Side note: Now that I think of it, the combat in DA:O reminds me of KOTOR, at least as far as the controls go. Actually, I think it is close to identical. Then again, I haven't played the game since I was, what? 7? 8? It has been so long that I can't remind exactly. If that's the case, then I guess I'm just readjusting to the combat. I don't remember micro-managing my team unless we were really hard-pressed (such as that damn Rancor on Tatooine. I always had to spam grenades on it from behind the corner of the hall that led to its pit until it died. It always was a pain...). Ah... I miss KOTOR...
Question about DA2...
#1
Posté 20 octobre 2013 - 08:42
Side note: Now that I think of it, the combat in DA:O reminds me of KOTOR, at least as far as the controls go. Actually, I think it is close to identical. Then again, I haven't played the game since I was, what? 7? 8? It has been so long that I can't remind exactly. If that's the case, then I guess I'm just readjusting to the combat. I don't remember micro-managing my team unless we were really hard-pressed (such as that damn Rancor on Tatooine. I always had to spam grenades on it from behind the corner of the hall that led to its pit until it died. It always was a pain...). Ah... I miss KOTOR...
#2
Posté 20 octobre 2013 - 11:59
The main difference comes from the enemies. There are A LOT of mooks that attack in waves. Enemy mages and assassins take you out extremely fast in some cases.
If you are playing a console version, you get a "move to" order in the wheel menu, so you can position your party much better than in DA:O.
Skills are gone, so crafting is much easier. Making traps isn't possible any longer. You can't change your companions armor, but everything else.
#3
Posté 20 octobre 2013 - 12:28
Wow. Well, that's a lot of changes. I'm not to broken up about not being able to make traps because I never really touched that anyway. Now, not being able to change the armor my companions wear reminds me of ME2. Anything else?Forst1999 wrote...
The core of the combat is very similar, but the game is much faster. The talent system was completly revamped, some stuff from DA:O is gone (like dual-wielding warriors, shape-shifters and arcane warriors). There are fewer kinds of potions and such.
The main difference comes from the enemies. There are A LOT of mooks that attack in waves. Enemy mages and assassins take you out extremely fast in some cases.
If you are playing a console version, you get a "move to" order in the wheel menu, so you can position your party much better than in DA:O.
Skills are gone, so crafting is much easier. Making traps isn't possible any longer. You can't change your companions armor, but everything else.
#4
Posté 20 octobre 2013 - 01:49
The wave combat makes tactical placement of your party members more difficult as the waves essentially appear out of thin air.
Crafting ingredients work a lot like the minerals in ME1. You need to find and tag the deposits after which they can be used for crafting (i.e. elfroots no longer appear in your inventory).
Also note that potions now have significant cooldowns (e.g. for health potion 30 secs).
#5
Posté 21 octobre 2013 - 12:15
#6
Posté 21 octobre 2013 - 03:19
Also note that heal spell cooldown is now 40 secs (instead of 5).Gamer072196 wrote...
Cooldowns for potions? Now that's just stupid. Well, at least I know in advance.
Anders - mageHow many companions can you recruit? What are their classes? You can give me names so I know who is who.
Aveline - S&S warrior
Bethany - mage or Carver - 2H warrior
Fenris - 2H warrior
Isabela - dual-wielding rogue
Merrill - mage
Sebastian - archer rogue (with Exiled Prince DLC)
Varric - crossbow rogue
Modifié par caradoc2000, 21 octobre 2013 - 03:21 .
#7
Posté 21 octobre 2013 - 03:30
Also, your companions don't get access to the same specializations that your main character can choose from. Instead, each of them have their own unique specialization tree that further capitalizes on their strengths.
Modifié par ViaNegativia, 21 octobre 2013 - 03:32 .
#8
Posté 21 octobre 2013 - 06:00
#9
Posté 21 octobre 2013 - 07:04
Modifié par Gamer072196, 21 octobre 2013 - 07:07 .
#10
Posté 21 octobre 2013 - 08:13
I have also run mage heavy, melee heavy, and balanced. They all can work. Let your RPing have some influence, and give all the companions a try, and see where you want to go from there.
Of course, this is merely advice.....play as you see fit, and have fun!
#11
Posté 21 octobre 2013 - 08:23
Two for the price of one - you get Justice as well.Gamer072196 wrote...
Thanks. I didn't think that Anders would show up in DA2.
Depends on your class and playstyle. I think you are the only one who can answer that question.So, who is better to have in your group for the majority of the game?
#12
Posté 21 octobre 2013 - 10:23
Gamer072196 wrote...
Thanks. I didn't think that Anders would show up in DA2. So, who is better to have in your group for the majority of the game? I know that Anders is one of those because he is a healer, so who else? Let's assume S&S warrior...
If you care at all about the higher difficulties, what I've gathered from the various guides on the forums is that you want to minimize the number of melee companions you use due to friendly fire issues and the waves of enemies demanding that you use AoE talents. So S&S is nice to have for this reason. I don't play on NM and have no plans to do so, but someone else could easily explain this better than I can.
Otherwise, just go for what you feel compliments your class (there are plenty of opportunities to experiment). Personally I prefer building Hawke into a healer mage just so I have more flexibility with companion combinations and don't feel obligated to drag Anders along with me at all times.
Modifié par ViaNegativia, 21 octobre 2013 - 10:23 .
#13
Posté 22 octobre 2013 - 12:26
#14
Posté 22 octobre 2013 - 02:14
There are no origins in DA2, it always begins the same way: you escaping the destruction of Lothering.Gamer072196 wrote...
I'd like to know what origins there are to choose from.
You can import your DAO save, but as you play a different protagonist, imports only affect the 'state of the world' and which side quests you will get (depending on your choices in DAO/DAA).Also, do you import old games?
Modifié par caradoc2000, 22 octobre 2013 - 02:20 .
#15
Posté 23 octobre 2013 - 12:21
And as for the imports, I kind of expected it to be like that if you could import. Anything else I should know?
#16
Posté 23 octobre 2013 - 12:50
#17
Posté 23 octobre 2013 - 03:10
#18
Posté 23 octobre 2013 - 05:31
#19
Posté 23 octobre 2013 - 12:07
#20
Posté 23 octobre 2013 - 04:42
#21
Posté 23 octobre 2013 - 08:37
#22
Posté 24 octobre 2013 - 11:31
Then I will have to bring him with me when I play through with my mages. Won't be a problem with my other characters because I always bring a healer with me. Just in case, is there anyway to fix it?thats1evildude wrote...
Another thing to keep in mind: I don't know if you played Awakening or were importing a save made after the end of DAO, but there's a bug that affect's Nathaniel's appearance in DA2. If he wasn't in the party when you faced the Mother, you won't get a quest associated with Nathaniel in Act 3. It doesn't matter what else you did - he has to be in the active party with the Warden.
#23
Posté 25 octobre 2013 - 12:13
Hang Nathaniel and be done with him. It is no less his father did to your family.Gamer072196 wrote...
Just in case, is there anyway to fix it?
#24
Posté 25 octobre 2013 - 08:38
Gamer072196 wrote...
Then I will have to bring him with me when I play through with my mages. Won't be a problem with my other characters because I always bring a healer with me. Just in case, is there anyway to fix it?
There is no way to fix this bug. If you want Nathaniel's Act 3 quest, he must be physically present at the end of Awakening when you face the Mother.
If you leave him at the Keep, even if it is fully upgraded, you will not get "Finding Nathaniel" and instead receive a different Act 2 quest.
Modifié par Face of Evil, 25 octobre 2013 - 08:52 .
#25
Posté 25 octobre 2013 - 09:08





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