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Merging 2da


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9 réponses à ce sujet

#1
andysks

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Hi all. On the first chapter of my work, I haven't used a lot of custom content, for I didn"t know how actually. As I gather recourses for chapter two, I"d like to use some very cool stuff I see on the vault, but I'm not sure about the placeables.2da. I just wanna see if I have understood how it works before I go ahaid and do it.

As far as my knowledge goes, there can only be one of this. So if I have RWS all in one for example, it"s already merged with the original placeables.2da right? But if I want to use one or two more... I have to merge the original again, with the RWS, plus these other ones?

I have downloaded from the vault the merging 2das tool but I want to clarify the instructions provided with it.
It says I need three directories. 1: the source, 2: the base and 3: the output.
So base= the placeables.2da where I get the base files from. In my understanding this is the original placeables.2da from the game Data folder...
Source= 2da with custom changes. That is all other placeable 2das downloaded from the vault.
And output is where all are merged from the utility.

So once that is done, I should end up with one placeabes.2da in the outup folder which should contain all extra placeables...

Am I getting this or is there something missing?
The utility I got is the 2DA Merge Utility from loudent.
http://nwvault.ign.c...ls.Detail&id=75

#2
PJ156

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There is a 2da on the vault that has most of the decent custom content on it. Failing that I have a 2da that has all of that plus the witcher placeables set on it.

PJ

#3
andysks

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I think I drooled a bit... :)

#4
andysks

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http://nwvault.ign.c...ed.Detail&id=56

Is this the one you mentioned?

#5
Guest_Iveforgotmypassword_*

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PJ156.. You kept that a bit quiet I've got 3 haks now because I couldn't merge my placeables 2da and the one on the vault turned mushrooms into Alupini's paintings !

#6
rjshae

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I've been thinking it would be nice if the 2da files could be replicated using device files in the override folder, in combination with a back end daemon that serves up the appropriate ranges from different 2da sources. Might take a fair bit of work to implement though.

#7
PJ156

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I started a post on this but it did not gather momentum.

I would like to get together a documented placeables 2da that does not turn mushrooms into paintings and that has all the current content with UTP's for good measure along with mdb files for a hak.

I am going to give that a go in the new year when mod 1 of my new series is complete. I will start and see how I get on, I may not finish but that is the way with these things. As much for me as anything. The way I would see it is the mdb's would be loose so the builder could construct thier own .hak to keep file size down to save the awful load times you get from simply patching in hak files with dozens of templates you have not used in your mod.

It's a huge task but I would like to give it a go.

PJ

#8
rjshae

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That is a huge task. It might be less painful if you release it in cumulative editions, incrementally adding in more content as the spirit moves you.

Modifié par rjshae, 18 octobre 2013 - 10:28 .


#9
PJ156

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I agree, bite size chunks and all that. I think it worth doing though.

PJ

#10
Morbane

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ok - i know my opinion on haks and 2da merging is frowned upon - but...

if i need something new say in placeables.2da - i just take the rows i want and slap them on the end of my own master placeables.2da - as long as the content hasnt been used yet - no probs

as for haks that have the MDBs etc - good content creators (most of it honestly) have reasonable naming conventions - better than the OEI stuff - - i just copy the data i need into my own hak with tanita's