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ME1 almost impossibly hard compared to ME2-3???


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#1
stormfrog

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I finnished ME3 some days ago, love the ME games and decieded to play through all of them again.

Just started with ME1 but its just insanely hard! Ive set down difficuly to lowest and aim assist to max. Still I keep dying like constantly. A single hit and Im near death, my team usually dies within the first few seconds of a fight.

I dont remember that ME1 was this much of a challenge? I mean I am almost about to give up because the fights are just horrible repetetive and boring. And everytime you die you often have to go through the same cutscenes and dialouge again which is is so frustrating I am about to explode. Covers dont work at all times (you take damage even in cover), controling you team is more or less impossible because controls are just bad. Im currently at the part where you save Liara, the Krogan just cant be killed. One shot from him and Im history and there are no covers in that room that works + Geth is everywhere in the room and all team mates dead within seconds.

Biotic powers are useless and have no impact on anything that I can seem. Currently playing sentiel and "throw" doesnt actually throw anything at all but makes enemies lie down for a second. There are no combo powers that Ive detected making boss fights much less fun.

And DAMN femshep is but-ugly, she looks like shes been on crack for last 20 years.

Medi-gel doesnt work either since You have to use all of it in the first fight of a mission and try to do the rest of the mission near death. You don regen health either which makes it even more impossible.

Low difficulty setting should be removed to "Almost Impossible" :P

I seriously have a a hard time to enjoy the game and the wonderful story because of this.

I used to LOVE this game so this is something of a shock!: Anyone else tried replaying ME1 after episode 2-3 and experienced this as well??? :blink:

#2
stormfrog

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And btw, I usually play all FPS games on "Veteran" because I enjoy a good challenge, but this is just... I dont know, boring?

#3
cap and gown

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Are you sure you have actually lowered the difficulty? Setting Dificulty in ME1 is different than in ME2 & ME3. For ME1 when you go to the setting menu and change the difficulty you need to select "save and exit" at the bottom of the list. You can't just back out of the menu like in ME2 & ME3. I found this out when I wanted to lower the difficulty when fighting Saren. I kept turning it down but the fight didn't seem to get any easier. Then I noticed the "confirm and exit" option at the bottom of the list.

#4
brad2240

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stormfrog wrote...
Anyone else tried replaying ME1 after episode 2-3 and experienced this as well??? :blink:


No not really. When I went back, the game felt a little clunkier than I remembered but was still fun. It can get you with some cheap deaths (snipers, rockets) but overall didn't feel any harder.

Sentinel can be a little rough at low levels, it has the lowest health of all classes IIRC and takes a bit of time to really develop. It's a master off crowd control but lacks an offensive punch like it has in ME 2 & 3. 

The Krogan on Therum can be a pain. I don't think you should be dying in one shot from him, though. Not unless he's charging you. Don't Sabotage him, frying his weapon makes him charge immediately. 

Lift is your friend in this fight. Or in all fights, really. It may not lift the Krogan if it isn't leveled up enough, but it will get the Geth and take some fire off you. Throw does only knock down for a few seconds but it will give you some breathing room if you need it. Sabotage the Geth to stop them from shooting, if you can do so without catching the Krogan in it.

Who are your teammates? I usually like to take Kaiden here, with at least one point in Medicine for Neural Shock. It knocks the Krogan down for a few seconds, again giving breathing room.

And no, biotics don't combo in ME 1. They exist almost entirely as crowd control. The only thing you can call a combo is using Lift on a target outdoors, then hitting it with Throw to toss it off the map.

You should not be using all your medi-gel in a fight, or anywhere near it. The key to ME 1 combat is crowd control. As a Sentinel you should be using Lift and Sabotage as much as possible to neutralize enemies before they can shoot or inflict any real damage. Fully leveled, Lift is almost brokenly overpowered and can even pick up a Colossus. It also has a nice radius. Spam powers as much as possible, your own and your squadmates.

Soldier is the only class with native health regen, I believe, but any class can equip first aid mods to slowly heal up.

#5
Ribosome

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Is it really that bad? Granted, I've only ever played through ME1 once because at the time, I was borrowing the then-girlfriend's Xbox and I never ended up buying it for PC, instead using modded saves for ME2-3., so my memory is very shady having played it over 2 years ago (I didn't even know there were such things as specializations for Shepard until just recently reading forum posts here, and was blissfully unaware of the existence of 90% of the side missions).

So from the best of my memory, I believe I won that fight versus the krogan by rushing the geth towards the blue barrier thing, because they are pretty much neutralized when you can just melee them down (a good shotgun helps too), and I don't think the others really venture too far from that spot. In fact, I don't even think I saw the krogan rear his head again until I was finished mopping up his lackeys safely from that one spot of cover I snatched. I remember lift being incredibly good, allowing you to kill something you really wanted to get out of the way without any hopes of it fighting back, but I think I recruited Liara last when I already had most of the skills I needed already maxed out...

Kaidan is amazing at healing, and has the previously mentioned lift, so I highly recommend taking him when the going gets tough.

The combat wasn't that difficult to figure out but the one thing that majorly pissed me off was that there were a few instances where a combination of enemy AI, squadmate AI, and scripted scenarios would just completely work against you. By that I mean I would enter a certain room and get wiped within seconds, only to reload and end up trivially beating the encounter using the exact same tactics.

Edit: I "went with" soldier, for what it's worth. Probably why I wasn't nearly as frustrated. During my first few days of playing I didn't even know the game actually had other classes until a friend asked me what I was.

Modifié par ViaNegativia, 19 octobre 2013 - 07:21 .


#6
stormfrog

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Thanks for the replies! :) Interesting to read about your experiences and strategies. I think ME1 demands alot more squad management compared to ME2-3 were team mates are more or less self sufficient in most fights. I find the bio powers are nothing even remotely close to the importance they have in the following episodes.

#7
brad2240

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stormfrog wrote...

I find the bio powers are nothing even remotely close to the importance they have in the following episodes.


They don't do damage like they do in 2 & 3, but I'd say they're very important if your playing on Hardcore or Insanity. The higher the difficulty, the more the human enemies will spam Immunity, meaning you'll do very little damage to them. Biotics are your best counter to this, by using Singularity or Lift to pick them up before they use Immunity, or using Warp to counter their damage resistance after the fact. It's less of issue against Geth, but on any mission with Krogan it helps a lot to keep them off you.

Lift neutralizes almost everything, even the last boss. With 2 or 3 team members alternating Lift you can pretty much keep him floating helplessly in the air for the entire fight.
 
But biotics are definitely a lot more fun in 2 and especially in 3. Posted Image

#8
Yezdigerd

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The only thing I can think of is that you didn't turn the difficulty down, IIRC on easy they practically can't even kill you ignoring cover.
You have to level some but advanced singularity and lift on multiple character turns even insanity into a joke, at lv 40 or so with amps reducing the cd on them(and further reset with adrenaline rush)you can just keep everything floating around until it's dead. It's get tedious fast

#9
capn233

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Yezdigerd wrote...

You have to level some but advanced singularity and lift on multiple character turns even insanity into a joke, at lv 40 or so with amps reducing the cd on them(and further reset with adrenaline rush)you can just keep everything floating around until it's dead. It's get tedious fast

Basically this.

ME1 Insanity was designed for New Game +, so characters that are at a fairly high level with good weapons and equipment.  If you play it that way than it shouldn't be too bad.

On the other hand, if you start a new character at Level 1 on Insanity the first quarter to a third of the game (through the first story planet) will be tougher than anything else in the trilogy.  It is a very regressive difficulty curve, and it punishes you for not leveling the characters' powers "correctly," and taking suboptimal squadmates.

The Battlemaster fight on Therum is pretty challenging on Insanity, especially if it is your first story planet.  Here is how I did it as soldier.  This is with Garrus and Tali, which is not the "best" squad to use here with Soldier (Tali / Kaidan is probably better).  I am not sure what class you are using or who you took to the fight.  All of that would be helpful.

Biotics are quite good in ME1, but Throw is not as good as Lift and Singularity.  And elite tier enemies may not be affected by powers unless they are Advanced or Master rank.

edit: I remembered that in the above run it was a little unusual in that I managed to kill the Battlemaster with RHA... Unfortunately you might end up making him charge you.  That is when Lift is worthwhile.   I also mention it, but don't Sabotage him, that will tend to make him charge.

Basically though, try to queue up some powers on the Geth right as you get out of the cutscene, then retreat.  You want to get some distance to the Battlemaster, while taking out the Geth since they are much easier to kill.  After that, it is the Krogan.  Run ammo that prevents regen.  You will probably also need to use all your grenades on him.  Also it is a good idea to have your squad be the decoys, because if you aren't leveled up and he continuously charges you, you will not be able to run indefinitely.

Modifié par capn233, 21 octobre 2013 - 03:33 .


#10
frustratemyself

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Some of the classes are noticeably squishier than others. I just finished a run of ME1 as an infiltrator and my Shep was pretty tough once I got to around level 20. Master marksman + immunity = lol, you can run around like an idiot then.

Wrex was a constant team mate for that run. With his health regen and immunity he didn't ie too often.

#11
capn233

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^ There's a pretty good argument to be made that the hybrid classes are the strongest in ME1.

#12
brad2240

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capn233 wrote...

^ There's a pretty good argument to be made that the hybrid classes are the strongest in ME1.


Definitely. The hybrids are basically the best parts of two parent classes slapped together, with none of the weaknesses of the base classes. A design philosophy that was, unfortunately, brought back in ME 3.

#13
Bud2u

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I'm not thrilled with this game either. I have 2 & 3 & played them on veteran. I chose regular play mode & it took a few tries to get thru the first mission. Granted I lack  knowledge since its new but the clunky controls are a pain.

#14
Ribosome

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If I even attempted insanity the likelihood of me fervently hating the game would be extreme (not to mention the trouble of unlocking it) so the two of us are content with being distant strangers.

Modifié par ViaNegativia, 25 octobre 2013 - 04:30 .