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Why the hate from supposed fans?


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#126
Fast Jimmy

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errant_knight wrote...

The use of the word awesome in relation to any DA combat now chills me to the bone. ;) I don't think I've seen that, so I'll have a look. Thanks for pointing that out. It would be great to see more strategy. My initial problem with what I saw wasn't a lack of strategic components (which I wasn't too worried about, as it was early days), but rather the weightless weapons and too fast for gravity movement. I like there to be at least nodding acquaintance with real world physics. I'll definitely take a look at newer videos, though.


Might be worth taking a look at this to see if that strikes your fancy a little more?

#127
errant_knight

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OMG! Overhead view! I just teared up a little.... Going back to watch the rest ;)

Ok, that's definitely better than DA2. Only 2 real problems for me: the combat animations of the actual hits which have the same timing weirdness that they had in DA2, and swords that can knock down a portcullis. But the strategic changes are great.

Modifié par errant_knight, 24 octobre 2013 - 08:38 .


#128
Fast Jimmy

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errant_knight wrote...

OMG! Overhead view! I just teared up a little.... Going back to watch the rest ;)

Ok, that's definitely better than DA2. Only 2 real problems for me: the combat animations of the actual hits which have the same timing weirdness that they had in DA2, and swords that can knock down a portcullis. But the strategic changes are great.


LOL Believe me, the ability to smash a gate has been a topic of MANY discussions since the reveal. I'd be curious to see if that little nugget winds up on the cutting room floor. 

:D

#129
errant_knight

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Good to know that I'm not the only person whose reaction was 'lolwut?'

#130
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Fast Jimmy wrote...

Filament wrote...

Which is meaningfully different than your first generalization, I would say.


I wouldn't. 

If the number of people that buy a game and subsequently review it as positive or negative aren't an indicator of the general feeling about how the game was recevied, then you are saying there IS no way to determine if the game was liked or disliked. Which is pure poppycock. The entire bedrock principles of both democracy and free market economics is based off of the idea that people will vote their preferences (in the case of the free market, votes are done with the dollar) and voice those concerns in publc and private venues. If that WASN'T the case, then the entire system would fail overnight.


Not what I'm saying. To use the numbers to say DA2 was less well received or less popular is one thing. Less people "voted" for one than the other, sure, I can buy that. But you lose me when you say DA2 detractors are a "majority" of the "Dragon Age fanbase" based on the same numbers. You can't just add the two sales numbers and divide DA2's over the total, since many people 'voted' for both (I would guess the majority of DA2 sales). So it's not like choosing one politician over another, or choosing whether you buy Pepsi or Coke. And a 'vote' in this case is not one and the same with being a fan vs a detractor, since many people who 'voted' for either game ended up not being satisfied one way or another. How you go about quantifying all of that to draw any firm conclusions beyond the first one is still dicey if you ask me.

#131
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animedreamer wrote...

 

I just watched the above link and saw for me some new gameplay from the up and coming title DA:I, I was amazed/blown away by this and of course my anticipation has only grown but I couldn't help but break of the rule of youtube and not read the comments as I like to see like minded individuals and share in the enthusiam for the videos, yet I quite a bit of hate for a game that's still not complete or released yet and a lot of the blame people are throwning around as well nonsense.

One person was saying how they ruined this game, and my immediate reply was "What are you comparing this too?"

Another was blaming EA and saying they should have left this to someone like Ubisoft, I had no reply because I was like "What the hell have they made that was so impressive RPG wise?" not to mention BioWare is the one developing the game EA is their publisher or am I mistaken? 

To me money speaks louder than words and BioWare/EA have obviously be quite successful in getting my money, Ubisoft hasn't seen one cent from me and I don't see that changing anytime soon, and that's based purely on the types and quality of games each company releases.


I was called a troll/idiot for saying I didn't like the over-the-top anime-hack-n'-slash look of the combat. Some people may like DA:I, some people may not. Being a fan of DA:O and DA2 alike, I simply am not a fan of DA:I.

Sports fans don't have to love every game their favorite team plays, actor/actress fans don't have to like every single movie their favorite person acts in. I don't think DA fans are trolls or 'not fans' because they criticize DA:I's look.

#132
Fast Jimmy

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Filament wrote...

Fast Jimmy wrote...

Filament wrote...

Which is meaningfully different than your first generalization, I would say.


I wouldn't. 

If the number of people that buy a game and subsequently review it as positive or negative aren't an indicator of the general feeling about how the game was recevied, then you are saying there IS no way to determine if the game was liked or disliked. Which is pure poppycock. The entire bedrock principles of both democracy and free market economics is based off of the idea that people will vote their preferences (in the case of the free market, votes are done with the dollar) and voice those concerns in publc and private venues. If that WASN'T the case, then the entire system would fail overnight.


Not what I'm saying. To use the numbers to say DA2 was less well received or less popular is one thing. Less people "voted" for one than the other, sure, I can buy that. But you lose me when you say DA2 detractors are a "majority" of the "Dragon Age fanbase" based on the same numbers. You can't just add the two sales numbers and divide DA2's over the total, since many people 'voted' for both (I would guess the majority of DA2 sales). So it's not like choosing one politician over another, or choosing whether you buy Pepsi or Coke. And a 'vote' in this case is not one and the same with being a fan vs a detractor, since many people who 'voted' for either game ended up not being satisfied one way or another. How you go about quantifying all of that to draw any firm conclusions beyond the first one is still dicey if you ask me.


I guess I just can't see the logic where a game being less well received and popular would mean, somehow, that there are less detractors of that game. 

Although this might a problem of definition. I consider people who say "DA2 had some good ideas, but the execution caused much of the game to fall short" to be a detractor just as much as someone who says "DA2 was the worst game ever made in the history of anything and anyone who likes it is obviously a filthy casual who should go back to playing CoD!" It is a matter of degrees for me - they think the game did not deliver as well as they had hoped based on the pedigree of both DA:O and other Bioware titles. 

To me, that would HAVE to mean DA2 detractors are the majority.

Modifié par Fast Jimmy, 25 octobre 2013 - 01:50 .


#133
Xilizhra

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Although this might a problem of definition. I consider people who say "DA2 had some good ideas, but the execution caused much of the game to fall short" to be a detractor just as much as someone who says "DA2 was the worst game ever made in the history of anything and anyone who likes it is obviously a filthy casual who should go back to playing CoD!" It is a matter of degrees for me - they think the game did not deliver as well as they had hoped based on the pedigree of both DA:O and other Bioware titles.

I think DA2 had many problems but I actually liked it more than DAO. What would you call me?

#134
RedArmyShogun

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>>

#135
cjones91

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Xilizhra wrote...


Although this might a problem of definition. I consider people who say "DA2 had some good ideas, but the execution caused much of the game to fall short" to be a detractor just as much as someone who says "DA2 was the worst game ever made in the history of anything and anyone who likes it is obviously a filthy casual who should go back to playing CoD!" It is a matter of degrees for me - they think the game did not deliver as well as they had hoped based on the pedigree of both DA:O and other Bioware titles.

I think DA2 had many problems but I actually liked it more than DAO. What would you call me?

Someone who enjoyed the game despite it's flaws?I liked DA2 a little bit more than DAO but not by a huge margin.

#136
Fast Jimmy

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Xilizhra wrote...

Although this might a problem of definition. I consider people who say "DA2 had some good ideas, but the execution caused much of the game to fall short" to be a detractor just as much as someone who says "DA2 was the worst game ever made in the history of anything and anyone who likes it is obviously a filthy casual who should go back to playing CoD!" It is a matter of degrees for me - they think the game did not deliver as well as they had hoped based on the pedigree of both DA:O and other Bioware titles.

I think DA2 had many problems but I actually liked it more than DAO. What would you call me?


Someone who liked DA2 more than DA:O. I still would say you are in a minority.

#137
Xilizhra

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Fast Jimmy wrote...

Xilizhra wrote...

Although this might a problem of definition. I consider people who say "DA2 had some good ideas, but the execution caused much of the game to fall short" to be a detractor just as much as someone who says "DA2 was the worst game ever made in the history of anything and anyone who likes it is obviously a filthy casual who should go back to playing CoD!" It is a matter of degrees for me - they think the game did not deliver as well as they had hoped based on the pedigree of both DA:O and other Bioware titles.

I think DA2 had many problems but I actually liked it more than DAO. What would you call me?


Someone who liked DA2 more than DA:O. I still would say you are in a minority.

Possibly. But we all know the problem with DA2 already, it was the schedule, and that problem has been fixed.

#138
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Xilizhra wrote...

Fast Jimmy wrote...

Xilizhra wrote...



Although this might a problem of definition. I consider people who say "DA2 had some good ideas, but the execution caused much of the game to fall short" to be a detractor just as much as someone who says "DA2 was the worst game ever made in the history of anything and anyone who likes it is obviously a filthy casual who should go back to playing CoD!" It is a matter of degrees for me - they think the game did not deliver as well as they had hoped based on the pedigree of both DA:O and other Bioware titles.

I think DA2 had many problems but I actually liked it more than DAO. What would you call me?


Someone who liked DA2 more than DA:O. I still would say you are in a minority.

Possibly. But we all know the problem with DA2 already, it was the schedule, and that problem has been fixed.


Even though DA:I has extra time, I have a very foreboding worry about how DA:I will be. EA just rushed out Battlefield 4 in an absolute blitz and it's looking terrible thus far. How do we know that even with more time EA isn't just going to force Bioware to churn out too much content too quickly for DA:I?

Modifié par Foshizzlin, 25 octobre 2013 - 02:31 .


#139
Xilizhra

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Even though DA:I has extra time, I have a very foreboding worry about how DA:I will be. EA just rushed out Battlefield 4 in an absolute blitz and it's looking terrible thus far. How do we know that even with more time EA isn't just going to force Bioware to churn out too much content too quickly for DA:I?

I think EA is especially inclined to be careful with DAI, as it may sink or raise the franchise in the minds of many. So I trust Bioware on this, for now.

#140
Hellion Rex

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Foshizzlin wrote...

Xilizhra wrote...

Fast Jimmy wrote...

Xilizhra wrote...



Although this might a problem of definition. I consider people who say "DA2 had some good ideas, but the execution caused much of the game to fall short" to be a detractor just as much as someone who says "DA2 was the worst game ever made in the history of anything and anyone who likes it is obviously a filthy casual who should go back to playing CoD!" It is a matter of degrees for me - they think the game did not deliver as well as they had hoped based on the pedigree of both DA:O and other Bioware titles.

I think DA2 had many problems but I actually liked it more than DAO. What would you call me?


Someone who liked DA2 more than DA:O. I still would say you are in a minority.

Possibly. But we all know the problem with DA2 already, it was the schedule, and that problem has been fixed.


Even though DA:I has extra time, I have a very foreboding worry about how DA:I will be. EA just rushed out Battlefield 4 in an absolute blitz and it's looking terrible thus far. How do we know that even with more time EA isn't just going to force Bioware to churn out too much content too quickly for DA:I?

Trust in Bioware. 

#141
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Well, Origins was in development for half a decade and was still a buggy mess even after the patches.

Development time matters (as in you shouldn't rush a game out in less than a year if its a major budget title) but a long development cycle can also cause its problems.

Though I think DA2 was going to have problems in the writing department even if it wasn't rushed.

#142
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Morocco Mole wrote...

Well, Origins was in development for half a decade and was still a buggy mess even after the patches.

Development time matters (as in you shouldn't rush a game out in less than a year if its a major budget title) but a long development cycle can also cause its problems.

Though I think DA2 was going to have problems in the writing department even if it wasn't rushed.


Dead Island is probably the most notable example of this. Long development times don't equal a great game.

But the issue still stands; Bioware just hasn't gotten much time. All their resources were directed to Mass Effect 3 not very long ago, and now they're going for a release next year for DA:I. Judging from the last few Bioware and EA games alike we've gotten; TOR, ME3, DA2, BF4, other various EA games, I'm getting a sinking feeling that DA:I is being slapped onto EA's assembly line headed straight for the garbage bin.

#143
Angrywolves

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nah.

#144
Allan Schumacher

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EA just rushed out Battlefield 4 in an absolute blitz and it's looking terrible thus far.

Substantiate this position please. Just how long has the game been in development?

But the issue still stands; Bioware just hasn't gotten much time. All their resources were directed to Mass Effect 3 not very long ago, and now they're going for a release next year for DA:I. Judging from the last few Bioware and EA games alike we've gotten; TOR, ME3, DA2, BF4, other various EA games, I'm getting a sinking feeling that DA:I is being slapped onto EA's assembly line headed straight for the garbage bin.

I haven't spent one iota of time on Mass Effect, nor have a lot of the Dragon Age team. I have been working on Dragon Age Inquisition since about September 2011, and there were people working on it before I was. The rest of the team was working on the Dragon Age 2 Expansion pack.

Though our team does have a good chunk of Mass Effect help at the moment, because the Mass Effect team is also ramping up on the engine for the new Mass Effect game (and there's additional prototyping from the new IP team too).

Modifié par Allan Schumacher, 25 octobre 2013 - 04:25 .


#145
In Exile

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Fast Jimmy wrote...
I guess I just can't see the logic where a game being less well received and popular would mean, somehow, that there are less detractors of that game.  


I don't see why the logic itself is problematic. Many people could purchase a product and not enjoy it. DA:O may have been a hot selling item, but it may have been a game only a subset of its users liked. If we suppose that 2 out of every 3 people who purchased it didn't enjoy it, then we can certainly explain 3 million in sales for DA:O vs. 1 million for DA2 (for example). 

Note, of course, I am not saying this is true. I do not even think this is true. An analogy here would be the Man of Steel movie, which started with an impressively strong weekend and then collapsed over the next week (relatively speaking), even though overall it was tremendously profitable. 

Edit: 

Here is an example. Suppose that the TES: Oblivion fanbase purchased DA:O based on marketing (which made the game look quite different from the isometric party-baed game that it was). We know that a lot of what TES fans are looking for is not part of a Bioware game. Those people would buy DA:O expending Oblivion, get somethign else entirely, and lose interest in the series.

Or if we're talking about raw sales, frankly we could have had Fable 1-3 fans buy DA:O thinking they'd get a Fable-like game and ended up with a dissapointment, because notwithstanding the criticism of that series it sold very, very well. 

Modifié par In Exile, 25 octobre 2013 - 04:38 .


#146
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Morocco Mole wrote...

You know, BSN is the only real place on the internet I ever see people actually defend DA2 on.


The internet is also the only place where I heard about fanRAEG on DA ][ or ME3's ending. Players who aren't involved with BSN I know may not have liked things, but they didn't rant about it for hours. For either side. They just said "Yeah, I didn't like the way that ended."

So using the internet as a baseline is probably a bad idea.

#147
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Morocco Mole wrote...

BSN is a very toxic forum and I have to agree with Gaider on that. Of course, that toxicity is largely Bioware and EA's fault for failing to police their own forums in the proper manner for a very long time.


Considering that when Bioware made that update in early 2012 about not suffering people being d-bags to each other, that they would crack down on insults, people worried that Bioware was becoming a fascist state (one guy I recall specifically saying "lol, guess I'll be leaving soon, they'll permaban me..." and he's still here)--I don't blame them. They've been awfully hands-off with this place, because everytime they try to do something people complain that they're creating some kind of police state.

I recall this thread in particular that I took part in (at least initially).

#148
cjones91

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EntropicAngel wrote...

Morocco Mole wrote...

You know, BSN is the only real place on the internet I ever see people actually defend DA2 on.


The internet is also the only place where I heard about fanRAEG on DA ][ or ME3's ending. Players who aren't involved with BSN I know may not have liked things, but they didn't rant about it for hours. For either side. They just said "Yeah, I didn't like the way that ended."

So using the internet as a baseline is probably a bad idea.

I guess the record number of ME3 copies being returned in the first two months does'nt mean anything huh?Or the fact DA2's sales dropped like a brick after the first couple of weeks of it's release?The internet is a great way to gauge how people really feel about a product so I don't think it should be discounted entirely.

#149
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cjones91 wrote...

I guess the record number of ME3 copies being returned in the first two months does'nt mean anything huh?Or the fact DA2's sales dropped like a brick after the first couple of weeks of it's release?The internet is a great way to gauge how people really feel about a product so I don't think it should be discounted entirely.


Considering that your examples are from the real world, how in the world do you get to the logic that the internet gauges how people really feel?

I don't think a long rant by certain posters on how people who choose Destroy are homicidal maniacs, while others counter with comparing Synthesis choosers as rapists, is in any way indicative of the real world. Or the people who went round and round, convinced that Inebriation Theory was real. I don't see any real-world data to agree with that--and no, returning a game or not buying a game is not equivalent to calling someone a murderer for killing robots. I don't think real life has reflected BSN.

Do you?

#150
cjones91

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EntropicAngel wrote...

cjones91 wrote...

I guess the record number of ME3 copies being returned in the first two months does'nt mean anything huh?Or the fact DA2's sales dropped like a brick after the first couple of weeks of it's release?The internet is a great way to gauge how people really feel about a product so I don't think it should be discounted entirely.


Considering that your examples are from the real world, how in the world do you get to the logic that the internet gauges how people really feel?

I don't think a long rant by certain posters on how people who choose Destroy are homicidal maniacs, while others counter with comparing Synthesis choosers as rapists, is in any way indicative of the real world. Or the people who went round and round, convinced that Inebriation Theory was real. I don't see any real-world data to agree with that--and no, returning a game or not buying a game is not equivalent to calling someone a murderer for killing robots. I don't think real life has reflected BSN.

Do you?

Oh you were talking about that.....I've seen people post hour long videos talking about the endings and IT so those types of discussions do happen in places besides the BSN.