Fast Jimmy wrote...
I guess I just can't see the logic where a game being less well received and popular would mean, somehow, that there are less detractors of that game.
I don't see why the logic itself is problematic. Many people could purchase a product and not enjoy it. DA:O may have been a hot
selling item, but it may have been a game only a subset of its users liked. If we suppose that 2 out of every 3 people who purchased it didn't enjoy it, then we can certainly explain 3 million in sales for DA:O vs. 1 million for DA2 (for example).
Note, of course, I am not saying this is true. I do not even think this is true. An analogy here would be the Man of Steel movie, which started with an impressively strong weekend and then collapsed over the next week (relatively speaking), even though overall it was tremendously profitable.
Edit:
Here is an example. Suppose that the TES: Oblivion fanbase purchased DA:O based on marketing (which made the game look quite different from the isometric party-baed game that it was). We know that a lot of what TES fans are looking for is not part of a Bioware game. Those people would buy DA:O expending Oblivion, get somethign else entirely, and lose interest in the series.
Or if we're talking about raw sales, frankly we could have had Fable 1-3 fans buy DA:O thinking they'd get a Fable-like game and ended up with a dissapointment, because notwithstanding the criticism of that series it sold very, very well.
Modifié par In Exile, 25 octobre 2013 - 04:38 .