Aller au contenu

Photo

Any good N7 Destroyer builds with hawk missile launcher?


  • Veuillez vous connecter pour répondre
46 réponses à ce sujet

#26
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1 421 messages
I skip DM and use a venom or scorpion w/Incendiary.

#27
Liquid_Unicron

Liquid_Unicron
  • Members
  • 169 messages
90% of my play time has been on the Destroyer since it came out (H Sol, and H Infl before that) so I'll throw in my 2 cents.

There is a way to use the Destroyer with the missile launcher, but it is a very different playstyle from using the grenades.

Let's call the grenades what they are. While they are great for dropping on a clustered spawn, they are often employed as an "Oh @&#( !) button. That's what they are good for, taking out mooks trying to swarm you while you throw down on their boss.

Missiles are a different game. First thing to remember is that the Missile Launcher doesn't actually take half your shields, it takes half of your BASE shields. Taking the evolution for reduced shield penalty helps considerably. Meaning that if you throw a good cyclonic out there and don't play like a derp (ie standing way out in the open) you should be fine. (And if you DO play like a derp you won't be fine regardless of what kit and build you're using.) Don't try to act like a tank, because you're not.

Weapon choice then becomes an important factor. I don't always play the missile build (not even half the time really) but when I do, I always use either the Particle Rifle, or the Lancer. I am now free from ammo kits until I have to resupply my secondary. Since you'll be using a gun that refills ammo automatically and has perfect accuracy (in the case of the particle rifle) apply common sense to Devastator Mode evolutions and enhance your survivability.

Your secondary weapon becomes extremely important, since you no longer have your grenades for when you are getting swarmed. The Pirhana (sp?) or the Slurricane are your best friends here since they can rapidly annihilate swarming mooks. Remember your Heavy Melee, unshielded enemies are knocked prone and it seems to stagger shielded enemies (at least momentarily, long enough to switch weapons) pretty regularly. None of these however are a substitute for situational awareness which you must have.

EDIT
Another option to bring the rain is to pair the missile launcher with a weapon set up that allows for extremely long volleys of fire, (IE Typhoon, or Spitfire) and spec for maximum weapon goodness.  This option however is heavily depenent on having a team which will support you by protecting you from mooks trying to swarm you.  Find a nice vantage point and bring the pain, the missiles will be a small but still useful boost to the total DPS you are putting out.  However your attention will be focused downrange, making it easy for you to get swarmed if your team is not protecting your flanks.

The pros of the missile launcher
Triggers enemy roll: Some call this a disadvantage, but if he is rolling, he is not shooting at you. The roll is also very predictable, when he rolls line up your shot, and profit.

Phantoms will do their 'Talk to the hand'. While they are doing this they are not trying to stab you, or shooting you with their "Hand Blaster 3000". They are stationary, aim for the head and profit.

Collectors are both the best and worst of this build. The missiles do a good job of stopping abominations and giving you time to get your distance from them. At the same time, the missile causes Praetorians to put up their barrier, frustrating caster classes. The most important part of the missile is knowing when to turn it off.

Three-shot evolution is better by far than the larger missile. The missiles follow an erratic flight path, and if you have all your eggs in one missile you've given up 500 shields for nothing when it hits a wall. Fire three and generally at least two of mine hit their target. The multi-missile with a rapid-fire evolution is also rather helpful if a group of Geth Hunters sneak up on you.

The missile destroyer is plenty viable, even on gold and platinum, but only if the player is viable on gold and platinum.

Final point, as iterated earlier, don't play him like a more traditional destroyer, stick to fire support and profit.

Modifié par Liquid_Unicron, 18 octobre 2013 - 05:49 .


#28
Moby

Moby
  • Members
  • 5 293 messages

megabeast37215 wrote...

heroicmass wrote...

megabeaJusticar to that list wrote...

Destroyer will Hawk and PPR is my preferred Destroyer build. No nades...


you should put this in the most boring kits thread:P


I already added the Pull/Bubble Justicar to that list... :kissing:


Image IPB

#29
cronshaw

cronshaw
  • Members
  • 4 997 messages
I like hawk missle launcher
It makes phantoms a joke
They put up their stupid bubble and I light them up with my typhoon

#30
Almurat89

Almurat89
  • Members
  • 237 messages
http://kalence.drupa...!34O53364!.00AG

For plat ez-mode.

#31
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

heroicmass wrote...

megabeast37215 wrote...

heroicmass wrote...

megabeaJusticar to that list wrote...

Destroyer will Hawk and PPR is my preferred Destroyer build. No nades...


you should put this in the most boring kits thread:P


I already added the Pull/Bubble Justicar to that list... :kissing:


ouch.  you don't know what you are talking about.  That one makes me laugh the hardest

You get some interesting ragdolls when you put 1500N of force with a 6+6 BE with a 75% modifier.

I had a Nemesis bounce off the ceiling, the floor then hit the ceiling again with that build. :D

#32
LanceCucumber

LanceCucumber
  • Members
  • 688 messages
I like the hawk missle launcher concept, but I really wish it would have been a fire at will vs automatic fire power.

#33
Miniditka77

Miniditka77
  • Members
  • 4 490 messages
You know, I finally tried the Hawk Launcher last week, and I have to say, I liked it a lot.  It works especially well for PPR or Typhoon builds, where stopping your stream of bullets to stagger an oncoming enemy severely affects your DPS.

You know who doesn't like the Hawk Launcher though?  Melee Batarian Soldiers.  

Me:  Hi Phantom!  I'll just shoot some blades into your face, and then when you're stumbling backwards, I'll punch your head so hard it blows up!  Here goes...

Phantom:  Hey, that guy just shot me with a stupid weak missile, I'll put up my magic bubble to make sure it won't happen again (even though it wouldn't really hurt anyway).  Oh, sorry - did you think those blades would actually do something?  They are no match for my space magic.  How about I stick this sword in your gut while you're doing your slow-motion punch?  TrolLOLOLOLOL!

#34
Miniditka77

Miniditka77
  • Members
  • 4 490 messages

Almurat89 wrote...

http://kalence.drupa...!34O53364!.00AG

For plat ez-mode.

But... how do you kill Guardians with that build?!?!?!?

#35
Almurat89

Almurat89
  • Members
  • 237 messages

Miniditka77 wrote...

Almurat89 wrote...

http://kalence.drupa...!34O53364!.00AG

For plat ez-mode.

But... how do you kill Guardians with that build?!?!?!?


You should to shoot beside his shields, no troubles with close range.

#36
jamdjedi

jamdjedi
  • Members
  • 478 messages
fun class I usually go Hawk as well; I'm not fond of grenade dependent classes

#37
VaultingFrog

VaultingFrog
  • Members
  • 3 251 messages
Hate me for my Destroyer

#38
Ledgend1221

Ledgend1221
  • Members
  • 6 456 messages
 My Destroyer is clearly the best.

#39
GordianKnot42

GordianKnot42
  • Members
  • 2 183 messages
Typhoon.

#40
Tantum Dic Verbo

Tantum Dic Verbo
  • Members
  • 3 218 messages

VaultingFrog wrote...

Hate me for my Destroyer


I don't hate you for your destroyer--I hate you because you're beautiful.

#41
VaultingFrog

VaultingFrog
  • Members
  • 3 251 messages

Tantum Dic Verbo wrote...

VaultingFrog wrote...

Hate me for my Destroyer


I don't hate you for your destroyer--I hate you because you're beautiful.


Thank *insert your religious figure here* that you cant see my neon pink awesomeness.

#42
Tantum Dic Verbo

Tantum Dic Verbo
  • Members
  • 3 218 messages

VaultingFrog wrote...

Tantum Dic Verbo wrote...

VaultingFrog wrote...

Hate me for my Destroyer


I don't hate you for your destroyer--I hate you because you're beautiful.


Thank *insert your religious figure here* that you cant see my neon pink awesomeness.


It wouldn't matter.  You'll always be Kelly LeBrock to me. <3

#43
didacuscarr

didacuscarr
  • Members
  • 4 674 messages
No fitness, no nades, no DM are sll good HML builds.

#44
VaultingFrog

VaultingFrog
  • Members
  • 3 251 messages

Tantum Dic Verbo wrote...

VaultingFrog wrote...

Tantum Dic Verbo wrote...

VaultingFrog wrote...

Hate me for my Destroyer


I don't hate you for your destroyer--I hate you because you're beautiful.


Thank *insert your religious figure here* that you cant see my neon pink awesomeness.


It wouldn't matter.  You'll always be Kelly LeBrock to me. <3

Image IPB

#45
RZIBARA

RZIBARA
  • Members
  • 4 066 messages
This one works great! Any weapon combination will work well, Typhoon is another good choice for an AR

 Build

Modifié par RZIBARA, 19 octobre 2013 - 12:47 .


#46
Lucky

Lucky
  • Members
  • 2 677 messages
http://kalence.drupa...24K51314!98.AGO

This is an absolutely devastating build, terrible pun intended.

You can't throw grenades without interrupting your PPR. Whereas the HML is always working. Staggers anything below a pyro and forces phantoms to dodge/bubble.

Modifié par rlucht, 19 octobre 2013 - 12:54 .


#47
OniGanon

OniGanon
  • Members
  • 4 829 messages
This is what I'm trying at the moment, with Phasic or Drill rounds. Mostly it's meant to take advantage of the fact that Devestator Mode display overrides the Geth Scanner ugliness. Some of the evo choices may seem odd, but they're necessary to reach certain thresholds for Gold: 390N on HML and 990 shields.