sH0tgUn jUliA wrote...
But it doesn't match what Garrus relates to the marines in the lounge "knowing you'll hesitate". It doesn't match what Javik tells Liara on Thessia "they used our own children against us." It doesn't match the PTSD Asari "then Neiera was directing the others."
The reapers indoctrinate and turn your comrades against you knowing you'll hesitate killing them. That's what they do.
Bioware didn't follow up with this. They should have. The abomination aesthetic is so childish IMO.
That's a nice idea from a story point of view but in game it's impossible to implement. This is because enemies with recognizable facial features need to have distinct facial features to look believable, unless they are:
(1) Wearing masks. Such as Cerberus in ME3 and the Human enemies in ME1 and ME2.
(2) Strange looking aliens/monsters. Such as Reaper enemies in ME3 and the alien enemies in ME1 and ME2.
(3) Robots. Such as the Geth.
(4) Clones.
None of these are applicable if Reaper enemies are to truly look like the beings they were before conversion.
And it's logistically impossible to implement distinct facial features for all (or most) enemies in a shooter game such as ME3.
Modifié par iOnlySignIn, 20 octobre 2013 - 07:44 .