I never had the mystery dissolve thing because my first experience with Mass Effect was with the entire Trilogy all in one go about seven or eight months ago. But I agree with cap and gown's idea behind the science of it; with long-running stories you have to wait for, mysteries can be hyped up to the point where the truth can turn out to be rather disappointing. This is also probably why I'm more critical of ME2 than most. It literally feels like the Reapers bow out so that the Collectors can appear out of nowhere as much lesser villains. The ending cutscene literally felt like "remember these, the REAL villains??" to me.
I think what lets ME1 down the most are the visuals. Say what you will about graphics being unimportant, but compared to ME2 and 3, 1 just feels like a step down. Everything looks plasticy, rubbery and not that immersive, and is miles away from visuals that you can believe in for the sequels. ME1 and 2 also suffer for their non-linear story. I've never been a fan of game letting me choose what to do next because it causes the story to lose focus.
As an example, in ME1 and 2 you can often choose from three to four different story Missions at any one time. What this means is that missions feel rather disconnected from each other, because Bioware has no idea what order you're going to choose to do things. As a result, there's less composure and momentum with the plot. This manifests in the DLC as well; Bring down the Sky, Arrival, Leviathan... they all have very little impact to the story of the game they appear in. It also makes the game look shorter whilst feeling longer. ME1 can feel like a really short game when you can see two-thirds of it after leaving the Citadel (Theseus, Feros and Noveria). And yet when it takes a whole day just to clear those Missions out the game can feel unbearably long at the same time.
Compare this with ME3, whose story is told in a strictly linear fashion that ebbs and flows as the war gets worse. You leave Earth, go to Mars, need to go to Menae, cure the Genophage, the Cerberus coup happens, they all are able to play off of the things that happened beforehand. And it feels like the story goes somewhere; you never know what might happen next.
This has an effect on the gameplay as well. Because ME1 and 2 have no idea when we're going to do certain Missions, they all have rather the same difficulty, with no gradual ramp of difficulty increase until you get to Virmire or complete some other critical story mission like Horizon. ME3 is able to subvert this by introducing Brutes, Banshees, new Cerberus troop types and more.
Modifié par KBABZ, 16 décembre 2013 - 12:54 .





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