Redbelle wrote...
Ieldra2 wrote...
Redbelle wrote...
All I saw was two individuals hell bent on destroying and surviving..... Then they choose not to after the wave.....
I don't fully understand why this is..... The husk is a programmed killng machine repurposed by Nanites.
The soldier has no reason to think that the husk won't kill him under the circumstances..... unless after the wave hit there was a mental change in their thought process.
The husk was about to win, then it gets up and stops fighting, looking confused. Just like that. The soldier was wounded and confused as well. I don't see anything that requires a mental change to be plausible.
So here's the picture......
A soldier is about to get ripped apart by a husk and then boom..... the wave hits.....
The soldier goes down, and when he looks up..... The husk is also down......
Why does he not shoot him?
The solider knows nothing about the conversation that took place on the Citadel. He was just in a fight or die situation where he was about to die. Then he see's a reprieve in that the Reaper is down and instead of thinking.... Here's my chance to stop this thing from killing me. (Because he has no notion that the Husk will not kill him), he looks up, forgetting his role as a soldier in a battlefront, and just peers at it.
Why would he take the time to look at it. Before he was fighting for his life. After the wave, there is nothing to suggest that the husk will be docile. The weapon should have come up the moment he saw the husk and he should have shot it. Because what soldier would give the enemy an opening to kill him?
The only reason I can come up with is that there is a change in his thought process. His hind brain is no longer triggering his survival instinct. It's like both of them got doped. The adrenaline comes off. The contextual situational awareness from when the husk was about to rip the solider apart no longer applies......
Coming out of the scene from a player perspective... It's as if those two watched the Cat and Shepard have their talk and just went along with it.
Going back into the scene..... the prime question..... What force/action/POV made them stop fighting? Remains.
Just getting green eye's and circuit board skin is no reason not to continue attacking each other. Something else must have happened to the two. That they just stopped because they are confused is no answer in this situation. They are enemies with no knowledge of event's the player has.
Which leads to another question..... why in synthesis are the husked forces of the Reapers airbrushed out? What happened to them? Their absence paints a potentially disturbing graphic image that they have been disposed of.
After all...... What's a husk but an empty shell? Could they live a life? Is there anything left inside them that would allow them to go forth? Or are they simply empty shells that no longer want to kill?
If that is the ase, then still..... that solider should be slapped and told that the next time he hesitates in front of an enemy, it'll be the last thing he does.
These are things about the ending that make my head hurt and I had a migraine yesterday that was one of my worst. I don't want a repeat. I don't have a problem witht he concept of synthesis. The problem I have is with Bioware's presentation of it. It is one facepalm after another. The concept is quite complex. They tried to dumb it down to the lowest common denominator. When they did that it just absolutely ruined the ending.
* We found out five minutes before the end of the game that Sovereign was trolling you about being independent and that it was just a tool, war machine, and storage unit for genetic material. They were just machines controlled by Starbrat. They were his solution.
* We just learned five minutes before the end of the game that the entire thing was about preventing us from building some super synthetic that would wipe out all organic life.
* We just learned that we could destroy them and take our chances but that the little guy knew that eventually we'd do it and build the big bad; try to do a better job than him; or go with synthesis and end the cycle permanently.
Synthesis isn't supposed to change us that radically. The reapers stop reaping because there's nothing to reap. You gotta hand it to the kid, he got rid of the problem. He can take his vacation to the Caymans and be done with it. And the reapers are now helping out fixing up the mess they made, which is better than what they were doing, right? And also their archived genetic material becomes activated and conscious and shares that knowledge with you. Not such a bad thing there. We still have the tech, which is good, right, so we don't have to reinvent the wheel.
I think the circuit boards and glowing green eyes are part of the dumbing down to the lowest common denominator to make sure we got that something happened. However in the process of doing that things get messed up. How do we show the reapers stop fighting immediately, and show a process of something happening that could take months in a few seconds, thus making the whole thing space magic.
Quarians and Turians still can't eat human food, and vice versa. It'll give you really nasty cramps. Remember that olestra stuff back in the 1990s they tried on potato chips? Kinda like that except worse.
Now I know you're asking about the zombies. See this is where I think Bioware really went off the deep end in the first place. If they hadn't made the zombies, but made them just regular "controlled" Turian, Human, Asari, Krogan troops, they could go back to being not controlled anymore and reintegrate into society once their control chips were removed.
In that scene you mentioned, they stopped attacking each other because of reasons. If you want to know why they stopped attacking each other, I'll tell you. See, you can look up U2 Kush on the Internet. That wave contain heavy ganja smoke and that why they stop fighting.

But since there are zombies, I don't see a process of dezombification going on, unless they have some secret process they're not talking about. Maybe what we thought were zombies really weren't zombies after all?