You SHOULD NOT be consistently soaking up that much damage. RHA , penetration with wall hax, etc. There is so much in this game that is in your favor if you choose to take advantage of it. Cyclonics give you a crap ton more survivability than the fitness tree does.78stonewobble wrote...
NuclearTech76 wrote...
Damage output trumps health and shields.
What is dead cannot kill you..........unless it's a Ravager or Brute corpse. Those are OP.
True, but if you can soak up some damage that also gives you more time to do damage.
You're generally not doing much damage if you are waiting for shield restore, shield and healthgates to kick back in, bleeding out or is too busy dodging fire and running.
Damage output is equally hurt by time "wasted" on repositioning and moving around the map.
It's a compromise as with everything else.
Fitness is for scrubs!
#101
Posté 22 octobre 2013 - 12:40
#102
Posté 22 octobre 2013 - 12:46
Eh, you know I never mind playing with you Zae. I think the 1v1 without revives might be a little ambitious though if we want to extract.IamZAE wrote...
1v1 me on geth jade nooklee R tekken with your no fitness nonsense.
only rule...... NO REVIVES ALLOWED.. 6 gels and your out.
Kind of an extreme situation there though.
#103
Posté 22 octobre 2013 - 12:52
Of course there are many kits that is better with no fitness becuz their powers r too important. But to sit up and say fitness is a crutch and for scrubs just tells me u ain't bout dat puglife and u spend your time playing footsies with cupcakes like megascrub and erotic mass.
#104
Posté 22 octobre 2013 - 12:54
#105
Posté 22 octobre 2013 - 12:54
Modifié par IamZAE, 22 octobre 2013 - 12:57 .
#106
Posté 22 octobre 2013 - 12:56
#107
Posté 22 octobre 2013 - 12:59
PhoenixUK wrote...
i tried putting only 3 ranks into fitness in a few characters, ended up dropping dead all the time. Yes im scrubby, i think other players will prefer for me to stay alive and kill stuff slowly rather than drop dead twice as often.
Exactly... those extra points in fitness will GIVE YOU precious split second reaction time to OPS PACK
#108
Posté 22 octobre 2013 - 01:14
LOL. This is so over the top ignorant I just had to chuckle.IamZAE wrote...
@nuclear tech why don't u go thunderdone solo with a no fitness no cyclonic gi. With a power amp. . Full damage output should be easy right? u sound really dumb.
Of course there are many kits that is better with no fitness becuz their powers r too important. But to sit up and say fitness is a crutch and for scrubs just tells me u ain't bout dat puglife and u spend your time playing footsies with cupcakes like megascrub and erotic mass.
Yeah, I'm a complete scrub that has soloed Plat 7 times. And yeah I do prefer playing with friends to pugging but I still can and do carry pugs when the need arises.
You've got one solo in the Thunderdome and exactly how long did you grind on that challenge for?
#109
Posté 22 octobre 2013 - 01:20
quebra wrote...
Tonymac wrote...
Play PC, see how far the warp ball can go. You might be surprised. Then you might get some fitness. Also, I find pugging more challenging - and that means you will need at least some points in fitness.
Not sure for PC, but on XBOX that warp ball will hunt you down, disappear at some point, them magically you'll be warped while taking cover behind a wall after 5 seconds passes. Running away is actuallu worse than a last minute dodge attempt.
Very true. Good times.
#110
Posté 22 octobre 2013 - 01:25
#111
Posté 22 octobre 2013 - 01:29
#112
Posté 22 octobre 2013 - 01:33
So go ahead and get it done. It should be easy right?IamZAE wrote...
@nook any scrub can run around firebase giant all the time
Hint I didn't use the Reegar in any of my solos either.
#113
Posté 22 octobre 2013 - 01:40
I wonder if playing off-host all the time has something to do with it. I tend to prefer being out in the open most times, and with my connetion to most hosts, I'm 99% confident the extra fitness rank(s) do help.PhoenixUK wrote...
i tried putting only 3 ranks into fitness in a few characters, ended up dropping dead all the time. Yes im scrubby, i think other players will prefer for me to stay alive and kill stuff slowly rather than drop dead twice as often.
#114
Posté 22 octobre 2013 - 01:41
off host combined with my crap internet connection. Cant wait to see how the game feels once i move to the US and hopefully have an awesome connection (or so i dream).b00g13man wrote...
I wonder if playing off-host all the time has something to do with it. I tend to prefer being out in the open most times, and with my connetion to most hosts, I'm 99% confident the extra fitness rank(s) do help.PhoenixUK wrote...
i tried putting only 3 ranks into fitness in a few characters, ended up dropping dead all the time. Yes im scrubby, i think other players will prefer for me to stay alive and kill stuff slowly rather than drop dead twice as often.
Hosting is a crutch, remember?
#115
Posté 22 octobre 2013 - 01:42
#116
Posté 22 octobre 2013 - 01:42
b00g13man wrote...
I wonder if playing off-host all the time has something to do with it. I tend to prefer being out in the open most times, and with my connetion to most hosts, I'm 99% confident the extra fitness rank(s) do help.PhoenixUK wrote...
i tried putting only 3 ranks into fitness in a few characters, ended up dropping dead all the time. Yes im scrubby, i think other players will prefer for me to stay alive and kill stuff slowly rather than drop dead twice as often.
Indeed, that is how I play a lot myself. While I am near enough to cover to get to it I refuse the RHA because I can take a shot to the face like a man, or a very sexy Asari or female Quarian.
The extra in fitness saves my bacon more often than not.
#117
Posté 22 octobre 2013 - 03:15
NuclearTech76 wrote...
You SHOULD NOT be consistently soaking up that much damage. RHA , penetration with wall hax, etc. There is so much in this game that is in your favor if you choose to take advantage of it. Cyclonics give you a crap ton more survivability than the fitness tree does.
Who said I do?
All I'm saying is that RHA, penetration and wall hax all limit your damage output as well for the sake of survivability.
You narrow your view of the map, have less targets to choose from, waiting til enemies enter view or getting to enemies or just maneuvering around the map and thus wastes more time not shooting.
"Shoot, shoot, shoot" is better than "dodge, shoot, run, shoot, RHA, shoot" if everything else stays the same, but then again I regard having to move my mouse for 0,2 second to search for a new target as a waste of time and a failure of team tactics and positioning.
What ever works, for any particular player is an individual balance that lets them stay shooting as much as possible as efficiently as possible and as little time as possible recovering or bleeding out.
For some that requires fitness and/or cyclonic modulators.
#118
Posté 22 octobre 2013 - 03:18
b00g13man wrote...
I wonder if playing off-host all the time has something to do with it. I tend to prefer being out in the open most times, and with my connetion to most hosts, I'm 99% confident the extra fitness rank(s) do help.PhoenixUK wrote...
i tried putting only 3 ranks into fitness in a few characters, ended up dropping dead all the time. Yes im scrubby, i think other players will prefer for me to stay alive and kill stuff slowly rather than drop dead twice as often.
Personally it feels like every single bullet is guaranteed to hit me when I host... To me it feels much more forgiving to be offhost.
I think the difference is huge and allmost feels like having bumped the difficulty.
#119
Posté 22 octobre 2013 - 06:04
Deerber wrote...
MofuggerX wrote...
I would if I had a more positive outlook on sniping in this game. Seeing as how I don't zoom in right where I'm initially pointing 95% of the time... I'm not too enthusiastic about it.
Besides, I have respec cards
Ah yeah, I can understand that. I'm on PC, so things are different for me.
Well I played MechWarrior 4 on PC for six years way back when, and Halo 3 religiously once it came out on 360. In both cases as a notorious sniper I'd habitually line up the shot before I'd even zoom in. It's just how I'd maintain accuracy. So moving to Mass Effect 3 where the aim "assist" is, to be frank, quite terrible... It's a little aggravating.
#120
Posté 22 octobre 2013 - 06:37
#121
Posté 22 octobre 2013 - 07:05
Deerber wrote...
Mikael, I run most of my builds as no fitness and I'm on pc. we're already friends on Origin, so if you want a demonstration we can just get a game together whenever we catch esch other. We should anyway, haven't played together enough :happy:
For example, I can play my no fitness and no cyclonic FQE whenever you want. Just... Let's try not to make me lag too much, otherwise you'll end up with a revive medal, yeah.
Oh, I wasn’t aware of that. So far you are the only really good player whom I’ve played with and who is advocating this, so I guess there might be something in this after all. Even if I really think what OP is proposing is mostly BS (not entirely, but almost), and I’d be really glad if he could expose my fitness using scrubby ways with an in-game demonstration (or failing that good arguments, etc).
But it’s true we should really play more together anyway, so perhaps you could show me superiority of OP’s doctrine by something like a Platinum duo? I am thinking along the lines of Condor / Hydra, against Collectors with something classical like a Tsoldier + Hurricane and you without using any fitness. I am just damn curious to see how it would look like in-game, instead of a slogan like declarations on BSN.
#122
Posté 22 octobre 2013 - 07:28
78stonewobble wrote...
NuclearTech76 wrote...
Damage output trumps health and shields.
What is dead cannot kill you..........unless it's a Ravager or Brute corpse. Those are OP.
True, but if you can soak up some damage that also gives you more time to do damage.
You're generally not doing much damage if you are waiting for shield restore, shield and healthgates to kick back in, bleeding out or is too busy dodging fire and running.
Damage output is equally hurt by time "wasted" on repositioning and moving around the map.
It's a compromise as with everything else.
Where low shields hurts most, IMHO, is trying to clutch an objectives wave. Takes much time to keep kiting enemies away, only to get flushed off the objective again by a couple of mooks with hurricanes because you can't take fire. Running, dodging and covering to let shields and gates restore is fine, unless there is a time clock ticking away.
#123
Posté 22 octobre 2013 - 11:40
#124
Posté 22 octobre 2013 - 11:47
IamZAE wrote...
@nuclear tech why don't u go thunderdone solo with a no fitness no cyclonic gi. With a power amp. . Full damage output should be easy right? u sound really dumb.
Of course there are many kits that is better with no fitness becuz their powers r too important. But to sit up and say fitness is a crutch and for scrubs just tells me u ain't bout dat puglife and u spend your time playing footsies with cupcakes like megascrub and erotic mass.
I like cupcakes.
edit - in all honesty, I think I have played with nuclear a total of 2 times.
Modifié par heroicmass, 22 octobre 2013 - 11:49 .
#125
Posté 23 octobre 2013 - 12:05
heroicmass wrote...
IamZAE wrote...
@nuclear tech why don't u go thunderdone solo with a no fitness no cyclonic gi. With a power amp. . Full damage output should be easy right? u sound really dumb.
Of course there are many kits that is better with no fitness becuz their powers r too important. But to sit up and say fitness is a crutch and for scrubs just tells me u ain't bout dat puglife and u spend your time playing footsies with cupcakes like megascrub and erotic mass.
I like cupcakes.
edit - in all honesty, I think I have played with nuclear a total of 2 times.
I know. I just felt like spewing a random insult for no reason. So there's usually innocent bystandards which was your case. Lets make up and be gold level spectre buddies





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