to figure out another build and add the stuff i need ASAP you advice just not sure what order i need to take the spells

1
2
3
4
5
6
7arcane warrior, magic combat
8
9
10
11 nothing
12 nothing
13 nothing
14 blood mage and all blood mage spells
15-19 no idea yet

Atm I'm confused lol big time

Thanks for the advice and help, I'll try to figure it all out or may just move onto another game lol

Thanks :)

#6
keeneaow

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Yes, you have to pick flame blast before flaming weapons, but since i dont like blast,
i only pick fire magic when i get close to lv 7, for flaming weapons.

The reason i dont point exactly what spell to pick is because all players are different in skills,
and favor different spells, some things are univerally true, but some utility spells is up to your liking
I'm a poor player myself, i cant aim well when i'm under stress,
so my only spell is mana clash, its area effect, and it is one helluva spell, the only spell that truly make a difference, U see, as an AW, the only thing that can even harm you is magic,
and mana clash hit mages harder than anything else.
On lv 15-19, complete AW line (fade shroud), and you may complete arcane mastery line for more spellpower,
or get some utility spells that fit your playing, force field is a universally good spell, and someone should have telekinetic weapons
WCA = warden commander armor

Modifié par keeneaow, 17 octobre 2013 - 01:35 .


#7
Cuven

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Ahh ok awesome i understand now :)

Thanks :)

#8
Cuven

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Ok how does this build for solo or even party use but just auto leveling the party so i don't have to worry about them they can do what they want lol, but really this is for 90% solo run

1. Winters grasp, frost weapon
2. Rock armor
3. Cone of cold
4. Spell wisp
5. Spell shield
6. Mana drain
7 Arcane warrior specialization/ Combat magic, Blood wound (arcane tome)
8. Mana cleanse
9. Spell might
10. Maña clash
11. Saving for lvl 14 blood mage spells
12. ^
13. ^
14. Blood mage specialization/ Blood magic, blood sacrifice, blood wound, blood control
15. Drain life
16.death magic
17. Aura of might
18. Shimmering shield
19. Fade shroud

Modifié par Cuven, 17 octobre 2013 - 03:22 .


#9
keeneaow

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Sounds good, but on lv 12, do add AW aura of might, blood control isnt that terrible good anyway,
and on lv 14, really, get shimmering shield, it turns you into a demi-god, especially since you are on console so you got plenty of mana regeneration from armor & weapons,
and on lv 16, get fade shroud, sod drain life & death magic, at least until you got these.
I think this build will rock.
Another thing, i think you are missing some potential tomes:
you get 2 from bodhan if you buy the first arcane tome the first time you enter camp, and 2nd next time,
you also get one from merchant at base in mage tower when you do that quest,
and yet another one from wonders of thedas in denerim.
Then you also get a free spell from demon in fade when you do Redcliffe,
and lastly i think i get a tome or two when i start game.

It may be possible to get telekinetic weapons stuck on you from vynne/morrigan if you are under the influence
when you teleport solo to some place, it worked for me when i imported to awakening,
base 34 armor penetration without even having the skill - -'
http://social.biowar.../index/17056304

Modifié par keeneaow, 17 octobre 2013 - 05:31 .


#10
Ferretinabun

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You also get an extra spell/talent when you do the joining ritual.

#11
dainbramage

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Ferretinabun wrote...

You also get an extra spell/talent when you do the joining ritual.


And after the landsmeet, and if you're a warrior/mage after the urn of sacred ashes

#12
Cuven

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How we looking now?

1 Winters grasp, frost weapons
2. Cone of cold
3. Rock armor
4. Spell wisp
5. Spell shield
6. Mana drain
7 Arcane warrior specialization/ Combat magic, Blood wound (arcane tome)
8. Mana cleanse
9. Spell might
10. Maña clash
11. Saving for lvl 14 blood mage spells
12. Aura of might
13. Saving for lvl 14 blood mage spells
14. Blood mage specialization/ Blood magic, blood sacrifice, blood wound, shimmering shield
15. Maybe Heal unless there is another blood mage spell
16. Fade shroud
17. Leave blank for awakening
18.same thing above
19. Same thing above ^

Will grab all the tomes during my leveling and will go do the side quests to pick up couple of those tomes

As far as skills, combat training to rank 2
Not sure what else to get, poison and trap making is a big no for me, do as you said try to have 6 skills/talent points unused for going into awakening.

Modifié par Cuven, 17 octobre 2013 - 01:40 .


#13
keeneaow

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Yes, that could well be a model or reference how it should be done :)

on skills, you get one herbal skill by default so you can make small health, all you need with high magic,
you may want 2 coercion after mage tower but before denerim, (for telling a gang at the brothel to get lost)
and you may want 1 stealing before you enter denerim first time, (for some steal & break-in quests)*
not sure if that leaves 6 unspent tho,
but you get one skill tome from a random merchant whats-his-name traveling around,Old Tegrin i think,
and another in dalish elf merchant after you did brecilian quest,
and yet another one from one of the two merchants in Orzammar i think.

*If you go for the steal quests, make sure to pump cunning, steal, and lock-picking on Leliana,
she will do the stuff for you in denerim, your 1 point in steal was only to activate the quest.
Or rather: she will steal and open locks, -you will do the fighting once she opened the lock.

Modifié par keeneaow, 17 octobre 2013 - 02:08 .


#14
Cuven

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Ok I'll give this build a try, I'll take 2 in coercion and 2 in combat training and see how well i do, if not doing good or not understanding then I may play this game with full party, take spells i like and auto level up my party members, since this is MY 1st time playing this game and I'm starting on difficulty Casual. So this may give me better understanding the game ext... But 1st I'll try this build out for a solo run, if not doing good then I'll try with full party and play the game as meant to be with full grp, story due to others in my party ext...

It's just in all my games i prefer to play just my character and if the game has party members that is in the game i just let them take care of them selves and auto level them up and also there is times in my RPGs i would personally make one of my party members to be able to lockpick and another party member just for healing and buffs.

Any other advice is always welcomed:)

Tyvm for the help :)

Modifié par Cuven, 17 octobre 2013 - 03:01 .


#15
keeneaow

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I'm exactly the same, i dont like how i'm stuck with the gang,
that's why i play solo every time.
I recommend Spellforce 1, a mix of RPG & RTS, with every bit as much tailor making of the avatar,
and in the maps with heroes, they are not attached to the avatar unless you want.
It is the best game i've tried ever.

#16
Cuven

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Very nice :)

#17
Cuven

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I found a site someone mentioned:

Arcane Tomes 4 of them to get

Wonders of Thedas
Denerim Market District
Circle Tower Quartermaster
Bodahn(Camp; First Visit)
Bodahn(Camp; Any beyond the first) - Bodahn's stock with reset after you leave camp the first time, so you can buy out his inventory, then leave and come back, and buy them again. It only works once though

Are these the 4 arcane tomes when i use them i get an extra talent point for each one i use to choose more spells?

I heard that certain spells makes you sheath your weapons, example since I will be arcane warrior/blood mage I could have the option to use a sword and shield ext... Besides a staff, was the cold spells make you sheath weapons that are not staffs? If yes then what about fire spells?  Or what is your advice please

Is Blood Dragon Armor set any good to wear as an arcane warrior/blood mage OR just keep to the other gear that been mentioned to me from you all plus some other blood mage gear i saw to get from blood mage wiki site?

Here is another build i came up with all the way into awakening, I am hoping i did good job on this build
1 Flame blast, Flaming weapons
2 Fireball
3. Spell shield
4. Spell wisp
5. Mana drain
6. Mana cleanse
7 Arcane warrior specialization/ Combat magic, Blood wound (arcane tome)
8. Mana clash
9. Spell might
10. Rock armor or heal
11. Saving for lvl 14 blood mage spells
12. Aura of might
13. Saving for lvl 14 blood mage spells
14. Blood mage specialization/ Blood magic, blood sacrifice, blood wound, shimmering shield
15. Walking bomb
16. Fade shroud
17. Death syphon
18 Virulent walking bomb
19. Mind blast
20 Force field
21 Telekinetic weapons
22 Battlemage Draining aura
23 Hand of winter
24 Heal
25 Stoic
26 Rejuvenate
27 Regeneration
28 Elemental chaos
29 Mass  rejuvenation
30 no idea
31no idea
32 no idea
33 no idea
34 no idea
35 no idea
Will grab all the tomes during my leveling and will go do the side quests to pick up couple of those tomes
As far as skills, Herbalism rank 1, combat training to rank 2, coercion  (not sure how far)Stealing rank 1


thanks :)

Modifié par Cuven, 17 octobre 2013 - 11:49 .


#18
keeneaow

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1] Yes, you get an additional spell point to spend from each of those arcane tomes,
you use it by dragging the tome down to the spell bar at the bottom, and then click on the tome
so it says *pooff*, and you now got an additional point to spend.
In addition to those tomes, you also got
a]Then you also get a free spell from demon in fade when you do Redcliffe,
b]You also get an extra spell/talent when you do the joining ritual.
c]And after the landsmeet, and if you're a warrior/mage after the urn of sacred ashes

here is a list of spells that can be cast with weapons drawn or not
(D) Means the spell can be cast with your weapon drawn
(S) Means the spell requires that your weapon be sheathed
http://dragonage.wik...or_spellcasting

On the spell list, i think you had the concept right, the only thing to add about it is,
ice vs fire vs telekinetic, they each have their pros and cons,
#ice has the frost cone, it freezes almost everything rock solid. (allies too)
#fire has flaming weapons, the most powerful sword damage enhancer, with both wisp & might it causes 1/3 of total sword damage, the fireball works pretty well too if you are interested.
#telekinetic line, mind blast is a stun spell when you are surrounded,
force field either put one enemy totally out of action while being immune to damage for a long time,
or do the same with an ally, or with yourself,
telekinetic weapons increases armor penetration, this is the one to use when fighting stone golems or dragons
On your list, i would chose fire/ice/telekinetic depending what i want, (fire for more sword dmg, ice for freeze, telekinetic for force field) or i would chose 2 or 3 of them if i had spare points.

In awakening i would go for all attunement line, and battle mage up to stoic,
and there is simply no need for heal/rejuvinate/etc past lv 16, if you are going to have it at all, do it early, and those small health poultices you can make or buy is plenty for your heal needs,
dont waste spell points on it.
steal only ever make sense if you do it before you enter denerim, for the quests

wait !: have you ever play this game before ?
if not you need to know where to unlock AW & BM, you unlock AW in brecilian forrest, in the ruins,
but it will be very difficult to go there solo if you are not AW already, IMO i could never do it,
so, you need to pass brecilian forrest & part of ruin to unlock AW, but you cant pass it unless you are AW already,
its a catch 22., its a warm gem so dont destroy it, interact with it.

You unlock BM in the fade in Redcliffe, but when you go inside a windmill, remember to SAVE,
because you need to 1] free Jowan, and 2] tell him to join, -he refuse, -tell him to help in any way he can,
get that dialog right or reload.
He will then re-appear later in redcliffe, now ask him, Jowan, what can you add to this?
he say he will use blood magic, say 'someone is going to die either way'
when you meet desire demon 3rd time, tell her you are willing to talk and she need to do some coaxing,
you want to learn BM

Armor: You get the blood armor chest piece in your inventory as you start game,
myself i can barely wait until i hit lv 7 so i can wear that chest.
After Lothering i get to the camp for the first time, now i buy the first arcane tome,
and if i have money (yes i have money i hack them) i will buy other stuff from bodhan too,
like a good helmet, a good axe, and if there is anything else i want.
After that, i head for village of honnleath, do the quest, get shale, and get helm of honnleath.
After that i go to wardens keep, do the quest and get warden commander armor,
i may now use WC boots + blood armor chest for max mana pool, if needed, like in if i need to use mana clash.
After that i will go to return to ostagar.
Since i am on PC, i will stick to Cailans arms and armor for the formidable regeneration,
+5 mana from sword & shield, and +5 life from the armor, on PC, this is the only stuff in both origins and awakening, but you are on console that has twice the mana regeneration on just about every armor and weapon, so you may chose differently

Modifié par keeneaow, 18 octobre 2013 - 03:26 .


#19
Cuven

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ow about this build? And I decided to go ahead and play my first play through with a full party but just auto leveling up my party members and i take care of myself, while learning game first before trying solo run. I hope the build Dow below is correct, if you see it can be change to a better way, could you change my spellsaround  so everything i have will be in correct order of taking the spells please :) 

1 Flame blast, Flaming weapons
2 Fireball
3. Spell shield
4. Spell wisp
5. Mana drain
6. Mana cleanse
7 Arcane warrior specialization/ Combat magic, Blood wound (arcane tome)
8. Mana clash
9. Spell might
10. Mind blast
11. Saving for lvl 14 blood mage spells
12. Aura of might
13. Saving for lvl 14 blood mage spells
14. Blood mage specialization/ Blood magic, blood sacrifice, blood wound, shimmering shield
15. Force field
16. Fade shroud
17. Telekinetic weapons for the dragon ext...
18  Walking bomb
19. Death syphon
20  Virulent walking bomb
21  Winter grasp
22 Battlemage Draining aura
23 Hand of winter
24 Frost weapon
25 Stoic
26 Cone of col
27 Blizzard
28 All Attunement line
29 
30 
31
32 
33 
34 
35 

Will grab all the tomes during my leveling and will go do the side quests to pick up couple of those tomesAs far as skills, Herbalism rank 1, combat training to rank 2, coercion  (not sure how far)Stealing rank 1

thanks :)

Modifié par Cuven, 18 octobre 2013 - 03:41 .


#20
keeneaow

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I can not locate rock armor, it may be better to put that on #4, and relocate spell wisp to #19,
you will literally have NO armor until you unlocked AW and learned combat magic,
something that will not happen until you are lv 14 or so, now that it isnt yet unlocked.
Rock armor will give up to 11 armor depending on spellpower, 11 is better than 1.
Myself i think the day will not come when rock armor isnt my 1st spell,
and in beginning, the first few levels, you will play solo, meaning none will tank for you

Modifié par keeneaow, 18 octobre 2013 - 03:42 .


#21
Cuven

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How is this now? This should be the way you advice and finally be a good build of my first play through, I hope lol :)
Oh btw I'll be keeping to a staff to use so no need to worry about having to sheath a weapon and shield 

I also have all web sites in my favorite folder for all the gear of what you listed and plus all the gear, jewelry from them blood mage too :)

1 Flame blast, Flaming weapons

2 Fireball

3. Spell shield

4. Rock armor

5. Mana drain

6. Mana cleanse

7 Arcane warrior specialization/ Combat magic, Blood wound (arcane tome)

8. Mana clash

9. Spell might

10. Mind blast

11. Saving for lvl 14 blood mage spells

12. Aura of might

13. Saving for lvl 14 blood mage spells

14. Blood mage specialization/ Blood magic, blood sacrifice, blood wound, shimmering shield

15. Force field

16. Fade shroud

17. Telekinetic weapons for the dragon ext...

18 Spell wisp

19. Walking bomb

20 Death syphon

21 Virulent walking bomb

22 Battlemage Draining aura

23 Hand of winter

24 Frost weapon

25 Stoic

26 Cone of col

27 Blizzard

28 All Attunement line

29

30

31

32

33

34

35


Will grab all the tomes during my leveling and will go do the side quests to pick up couple of those tomes
As far as skills, Herbalism rank 1, combat training to rank 2, coercion (not sure how far)Stealing rank 1


thanks :)

Modifié par Cuven, 18 octobre 2013 - 04:10 .


#22
keeneaow

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Yes, funny thing is that on this campaign, you will actually get BM before AW,
since redcliffe is so much easier than brecilian so you will pick it first.
That also mean that you will use Avernus robe for a while, you will kill him in wardens keep
after he helped you defeat Sophia and after you closed the fade hole.
that robe improve blood magic, so make sure you decide to kill him when you closed the fade gap,
and then go back to sophias corpse and loot it.

Oh, and he also have a very fine mage staff that boost ice magic,
this staff works best with ice magic, and due to the fact that you wont be able to wield flaming weapons
since you wont be AW for a large portions of the game,
you may still want to go the ice route on this first game,
and go the fire route on the 2nd campaign, when you put flaming weapons to use at lv 7.

Another thing with getting BM before AW is to put more stats in constitution, and wait with dexterity.
You should also buy backpack from every merchant that has it, to increase size of inventory,
and in the chest that will appear at the gate at wardens keep after you completed it and come back,
you can upgrade material quality of items, such as armor and weapons to better

I will put this link for info regarding import to awakening
http://social.biowar.../index/17056304

Modifié par keeneaow, 18 octobre 2013 - 04:49 .


#23
Cuven

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Awesome, thank soo much for all this help and advice, you are a great friend to have :)

#24
Cuven

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I am curious about something, I'm my build i have at lvl 7 for Aw and lvl 12 BM and I agree after doing some reading I'll get my BM before AW, so how will this work i don't choose to level up at all from lvl 7-14 then at level 14 I go ahead and fill in my AW at level 7 and rest of my spells, and BM to level 14?

Because if I'm going straight down my talent list 1-35 then I would certainly don't want to level up at level 7-14 since I won't have my Aw at level 7 but have my BM instead but useless to use BM at level 7, get what I'm meaning here?

#25
keeneaow

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Hmm, by lv 7 you are eligible for BM, except that you havnt unlock that one either,
so you will have to keep playing as a normal mage, and for this reason i suggest ice
instead of fire on this playthrough, and even mind blast/force field.
I would do warden keep before redcliffe, try to have enough spells for blood wound when you get BM,
you will love it, also add some constitution points for that event.
After that do mage tower, and then brecilian