MisanthropePrime wrote...
But why do they
constantly fight darkspawn when there's no blight? What proof do we have
that their forays into the deep roads are effective and not just
busywork to justify their position?
Darth Brotarian wrote...
3. Ostagar was entirely because of a person who wasn't a warden
deciding they didn't need the warden's help to face the darkspawn. The
reason ostagar was so bad was because of what happened afterwards as
well. Loghain led a campaign to hunt down and kill every warden, whether
they were or weren't at ostigar, and silence them out of paranoia of
orlais. And you want to trust people like that with handling the defense
of their country from the darkspawn and arch-demon?
MisanthropePrime wrote...
You... don't have people undertake the ritual when there's no blight.
That's just a waste. When enough Darkspawn emerge for people to realize
that yeah, there's a blight going on, you have people do some darkspawn
blood bodyshots, a third of them die, and then the rest go off to fight
the Archdemon. You might say this is inefficient, but you tell me which
is worse: shortening the lifespan of every standing member to a few
decades for no reason during a time of peace that lasts for centuries,
or letting an expected 33% of people drop dead when you've already made
adjustments for it? Furthermore, aside from sensing Darkspawn,
undergoing the joining doesn't confer any benefits (unless someone got a
hand on Avernus' research and had dispensation to use it, and even
then, his power of blood abilities weren't that useful) and it's
not at all analogou to the joining. Additionally, it's already been
established by David Gaider that Archdemon blood isn't needed for the
joining, and under my proposed system fewer people would need to
undergo the joining than the Grey Wardens have undergoing it now. You
don't limit the number of wardens, but you rapidly turn people into
potential Archdemon slayers when the time comes.
I just replayed all of the origins again, and did the Ostagar with one. I started the game again to still my hunger for DA:I.
The answers there is quite obvious.
Darkspawn come up from the Deep Roads in between the Blights. That's already established. The amount of them can go between just a stray to entire armies. Remember, the battle at Ostagar had an army there waiting to fight the darkspawn. And they weren't even sure it was a Blight. They didn't come there en-masse with the king as their lead to fight a few strays, did they?
Shadow of Light Dragon wrote...
The Wardens have a monopoly on being able to kill the archdemons, thus
ending Blights, but not a monopoly on fighting darkspawn even despite
their immunity to the Taint.
This.
At Ostagar, they weren't even sure they needed the Grey Wardens there (including for political reasons). Today, after playing the game, we know that it was a Blight, but for all what Loghain could think, it might just have been a crazy-big darkspawn army. You don't need the taint immunity - in a battle with darkspawn you can just as well die the more predictable way - at the end of their weapons.
Shadow of Light Dragon wrote...
1. They could tell when an Archdemon awakens.
And this. Again, at Ostagar, only the Grey Wardens knew it was a true Blight. They didn't share that information with anyone else, as they were already misstrusted and people were thinking they weren't needed.
The whole DAO is in a way a game describing why the Wardens are needed. Even Loghain unerstands in the end (if you don't kill him). There is also a DLC describing the folly of Wardens trying to meddle in politics. There is a reason they have been thrown out of Ferelden (which was before Ferelden was conquered by Orlais).
And the last thing:
MisanthropePrime wrote...
and remember that governments allow the Wardens to basically kidnap whoever they want and force them into this lifestyle.
It has already been answered before in the thread that they don't. Also Duncan at no time really kidnaps you. After replaying the origins, each and every time you have a choice (or your parents have a choice of saying no). Even as a convicted criminal you are asked.
However, the rulers
do allow kidnapping of small children, tearing them away from their parents. Forcing them to forget who they are, forget their families, and lockig them up in a Mages Circle. Where they face a possibility to die through Harrowing and are at the mercy of the Templars and other Mages. People in Ferelden are scared of having a mage child, not only because Mages are Scary and Bad, but also because they'll never see their little Tommy again.
I'd say that is a much more horrible fate, than being given the chance to redeem yourself and be useful, instead of just dying for your crimes.
Please, don't make this yet another Pro- or Anti-Mage discussion in this thread. I just threw it out there, that this kidnapping-practice isn't unprecedent. And that Grey Warden's not really practice it.