Reorte wrote...
It isn't building up to that though, other than a few hints about Control. From the characters' points of view it's all about get to the Crucible and activate it, and hope that's no more Reapers. The decisions along the way have been to help get you there, hopefully without getting too many other people killed along the way, and helping to shape the post-Reaper galaxy. It's only because we're used to not getting simple, straightforward resolutions like that that there's any expectation of anything else.Wynterdust wrote...
iakus wrote...
Wynterdust wrote...
In terms of quality it is nowhere near as well done. Which is obvious considering it is only a mod.
Also taking away choice in a game that is all about choice takes away from the overall quality as I previously said.
The idea itself and how much one likes it is opinion based, absolutely.
Over as thousand choices were made before ME3 even starts. And more are made across this game.
I'll give up one if it means a better ending
I see your reasoning but it's taking out arguably the most significant choice in the entire trilogy. A choice that the trilogy is building up to. In a way, it sort of makes the entire trilogy redundant as in the end you're going to win no matter what.
You have your mission from the start yes, but along the journey you gather different perspectives such as TIM for control and Saren, EDI and Legion subtly hinting at synthesis. You should then have the choice of what to do with those perspectives you've gathered along the way. Which is what the orginal endings provide.
MEHEM as it is now is just an instant win. It thus makes every choice you've made completely redundant and the perspectives you've gathered don't mean anything at all.





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