+40% health, +50% weapon damage, -36% power recharge speed (Malian-Yakshi)
+40% health, +36% weapon damage, -50% recharge speed (Erdua-Yakshi)
This is in addition to a suite of powers and weapon proficiencies that lets her wield assault rifles, set up Warp Explosions, and Dominate mercenaries who are armed with heavy weapons. The description of the ability will still list the original bonuses, but her actual health (displayed in squad screen), power recharge time (tested in game), etc will be increased with the aforementioned bonuses.
The downside is that the doubling of her bonuses only applies for the first mission, however if you visit the Shadow Broker base after each mission and have an abundance of Element Zero then you can reset her powers during each span of mission downtime, which enables you to effectively gain this bonus for the entire game (you might need to refrain from spending points until the loading/squad screen of each subsequent mission rather than in the base itself)
Since Morinth is not recruitable until well after you have gained access to Illium it stands to reason that you could easily have the Shadow Broker base unlocked before or immediately after recruiting her, and by that point you are halfway through the game thus the costs in fuel or element zero is negligible. Since you gain upgrades and resources with each visit to the base after each mission then there is already a built in incentive to travel there, thus one does not have to go out of their way to do so.
The way the feature/glitch works is something to do with this:
It has been noted by others that when evolving her Ardat-Yakshi passive skill that description of the first three ranks changes from its normal description ("Morinth's ability to feed on the dying gives her unaturual increases to"...) to the description of Asari Justicar instead ("Samara's monastic training improves her...". What people did not know is that by evolving her passive skill fully she gains the full benefits of BOTH her skill tree and Samara's for that mission due to a glitch (or if you are the type who reload cancels a Claymore or uses Tech Armor to reset squad cooldowns then it is a "feature" instead, perhaps her simply "absorbing her mother's powers") Once the mission is over her bonuses return to their normal values (20%, 18%, 25%), but as stated you can use the Advanced Training terminal in the Shadow Broker base to repeat the process.
I have tested the health and power recharge in game, using Jack (whose powers I also reset and re-allocated simultaneously) as a comparable squad member to ensure it is not a bug with all passives, and to compare cooldowns. Morinth's health increases to 280 whereas Jack remains at 240, meanwhile Morinth's Pull recharges roughly 2-3 seconds faster than Jack's. Dominate and Shockwave seem to remain at similar cooldowns, though in the case of Dominate I believe her recharge timer does not start until her long levitation animation is completed, or it is possible that Dominate may not benefit from the Biotic Cooldown upgrade.
Regardless it makes her obscenely powerful paired with a Shepard who has Warp and/or against mercenary and collector missions with enemies armed with heavy weapons (which is to say ALL mercenary and collector missions)
Modifié par Darkstar Aurora, 17 octobre 2013 - 04:27 .





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