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Tony K AI Question


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#1
ColorsFade

ColorsFade
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Do  people tend to use this AI mostly for enemies, or for companions? 

My only concern with the Hit Point Bar is that I've had to override four of the default nw_c2_defaultX scripts and I believe that is going to fubar anyone who uses TonyK's AI. 

In my campaign, I've gone to great lengths to write custom AI for the creatures. So people shouldn't need to use TonyK's AI with it because the enemies have already been tweaked with my own AI (and to a large degree, enemies are designed in this campaign with my own custom AI in mind). 

But I wonder about companions... 

Anyway, just a question and some things for me to consider. 

#2
kamal_

kamal_
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Yes, but you can work around that by renaming your ai scripts to non-default naming conventions. In that case, the override scripts won't do anything because there's no scripts using the defaults...