Killing Morrigan
#301
Posté 29 novembre 2013 - 07:38
#302
Posté 29 novembre 2013 - 07:40
HYR 2.0 wrote...
Why do people still think this? Our cycle stops the Reapers, and there's no frickin' way they would have done it without the help of: mass-relays, the Citadel, the Keepers, salvaging Sovereign's remains, the Reaper-IFF, Object Rho, (...)
This is seriously off-topic, but anyways, the problem is that there is a serious inconsistency between plot and theme in ME. Because the Reapers are so much more powerful than everyone else, the story needs a semi-plausible way for the galaxy's races to 'catch up' to them, and reverse-engineering or making use of Reaper technology is a convenient way to do it.
On the other hand, the theme that the use of technology or methods we somehow didn't "earn" is definitely evident in ME1 and ME3. The whole idea that the Reapers actually created the relays (a surprise in ME1) suggests that the relays are somehow 'tainted' and must be abandoned if the galaxy is to truly grow up (which is why the relays get destroyed and we get all the Garden of Eden imagery in ME3's ending). The Protheans' greatest victory was creating a Mass Relay on their own. And the Krogan are intended as a lesson on the mistake of 'uplifting' a species with technology and means that it isn't ready enough for. You can agree or disagree with these messages, but they are very much there.
#303
Posté 29 novembre 2013 - 07:45
But isn't using the catalyst and other technology accepting other technologies?Ryzaki wrote...
HYR 2.0 wrote...
Ryzaki wrote...
Legion's disagreement is consistent with his belief that accepting another technologies blinds you to alternate paths (It's not til ME3 that Legion starts betraying his characterization).
Legion's rationale for keeping the base is actually logical, whereas in destroying it, he resorts to purely symbolic BS.
Given that, is it any wonder he "betrayed" his former character? You can only sustain nonsense for so long.
Considering the whole game is based off how accepting another's technology screws you over his symbolic BS is actually correct.
*shrugs*
#304
Posté 29 novembre 2013 - 08:02
#305
Posté 29 novembre 2013 - 08:27
#306
Posté 29 novembre 2013 - 08:30
That would be one helluva of a twist but I hope to God she is not because I like Morrigan and don't want her to be killed and then my Warden has just become a single parent. Also, she did say her mother was more dangerous than her so I believe it's not likely to be Morrigan but not necessarily Flemeth either.Han Shot First wrote...
There is some speculation that Morrigan may turn out to be the big bad of DA:I, considering she plays a large role in the story (yet isn't a companion) and the 'villain' of the game is supposed to have some redeeming qualities, rather than being a one dimensional black hat.
If that turns out to be true no doubt Morrigan would be killable. My Inquisitor would kill her in that case, even though she had been my Warden's LI and gave birth to his son.
#307
Posté 29 novembre 2013 - 09:01
#308
Posté 29 novembre 2013 - 10:44
David Gaider wrote...
My impression has always been that ANY character who doesn't put the player first above their own desires is betraying them. Those characters should realize the player is saving the world, or otherwise simply deserving of getting what they want, because the player can rationalize it.
In other words, it's another case of "I don't think that word means what you think it means." Calling it "betrayal" certainly makes it sound objectively worse than "they made me angry", however.
To me their is a difference between 'doesn't agree', which leads to the obvious 'then why are you here?' response and actively tries to sabotage/force the hand of the PC, I can see why Anders is so hated for his actions for instance, they made sense to him, and had a brutal logic, but oh boy where they a betrayal of trust. The Sister Patrice quest line bugged the hell out of me as well, no room for 'hell no' responses, got 'but thou must' to an infuriating degree, she was a Chantry Sister, in the rough part of town at night...I'm not mugging her and leaving her corpse in the harbour...why? She has Templars? Even better their gear is valuable, into the drink they go as well. But no..work for the obvious loon...thanks.
KC_Prototype wrote...
That would be oneHan Shot First wrote...
There
is some speculation that Morrigan may turn out to be the big bad of
DA:I, considering she plays a large role in the story (yet isn't a
companion) and the 'villain' of the game is supposed to have some
redeeming qualities, rather than being a one dimensional black hat.
If
that turns out to be true no doubt Morrigan would be killable. My
Inquisitor would kill her in that case, even though she had been my
Warden's LI and gave birth to his son.
helluva of a twist but I hope to God she is not because I like Morrigan
and don't want her to be killed and then my Warden has just become a
single parent. Also, she did say her mother was more dangerous than her
so I believe it's not likely to be Morrigan but not necessarily Flemeth
either.
If she is I would feel disappointed to say the least to not here her reasons and be able to join Team Morrigan.
Modifié par Vilegrim, 29 novembre 2013 - 10:46 .
#309
Posté 29 novembre 2013 - 11:51
This actually reminds me of the involved Alistair-at-Landsmeet discussion in this thread, after which my perspective changed significantly.David Gaider wrote...
My impression has always been that ANY character who doesn't put the player first above their own desires is betraying them. Those characters should realize the player is saving the world, or otherwise simply deserving of getting what they want, because the player can rationalize it.
In other words, it's another case of "I don't think that word means what you think it means." Calling it "betrayal" certainly makes it sound objectively worse than "they made me angry", however.
Also, I'll add that even on plays where Morrigan was my BFF gal-pal, I never looked at the DR as a betrayal -- I benefited from it, after all--, and was always puzzled by the dialog options that show that your PC felt betrayed. Morrigan had, has, and always will have her own agenda.
Modifié par nightscrawl, 29 novembre 2013 - 11:52 .
#310
Posté 29 novembre 2013 - 11:58
#311
Posté 30 novembre 2013 - 12:01
David Gaider wrote...
mx_keep13 wrote...
Why does the BSN want tot kill or romance everyone
I'm not sure which is more creepy, to be honest, the inevitable "will I get to romance them?" when any character is mentioned or the vaguely psychopathic "this character annoyed me at some point so I want to be able to slaughter them, even if it's with a new character who would know nothing about it".
We had a guy in a tabletop I was once in who did that. He'd roll a new character specifically to kill another party member who, in his mind, was responsible for his previous character's death. He was kind of a dick.
Anyway, yeah. Ultimately, the chances I would allow a character to be killed solely because the player might have some lingering grudge from two games ago? Nil. If it makes sense in the current story? Absolutely. If it doesn't make sense, will accusations of "plot armor" arise? Sure, and yet.
I will just be honest I just cant stand people like that. Your right it is very psychotic. killing a character because I got a little annoyed instead of just leaving them be. But wanting to kill morrigan 2 games latter just because of so stuff she did in the first game is childish. ill never understand the obsession that people have will killing of their most of their followers just because they had a funny look. DO they have any idea of the content they might be loosing.
#312
Posté 30 novembre 2013 - 12:05
#313
Posté 30 novembre 2013 - 12:09
Hugging the Dalish?
Hugging them so hard they wheeze and lose the ability to breathe?
#314
Posté 30 novembre 2013 - 12:14
I'm sure part of this behavior has to do with the restraint that we have to exercise in the real world. If your boss pisses you off you can't punch them in the face, much less kill them, so being able to do so in a fantasy setting is rather liberating.x-aizen-x wrote...
I will just be honest I just cant stand people like that. Your right it is very psychotic. killing a character because I got a little annoyed instead of just leaving them be. But wanting to kill morrigan 2 games latter just because of so stuff she did in the first game is childish. ill never understand the obsession that people have will killing of their most of their followers just because they had a funny look. DO they have any idea of the content they might be loosing.
I can compare it to meting out my own justice during various scenarios. It is very satisfying to be able to outright kill a deranged bastard like Kelder during Magistrate's Orders. I can't do that in real life because we have laws and the (less than perfect) criminal justice system.
Modifié par nightscrawl, 30 novembre 2013 - 12:15 .
#315
Posté 30 novembre 2013 - 12:32
nightscrawl wrote...
I can compare it to meting out my own justice during various scenarios. It is very satisfying to be able to outright kill a deranged bastard like Kelder during Magistrate's Orders. I can't do that in real life because we have laws and the (less than perfect) criminal justice system.
Magistrate's Orders should've had consequences for killing Kelder.
#316
Posté 30 novembre 2013 - 12:42
ladyofpayne wrote...
She wanted to use my Warden or Alistair for her needs. I don't like people use me and leave. Morrigan is lying and selfish woman.Lord Raijin wrote...
ladyofpayne wrote...
Poor girl. And I dindn't betray her- she lied to me and she betrayed me.
How'd she lied and betrayed you? Oh wait! She wanted to sleep with your King Alistair to save his ass and yours?
This post is beyond idiotic.
#317
Posté 30 novembre 2013 - 12:45
#318
Posté 30 novembre 2013 - 12:54
It's actually pretty accurate. Morrigan's purpose was to use the Warden for the OGB at the end and she IS selfish.ImperatorMortis wrote...
ladyofpayne wrote...
She wanted to use my Warden or Alistair for her needs. I don't like people use me and leave. Morrigan is lying and selfish woman.Lord Raijin wrote...
ladyofpayne wrote...
Poor girl. And I dindn't betray her- she lied to me and she betrayed me.
How'd she lied and betrayed you? Oh wait! She wanted to sleep with your King Alistair to save his ass and yours?
This post is beyond idiotic.
#319
Posté 30 novembre 2013 - 12:59
shrugs.
#320
Posté 30 novembre 2013 - 01:01
#321
Posté 30 novembre 2013 - 01:15
#322
Posté 30 novembre 2013 - 02:10
HiroVoid wrote...
But isn't using the catalyst and other technology accepting other technologies?
You consider the RGB endings good?
HYR 2.0 wrote...
Why do people still think this? Our cycle stops
the Reapers, and there's no frickin' way they would have done it
without the help of: mass-relays, the Citadel, the Keepers, salvaging
Sovereign's remains, the Reaper-IFF, Object Rho, (...)
And they wouldn't have been in that position in the first place if they hadn't relied on Reaper technology. (Not to mention the cycle only wins because goddler decides to go along with it since "my solution doesn't work anymore").
And most of the things that allow the cycle to stop the Reapers are things such as the Prothean warnings, and the Protheans sabotaging the keepers and the Prothean virius that pretty mcuh stopped Sovereign from brute force hacking. It wasn't Shep's cycle that did anything. They had their victory pretty much handed to them on the bones of those who came before.
And osbornep said it better than I did.
Ontopic: My issue with Morrigan was the whole if hostile "You do what you will and so shall I" and the Warden just lets her saunter past. I mean...he/she should've at least been able to attempt a confrontation even if Morrigan just vanished. Standing there with a pout is completely off putting.
Modifié par Ryzaki, 30 novembre 2013 - 02:14 .
#323
Posté 30 novembre 2013 - 02:12
Ryzaki wrote...
And they wouldn't have been in that position in the first place if they hadn't relied on Reaper technology. (Not to mention the cycle only wins because goddler decides to go along with it since "my solution doesn't work anymore").
Captain hindsight.
#324
Posté 30 novembre 2013 - 02:36
Perhaps it should have. But that doesn't lessen the point of my post, which was influencing the game in ways that are not possible in real life, and killing one's companions goes along with that.Dave of Canada wrote...
nightscrawl wrote...
I can compare it to meting out my own justice during various scenarios. It is very satisfying to be able to outright kill a deranged bastard like Kelder during Magistrate's Orders. I can't do that in real life because we have laws and the (less than perfect) criminal justice system.
Magistrate's Orders should've had consequences for killing Kelder.
Modifié par nightscrawl, 30 novembre 2013 - 02:37 .
#325
Posté 30 novembre 2013 - 08:30





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