Are there any classes that you run with no passives?
#26
Posté 19 octobre 2013 - 12:56
#27
Posté 19 octobre 2013 - 12:58
Curunen wrote...
rlucht wrote...
Original asari adept, one of my human adepts and sentinels. That's about it I think.That's a good point, never thought of running the AA like that, but I might try it!
I like the eagle on it, lets me have 200% cooldown without any passives and primed warp ammo on it means it still does decent damage.
#28
Posté 19 octobre 2013 - 01:02
Sounds good. I was going to keep the paladin on for stasis headshots, but eagle is a nice alternative.rlucht wrote...
Curunen wrote...
rlucht wrote...
Original asari adept, one of my human adepts and sentinels. That's about it I think.That's a good point, never thought of running the AA like that, but I might try it!
I like the eagle on it, lets me have 200% cooldown without any passives and primed warp ammo on it means it still does decent damage.
#29
Posté 19 octobre 2013 - 01:08
Curunen wrote...
Sounds good. I was going to keep the paladin on for stasis headshots, but eagle is a nice alternative.rlucht wrote...
Curunen wrote...
rlucht wrote...
Original asari adept, one of my human adepts and sentinels. That's about it I think.That's a good point, never thought of running the AA like that, but I might try it!
I like the eagle on it, lets me have 200% cooldown without any passives and primed warp ammo on it means it still does decent damage.
I'm sure that would work fine, I just like my nice shiny 200% cooldown (even though it doesn't mean much)
#30
Posté 19 octobre 2013 - 01:21
#31
Posté 19 octobre 2013 - 01:26
Asari Adept
Thinking of switching the AA to 4/6/6/4/6, as the Bubble evo has this weird effect when it forms that makes it hard to see the target for 1s or so. Also this setup would let me reach 1500N on Throw (Gold Banshee threshold).
Personally, I don't have an unlimited supply of Cyclonics and I despise being so frail that I die whenever a Cannibal glares in my general direction, so skipping Fitness is never an option for me.
Modifié par OniGanon, 19 octobre 2013 - 01:31 .
#32
Posté 19 octobre 2013 - 01:28
#33
Posté 19 octobre 2013 - 01:32
OniGanon wrote...
Human Sentinel
Asari Adept
Thinking of switching the AA to 4/6/6/4/6 though...
You should think of 66660 instead.
EDIT: Excellent ninja edit! Still, I recommend no fitness. If you're getting killed, slap Adrenaline Module III on her and focus on using health and shield gates to keep you alive.
Modifié par Aedolon, 19 octobre 2013 - 01:36 .
#34
Posté 19 octobre 2013 - 01:35
Aedolon wrote...
66660 is almost always superior to 66606. Being able to kill things fast is better for survivability than some extra hit points.
Shield regen speed lets you get back in the fight faster meaning you can start killing things again faster.
*runs and hides*
#35
Posté 19 octobre 2013 - 01:36
#36
Posté 19 octobre 2013 - 01:38
rlucht wrote...
Aedolon wrote...
66660 is almost always superior to 66606. Being able to kill things fast is better for survivability than some extra hit points.
Shield regen speed lets you get back in the fight faster meaning you can start killing things again faster.
*runs and hides*
And that's worth 15 points? Shield regen speed doesn't affect shield gate timer anyway.
EDIT: Forgot they changed it to from 4 to 3 seconds... Still, Fitness is highly overrated.
Modifié par Aedolon, 19 octobre 2013 - 01:42 .
#37
Posté 19 octobre 2013 - 01:38
Moar damage lets you kill faster meaning less stuff to take down 350 less shields. XDrlucht wrote...
Aedolon wrote...
66660 is almost always superior to 66606. Being able to kill things fast is better for survivability than some extra hit points.
Shield regen speed lets you get back in the fight faster meaning you can start killing things again faster.
*runs and hides*
#38
Posté 19 octobre 2013 - 01:41
Aedolon wrote...
rlucht wrote...
Aedolon wrote...
66660 is almost always superior to 66606. Being able to kill things fast is better for survivability than some extra hit points.
Shield regen speed lets you get back in the fight faster meaning you can start killing things again faster.
*runs and hides*
And that's worth 15 points? Shield regen speed doesn't affect shield gate timer anyway.
Probably not, just pointing out that fitness isn't 100% defensive, there's that and melee damage in there as well. Also, I really hate running classes with 4 second shield recharge, optimal or not, waiting that long is annoying to me.
Modifié par rlucht, 19 octobre 2013 - 01:42 .
#39
Posté 19 octobre 2013 - 01:43
Modifié par Marek Intan, 19 octobre 2013 - 01:43 .
#40
Posté 19 octobre 2013 - 01:49
rlucht wrote...
Aedolon wrote...
rlucht wrote...
Aedolon wrote...
66660 is almost always superior to 66606. Being able to kill things fast is better for survivability than some extra hit points.
Shield regen speed lets you get back in the fight faster meaning you can start killing things again faster.
*runs and hides*
And that's worth 15 points? Shield regen speed doesn't affect shield gate timer anyway.
Probably not, just pointing out that fitness isn't 100% defensive, there's that and melee damage in there as well. Also, I really hate running classes with 4 second shield recharge, optimal or not, waiting that long is annoying to me.
A fair point, although getting shield-gated doesn't necessarily mean you have to jump in cover and wait for four seconds.
I'm not saying fitness is useless or that you should never spend points in it. But there's very little reason to sacrife the passive in order to max fitness. If you need fitness, the best builds usually look something like 06666, 46664, 66644, 46646, 66365 etc.
#41
Posté 19 octobre 2013 - 02:38
I must rather go no fitness, than no passive builds on all the character that seems like a good idea not to use passives on; primary the adapts. And i always choose weapon damage on all my character expect those with grenade powers/ somethings replace head shot damage with power damage for characters with weapons like venom, e.t.c.
#42
Posté 19 octobre 2013 - 03:32
A few hundred shields may not seem like much, but on some classes it's the difference between keeping your shield gate and losing it from a single burst of enemy gunfire or Phantom shot, and that can have a strong impact on both your survivability and your offense (due to decreased downtime and increased ability to stay under fire to shoot/use powers).
Sure if you're overflowing with Cyclonic IV, Fitness won't mean much. But in absense of Cyclonics, I've seen Fitness pay off over and over and over again.
All that being said, there aren't many classes where I wouldn't take at least 3-4 ranks in the passive.
Aedolon wrote...
I recommend no fitness. If you're getting killed, slap Adrenaline Module III on her and focus on using health and shield gates to keep you alive.
Nah, I want that extra shield recharge stacking with Stronghold Package and Shield Cells. Those extra shields, together with the ability to slide dash with complete impunity due to fast recharge; that seems the best way to keep her alive.
Modifié par OniGanon, 19 octobre 2013 - 03:35 .
#43
Posté 19 octobre 2013 - 04:01
#44
Posté 19 octobre 2013 - 04:41
Grunt 2.0 wrote...
N7 Paladin
#45
Posté 19 octobre 2013 - 04:58
#46
Posté 19 octobre 2013 - 06:41
#47
Posté 19 octobre 2013 - 06:54
#48
Posté 19 octobre 2013 - 08:53
*not when I use her with the Typhoon of course.
Modifié par HusarX, 19 octobre 2013 - 09:08 .
#49
Posté 19 octobre 2013 - 09:05
#50
Guest_TchOktChoky_*
Posté 19 octobre 2013 - 09:07
Guest_TchOktChoky_*
I only go 6/6/6/6/6





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