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#1
VampOrchid

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Ok, well I'm sure that there are plenty of or at least some topics about this already. I just feel the need to explain, or ask if anyone else thinks the same.

K, so why is it that M.E seems to have these SUPERB models? The characters look exactly the same as they do in game as they do in the cinematics. I don't get it. And that was a game from a few years back.

Now we get this game. DA. Amazing. Love the characters, the plot, the twists, the quests...my list goes on and on. But then I play the game again and again. Then it dawns on me...wth? Why are the character models in this game so, I guess the word I'm looking for is unrealistic.

ME and DA are both from Bioware, yet both have different type of models. The cinematics for DA are amazing, and I've played ME to the bone! So I figured that when I played the game that the characters would look like their trueselves from the cinematics.

Now don't get me wrong. I still adore these models. I'm just thinking, if ME had these characters that convinced you that you were basically playing real ppl. Why couldn't they have that in here? I thought DA was their baby. So I guess I'm just a bit confused. And what's up with the dialogue? I absolutely loved that John Sheppard had a voice in ME. It was the same voice no matter what your character looked like, no issues there, but at leas he had one. Man I would so pay an extra 10-20 bucks just to have a voice actor for my character!

Maybe it's just me. I don't know. Still Love this game, but like I said, just confused.Posted Image

#2
addiction21

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Other then both being made by BW that is all they have in common. Different teams using different engines going for different looks, but yes I do agree the DAO models looks horrible.

#3
Guest_Acrn_*

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I for one could not stand sheppard's voice in ME

#4
Joshd21

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It's a fantasy role playing game, and like models on TV who play sitcom's to me it's better watching "beautiful talented faces" then modern day faces. Some people watch TV or movies to get away from reality.



If they had people looking average, it would not look as appealing. Why dull a game down to look like "Average" person, you are playing as a grey warden which doesn't really exist, it's AI proptery.



If they have magic, spells, etc all exist above realm of reality why should models look average. Part of what attracts to a video game is that sexual fantasy appeal or supermodel look. Personally, it's not like every girl or guy is supermodel handsome.



They are just the right pace, why we having this topic again

#5
Spitz6860

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1. in ME people call you Shepard, you play as Shepard, so you have a voice. in DA you give your character a name and therefore you ARE that character, therefore no voice. it's called role playing.

2. i'm not sure i understand what you saying about character models, are you saying they don't look like real people?

#6
Gorthaur the Cruel

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Spitz6860 wrote...

1. in ME people call you Shepard, you play as Shepard, so you have a voice. in DA you give your character a name and therefore you ARE that character, therefore no voice. it's called role playing.
2. i'm not sure i understand what you saying about character models, are you saying they don't look like real people?

I think he's talking about the greater detail in the mass effect graphics compared to the dragon age graphics which look less realistic.

#7
CaptainSpandex

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It's probably due to the greater emphasis on storyline, as well as larger gameplay area in general. A disc can only hold so much information.



That's what I've always assumed, anyhow.

#8
Korvayer

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[Assumption Mode]I assumed that it's because DAO is a PC port that's originally designed to be playable from a top-down perspective. As a result of having to fit so many more high polygon models on screen in the PC version, characters were given less detail. Of course, we Xboxers don't get to experience the glorious top-down perspective (woe are we, right?), and Bioware didn't redo/amp up the character models for use on consoles.

Good thing, too, because the game already stutters at times. It probably isn't xbox-optimized to the same degree that Mass Effect is.[/Assumption Mode]

Don't get me wrong, though; I'm not complaining. I am fully aware of the fact that a TON of work went into bringing this game to the consoles, and I'm extremely appreciative. 'Tis a lovely game, indeed.

Modifié par Korvayer, 20 janvier 2010 - 03:26 .


#9
TyroneTasty

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Character models are fine by me, I don't need absolute realism to be happy and what we have here is quite good, the only thing that bothers me is the tearing/collision, particularly in parts of the armor and when crossing arms. I think of Metal Gear Solid series, that always had exceptional animation in that you never saw any tearing. So I'm a bit spoiled by that. I think it might have to do with the ridiculous amount of models they are dealing with, it would be a nightmare to synch all those animations just so that arms cross appropriately. That's just a nit pick though, I love this game.

#10
tonydizzle

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@TyroneTasty I Think you mean clipping not tearing ;)



@everyone talking about DA:O not looking as good as ME... I've never played ME but from what I have seen I don't see what you guys are seeing... Is it the faces? The bodies? What?

#11
Bryy_Miller

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Korvayer wrote...

[Assumption Mode]I assumed that it's because DAO is a PC port that's originally designed to be playable from a top-down perspective. 


It's not a port. It was made for PC, and it launched on PC.

#12
Elanareon

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Because DA:O rule set is more complicated than ME rule set? IF ME even had one that is...

#13
QuiTamGogh

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Bryy_Miller wrote...

Korvayer wrote...

[Assumption Mode]I assumed that it's because DAO is a PC port that's originally designed to be playable from a top-down perspective. 


It's not a port. It was made for PC, and it launched on PC.


... Did you literally stop reading his post after that sentence?  If so, *SPOILER ALERT*, he meant "port from PC" and not "port to PC."

On topic:

I'm an Xboxer and I agree that the graphics could have been much better, or we could have been given the "adult," i.e., isometric, option. 

Fortunately, almost every other aspect of the game makes up for this relatively minor oversight.

#14
bzombo

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on the pc the models look great if you have a decent graphics card. can't speak for the 360 version, but console graphics usually aren't as detailed. not a knock, just the truth.

#15
VampOrchid

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I'm not complaining by anymeans. Just confused.



I love the game for everything it has to offer. The models don't represent some sort of sex appeal thing for me. I'm just confused of the fact that ME's models just seemed more real. And these ones not so much.



Still love the game down to it's core and even it's stuttering moments, even that swirly thing on the loading screen. I love the game a entire whole. The effects for spells, the fight cinematics, all that still blows me away everytime I see it.



I was just confused as to why certain characters don't look like they do in the cinematics compaired to in game. As were ME they match up.



But a few of you have mentioned somethings that make sense. And I know Bioware spent tonezzzzz of time on this.



So by far, this is no ware near a complaint, think of it more as an observation.

#16
Bhatair

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I have to disagree. I think DA:O has far better character models, at least as far as facial expressions and appearance go. The female bodies definitely could have been better, though.

#17
Korvayer

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Bryy_Miller wrote...

It's not a port. It was made for PC, and it launched on PC.


QuiTamGogh wrote...

... Did you literally stop reading his post after that sentence?  If so, *SPOILER ALERT*, he meant "port from PC" and not "port to PC."


QuiTamGogh is correct. I'm assuming that the OP is speaking from the Xbox 360 perspective of the DA:O experience -- it's the only version of the game that he/she has registered.  I'm sorry for the confusion.

#18
Sidney

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The simple answer is that the DAO engine isn't as good at rendering people as the ME engine. Same reason DAO's people look better than KoTOR's.

#19
Dragon Age1103

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addiction21 wrote...

Other then both being made by BW that is all they have in common. Different teams using different engines going for different looks, but yes I do agree the DAO models looks horrible.


   I can't agree, I think the models look great but the environment is rather lacking(very actually). ME may look good but it is one of the dullest games I have ever played. I prefer gameplay with solid core mechanics that entertain for hours over shiny stuff with slow meaningless gameplay.

#20
VampOrchid

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Yeah I find the pace in ME a tab bit slow too, and sometimes boring. I don't ever seem to find myself thinking that I'm bored when playing DA. Everytime it's different, and I'm always stumbling onto something new.



I have to agree, I would sacrifice some of the graphics for a great story and much more jump in and play type game.

#21
CaptainSpandex

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Bhatair wrote...

I have to disagree. I think DA:O has far better character models, at least as far as facial expressions and appearance go. The female bodies definitely could have been better, though.


Aw... you mean you don't like the Lady Pro Wrestler body models? What a shame.

#22
Darth Obvious

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Yeah, the female models look atrocious, especially with their man-shoulders and man-hands.

And don't forget the zombie run, where the characters are hunched over and lurching forward. It's strange that in such a pretty game they could make something as important as the actual character models look so bad.

Modifié par Darth Obvious, 21 janvier 2010 - 04:10 .


#23
DoctorPringles

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Because ME was designed for a console, which meant they focussed more on graphics. Hence, ME has a much smaller gameplay area in total and less character customization as far as abilities and whatnot goes.



That said, the PC models look spectacular, even better than ME. But then, PC will almost always have better graphics.

#24
Torious

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VampOrchid wrote...
Now don't get me wrong. I still adore these models. I'm just thinking, if ME had these characters that convinced you that you were basically playing real ppl. Why couldn't they have that in here? I thought DA was their baby. So I guess I'm just a bit confused. And what's up with the dialogue? I absolutely loved that John Sheppard had a voice in ME. It was the same voice no matter what your character looked like, no issues there, but at leas he had one. Man I would so pay an extra 10-20 bucks just to have a voice actor for my character!


Why does ME look better then DA?

Simple answer, Mass Effect was developed using the Unreal 3 Engine from Epic Games, with development tools provided by Epic Games. Now I don't want to put Bioware down or anything, but they just don't have the capability to develope an engine as good as the UT3 engine in house, it's as simple as that. That's not an insult really. Epic Games' engine developers are just, well, epic.

Why no Voice for the Warden?

Because it would mean having the same VO for a Dwarf and an Elf? Seriously? Who would want that.

#25
addiction21

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Dragon Age1103 wrote...

addiction21 wrote...

Other then both being made by BW that is all they have in common. Different teams using different engines going for different looks, but yes I do agree the DAO models looks horrible.


   I can't agree, I think the models look great but the environment is rather lacking(very actually). ME may look good but it is one of the dullest games I have ever played. I prefer gameplay with solid core mechanics that entertain for hours over shiny stuff with slow meaningless gameplay.


Thats the great thing... We do not have to agree :P
We all will pick up on some different things. I do agree with the textures felt rather dull but it was the models and animations that stood out most for me. Shiny is nice but it does not top the fun factor for me.  Heck I am playing thru Final Fantasy 6 (I think ti was FF3 when released in the states) while taking a break from DAO.
The big advantage ME had was it used a well deveolped and tweaked engine where DAO is using a new inhouse one. That does not mean the DAO engine will stay the same.