♥♥♥ Die topicfreie Panzer-Bavarismus-Putin-irgendwas (alles was hier keinen Platz fand ^^)-SPAM-Zone ♥♥♥
Débuté par
Guest_Xeontis_*
, janv. 20 2010 01:23
#22776
Guest_Xeontis_*
Posté 16 mars 2011 - 06:36
Guest_Xeontis_*
Tjo ^^.... Julchen.. die richtigen Leute können draufguggen
soviel dazu
#22777
Guest_Juju_Fee_*
Posté 16 mars 2011 - 06:37
Guest_Juju_Fee_*
Na Super ...^^ Ach is ja Egal ....in Facebook is die Welt größer! xD Stört mich ned
#22778
Posté 16 mars 2011 - 11:59
In FB ist die Welt größer aber auch böööser :-p
Aber da gibts Bejeweled Blitz *.*
Aber da gibts Bejeweled Blitz *.*
#22779
Guest_Juju_Fee_*
Posté 17 mars 2011 - 12:46
Guest_Juju_Fee_*
****** is sie xD ...
Was für ein Ding? Die ganzen Spiele dort, spiele ich nichmehr. Weil dann haufen anfragen kommen und ich das sowas von hasse
Was für ein Ding? Die ganzen Spiele dort, spiele ich nichmehr. Weil dann haufen anfragen kommen und ich das sowas von hasse
#22780
Posté 17 mars 2011 - 07:49
Das hier noch was los ist.....ich dachte wirklich hier wäre schon alles voller staub.:-)
#22781
Guest_Juju_Fee_*
Posté 17 mars 2011 - 08:33
Guest_Juju_Fee_*
Uiii Da Samus is da
Bäh, deine Elfin hat mir besser gefallen als Avatar^^
#22782
Posté 17 mars 2011 - 08:40
Ich dacht ich mach mal was neues....ab keine angst wenn ich wieder zuhause bin kommt ein besseres bild.
Will ja nicht das du erblindest.:-)
Will ja nicht das du erblindest.:-)
#22783
Posté 18 mars 2011 - 03:08
Da kommt ja wieder richtig Leben in die Bude
#22784
Posté 18 mars 2011 - 08:10
Für einen Friedhof sieht es hier wirklich nicht schlecht aus.:-)
#22785
Posté 21 mars 2011 - 07:30
Juju_Fee wrote...
****** is sie xD ...
Was für ein Ding? Die ganzen Spiele dort, spiele ich nichmehr. Weil dann haufen anfragen kommen und ich das sowas von hasse
Was du kennst Bejeweled nicht? Aber Plants vs. Zombies, oder? Oder Peggle? Zuma...*tröt*
#22786
Posté 03 avril 2011 - 03:13
88 Seiten fehlen noch...ogog
#22787
Posté 27 avril 2011 - 04:51
Was ?
Der Thread lebt wieder ??
:O:O
Wer hat ihn wieder erweckt??
Der Thread lebt wieder ??
Wer hat ihn wieder erweckt??
#22788
Posté 27 avril 2011 - 05:08
Xeo, aber ich hab ihn wieder in die Mottenkiste gepackt.
#22789
Guest_Juju_Fee_*
Posté 04 mai 2011 - 01:54
Guest_Juju_Fee_*
Coool der thread heißt wieder Zack Frosch!!!!
#22790
Posté 09 mai 2011 - 03:04
Na los, dieses Jahr schafft ihr die 1000
#22791
Posté 10 mai 2011 - 01:12
Niemals, der Oberspammerin Xeo sind hier zuviele "Fremde" im Thread...also ist sie weg, was ich persönlich gut finde...ne pinkhaarige Egotour brauchen wir hier nicht auch noch :>
Modifié par Sugandhalaya, 10 mai 2011 - 01:13 .
#22792
Posté 26 mai 2011 - 03:51
ich hab versucht das gehäuse von dem nintendo ds lite meins schwagers zu tauschen.das neue gehäuse sitzt perfekt, leider ist die funktion nicht mehr so perfekt, ist irgendwie alles dunke, mache ich on off ---> imme noch alles dunkel ... ?? naja, den witz das es ja jetzt zu seinem neuen schwarzen gehäuse passt fand er wohl nicht so lustig...
und nun ?
und nun ?
#22793
Posté 26 mai 2011 - 03:52
oh mann , hier ist gleich gewitter, ich glaub ich mach mal den computer aus
#22794
Posté 27 mai 2011 - 02:19
Wer immer den Thread-Titel wieder editiert hat: Apostroph-S geht ja mal garnicht :-p
#22795
Posté 27 mai 2011 - 03:58
tja Suga da musst du dich wohl an die vielbeschimpfte
pinkhaarige egomanin wenden *sarkasmus*
vielleicht fand sie es auch unfair
das du ihr so in den Rücken fällst
pinkhaarige egomanin wenden *sarkasmus*
vielleicht fand sie es auch unfair
das du ihr so in den Rücken fällst
#22796
Posté 27 mai 2011 - 05:01
Auch als ungebetener Gast lässt sich ein Berserker nicht nehmen, seine unnützen Kommentare loszulassen, weshalb ich nur mal kurz erwähnen möchte, dass das Füllen von Seiten wohl einfacher geht, wenn jemand überflüssigen Kram als Spam auf die Leute kippt.
Um euch bei der Erfüllung eures Lebenswerkes ein wenig unter die Arme zu greifen, schmeiße ich mal meine unliebsam gewordene Mike Laidlaw Zitate-Kollektion aus seinem Dankethread hier aus, weil sie im DA2-Nachschub-Thread kaum hinpasst; hier zwar auch nicht, aber so bekommt ihr wenigstens Buchstaben, mit denen eure fehlenden Seiten ein wenig Füllung bekommen:
@Offtopic: Ich trage mal kurz weitere Zitate von LaidlawLaidlaw aus Übersichtsgründen heraus.
Herr Laidlaw hat sich auch zu vorgebrachter Kritik in seinem Danke-thread geäußert:
[quote] Mike Laidlaw wrote..
[quote] Dragoonlordz wrote...
One thing I will say is the streamlining has to stop and stop now, if you streamline anymore with the franchise, your going to streamline it out of existance. [/quote]
I'm assuming you're not asking us to bring back fatigue, right? Because I really can't get behind a system that demands you be incredibly strong to wear a suit of armor and then still makes you use any of your talents because it's so heavy. That's just not cricket.
This is something I would like to get out right now, actually: I think a lot of people have drawn a line between DA:O and DA II's mechanics and combat encounters, and then extended that line into the future and decided that later installments of DA will literally be a title screen, you press space bar, a fanfare plays and then credits roll. But, with apologies to Jonathan Coulton, two points of data do not make a beautiful line.
The game is easier on normal than DA:O was, yes (some folks would say that was merciful), and I think we can do a lot of refinement in terms of how we construct our encounters (which is a very different thing from the "combat" itself), but in terms of pulling out what I saw as relatively needless complexity, I think we're good.
In fact, I think we're due to put some back in. I suspect lots of folks will agree.
We'll talk about that more in the future, though.[/quote]
[quote]Mike Laidlaw wrote...
[quote]Derrick1011 wrote...
Look at The Witcher 2. That game shows what the medium is capable of, and indeed what you are capable of accomplishing. Your challenge is to exceed the standards set there.
More story. More choices. More quality art. More personality.[/quote]
We don't get any points for having more controllable party members, or, say, playable genders?
Don't get me wrong, I think TW2 is great, and I hope it does very well. There's not enough fantasy RPG out there[/quote]
[quote]Mike Laidlaw wrote...
[quote]MassFrost wrote...
Just out of curiosity.. Any chance in future DA titles to get an option to turn off enemies exploding when you tap them with your weapon? It's a minor complaint, I know. Was just one of those things that managed to irritate the hell out of me in getting used to the new combat system.[/quote]
Could, yes. Though I am clear to leak that in the next patch enemies will explode less. We tracked down a bug that was causing the "should_gib" state to fire more than we expected. They'll still explode if you land a pretty epic hit, but not after lovetaps.[/quote]
[quote]Mike Laidlaw wrote...
[quote]Dragoonlordz wrote...
A prime example is not fatigue though such systems can fall into that catagory, I mean't as example such things as customisation (companions and protagonist), limiting or reduction with regard to the aspect of re-using maps to extreme's (TW2 all pretty unique areas which has a positive affect on replays and Skyrim another one where they are actually hiring many more map creators to make as many dungeons as possible unique in appearance and design). Lowering the amount of interactions due to using VO and relying only on banter to make up for it, banter that does not include the protagonist who often felt like a third wheel which was neither needed or desired it would seem from his own companions to have input on whatever talked about in that banter. The shrinking of each act to make up for lack of timeframe where it had act one having the most quests (inlcuding rumour type quests not available after act one, a whole type of quests cut out of following acts), act two being 2/3rds the size quest wise of act one and lastly act three literally a few hours long in total with less than half the quests of act two.
These are just some examples off the top of my head. Not everything relating to concept of streamlining or removal, cutting out or reduction revolves around combat and statistics. You shouldn't look down on Serpieri Nei's response which is how it came across, it was valid and concerns both customisation and also ~interactions.[/quote]
Huh. I had never drawn the equation that "streamlining" was being lumped in with "amount of content." The two are very different things in my head. I tend to look at streamlining as mechanical or tied to the user-experience. Thanks for the clarification.[/quote]
[quote]Mike Laidlaw wrote…
[quote]
KingDan97 wrote...
Would you mind addressing the only glaring complaint not in the big four I had with DAII, the shortage of named items. It was so tedious running though 20 "rings" instead of the one "ring of Vitality" I was saving for a tank[/quote]
Very good point, and one I agree with.[/quote]
[quote] Mike Laidlaw wrote…
[quote] scyphozoa wrote...
Hi Mike, I'd like to ask you about Dragon Age as an open-world game, or a sandbox. One of my biggest issues with DA2 was the heavily instanced level design, as well as the World Map+Day/Night interface. I really disliked this interface as I felt it dwarfed the game world and made it feel very contained and small. I am a big fan of sandbox games, so my opinion is very biased towards large, open worlds. Would you be willing to consider a departure from DA2's World Map and level design to move towards a more open-world design for DA3?[/quote]
Presuming there will be a DAIII, I expect that level variety and open-ness will be important areas of focus for us. I don't know that we'd move completely to an open world game (ala Fallout/Elder Scrolls), but a more open game certainly would not hurt.
Again, that's a ways off, but I can give you a sense of my leanings/inclinations.[/quote]
Nach Seite 10 des Danke-threads hab ich keine Lust mehr auf dasnZusammentragen von Zitaten. Sorry, wenn ihr weiteres von Laidlaws Comeback im Forum lesen möchtet, so fangt einfach auf Seite 11 des entsprechenden Threads an.
Um euch bei der Erfüllung eures Lebenswerkes ein wenig unter die Arme zu greifen, schmeiße ich mal meine unliebsam gewordene Mike Laidlaw Zitate-Kollektion aus seinem Dankethread hier aus, weil sie im DA2-Nachschub-Thread kaum hinpasst; hier zwar auch nicht, aber so bekommt ihr wenigstens Buchstaben, mit denen eure fehlenden Seiten ein wenig Füllung bekommen:
@Offtopic: Ich trage mal kurz weitere Zitate von LaidlawLaidlaw aus Übersichtsgründen heraus.
Herr Laidlaw hat sich auch zu vorgebrachter Kritik in seinem Danke-thread geäußert:
[quote] Mike Laidlaw wrote..
[quote] Dragoonlordz wrote...
One thing I will say is the streamlining has to stop and stop now, if you streamline anymore with the franchise, your going to streamline it out of existance. [/quote]
I'm assuming you're not asking us to bring back fatigue, right? Because I really can't get behind a system that demands you be incredibly strong to wear a suit of armor and then still makes you use any of your talents because it's so heavy. That's just not cricket.
This is something I would like to get out right now, actually: I think a lot of people have drawn a line between DA:O and DA II's mechanics and combat encounters, and then extended that line into the future and decided that later installments of DA will literally be a title screen, you press space bar, a fanfare plays and then credits roll. But, with apologies to Jonathan Coulton, two points of data do not make a beautiful line.
The game is easier on normal than DA:O was, yes (some folks would say that was merciful), and I think we can do a lot of refinement in terms of how we construct our encounters (which is a very different thing from the "combat" itself), but in terms of pulling out what I saw as relatively needless complexity, I think we're good.
In fact, I think we're due to put some back in. I suspect lots of folks will agree.
We'll talk about that more in the future, though.[/quote]
[quote]Mike Laidlaw wrote...
[quote]Derrick1011 wrote...
Look at The Witcher 2. That game shows what the medium is capable of, and indeed what you are capable of accomplishing. Your challenge is to exceed the standards set there.
More story. More choices. More quality art. More personality.[/quote]
We don't get any points for having more controllable party members, or, say, playable genders?
Don't get me wrong, I think TW2 is great, and I hope it does very well. There's not enough fantasy RPG out there[/quote]
[quote]Mike Laidlaw wrote...
[quote]MassFrost wrote...
Just out of curiosity.. Any chance in future DA titles to get an option to turn off enemies exploding when you tap them with your weapon? It's a minor complaint, I know. Was just one of those things that managed to irritate the hell out of me in getting used to the new combat system.[/quote]
Could, yes. Though I am clear to leak that in the next patch enemies will explode less. We tracked down a bug that was causing the "should_gib" state to fire more than we expected. They'll still explode if you land a pretty epic hit, but not after lovetaps.[/quote]
[quote]Mike Laidlaw wrote...
[quote]Dragoonlordz wrote...
A prime example is not fatigue though such systems can fall into that catagory, I mean't as example such things as customisation (companions and protagonist), limiting or reduction with regard to the aspect of re-using maps to extreme's (TW2 all pretty unique areas which has a positive affect on replays and Skyrim another one where they are actually hiring many more map creators to make as many dungeons as possible unique in appearance and design). Lowering the amount of interactions due to using VO and relying only on banter to make up for it, banter that does not include the protagonist who often felt like a third wheel which was neither needed or desired it would seem from his own companions to have input on whatever talked about in that banter. The shrinking of each act to make up for lack of timeframe where it had act one having the most quests (inlcuding rumour type quests not available after act one, a whole type of quests cut out of following acts), act two being 2/3rds the size quest wise of act one and lastly act three literally a few hours long in total with less than half the quests of act two.
These are just some examples off the top of my head. Not everything relating to concept of streamlining or removal, cutting out or reduction revolves around combat and statistics. You shouldn't look down on Serpieri Nei's response which is how it came across, it was valid and concerns both customisation and also ~interactions.[/quote]
Huh. I had never drawn the equation that "streamlining" was being lumped in with "amount of content." The two are very different things in my head. I tend to look at streamlining as mechanical or tied to the user-experience. Thanks for the clarification.[/quote]
[quote]Mike Laidlaw wrote…
[quote]
KingDan97 wrote...
Would you mind addressing the only glaring complaint not in the big four I had with DAII, the shortage of named items. It was so tedious running though 20 "rings" instead of the one "ring of Vitality" I was saving for a tank[/quote]
Very good point, and one I agree with.[/quote]
[quote] Mike Laidlaw wrote…
[quote] scyphozoa wrote...
Hi Mike, I'd like to ask you about Dragon Age as an open-world game, or a sandbox. One of my biggest issues with DA2 was the heavily instanced level design, as well as the World Map+Day/Night interface. I really disliked this interface as I felt it dwarfed the game world and made it feel very contained and small. I am a big fan of sandbox games, so my opinion is very biased towards large, open worlds. Would you be willing to consider a departure from DA2's World Map and level design to move towards a more open-world design for DA3?[/quote]
Presuming there will be a DAIII, I expect that level variety and open-ness will be important areas of focus for us. I don't know that we'd move completely to an open world game (ala Fallout/Elder Scrolls), but a more open game certainly would not hurt.
Again, that's a ways off, but I can give you a sense of my leanings/inclinations.[/quote]
Nach Seite 10 des Danke-threads hab ich keine Lust mehr auf dasnZusammentragen von Zitaten. Sorry, wenn ihr weiteres von Laidlaws Comeback im Forum lesen möchtet, so fangt einfach auf Seite 11 des entsprechenden Threads an.
#22797
Posté 27 mai 2011 - 06:29
Gewitter ist doof *anmerk*
#22798
Guest_Tigerwood_*
Posté 04 juin 2011 - 11:07
Guest_Tigerwood_*
Ah dieser Topic steht ganz oben bei den Off-Topics.
Dachte mir ich schreibe hier mal. Wie gehts denn so?
#22799
Posté 11 juin 2011 - 02:15
Abgesehen davon, dass dat pinkhaarige Zickchen ab und an den Titel des Threads ändert geht hier garnix mehr. ab in die Sonne, genieß den Sommer :>
#22800
Posté 11 novembre 2011 - 09:43
Frack...Zosch!





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