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Why are those who choose Control and Synthesis so much happier with the ending?


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#976
KR96

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ghost9191 wrote...

SwobyJ wrote...

Obadiah wrote...

No implication other than the fact that renegade Shep's glowy implants look an awful lot like like an orange version of Saren' s.


Also

TIM eyes blue
Shepard eyes red
Saren eyes blue

TIM eyes trinity upward
Shepard eyes trinity downward...
Saren eye unified...



Blue = reaper tech       i.e  cerberus troopers


red = bad*ss  


God, that makes an irrefutable case. 

#977
SwobyJ

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I don't think Control will be the same stuff. Everything will still change. We've never advanced past the Reaping cycles, so we have no clue yet how far the Reapers really are in their tech.
"Each a nation."...

Destroy is more recalling the FIGHT against the Reapers, while working towards independence and (in one way or another), humanity itself - "Destroy the Reapers"
It's Shepard as his more early core (ME1), that you can deviate from very slowly throughout the series.

Control is more recalling the STRUGGLE against the Reapers, while working towards safety and advancement and (in one way or another), the survival of humanity - "Stop/defeat the Reapers"
It's Shepard since ME2 and the possibility of utilizing machines and AI and Reaper tech towards success.

Synthesis is the dropping of arms (both physical arms and guns) entirely, and EMBRACE of the Reapers and their motivations. It's unknown whether this will lead to good outcomes or bad, in the longer run of things. IMO probably both, and in interesting ways.
It's Shepard since ME3 and the possibility of outright peace with the machines and understanding the Reaper original plan to be of a 'more' benevolent variety.
It's possibly what Harbinger likely speaks of, for Shepard's 'destiny'. ;)
We can struggle against it and go Control, or outright fight against it (shooting a tube to do the supposed designed task of the Crucible? hmmm) in Destroy.

If the future games have Reapers in any way, I think we'll see how complex they really are, while still abominations during 99.9999% of the way through the Cycles.



All carry huge dangers - just with Destroy, we know what we're facing, and in Control we see it as a bit more 'complicated' (to put it lightly), and in Synthesis we honestly have no idea what it'll result in, but we take the Catalyst's word that the chaos/order conflict will continue forever unless we do something about it.

Modifié par SwobyJ, 28 octobre 2013 - 08:09 .


#978
ghost9191

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SwobyJ wrote...

I don't think Control will be the same stuff. Everything will still change. We've never advanced past the Reaping cycles, so we have no clue yet how far the Reapers really are in their tech.
"Each a nation."...

Destroy is more recalling the FIGHT against the Reapers, while working towards independence and (in one way or another), humanity itself - "Destroy the Reapers"

Control is the STRUGGLE against the Reapers, while working towards safety and advancement and (in one way or another), the survival of humanity - "Stop/defeat the Reapers"

Synthesis is the dropping of arms (both physical arms and guns) entirely, and embrace of the Reapers and their motivations. It's unknown whether this will lead to good outcomes or bad, in the longer run of things. IMO probably both, and in interesting ways.



I was talking about if there was going to be a game based on one of those choices, i couldn't see a major or small threat in post control. 

Synthesis would offer a new outlook at least.

Destroy, you would probably have to deal with a decent amount considering the power vaccuum. and plus the rebuilding and what not.

But with control, it just seems like not much would go wrong with the reaper overlords floating about.So i am guessing they will just take care of whatever problem occurs. But if you are ffighting the reapers again, then it would be more of the same 

Though that could happen with control ( what you put ) 



To your edit,  fair enough

though i think synthesis is the only way to truly understand what the reapers are.

Modifié par ghost9191, 28 octobre 2013 - 08:20 .


#979
sH0tgUn jUliA

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The future games will have very little to do with the Reaper plot at all. Mac Walters is moving away from it. At most I'd expect Shepard to be referenced in a sequel, all of the characters except Liara, Grunt, and Wrex will probably be dead. Samara and Falare, no where to be found. Liara may end up a bartender like her father (now dead), who knows, and this is where you get your references to the reaper war ("look at those screw ups who almost got everyone killed in that big war we had 400 years ago! Shepard and I tried to warn them. But did they listen to us? No. And that's why I serve drinks! So what'll it be, hon?") And that's it.

The rest of the time? All new. They want nothing to do with the Shepard story.

Edit: added Shepard

Modifié par sH0tgUn jUliA, 28 octobre 2013 - 08:28 .


#980
ghost9191

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@sHotgUn JuliA

I would honestly accept that. Though samara would also most likely be dead


well i would accept it over no mention of them at all. That and it made me smile at least

Modifié par ghost9191, 28 octobre 2013 - 08:25 .


#981
SwobyJ

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sH0tgUn jUliA wrote...

The future games will have very little to do with the Reaper plot at all. Mac Walters is moving away from it. At most I'd expect Shepard to be referenced in a sequel, all of the characters except Liara, Grunt, and Wrex will probably be dead. Samara and Falare, no where to be found. Liara may end up a bartender like her father (now dead), who knows, and this is where you get your references to the reaper war ("look at those screw ups who almost got everyone killed in that big war we had 400 years ago! I tried to warn them. But did they listen to me? No. And that's why I serve drinks! So what'll it be, hon?") And that's it.

The rest of the time? All new. They want nothing to do with the Shepard story.


Oh I know what Mac said; I've been following his words on Mass Effect almost as soon as they pop up on the Internet.

#982
shodiswe

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ghost9191 wrote...

Obadiah wrote...

dorktainian wrote...

everything is reaper tech - or a derivative of it.

Doesnt mean we cant find weird and wonderful ways of adapting it to be used against them.

That's the creepy part of the "We can't trust the Geth or EDI because they using Reaper tech" argument. If Sovereign was right, we've been developing along the path they put for us, and of course we're using the Relay network and Citadel.

Still, your companions like Garrus will say things like, "Nothing good ever came from Reaper tech."



thought the problem was because they were using reaper code. Which shouldn't have mattered for edi considering she had proven herself a number of times. But the geth were wanting to upgrade using it. Which normally wouldn't be a bad thing, but they were wanting to use the same reaper code that was controling them ( put simply ) which would cause trepidation for most 


Basing your tech off of reaper tech is hardly the same as integrating with it , such as what cerberus did. And we know how that turned out for TIM . Point is, fear about the geth using reaper code isn't unfounded


at least that is my take on it


Legion kind of proved that he had sucessfully "scrubbed" the code and reverse engineered it to make it safe. Legion wasn't controled by the Reapers even ig he used the code, therefor it would likely be safe for the other Geth.
Unless your argument would be that they arn't as smart as Legion and would be more succeptible than the smartest Geth ever to live.
To me it seemed safe based on empirical evidence and testing.

#983
ghost9191

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@shodiswe

well i was mainly pointing out that it is understandable that people might feel trepidation about it.

But wasn't legions model the reason why he was ( or they were )  not being controlled by the reapers?

it has been awhile but that is what i thought was the reason

Modifié par ghost9191, 28 octobre 2013 - 10:23 .


#984
AlexMBrennan

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Legion kind of proved that he had sucessfully "scrubbed" the code and reverse engineered it to make it safe. Legion wasn't controled by the Reapers even ig he used the code, therefor it would likely be safe for the other Geth.

Except that a Reaper-controlled Legion would do the exact same thing (in an attempt to convince us that the code is safe and thus allow him to bring all geth under permanent Reaper control). Don't consider yourself a master spy just yet ;D

#985
The Night Mammoth

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SwobyJ wrote...

The Night Mammoth wrote...

Obviously depends on the person, but I'd guess that generally people who pick Control and Synthesis are more open to, or can stomach, large changes in the narrative. Perhaps their suspension of disbelief is more durable. It's laudable, from my perspective.


I agree except 'suspension of disbelief' is part of all the endings, honestly. Crucible being a total 'I-Win' button (regardless of loss of Geth and EDI -- what if you don't care about EDI and the Geth already lost on Rannoch?), is suspension enough...

Sometimes people are even tired of Shepard and want the series to try something else new. Kill him off, try something new, interesting, potentially very dangerous, and hope the next game may be a sequel (in some form or another) that involves the consequences of your actions.

Like I've said, I'm going Synthesis for at least one playthrough, because I just wonder if it'll lead to a shift in tone to at least parts of the next game. Not sure how, but hey, it might!

That's true, but I think that Control and Synthesis require a greater suspension of your disbelief to buy during a playthrough, when you're immersed. I won't deny that the whole situation, from the moment the Catalyst appeared on the screen, completely ripped away any suspension I had, so I think people who choose blue or green are able to withstand the revelations in the last few minutes and not let the more fantastical, nonsensical elements prevent them from being open minded. 

#986
JasonShepard

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AlexMBrennan wrote...

Legion kind of proved that he had sucessfully "scrubbed" the code and reverse engineered it to make it safe. Legion wasn't controled by the Reapers even ig he used the code, therefor it would likely be safe for the other Geth.

Except that a Reaper-controlled Legion would do the exact same thing (in an attempt to convince us that the code is safe and thus allow him to bring all geth under permanent Reaper control). Don't consider yourself a master spy just yet ;D


So a Reaper controlled Legion would allow us to blow up the Geth Dreadnaught, allowing the Quarians to win a battle that they would have otherwise lost? Said Reaper controlled Legion would then proceed to help us assault a Reaper base on Rannoch, including providing evac for Shepard when a Reaper Destroyer would have otherwise killed the Commander? In fact, said Reaper controlled Legion's actions directly result in the destruction of the Destroyer, the Reapers losing control of the Geth, and losing the battle for Rannoch.

Your 'Reaper-controlled Legion' allows a situation in which the Geth - a useful asset for the Reapers - can be released from Reaper control, and then potentially wiped out by the Quarians, rather than taking advantage of a number of opportunities where it could have had Shepard killed.

Heck, your Reaper-controlled-Legion had Shepard plugged into a Geth network for one mission. Why not just trap the Commander in there and be done with it, if the Reapers are no longer confident in their abilities to kill Shepard? They could even implement a simulation of the real world to delude Shepard into thinking that... WAIT.

Oh my. Joker was right.

Modifié par JasonShepard, 28 octobre 2013 - 11:35 .


#987
Deathsaurer

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I've never roleplayed as believing anything would work at all. I always roleplay as it being a nothing to lose by trying situation deciding which fit the personality of the Shepard I'm currently playing. One against extreminating a friendly race and denouncing ruthless calculus obviously not siding with Destroy, one that believes the ends justify the means obviously won't consider anything but. If they work great, if not we were already screwed anyways.

#988
KR96

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The Geth wouldn't even have any kind of true AI status if it weren't for (my) Shepard's kindness. So I don't believe it would be too much to ask them to take one for the team.

#989
SwobyJ

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JasonShepard wrote...

AlexMBrennan wrote...

Legion kind of proved that he had sucessfully "scrubbed" the code and reverse engineered it to make it safe. Legion wasn't controled by the Reapers even ig he used the code, therefor it would likely be safe for the other Geth.

Except that a Reaper-controlled Legion would do the exact same thing (in an attempt to convince us that the code is safe and thus allow him to bring all geth under permanent Reaper control). Don't consider yourself a master spy just yet ;D


So a Reaper controlled Legion would allow us to blow up the Geth Dreadnaught, allowing the Quarians to win a battle that they would have otherwise lost? Said Reaper controlled Legion would then proceed to help us assault a Reaper base on Rannoch, including providing evac for Shepard when a Reaper Destroyer would have otherwise killed the Commander? In fact, said Reaper controlled Legion's actions directly result in the destruction of the Destroyer, the Reapers losing control of the Geth, and losing the battle for Rannoch.

Your 'Reaper-controlled Legion' allows a situation in which the Geth - a useful asset for the Reapers - can be released from Reaper control, and then potentially wiped out by the Quarians, rather than taking advantage of a number of opportunities where it could have had Shepard killed.

Heck, your Reaper-controlled-Legion had Shepard plugged into a Geth network for one mission. Why not just trap the Commander in there and be done with it, if the Reapers are no longer confident in their abilities to kill Shepard? They could even implement a simulation of the real world to delude Shepard into thinking that... WAIT.

Oh my. Joker was right.


Close. Ish. Sort of. Not really. Similar. In some ways.

#990
Obadiah

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SwobyJ wrote...

JasonShepard wrote...

AlexMBrennan wrote...

Legion kind of proved that he had sucessfully "scrubbed" the code and reverse engineered it to make it safe. Legion wasn't controled by the Reapers even ig he used the code, therefor it would likely be safe for the other Geth.

Except that a Reaper-controlled Legion would do the exact same thing (in an attempt to convince us that the code is safe and thus allow him to bring all geth under permanent Reaper control). Don't consider yourself a master spy just yet ;D


So a Reaper controlled Legion would allow us to blow up the Geth Dreadnaught, allowing the Quarians to win a battle that they would have otherwise lost? Said Reaper controlled Legion would then proceed to help us assault a Reaper base on Rannoch, including providing evac for Shepard when a Reaper Destroyer would have otherwise killed the Commander? In fact, said Reaper controlled Legion's actions directly result in the destruction of the Destroyer, the Reapers losing control of the Geth, and losing the battle for Rannoch.

Your 'Reaper-controlled Legion' allows a situation in which the Geth - a useful asset for the Reapers - can be released from Reaper control, and then potentially wiped out by the Quarians, rather than taking advantage of a number of opportunities where it could have had Shepard killed.

Heck, your Reaper-controlled-Legion had Shepard plugged into a Geth network for one mission. Why not just trap the Commander in there and be done with it, if the Reapers are no longer confident in their abilities to kill Shepard? They could even implement a simulation of the real world to delude Shepard into thinking that... WAIT.

Oh my. Joker was right.


Close. Ish. Sort of. Not really. Similar. In some ways.

This is why I find applying paranoia to the ME3 plot... just... not usefull at all.

#991
SwobyJ

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I'm not paranoid - Shepard did a magnificent thing and this action will reverberate throughout all of the universe. I'm not scared or worried in the end - I'm very happy, and excited for the next game.

#992
AlanC9

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The Night Mammoth wrote...
That's true, but I think that Control and Synthesis require a greater suspension of your disbelief to buy during a playthrough, when you're immersed. I won't deny that the whole situation, from the moment the Catalyst appeared on the screen, completely ripped away any suspension I had, so I think people who choose blue or green are able to withstand the revelations in the last few minutes and not let the more fantastical, nonsensical elements prevent them from being open minded. 


I still don't understand how Destroy requires less suspension of disbelief, assuming that's even the right term for a problem with the narrative rather than a problem with the plausibility of the universe. The Catalyst is still there in Destroy, so that can't be the issue,

#993
SwobyJ

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AlanC9 wrote...

The Night Mammoth wrote...
That's true, but I think that Control and Synthesis require a greater suspension of your disbelief to buy during a playthrough, when you're immersed. I won't deny that the whole situation, from the moment the Catalyst appeared on the screen, completely ripped away any suspension I had, so I think people who choose blue or green are able to withstand the revelations in the last few minutes and not let the more fantastical, nonsensical elements prevent them from being open minded. 


I still don't understand how Destroy requires less suspension of disbelief, assuming that's even the right term for a problem with the narrative rather than a problem with the plausibility of the universe. The Catalyst is still there in Destroy, so that can't be the issue,


The Catalyst is there in all endings because it cannot be extinguished.

The Catalyst is not consumed in the process.

Modifié par SwobyJ, 29 octobre 2013 - 02:20 .


#994
KeraWildmane

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They're indoctrinated.

#995
The Night Mammoth

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AlanC9 wrote...

The Night Mammoth wrote...
That's true, but I think that Control and Synthesis require a greater suspension of your disbelief to buy during a playthrough, when you're immersed. I won't deny that the whole situation, from the moment the Catalyst appeared on the screen, completely ripped away any suspension I had, so I think people who choose blue or green are able to withstand the revelations in the last few minutes and not let the more fantastical, nonsensical elements prevent them from being open minded. 


I still don't understand how Destroy requires less suspension of disbelief, assuming that's even the right term for a problem with the narrative rather than a problem with the plausibility of the universe. The Catalyst is still there in Destroy, so that can't be the issue,

Destroy is relatively straight forward and simple. It's the obvious conclusion to the Reaper war, with the Reapers being killed by the Crucible. Control and Synthesis are unfamiliar and more complicated, and they require people to actually think about some new ideas. That's why I think they require a more durable suspension of disbelief. It's much easier to accept Destroy because it's expected. 

#996
SwobyJ

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The Night Mammoth wrote...

AlanC9 wrote...

The Night Mammoth wrote...
That's true, but I think that Control and Synthesis require a greater suspension of your disbelief to buy during a playthrough, when you're immersed. I won't deny that the whole situation, from the moment the Catalyst appeared on the screen, completely ripped away any suspension I had, so I think people who choose blue or green are able to withstand the revelations in the last few minutes and not let the more fantastical, nonsensical elements prevent them from being open minded. 


I still don't understand how Destroy requires less suspension of disbelief, assuming that's even the right term for a problem with the narrative rather than a problem with the plausibility of the universe. The Catalyst is still there in Destroy, so that can't be the issue,

Destroy is relatively straight forward and simple. It's the obvious conclusion to the Reaper war, with the Reapers being killed by the Crucible. Control and Synthesis are unfamiliar and more complicated, and they require people to actually think about some new ideas. That's why I think they require a more durable suspension of disbelief. It's much easier to accept Destroy because it's expected. 


I suppose that's a good way of putting it, yeah.

#997
AlanC9

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So the moment the player thinks about anything, he starts thinking about other things too, and then suspension of disbelief fails? Just want to make sure I'm following this. Kinda like Wile. E. Coyote going over a cliff, huh?

Modifié par AlanC9, 29 octobre 2013 - 04:55 .


#998
The Night Mammoth

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Not just thinking about anything. Being forced to think about something new and unfamiliar. Some people can do that more easily than others.

#999
shodiswe

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The Night Mammoth wrote...

Not just thinking about anything. Being forced to think about something new and unfamiliar. Some people can do that more easily than others.


I'm not sure how any player can be forced to think anything in ME3. Which is why we're having this debate.
On the other hand, some people have a harder time figuring out new ideas and some people can be so rigid that they rather break than adapt.
Like a very rigid bureaucrat, or religious extremist following a doctrine to the letter, or beliving they do.

Not thinking has been the roote of a lot of bad things people have done throughout the ages.

I think I'll stop there before we get any redactum ad thinking or something like that.

Modifié par shodiswe, 29 octobre 2013 - 06:25 .


#1000
dorktainian

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there is no paranoia.... there is only the harvest.