TA durability vs. Fitness
#1
Posté 17 octobre 2013 - 03:32
Statistically speaking, taking the effects of shieldgate into consideration, which provides better protection: 10% extra damage reduction from rank 6 Tech Armor, or the extra 15% health & shield bonus from rank 4 Fitness?
#2
Posté 17 octobre 2013 - 03:36
#3
Posté 17 octobre 2013 - 03:40
I wasn't sure if there was a general consensus as to whether damage reduction or health/shield bonuses were considered more effective.
#4
Posté 17 octobre 2013 - 03:42
#5
Posté 17 octobre 2013 - 03:42
Both options are pretty much the same on their own, but that DR becomes more valuable if you add any shield Gear or Cyclonics, so...
BTW if you're not using shield Gear or Cyclonics at all, you'll get more survivability going 3 TA, 6 Fitness. You lose that extra power damage from TA though.
Modifié par OniGanon, 17 octobre 2013 - 03:46 .
#6
Posté 17 octobre 2013 - 03:47
#7
Posté 17 octobre 2013 - 03:48
#8
Posté 17 octobre 2013 - 03:49
#9
Posté 17 octobre 2013 - 03:56
Not maxing warp and af imo is not a good way to go
Modifié par banans_huligans, 17 octobre 2013 - 03:57 .
#10
Posté 17 octobre 2013 - 03:59
#11
Posté 17 octobre 2013 - 04:16
AaronEh wrote...
You can compare set ups here:
http://anthill.thessianhaze.com/bs.php
Like 40 Shields difference(like 1/4 a maurader bullet), Unless you have some other source of shields it doesn't matter
#12
Posté 17 octobre 2013 - 04:22
If you are using a light weapon (and have an abundance of warp ammo), then I would skip the passives altogether, take 6A in TA and 6 in fitness.
Passives become overrated on her as increased power damage is virtually pointless, and using warp ammo in conjunction with AF provides absurd weapon damage w/o the passives
#13
Posté 17 octobre 2013 - 04:34
#14
Posté 17 octobre 2013 - 04:35
MaxCrushmore wrote...
I would say this actually depends on what weapon you are using, as this will relate to your CD on warp.
If you are using a light weapon (and have an abundance of warp ammo), then I would skip the passives altogether, take 6A in TA and 6 in fitness.
Passives become overrated on her as increased power damage is virtually pointless, and using warp ammo in conjunction with AF provides absurd weapon damage w/o the passives
Wat
#15
Posté 17 octobre 2013 - 04:38
Deerber wrote...
MaxCrushmore wrote...
I would say this actually depends on what weapon you are using, as this will relate to your CD on warp.
If you are using a light weapon (and have an abundance of warp ammo), then I would skip the passives altogether, take 6A in TA and 6 in fitness.
Passives become overrated on her as increased power damage is virtually pointless, and using warp ammo in conjunction with AF provides absurd weapon damage w/o the passives
Wat
Power damage isn't that interesting to spec into is what he meant I think. I still disagree though, weapon damage is worth speccing into imo on a classical build.
Modifié par KroGan_eRRanT, 17 octobre 2013 - 04:39 .
#16
Posté 17 octobre 2013 - 04:50
Thanks.
#17
Posté 17 octobre 2013 - 05:09
KroGan_eRRanT wrote...
Deerber wrote...
MaxCrushmore wrote...
I would say this actually depends on what weapon you are using, as this will relate to your CD on warp.
If you are using a light weapon (and have an abundance of warp ammo), then I would skip the passives altogether, take 6A in TA and 6 in fitness.
Passives become overrated on her as increased power damage is virtually pointless, and using warp ammo in conjunction with AF provides absurd weapon damage w/o the passives
Wat
Power damage isn't that interesting to spec into is what he meant I think. I still disagree though, weapon damage is worth speccing into imo on a classical build.
Of course extra weapon damage is always good; you can always go the all '6' route if you really want. But if you are building according to the rules, you have to sacrifice something ...
Power damage is irrelevant on her .. it doesn't affect BE's, the base damage on AF is so low that any increase is irrelevant .. it would benefit warp somewhat, but on my build warp never has time to do much damage because after I have detonated anything, I am shooting it with a Hurricane equipped with warp IV ammo .. and targets primed with warp/AF drop dead in moments, even bosses.
I find any kit with regenerative powers for shields or health, benefit the most from having full fitness .. it allows you to play even more agressive. The Valkryie has such capability to absorb shields/barriers, hence I want full fitness (esp when stacked with the damage reduction from TA)
If you've never tried this build before, you should ...
#18
Posté 17 octobre 2013 - 05:17
10% weapon damage bonus on rank 6 of passives is hard to justify spending 11 points on when it could get you 10% more damage reduction from tech armor. 10% more weapon damage is less than most gear slot equipment gives and not very noticeable at all.
Plus rank 5 TA gives you more power damage than rank 5 passive anyway, for what it's worth (which isn't much).
Modifié par rlucht, 17 octobre 2013 - 05:20 .
#19
Posté 17 octobre 2013 - 05:36
rlucht wrote...
On her I like 6/6/6/4/4 the best.
10% weapon damage bonus on rank 6 of passives is hard to justify spending 11 points on when it could get you 10% more damage reduction from tech armor. 10% more weapon damage is less than most gear slot equipment gives and not very noticeable at all.
Plus rank 5 TA gives you more power damage than rank 5 passive anyway, for what it's worth (which isn't much).
This is the build I used for the longest time on her; but after experimenting with a no passive build, I won't be going back to this
#20
Posté 17 octobre 2013 - 06:13
#21
Posté 17 octobre 2013 - 06:18
Maximizes your staying-alive potential but sacrifices your ability to use heavy weapons.
#22
Posté 17 octobre 2013 - 06:32
Here's what I've got so far:
http://narida.pytalh...mmandoPackage5/
Not as BE dependent, so passives serve to increase the Acolyte damage and the AF blast. Pretty fun so far.
Modifié par GordianKnot42, 17 octobre 2013 - 06:33 .
#23
Posté 17 octobre 2013 - 06:36
GordianKnot42 wrote...
I've done the no-passive route for other BE kits; trying something a little different (based on that thread NuclearTech forwarded to me about using blast damage.)
Here's what I've got so far:
http://narida.pytalh...mmandoPackage5/
Not as BE dependent, so passives serve to increase the Acolyte damage and the AF blast. Pretty fun so far.
EDIT: nvm I can't read. Melee works pretty well with a blast damage-oriented build.
Modifié par KroGan_eRRanT, 17 octobre 2013 - 06:38 .
#24
Posté 17 octobre 2013 - 06:39
AlphaMaeko wrote...
Skip the weapon/power passive, spec fully into everything else.
Maximizes your staying-alive potential but sacrifices your ability to use heavy weapons.
When you've received the Lord Claymore's blessing, the staying alive potential becomes a non issue - the Lord will protect you from harm by killing everything in His path.
#25
Posté 17 octobre 2013 - 07:06
a) power damage, the way I play her, is largely meaningless because I detonate all the things.
c) losing 125 health/shields & 10% DR can be compensated for with Cyclonic IV, and the Valkyrie becomes more deadly with whatever weapon you carry
While it doesn't sound like much, the additional weapon damage does make a noticeable difference in the speed with which you kill things.
Modifié par ClydeInTheShell, 17 octobre 2013 - 07:07 .





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