Rhiens VI wrote...
ArcherTactlenecks wrote...
I was trying to say that it could've gone better than that. For a game that's trying to emphasize your choice, your were forced to accept the Catalyst's logic and work from there. No matter how you look at it, there was no choice, because you had to play along, no matter how flawed you think the Catalyst is.
Perhaps Bioware also wanted to emphasize the fact, that Shepard is not omnipotent? That there are forces in the Galaxy that even Shepard the Great has to either work with, or be swept away. You CAN refuse the Catalyst, after all.
Having played almost all Bioware titles, this lesson in humility was rather refreshing for me.
I might have found it refreshing had the thematic message not been "you need supernatural help because you're only (!) human". Give me a neutral and mundane superpower to work with and I'll appreciate the message that my protagonist is not omnipotent, but don't give me the SF analogue of an evil god. I don't care for that forced humility crap because as soon as god-analogues enter the picture, the message "you aren't omnipotent" is changed to "you should not aspire to powers reserved for higher entities", and my main Shepard is all about opposing that latter message.
Edit:
Actually, the best message of "you aren't omnipotent" was in ME2's SM. It was all about the team. Bring a team from various species together and you can do the impossible. Bring a lesser team and you get a lesser outcome. Go in alone and you die. It was awesome, even though getting the perfect outcome was too easy.
Edit2:
DA2 also did a good job sending that message. Circumstances conspired against Hawke to render much of their efforts futile, so yeah, you aren't omnipotent. On the other hand, it actually sent the message that aspiring to power is good because it lets you do important things.
Modifié par Ieldra2, 31 octobre 2013 - 12:32 .