I don't think Control will be the same stuff. Everything will still change. We've never advanced past the Reaping cycles, so we have no clue yet how far the Reapers really are in their tech.
"Each a nation."...
Destroy is more recalling the FIGHT against the Reapers, while working towards independence and (in one way or another), humanity itself - "Destroy the Reapers"
It's Shepard as his more early core (ME1), that you can deviate from very slowly throughout the series.
Control is more recalling the STRUGGLE against the Reapers, while working towards safety and advancement and (in one way or another), the survival of humanity - "Stop/defeat the Reapers"
It's Shepard since ME2 and the possibility of utilizing machines and AI and Reaper tech towards success.
Synthesis is the dropping of arms (both physical arms and guns) entirely, and EMBRACE of the Reapers and their motivations. It's unknown whether this will lead to good outcomes or bad, in the longer run of things. IMO probably both, and in interesting ways.
It's Shepard since ME3 and the possibility of outright peace with the machines and understanding the Reaper original plan to be of a 'more' benevolent variety.
It's possibly what Harbinger likely speaks of, for Shepard's 'destiny'.

We can struggle against it and go Control, or outright fight against it (shooting a tube to do the supposed designed task of the Crucible? hmmm) in Destroy.
If the future games have Reapers in any way, I think we'll see how complex they really are, while still abominations during 99.9999% of the way through the Cycles.
All carry huge dangers - just with Destroy, we know what we're facing, and in Control we see it as a bit more 'complicated' (to put it lightly), and in Synthesis we honestly have no idea what it'll result in, but we take the Catalyst's word that the chaos/order conflict will continue forever unless we do something about it.
Modifié par SwobyJ, 28 octobre 2013 - 08:09 .