TA durability vs. Fitness
#26
Posté 17 octobre 2013 - 07:29
You should be using warp for:
1) Warp + AF for a Biotic Explosion, which does not benifit from passive powers.
2) Warp prime & debuff to setup the Incendiary ammo damage exploit (using a high rate of fire weapon)
Either way, the passive powers dont help much to produce the real damage from BEs / Weapons
#27
Posté 17 octobre 2013 - 08:17
DcIhNaGv3z wrote...
I would skip out of the passive power tree and do a 6/6/6/0/6
You should be using warp for:
1) Warp + AF for a Biotic Explosion, which does not benifit from passive powers.
2) Warp prime & debuff to setupthe Incendiary ammo damage exploit (using a high rate of fire weapon)warp ammo damage bonuses, unless you're a pyjak.
Either way, the passive powers dont help much to produce the real damage from BEs / Weapons
FTFY
#28
Posté 17 octobre 2013 - 08:34
The short version is that for most of the characters it will depend on how much you want Rank 5 of your DR power, and if you are planning to run a high end Cyclonic Modulator or not.
#29
Posté 17 octobre 2013 - 09:20
#30
Posté 17 octobre 2013 - 09:36
#31
Posté 17 octobre 2013 - 09:37
Deerber wrote...
Quite simply, there is no reason whatsoever for going without passives on any character ever in the history of time.
I want to incendiary cheese with the paladin, while meleeing, and recharging my shields, also 2x cryosplosions.
checkmate Derbber
#32
Posté 17 octobre 2013 - 09:49
#33
Posté 17 octobre 2013 - 10:01
#34
Posté 17 octobre 2013 - 10:06
megabeast37215 wrote...
You know what's really useless on the Valkyrie.. rank 5 of tech armor. 30% warp damage... Lol... What's that like 60 damage? Poor use of 5 build points IMO...
Totally agreed, power damage evos are worthless on the AV .. I just want that reduction to power regen in 6.
Although on reconsideration, I guess you could just go 4 in TA and 4 in passives for almost the same overall effect (though you would still lose some speed on your CD for the benefit of %12.5(?) weapon damage)
#35
Posté 17 octobre 2013 - 10:10
I wouldnt worry about it too much unless you're packing a heavy weapon... Even then, I wouldnt worry about it because having a real weapon picks up the slack of having to wait and extra .25-.5 of a second for another warp.
#36
Posté 17 octobre 2013 - 10:12
MaxCrushmore wrote...
megabeast37215 wrote...
You know what's really useless on the Valkyrie.. rank 5 of tech armor. 30% warp damage... Lol... What's that like 60 damage? Poor use of 5 build points IMO...
Totally agreed, power damage evos are worthless on the AV .. I just want that reduction to power regen in 6.
Although on reconsideration, I guess you could just go 4 in TA and 4 in passives for almost the same overall effect (though you would still lose some speed on your CD for the benefit of %12.5(?) weapon damage)
but doesn't that apply to AF and BE's? I though that power applied to every power.. tech armor .. as well figure with power amp, weapon power amp that would be some nice bonus
#37
Posté 17 octobre 2013 - 10:15
Ganglok3 wrote...
MaxCrushmore wrote...
megabeast37215 wrote...
You know what's really useless on the Valkyrie.. rank 5 of tech armor. 30% warp damage... Lol... What's that like 60 damage? Poor use of 5 build points IMO...
Totally agreed, power damage evos are worthless on the AV .. I just want that reduction to power regen in 6.
Although on reconsideration, I guess you could just go 4 in TA and 4 in passives for almost the same overall effect (though you would still lose some speed on your CD for the benefit of %12.5(?) weapon damage)
but doesn't that apply to AF and BE's? I though that power applied to every power.. tech armor .. as well figure with power amp, weapon power amp that would be some nice bonus
30% of AF base damage is like, 20-30 damage per second. Power damage evos do not increase BE damage... That is why the no passives build is so popular.
#38
Posté 17 octobre 2013 - 10:18
Ganglok3 wrote...
MaxCrushmore wrote...
megabeast37215 wrote...
You know what's really useless on the Valkyrie.. rank 5 of tech armor. 30% warp damage... Lol... What's that like 60 damage? Poor use of 5 build points IMO...
Totally agreed, power damage evos are worthless on the AV .. I just want that reduction to power regen in 6.
Although on reconsideration, I guess you could just go 4 in TA and 4 in passives for almost the same overall effect (though you would still lose some speed on your CD for the benefit of %12.5(?) weapon damage)
but doesn't that apply to AF and BE's? I though that power applied to every power.. tech armor .. as well figure with power amp, weapon power amp that would be some nice bonus
It doesn't affect BE's at all .. it would affect the base damage of AF .. which is 100, so with that %30 power damage bonus, you AF now does 130 damage per second .. whoo hoo (sarcasm)
I guess the only real affect it would have is if you are detonating your AF and TA .. personally I always leave them on for the awesome sauce abilities that come with them ...
#39
Posté 17 octobre 2013 - 10:28
Modifié par ClydeInTheShell, 17 octobre 2013 - 10:28 .
#40
Posté 17 octobre 2013 - 10:30
ClydeInTheShell wrote...
I've always skipped passives on the Valkyrie up until recently because I felt I needed the fitness and the DR from Tech Armor. But getting comfortable without that additional protection just takes practice. Some of you *cough*megabeast*cough* have been playing for a while so you use less fitness & DR on just about everything.
No matter what I always want rank 5 fitness on all Asari kits bc it lets me dodge with reckless abandon... Of course, my Valkyrie is 6/6/6/6/6 bc Yolo & Biower don't care...
#41
Guest_Lusty Argonian Maid_*
Posté 17 octobre 2013 - 10:34
Guest_Lusty Argonian Maid_*
ClydeInTheShell wrote...
I've been religiously using this build, but have strongly considered using 4/6/6/6/4. Why?
a) power damage, the way I play her, is largely meaningless because I detonate all the things.the additional weapon damage from passives; I currently have 0%, and I think her passives would get me to ~22.50%? (didn't check)
c) losing 125 health/shields & 10% DR can be compensated for with Cyclonic IV, and the Valkyrie becomes more deadly with whatever weapon you carry
While it doesn't sound like much, the additional weapon damage does make a noticeable difference in the speed with which you kill things.
This
#42
Posté 18 octobre 2013 - 04:33
#43
Posté 18 octobre 2013 - 05:57
In this particular build I'm trying something other than a Fury with Tech Armor. I think power damage AND the power boost from TA are warranted. It doesn't affect Warp much, but that AF detonation (not the biotic det, just when you make it 'splode into a cloud of deadly goodness) does all kinds of great damage. I've specced it to get the maximum damage I can from that with the exception of rank 4 radius, and it's a formidable attack.
#44
Posté 18 octobre 2013 - 06:18
ISHYGDDT wrote...
Deerber wrote...
Quite simply, there is no reason whatsoever for going without passives on any character ever in the history of time.
I want to incendiary cheese with the paladin, while meleeing, and recharging my shields, also 2x cryosplosions.
checkmate Derbber
Beat me to it. I love my no-passives Paladin. His three powers and melee abilities are too good to "waste" any points on his passives.
#45
Posté 18 octobre 2013 - 07:07
Deerber wrote...
Quite simply, there is no reason whatsoever for going without passives on any character ever in the history of time.
You should never, ever, make sweeping generalizations or blanket statements. They will always be proven false.
Always.
#46
Posté 18 octobre 2013 - 10:02
Shampoohorn wrote...
Deerber wrote...
Quite simply, there is no reason whatsoever for going without passives on any character ever in the history of time.
You should never, ever, make sweeping generalizations or blanket statements. They will always be proven false.
Always.
I agree, I pretty much never make them for that reason. This was an exception because it's not something that can be proven wrong - it's that way. Period.
Even Ishy knows that, but he's having fun trying to prove me wrong. Taking out a build which might be fun, but it's far from being the best way of building a Paladin because, you know... No weapon damage bonus.
That being said, I should have probably add that my statement only has meaning ehen building a character for maximum efficiency. It should go without saying, but one never knows :innocent:
#47
Posté 18 octobre 2013 - 02:50
#48
Posté 18 octobre 2013 - 03:53
GordianKnot42 wrote...
With a kit that can be played all BE damage I can see skipping passives: eg. Drelldept, Fury... although with Drelldept you've got the opportunity cost of a considerable amount of weapon damage bonuses.
In this particular build I'm trying something other than a Fury with Tech Armor. I think power damage AND the power boost from TA are warranted. It doesn't affect Warp much, but that AF detonation (not the biotic det, just when you make it 'splode into a cloud of deadly goodness) does all kinds of great damage. I've specced it to get the maximum damage I can from that with the exception of rank 4 radius, and it's a formidable attack.
I would always take passives on a Drell, since they have one of the best passive tree's. Also they are a grenade user, so benefit hugely from power damage.
Pretty much I want max power damage on any grende user, any flamer user, the CA or AH.
For you other pro's at this game that take passives on your AV, maybe you are good enough to sacrifice that extra %25 fitness for the %12.5 weapon damage, but for myself, having that extra health / barriers (125 each plus %40 because TA) does allow me to be more agressive consistently.
Again, I find warp IV ammo plus AF / warp plus Hurricane is a totally crushing combo, even without the passive weapon damage





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