For me, the 'middle ground', or the correct answer, would be something similar, but less extreme, to what we saw in DAO. There are many mages who simply don't want the responsibility of knowing that they could, without even wanting to, be responsible for many, many deaths and are quite happy to be a part of the circle. Some even go so far as actually wanting to be made tranquil. So for all such people obviously the Circle is a place that they welcome, it's good for them, nothing to complain about. Others want freedom, all the same freedoms that everybody else has, and they see the Circles as a prison. So my answer is simple.
I don't think there's any question that the circles are necessary for young people, people who haven't yet learned to control their abilities, fight off the fade creatures, etc. Control of their abilities being essential not only for the survival of others, but for themselves, the Circle should continue it's educational functions. The change I would make is that it is clearly unnecessary to take a child from their parents and never let their family see them. The families should be free to visit at any time, and perhaps from time to time the young mage in question could be allowed to return home for a few days as well, that would probably have to depend on certain factors. Ultimately, once a mage has become an adult, passed their harrowing and proven that they can indeed fully control their powers, that they're as close to not being a danger to themselves and others as any mage could reasonably prove themselves to be, then they should be given ever-expanding freedoms, in terms of being able to leave the circle for extended periods of time, until eventually, so long as everything goes well, they're free to leave for good, should they desire to do so.
It's worth noting that as we saw in DAO, a well-run circle is a happy circle, and I'm not sure how many mages would actually want to leave. Certainly any mage that wants to remain in the circle, help teach other mages, rise up in the ranks and attain a greater status and more power, etc. should be free to do that as well.
Of course the other main issue of the Circle system is the possibility of Templars abusing their powers. That was not a problem in Ferelden, but clearly was in Kirkwall (of course in Kirkwall the mages were also a problem, there were a ton of crazy people on both sides, so Kirkwall is probably a bad example for anything) . Ultimately the Chantry should hold the Templars, and their leaders especially, to a very high standard. The role of the Templars is to protect mages from themselves, as well as to protect other innocent people by putting down mages who have become posessed. Their role isn't to be the 'boss' of the mages, they're more like police officers, they work for the people not the other way around.
The Circle system is a great system, there's room for improvement and I hope that we're able to influence that to some degree in DAI, ultimately so long as the mages and templars are working together instead of foolishly fighting each other any problems can be solved by reasonable leaders on both sides coming together and working them out peacefully and intelligently.





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