Fast Jimmy wrote...
Fair enough.
I do agree with your point that a cinematic RPG cannot really benefit (and, in fact, may suffer deeply) from a traditional Permadeath solution. However, I did offer three other "variations," shall we say, of the concept of Permadeath. Do you have any input on those?
Certainly.

Lunch break doesn't provide enough time to respond to everything I might want to, alas.
One, people will reload (if the game gives them the option). And be upset that they had to do so. After all, I'm not going to play this game you gave me with these characters you created if I'm going to be missing content because of one of them being dead through a mistake/bad luck. A valid stance to take. I'd be lying if I said I didn't take advantage of the Reload option when Permadeath took a beloved companion.
Reloading is the option most people would take, I think, unless they actually wanted the companion to die, or didn't care about them (it happens! Just look at poor Zevran). While I'd argue that a kneejerk reload reaction could be countered by having content that takes the death of that companion into account, the fact that it
is a kneejerk reaction would likely make this a waste of resources in the long run. Devs are, from what I understand, becoming less willing to create content that the bulk of their players won't see.
Two, the game could possibly not go on AT ALL if Permadeath was used. What would DA:O have looked like if Morrigan died before leaving Lothering (curse you, bears!)? No Dark Ritual, no OGB option, no plot twist in the 11th hour. What would DA2 have looked like if Anders had died against the Qunari? No Chantry boom, no dead Elthina, no Circle uprising. It then leaves the avenue of not having ANY companion be important, which brings all sorts of thorny questions and issues, mostly revolving around making companion characters totally ancillary - something Bioware would not (and I'd argue SHOULD not) do.
Hmmm...ok. So, I'm against anything that would legitimately break the game and make it unfinishable (Anders example). But I am
not against stuff that would mean you're screwed out of a particular way the game could end, if the game could still be completed (Morrigan example). Rule of thumb is that if the game can still be finished despite your screwup, it's ok. Railroady if there's no contingency plan*, but workable. Random elements such as Death By Qunari should never, ever be gamebreakers however.
Removing companions as plot-centric figures could fix this, but as to whether this should be done or if Bioware would even consider it are different arguments. On that score, I'll just argue slightly contrary to yourself and suggest that companions should not
always be directly required by the main plot.

*Contingency plans could make endgames where a plot character dies more dynamic. (1. Morrigan was killed by bears? Don't worry, Flemeth wasn't stupid enough to think that her daughter might
not die accompanying Grey Warders during a Blight -- much less Grey Wardens she'd just personally saved from being killed. And hey, don't you want to repay her for that? And repay her for getting her daughter killed? 2. Qunari killed Anders? Not to worry. Meredith was already going crazy and Orsino isn't far from cracking himself. That kinda kindling doesn't need explosives to set it alight.)
And, lastly, there could be the option of Permadeath endings. These could be useful, especially towards the end of the game. If you fail in combat, or in completing an objective, etc., this could result in the story wrapping up as if your character was dead. Things could fall apart, things could barely skate by, perhaps things could even be better if you died a heroic death. I'm, again, not talking about a Plot Death, like the choices at the end of ME3, but rather a true gameplay, combat death that causes you to fall due to how well you did (or didn't) do.
An interesting idea, but the average player would be unlikely to consider them 'true endings' unless they had the cinematics to make it believable. That means another reload, and such endings would then run the risk of becoming annoying Reload-Try-Again screens if you're having repeated trouble in the same area.
That's not to say I wouldn't like to
see some death scenes as additional content. I'd guess that's 'Nice but not necessary' territory at this point though.
-----
Part of this discussion wants me to go on a tangent-rant about the abuse of plot armour on NPCs.