Which sounds and looks more useful so far, Incendiary or Cryo ammo?
#1
Posté 20 janvier 2010 - 12:04
Was going to max out pull, shockwave, charge and then randomly choose one of the ammo types
I guess it just depends on what the bonus power(s) are
#2
Posté 20 janvier 2010 - 12:06
#3
Posté 20 janvier 2010 - 12:10
#4
Posté 20 janvier 2010 - 12:14
#5
Posté 20 janvier 2010 - 12:16
Figured it was not so much immunity as they would not mind being set of fire per se, may be wrong though.ChaoticBroth wrote...
Synthetics are probably going to be immune to incendiary ammo, keep that in mind.
With incendiary ammo, however, you can even out the weaknesses inherent to your shotgun with regards to defenses, creating a weapon with good damage versus shields, barriers, and armour.
#6
Posté 20 janvier 2010 - 12:16
ChaoticBroth wrote...
Synthetics are probably going to be immune to incendiary ammo, keep that in mind.
Well that's disappointing
#7
Posté 20 janvier 2010 - 12:16
ChaoticBroth wrote...
Synthetics are probably going to be immune to incendiary ammo, keep that in mind.
Robots can catch on fire, but it only makes flaming Robots.
#8
Posté 20 janvier 2010 - 12:16
#9
Guest_Shavon_*
Posté 20 janvier 2010 - 12:16
Guest_Shavon_*
#10
Posté 20 janvier 2010 - 12:17
Incendiary. I'm Adept though.
#11
Posté 20 janvier 2010 - 12:19
#12
Posté 20 janvier 2010 - 12:20
#13
Posté 20 janvier 2010 - 12:21
#14
Posté 20 janvier 2010 - 12:24
Cryo Ammo not only has a chance to freeze and therefore immobilize enemies, but being frozen also causes the victim to become more susceptible to damage. Also, weaker enemies that are frozen can be shattered by extreme physical impacts. (I.e. being Pushed or Charged into walls and crates).
Incendiary Ammo has the benefit of an immediate damage boost, however. It chews through armor, and can light enemies on fire. The best part about ME2's burning damage, though, is that it will scale with the attack power of the weapon you're using, unlike the static values for damage over time in ME1. Upgrading the damage output of your weapons directly affects the damage of Incendiary Ammo.
Personally, I plan to get a level or two of Cryo and max out Incendiary for my Soldier and Vanguard.
#15
Posté 20 janvier 2010 - 12:25
Disruptor would go on a sniper rifle, since shields/barriers are the only thing getting in their way and it'll be fun to snipe the limbs off of robots.
#16
Posté 20 janvier 2010 - 01:58
Schneidend wrote...
Personally, I plan to get a level or two of Cryo and max out Incendiary for my Soldier and Vanguard.
Thats probably what I will do for my Vanguard as well.
#17
Guest_Terminator 800_*
Posté 20 janvier 2010 - 01:58
Guest_Terminator 800_*
#18
Posté 20 janvier 2010 - 02:00
#19
Posté 20 janvier 2010 - 02:07
Im good with that!
#20
Posté 20 janvier 2010 - 02:15
purple_zebralemon wrote...
Freeze + charge= shatter
Im good with that!
Sounds fun to me!
#21
Posté 20 janvier 2010 - 02:16
Plus it looks cool.
Setting things on fire was so 1999 - January 25th 2010.
Modifié par GnusmasTHX, 20 janvier 2010 - 02:16 .
#22
Posté 20 janvier 2010 - 02:26
#23
Posté 20 janvier 2010 - 02:27
GnusmasTHX wrote...
Cryo sounds more useful for a class that favors crowd control. It's essentially ME2's equivalent of a stun or paralysis spell.
Plus it looks cool.
Setting things on fire was so 1999 - January 25th 2010.
Settings things on fire is always permanant fun.
#24
Posté 20 janvier 2010 - 02:36
Mordigan wrote...
What are the benefits of cry rounds? Incendiary rounds are good against armor, but what do cryo rounds do?
I doubt it. The incendiary/inferno ammo mods in ME 1 were described as being made of a burning material that's so hot it burns through nearly any substance. The geth were affected by this ammo in ME1, so I see no reason why they wouldn't be affected by it in ME2. I highly doubt they'd weaken the incendiary ammo.
#25
Posté 20 janvier 2010 - 02:36




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