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Are there any classes that you run with no passives?


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#26
IllusiveManJr

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Asari Adept, I think that is it.

#27
Lucky

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Curunen wrote...

rlucht wrote...

Original asari adept, one of my human adepts and sentinels. That's about it I think.

:o That's a good point, never thought of running the AA like that, but I might try it!


I like the eagle on it, lets me have 200% cooldown without any passives and primed warp ammo on it means it still does decent damage.

#28
Sailears

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rlucht wrote...

Curunen wrote...

rlucht wrote...

Original asari adept, one of my human adepts and sentinels. That's about it I think.

:o That's a good point, never thought of running the AA like that, but I might try it!


I like the eagle on it, lets me have 200% cooldown without any passives and primed warp ammo on it means it still does decent damage.

Sounds good. I was going to keep the paladin on for stasis headshots, but eagle is a nice alternative.

#29
Lucky

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Curunen wrote...

rlucht wrote...

Curunen wrote...

rlucht wrote...

Original asari adept, one of my human adepts and sentinels. That's about it I think.

:o That's a good point, never thought of running the AA like that, but I might try it!


I like the eagle on it, lets me have 200% cooldown without any passives and primed warp ammo on it means it still does decent damage.

Sounds good. I was going to keep the paladin on for stasis headshots, but eagle is a nice alternative.


I'm sure that would work fine, I just like my nice shiny 200% cooldown (even though it doesn't mean much) Image IPB also full auto means I don't have to be as precise with my gun while I'm mostly focusing on powers.

#30
LemurFromTheId

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66660 is almost always superior to 66606. Being able to kill things fast is better for survivability than some extra hit points.

#31
OniGanon

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Human Sentinel
Asari Adept

Thinking of switching the AA to 4/6/6/4/6, as the Bubble evo has this weird effect when it forms that makes it hard to see the target for 1s or so. Also this setup would let me reach 1500N on Throw (Gold Banshee threshold).

Personally, I don't have an unlimited supply of Cyclonics and I despise being so frail that I die whenever a Cannibal glares in my general direction, so skipping Fitness is never an option for me.

Modifié par OniGanon, 19 octobre 2013 - 01:31 .


#32
didacuscarr

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Sometimes melee Krogan Sentinel with Venom Incendiary cheese for when I can't melee. Else I'd never think of skipping passives. No fitness is always better in that case.

#33
LemurFromTheId

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OniGanon wrote...

Human Sentinel
Asari Adept

Thinking of switching the AA to 4/6/6/4/6 though...


You should think of 66660 instead.

EDIT: Excellent ninja edit! Still, I recommend no fitness. If you're getting killed, slap Adrenaline Module III on her and focus on using health and shield gates to keep you alive.

Modifié par Aedolon, 19 octobre 2013 - 01:36 .


#34
Lucky

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Aedolon wrote...

66660 is almost always superior to 66606. Being able to kill things fast is better for survivability than some extra hit points.


Shield regen speed lets you get back in the fight faster meaning you can start killing things again faster.

*runs and hides*

#35
IamZAE

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any kit with warp to use inciendiery cheese on, skipping the passives is a viable and available option

#36
LemurFromTheId

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rlucht wrote...

Aedolon wrote...

66660 is almost always superior to 66606. Being able to kill things fast is better for survivability than some extra hit points.


Shield regen speed lets you get back in the fight faster meaning you can start killing things again faster.

*runs and hides*


And that's worth 15 points? Shield regen speed doesn't affect shield gate timer anyway.

EDIT: Forgot they changed it to from 4 to 3 seconds... Still, Fitness is highly overrated.

Modifié par Aedolon, 19 octobre 2013 - 01:42 .


#37
didacuscarr

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rlucht wrote...

Aedolon wrote...

66660 is almost always superior to 66606. Being able to kill things fast is better for survivability than some extra hit points.


Shield regen speed lets you get back in the fight faster meaning you can start killing things again faster.

*runs and hides*

Moar damage lets you kill faster meaning less stuff to take down 350 less shields. XD

#38
Lucky

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Aedolon wrote...

rlucht wrote...

Aedolon wrote...

66660 is almost always superior to 66606. Being able to kill things fast is better for survivability than some extra hit points.


Shield regen speed lets you get back in the fight faster meaning you can start killing things again faster.

*runs and hides*


And that's worth 15 points? Shield regen speed doesn't affect shield gate timer anyway.


Probably not, just pointing out that fitness isn't 100% defensive, there's that and melee damage in there as well. Also, I really hate running classes with 4 second shield recharge, optimal or not, waiting that long is annoying to me.

Modifié par rlucht, 19 octobre 2013 - 01:42 .


#39
Marek Intan

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Fitness is a crutch. Stim packs or GTFO. :wizard:

Modifié par Marek Intan, 19 octobre 2013 - 01:43 .


#40
LemurFromTheId

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rlucht wrote...

Aedolon wrote...

rlucht wrote...

Aedolon wrote...

66660 is almost always superior to 66606. Being able to kill things fast is better for survivability than some extra hit points.


Shield regen speed lets you get back in the fight faster meaning you can start killing things again faster.

*runs and hides*


And that's worth 15 points? Shield regen speed doesn't affect shield gate timer anyway.


Probably not, just pointing out that fitness isn't 100% defensive, there's that and melee damage in there as well. Also, I really hate running classes with 4 second shield recharge, optimal or not, waiting that long is annoying to me.


A fair point, although getting shield-gated doesn't necessarily mean you have to jump in cover and wait for four seconds.

I'm not saying fitness is useless or that you should never spend points in it. But there's very little reason to sacrife the passive in order to max fitness. If you need fitness, the best builds usually look something like 06666, 46664, 66644, 46646, 66365 etc.

#41
Yo Son

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I did it once for the N7 Paladin; but i rather skip energy drain than not put weapon passives on him.

I must rather go no fitness, than no passive builds on all the character that seems like a good idea not to use passives on; primary the adapts. And i always choose weapon damage on all my character expect those with grenade powers/ somethings replace head shot damage with power damage for characters with weapons like venom, e.t.c.

#42
OniGanon

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All this talk of killing things faster to increase survivability is so much nonsense. Unless that ~20% additive weapon damage lets you kill everything that has LOS on you simultaneously, it's not going to work out like that.

A few hundred shields may not seem like much, but on some classes it's the difference between keeping your shield gate and losing it from a single burst of enemy gunfire or Phantom shot, and that can have a strong impact on both your survivability and your offense (due to decreased downtime and increased ability to stay under fire to shoot/use powers).

Sure if you're overflowing with Cyclonic IV, Fitness won't mean much. But in absense of Cyclonics, I've seen Fitness pay off over and over and over again.

All that being said, there aren't many classes where I wouldn't take at least 3-4 ranks in the passive.

Aedolon wrote...

I recommend no fitness. If you're getting killed, slap Adrenaline Module III on her and focus on using health and shield gates to keep you alive.


Nah, I want that extra shield recharge stacking with Stronghold Package and Shield Cells. Those extra shields, together with the ability to slide dash with complete impunity due to fast recharge; that seems the best way to keep her alive.

Modifié par OniGanon, 19 octobre 2013 - 03:35 .


#43
cato potato

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I think I spec a couple of the original humans like that. Briefly specced the Paladin with no passives either so I could go into fitness for melee but I'm terrible at that so I changed back quickly.

#44
palmof40sorrows

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Grunt 2.0 wrote...

 N7 Paladin



#45
megabeast37215

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I did a no passives, melee Paladin build earlier tonight... Then I got Rio Collectors and was miserable.

#46
megawug

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N7 Paladin... his powers and melee are just too good.

#47
Excella Gionne

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My Adepts are usually 6/6/6/4/4 or 6/6/6/5/3, but never 6/6/6/6/0 unless of rare cases. I prefer that small fitness on them....If one of their powers aren't worth it, then I go for all passives.

#48
HusarX

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I run  6/6/6/0/6 bulids on the Human Sentiel & Fury* cos' most of my dps comes from BE.


*not when I use her with the Typhoon of course.

Modifié par HusarX, 19 octobre 2013 - 09:08 .


#49
mybudgee

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Kro-Lord

#50
Guest_TchOktChoky_*

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Nope.

I only go 6/6/6/6/6