Maurader Sackboy wrote...
Cutlass Jack wrote... Its equally deluded to believe the Destroy button works as advertised. Maybe it destroys them. Maybe it powers them up instead. Wouldn't it make more sense he was lying about the Destroy button?
Either you believe every button works as stated, or none of them.
Maybe it's not a matter of disbelieving the glow-boy Catalyst, just an opinion that the Catalyst presents itself as fallible (he was surprised Shepard made it, admitted that the "solution" wasn't working, etc.) Thus I could believe the options he presented were viable, just that the eventual outcomes couldn't be predicted absolutely.
-- God-Shepard could eventually become as corrupt/out-of-it as the boy-Catalyst
-- Synthesized creatures could lose there connect to biological life
Destroy keeps organics around to figure it out for themselves.
This is possible.
Control, as a theme in the trilogy, seems to tell me:
-Advancing fast, yay!
-Crap, it all went wrong!!! *disaster*
-Overall, we at least learned more than before, without fully compromising to the enemy! But we'll always be tainted by the journey. But we did it for the greater good, and we know it'll help someone some day.
Synthesis, as a theme in the trilogy, seems to tell me:
-Ultimate peaceful/pacifiistic (so to speak) solution!
-Crap, we imposed it on the galactic order/'natural' way of things! *disaster*
-Overall, if we metagame to the max, we seem to push forward into an even more positive future! We just need to retain enough humanity to not be crazy like the Reapers. But can we?
Destroy, as a theme in the trilogy, seems to tell me:
-Tough but brutally appropriate action against mortal enemies
-Doesn't directly address larger concepts and problems, chance to renew them again *disaster*
-Overall, we claim to have kept our 'souls' intact and will try to learn from others' mistakes! (but don't as often make those mistakes ourselves, leaving it to other people/factions... like Cerberus, Salarians, etc)
Each carry hero feelings, but Control/Synthesis carry full-sacrifice tones, while Destroy recalls to a lot of Shepard dialogue of 'coming back' to Love Interest or simply other allies. The dialogue on London supports any of the 3 choices in themselves, with LI/allies understanding that Shepard may never return, but also a lot of lines where they *damn well hope* Shepard will.
In that sense, I consider Destroy to be the more 'base narrative' that Bioware starts from (they do this in all games, don't worry about it - like Destroy Base from ME2), but then adds elaborations for other player choice.
By putting Synthesis front and center, it also means that many more players will pick it than they otherwise would (heck, on my first playthrough, I just saw the giant beam and ran toward it!).
By making Control the Blue/Paragon appearing option, it also means that many players (I know many IRL) will Auto-Paragon right into it, not really even thinking much about the options themselves. That means a
more equal distribution of Shepard outcomes than there may have been otherwise - something
I support, regardless of any anti or pro ending-choice theories.
I can see them all leading to the same overall things, just with respective tones and flavor and sometimes unique events. Until the very end of the trilogy, the 'winning action' against Reapers seems to be to Destroy them, so I'll go with that. That does NOT mean there will not be major issues - just that they may be less overtly horrific than what goes wrong with Control (with a few games of records of this) and Synthesis (which the Reapers seemingly attempted for billions of years, to create... things like Banshees? WTF *runs away*)
For now though, all we're being told is that things go great.
So yeah.
Moral decision.
Modifié par SwobyJ, 24 octobre 2013 - 08:12 .