Learn me your character builds! (I'm a scuba diver)
#51
Posté 22 octobre 2013 - 02:02
#52
Posté 30 octobre 2013 - 12:53
The CSR just MELTS all armor and you don't have to worry about scrubby PUGs getting in your shot with all of the piercing mods. Use against Geth for even more lawls. Still works great against every faction, especially those higher-tier armor heavy units (Dragoons/ Scions/ Brutes/ even Banshees/ Atlases/ Praetorians after barrier/ shields strip).
#53
Posté 30 octobre 2013 - 01:10
ED takes care of shields, proxy mine for the debuff, and CSR melts armour in seconds.
I use this on the salarian infiltrator.
Can take radius on r4 energy drain, and can take damage on r4, totally up to you.
Modifié par Curunen, 30 octobre 2013 - 01:11 .
#54
Posté 30 octobre 2013 - 01:35
Curunen wrote...
Even on the SI - the CSR is ridiculous.
ED takes care of shields, proxy mine for the debuff, and CSR melts armour in seconds.
I use this on the salarian infiltrator.
Can take radius on r4 energy drain, and can take damage on r4, totally up to you.
That seems like a very effective build, but I can't get prox mine into the rhythm I already have with him. So mine ends up being this. When my BW gets closer to X, I'll probably respec him.
#55
Posté 30 octobre 2013 - 02:41
A Shadow build. You will be able to OHK Phantoms with SS . Dragoons will die from DOT quickly.
AP ammo will take care of Guardians if they turn on you. That just leaves Atlas which can be taken out with ES
and/or Talon. With adrenaline mod and geth scanner she is hard to kill.
#56
Posté 30 octobre 2013 - 02:43
#57
Posté 30 octobre 2013 - 03:05
stricko wrote...
kalence.drupalgardens.com/me3-builder#57!2804585!!13N56313!038B8
A Shadow build. You will be able to OHK Phantoms with SS . Dragoons will die from DOT quickly.
AP ammo will take care of Guardians if they turn on you. That just leaves Atlas which can be taken out with ES
and/or Talon. With adrenaline mod and geth scanner she is hard to kill.
Nothing is filled out on this build
#58
Posté 30 octobre 2013 - 03:09
#59
Posté 30 octobre 2013 - 03:17
johnnythao89 wrote...
My N7 Fury
It's a 6/6/6/0/6 build.
FTFY
Modifié par Mask of Apathy, 30 octobre 2013 - 04:39 .
#60
Posté 30 octobre 2013 - 03:23
Lolol, don't change it. The build works well since I don't use DC on her for major things....Mask of Apathy wrote...
johnnythao89 wrote...
My N7 Fury
It's a 6/6/6/0/6 build.
FTFY
#61
Posté 30 octobre 2013 - 03:30
Mask of Apathy wrote...
stricko wrote...
kalence.drupalgardens.com/me3-builder#57!2804585!!13N56313!038B8
A Shadow build. You will be able to OHK Phantoms with SS . Dragoons will die from DOT quickly.
AP ammo will take care of Guardians if they turn on you. That just leaves Atlas which can be taken out with ES
and/or Talon. With adrenaline mod and geth scanner she is hard to kill.
Nothing is filled out on this build
kalence.drupalgardens.com/me3-builder#57!2804585!!13N56313!038B8
#62
Posté 30 octobre 2013 - 03:48
johnnythao89 wrote...
Lolol, don't change it. The build works well since I don't use DC on her for major things....Mask of Apathy wrote...
johnnythao89 wrote...
My N7 Fury
It's a 6/6/6/0/6 build.
FTFY
But....but...Blu'splosions
#63
Posté 30 octobre 2013 - 03:49
stricko wrote...
Mask of Apathy wrote...
stricko wrote...
kalence.drupalgardens.com/me3-builder#57!2804585!!13N56313!038B8
A Shadow build. You will be able to OHK Phantoms with SS . Dragoons will die from DOT quickly.
AP ammo will take care of Guardians if they turn on you. That just leaves Atlas which can be taken out with ES
and/or Talon. With adrenaline mod and geth scanner she is hard to kill.
Nothing is filled out on this build
kalence.drupalgardens.com/me3-builder#57!2804585!!13N56313!038B8
I figured out the build from the URL, took a while though lol
EDIT: It seemed to be redirecting me to the blank template for some reason <_<
Modifié par Mask of Apathy, 30 octobre 2013 - 03:57 .
#64
Posté 30 octobre 2013 - 04:06
Mask of Apathy wrote...
stricko wrote...
Mask of Apathy wrote...
stricko wrote...
kalence.drupalgardens.com/me3-builder#57!2804585!!13N56313!038B8
A Shadow build. You will be able to OHK Phantoms with SS . Dragoons will die from DOT quickly.
AP ammo will take care of Guardians if they turn on you. That just leaves Atlas which can be taken out with ES
and/or Talon. With adrenaline mod and geth scanner she is hard to kill.
Nothing is filled out on this build
kalence.drupalgardens.com/me3-builder#57!2804585!!13N56313!038B8
I figured out the build from the URL, took a while though lol
EDIT: It seemed to be redirecting me to the blank template for some reason <_<
Sorry about that . Not sure why not directing. Also works just as well with a Strength Enhancer II but takes a second or 2 more for DOT to kill Dragoons.
#65
Posté 30 octobre 2013 - 04:14
DC's still effective at 3, and Throw is only good to 5a, beyond that is pretty optional. I like her to be tanky a bit since I like her to have max fitness and passives.Mask of Apathy wrote...
johnnythao89 wrote...
Lolol, don't change it. The build works well since I don't use DC on her for major things....Mask of Apathy wrote...
johnnythao89 wrote...
My N7 Fury
It's a 6/6/6/0/6 build.
FTFY
But....but...Blu'splosions
#66
Posté 30 octobre 2013 - 04:42
johnnythao89 wrote...
DC's still effective at 3, and Throw is only good to 5a, beyond that is pretty optional. I like her to be tanky a bit since I like her to have max fitness and passives.
Fury Build
Yes but her BEs suffer if DC isn't maxed (if you cast DC often). The 6a on throw really helps kills unprimed mooks so you almost never have to throw the same guy twice to kill him. Plus, since Radius helps prevent Maruader rolls troll your throws (forcing a 1 sec CD instead of an awesome BE) the extra force from 6a helps you cross that stagger threshold for some of the higher tier enemies.
While her passive give her a bit more power/weapon damage, the speed of her BEs and the fact that those evos don't affect BE force or damage make them limited in usefulness compared to any non-BE centric character.
If you just feel terribly squishy, replace Adrenaline Mod with Cyclonic since Moevement Speed is already boosted by AF
Modifié par Mask of Apathy, 30 octobre 2013 - 04:42 .
#67
Posté 30 octobre 2013 - 04:44
The build I went for goes for 15% more damage on Rank 5a for AF.Mask of Apathy wrote...
johnnythao89 wrote...
DC's still effective at 3, and Throw is only good to 5a, beyond that is pretty optional. I like her to be tanky a bit since I like her to have max fitness and passives.
Fury Build
Yes but her BEs suffer if DC isn't maxed (if you cast DC often). The 6a on throw really helps kills unprimed mooks so you almost never have to throw the same guy twice to kill him. Plus, since Radius helps prevent Maruader rolls troll your throws (forcing a 1 sec CD instead of an awesome BE) the extra force from 6a helps you cross that stagger threshold for some of the higher tier enemies.
While her passive give her a bit more power/weapon damage, the speed of her BEs and the fact that those evos don't affect BE force or damage make them limited in usefulness compared to any non-BE centric character.
If you just feel terribly squishy, replace Adrenaline Mod with Cyclonic since Moevement Speed is already boosted by AF
#68
Posté 30 octobre 2013 - 04:47
johnnythao89 wrote...
The build I went for goes for 15% more damage on Rank 5a for AF.
I find Movement speed give me more overall survivability so in the end I can do more damage than if I took 5a, but to each his own
#69
Posté 30 octobre 2013 - 04:52
Mask of Apathy wrote...
johnnythao89 wrote...
The build I went for goes for 15% more damage on Rank 5a for AF.
I find Movement speed give me more overall survivability so in the end I can do more damage than if I took 5a, but to each his own
I run into the midst of enemies and start spamming BEs that's why... I am considering a 6/6/6/4/4 or the squishier version once I get more comfortable with her...
#70
Posté 30 octobre 2013 - 05:14
johnnythao89 wrote...
Mask of Apathy wrote...
johnnythao89 wrote...
The build I went for goes for 15% more damage on Rank 5a for AF.
I find Movement speed give me more overall survivability so in the end I can do more damage than if I took 5a, but to each his own
I run into the midst of enemies and start spamming BEs that's why... I am considering a 6/6/6/4/4 or the squishier version once I get more comfortable with her...
Yeah but +45% movement speed is just too much fun!
#71
Posté 30 octobre 2013 - 05:21
Don't think anybody mentioned it but the Krogan Shaman with a venom is a staggersplosion machine. Doesn't have the melee oomph the sent does but really tanky, swats mooks and has BEs for boss types.
#72
Posté 30 octobre 2013 - 10:34
etm125 wrote...
Second the vote for the KroSent melee. Easily wins the most fun build in my book. Claymore with a melee mod just back handing everything in sight. Pack an acolyte for pesky phantoms.
Don't think anybody mentioned it but the Krogan Shaman with a venom is a staggersplosion machine. Doesn't have the melee oomph the sent does but really tanky, swats mooks and has BEs for boss types.
Only have the Venom at I so I can't say how effective it is, but he melts all the things with the PPR and warp.
#73
Posté 30 octobre 2013 - 11:42
Well I switch between cloak/ED and cloak/PM depending on situation:Mask of Apathy wrote...
Curunen wrote...
Even on the SI - the CSR is ridiculous.
ED takes care of shields, proxy mine for the debuff, and CSR melts armour in seconds.
I use this on the salarian infiltrator.
Can take radius on r4 energy drain, and can take damage on r4, totally up to you.
That seems like a very effective build, but I can't get prox mine into the rhythm I already have with him. So mine ends up being this. When my BW gets closer to X, I'll probably respec him.
Using ED when:
- there are shields/barriers to drain (mostly isolated mooks or sometimes in groups - if for example there is a phantom with a dragoon - strip some barrier
off the phantom for the armour boost and stagger the dragoon.)
- need shields now to prevent going down
- against geth, usually it sees far more use than proxy mine.
Proxy mine:
- when dealing with bosses, armour, or large groups when in a safe position
- to stagger oncoming enemies
- to protect the flanks by leaving it as a trap while focusing on things coming from another direction.
If there are two ravagers side by side, proxy mine helps you deal with them faster. I couldn't play this character without it.
#74
Posté 30 octobre 2013 - 11:51
#75
Posté 30 octobre 2013 - 01:06
Curunen wrote...
Well I switch between cloak/ED and cloak/PM depending on situation:Mask of Apathy wrote...
Curunen wrote...
Even on the SI - the CSR is ridiculous.
ED takes care of shields, proxy mine for the debuff, and CSR melts armour in seconds.
I use this on the salarian infiltrator.
Can take radius on r4 energy drain, and can take damage on r4, totally up to you.
That seems like a very effective build, but I can't get prox mine into the rhythm I already have with him. So mine ends up being this. When my BW gets closer to X, I'll probably respec him.
Using ED when:
- there are shields/barriers to drain (mostly isolated mooks or sometimes in groups - if for example there is a phantom with a dragoon - strip some barrier
off the phantom for the armour boost and stagger the dragoon.)
- need shields now to prevent going down
- against geth, usually it sees far more use than proxy mine.
Proxy mine:
- when dealing with bosses, armour, or large groups when in a safe position
- to stagger oncoming enemies
- to protect the flanks by leaving it as a trap while focusing on things coming from another direction.
If there are two ravagers side by side, proxy mine helps you deal with them faster. I couldn't play this character without it.
Because I never specced into Prox mine, I have made it a point until now to use him only against geth as I feel other Infiltrators are better suited for facing organics. As I move into Platinum, I'm guessing this will be far less of an issue as many of the top-tier enemies have shields/barriers and at least some Geth spawn in each match.





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