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Should the Grey Wardens be disbanded?


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#126
MisanthropePrime

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Star fury wrote...

MisanthropePrime wrote...

Star fury wrote...

I recommend you to read the codex. 

The Orlesian aristocracy is ancient and much given to competition. All the nobility play the Grand Game, as it is known, whether they wish to or not. It is a game of reputation and patronage, where moves are made with rumors and scandal is the chief weapon. No gentle game, this. More blood has been drawn as a result of the Grand Game than any war the Orlesians have fought. Of this, I am assured by almost every gentleman here.

I remember, as a child, watching a column of chevaliers parade down a wide avenue in Val Royeaux. Dashing knights on armored steeds, pennants snapping in the breeze. I have never forgotten.Most of the Orlesian aristocracy has ties to the chevaliers. Joining the knighthood and dedicating one's life to the empire is a tried and true method to improve one's social standing. It is the obvious choice for landless nobles and noble children not in line to inherit.


“Orlais presents a veneer of opulence, but the aristocracy are committed to a system of social one-upmanship they call the game. Sprawling receptions delight friend and foe, while bards strike from shadow with insinuation, larceny, and assassination, often to the strange delight of their targets. Control of these auteur agents is yet another layer of the game.


I suggest you read World of Thedas.

The presence of aristocracy does not define a feudal system. Feudalism is defined by land use and government structure. The codex and World of Thedas establish that Orlais is not a feudal state.


Do you have exact quotes from "World of Thedas" that "Orlais is not a feudal state"? If not, good luck with your headcanon.

If you can wait until Thursday evening when I can go home and thumb through my copy of WoT I can give you the correct quotes. However, if you have a copy you can look at page 61 for information about the Council of Heralds, how land is doled out in Orlais, and how that decidedly precludes the nation from being a feudal state.

BTW: I would love to see what definition you have for what a "feudal state" is.

Modifié par MisanthropePrime, 23 octobre 2013 - 05:34 .


#127
Memengwa

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MisanthropePrime wrote...

But why do they
constantly fight darkspawn when there's no blight? What proof do we have
that their forays into the deep roads are effective and not just
busywork to justify their position?


Darth Brotarian wrote...
3. Ostagar was entirely because of a person who wasn't a warden
deciding they didn't need the warden's help to face the darkspawn. The
reason ostagar was so bad was because of what happened afterwards as
well. Loghain led a campaign to hunt down and kill every warden, whether
they were or weren't at ostigar, and silence them out of paranoia of
orlais. And you want to trust people like that with handling the defense
of their country from the darkspawn and arch-demon?


MisanthropePrime wrote...
You... don't have people undertake the ritual when there's no blight.
That's just a waste. When enough Darkspawn emerge for people to realize
that yeah, there's a blight going on, you have people do some darkspawn
blood bodyshots, a third of them die, and then the rest go off to fight
the Archdemon. You might say this is inefficient, but you tell me which
is worse: shortening the lifespan of every standing member to a few
decades for no reason during a time of peace that lasts for centuries,
or letting an expected 33% of people drop dead when you've already made
adjustments for it? Furthermore, aside from sensing Darkspawn,
undergoing the joining doesn't confer any benefits (unless someone got a
hand on Avernus' research and had dispensation to use it, and even
then, his power of blood abilities weren't that useful) and it's
not at all analogou to the joining. Additionally, it's already been
established by David Gaider that Archdemon blood isn't needed for the
joining, and under my proposed system fewer people would need to
undergo the joining than the Grey Wardens have undergoing it now. You
don't limit the number of wardens, but you rapidly turn people into
potential Archdemon slayers when the time comes.


I just replayed all of the origins again, and did the Ostagar with one. I started the game again to still my hunger for DA:I.

The answers there is quite obvious.

Darkspawn come up from the Deep Roads in between the Blights. That's already established. The amount of them can go between just a stray to entire armies. Remember, the battle at Ostagar had an army there waiting to fight the darkspawn. And they weren't even sure it was a Blight. They didn't come there en-masse with the king as their lead to fight a few strays, did they?

Shadow of Light Dragon wrote...
The Wardens have a monopoly on being able to kill the archdemons, thus
ending Blights, but not a monopoly on fighting darkspawn even despite
their immunity to the Taint.


This.

At Ostagar, they weren't even sure they needed the Grey Wardens there (including for political reasons). Today, after playing the game, we know that it was a Blight, but for all what Loghain could think, it might just have been a crazy-big darkspawn army. You don't need the taint immunity - in a battle with darkspawn you can just as well die the more predictable way - at the end of their weapons.


Shadow of Light Dragon wrote...
1. They could tell when an Archdemon awakens.


And this. Again, at Ostagar, only the Grey Wardens knew it was a true Blight. They didn't share that information with anyone else, as they were already misstrusted and people were thinking they weren't needed.

The whole DAO is in a way a game describing why the Wardens are needed. Even Loghain unerstands in the end (if you don't kill him). There is also a DLC describing the folly of Wardens trying to meddle in politics. There is a reason they have been thrown out of Ferelden (which was before Ferelden was conquered by Orlais).


And the last thing:

MisanthropePrime wrote...
and remember that governments allow the Wardens to basically kidnap whoever they want and force them into this lifestyle.


It has already been answered before in the thread that they don't. Also Duncan at no time really kidnaps you. After replaying the origins, each and every time you have a choice (or your parents have a choice of saying no). Even as a convicted criminal you are asked.

However, the rulers do allow kidnapping of small children, tearing them away from their parents. Forcing them to forget who they are, forget their families, and lockig them up in a Mages Circle. Where they face a possibility to die through Harrowing and are at the mercy of the Templars and other Mages. People in Ferelden are scared of having a mage child, not only because Mages are Scary and Bad, but also because they'll never see their little Tommy again.

I'd say that is a much more horrible fate, than being given the chance to redeem yourself and be useful, instead of just dying for your crimes.

Please, don't make this yet another Pro- or Anti-Mage discussion in this thread. I just threw it out there, that this kidnapping-practice isn't unprecedent. And that Grey Warden's not really practice it.

#128
Angrywolves

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I guess some people are antigreywarden now for some perplexing reason.
Obviously as the preceeding poster pointed out the people living in Thedas can't trust their own rulers to protect them from the darkspawn.
Sad but true.
Don't understand why the OP along with some other posters want to do away with the wardens.
Gaider wouldn't do it anyway, blights, darkspawn , and wardens are part of the lore.

#129
Ascendra

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Just a small comment - I've also started a new game recently to create a save before Inquisition, but i wanted my characters to roleplay in a way that they wanted nothing to do with Wardens (Cousland wanted to die with her parents, City elf - to run away). Basically Duncan does force you into the wardens if you resist, you don't have a choice and he never gives you one. He did not come to save anybody, he came for an exceptional recruit and he got one. Of course it could be argued that you are PC and you can't die thus you aren't given an option to refuse.

I'm all for keeping Wardens because I think its a bit naive to believe the nations will work together to stop the Blight. Its inherently in one's own nature to act in self interest first and nations aren't different in this respect. They will only band together if they face a threat of total annihilation.
Furthermore, if DA isn't enough just look at ME3. Even under an obvious Reaper invasion every single race defended their own planet first. There was no cooperation and it took a third party to create one.

Modifié par Ascendra, 23 octobre 2013 - 11:21 .


#130
Nerevar-as

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Memengwa wrote...


And this. Again, at Ostagar, only the Grey Wardens knew it was a true Blight. They didn't share that information with anyone else, as they were already misstrusted and people were thinking they weren't needed.

The whole DAO is in a way a game describing why the Wardens are needed. Even Loghain unerstands in the end (if you don't kill him). There is also a DLC describing the folly of Wardens trying to meddle in politics. There is a reason they have been thrown out of Ferelden (which was before Ferelden was conquered by Orlais).



Actually they did, but nobody took Duncan´s warnings seriously.

#131
Memengwa

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Nerevar-as wrote...

Memengwa wrote...


And this. Again, at Ostagar, only the Grey Wardens knew it was a true Blight. They didn't share that information with anyone else, as they were already misstrusted and people were thinking they weren't needed.

The whole DAO is in a way a game describing why the Wardens are needed. Even Loghain unerstands in the end (if you don't kill him). There is also a DLC describing the folly of Wardens trying to meddle in politics. There is a reason they have been thrown out of Ferelden (which was before Ferelden was conquered by Orlais).



Actually they did, but nobody took Duncan´s warnings seriously.


My interpretation (or memory) might be wrong then, but I interpreted (or remember)  his answer as something in the spirit of "what's the point, they don't take us seriously".

#132
Urazz

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MisanthropePrime wrote...

Wulfram wrote...

Well, the argument for keeping the Wardens is that if you leave things to the various nations then they'll focus on fighting each other as much as the Blight. And indeed that the governments are liable to forget about the darkspawn between blights.

But as it stands the Wardens already rely on these governments to combat the blights, so the governments know when to prioritize fighting the blight. The Wardens don't have a large enough force to fight the blight on their own, anyway.


Their right of conscription only exists with the consent of the relevant governments. And I'm not sure what you're referring to with the bit about their sex lives.

Wrynn implies that Wardens aren't supposed to get any ****** (and I assume dingus, I've never played a female or gay male character) when she chastises you for breaking off a piece of someone's ass.


But I agree that the level of secrecy seems excessive, and that carrying out the joining on healthy people in times of peace seems unnecessary - you could save it for people who've already caught the taint. Though there might also be an argument for using it on people who'd otherwise have suffered execution by their government - without that finality, the governments would likely be unwilling to let them go.

I don't think it's the Wardens' right to pardon people sentenced to execution from their governments. While not all the governments have just legal systems, the wardens are theoretically dedicated to neutrality, so things like Duncan intervening in the city elf, mage and dwarf noble origins seems like they're already interfering in domestic affairs.

God, you are so wrong on so many levels.

First, they go into the Deep Roads to try to help keep the Darkspawn numbers down and to explore the Deep Roads.  They also serve as an advanced warning system of sorts for when a Blight is coming.  If the Wardens weren't around then entire countries would be destroyed before everyone was aware of the Blight.

Second, Wynne never said the Grey Wardens aren't supposed to get in relationships or anything like that.  Just that they are supposed to put duty over their personal attachments.  She argues with you about that because she thinks you aren't doing that or won't choose your duty when the time comes.

And finally, you may not believe it's the Warden's right to pardon people sentenced to execution but it is within their rights given to them by said governments.  And while 2/3 of the examples you listed are government executions, they are lower level ones that weren't decided by the King that gave the Right of Conscription to the Grey Wardens.

Note:  The Dwarven Noble wasn't Duncan interfering with the Dwarven Justice system. The Dwarven Noble was exiled to the Deep Roads, which was basically a death sentence with a small chance of survival.  The Dwarven Noble sought out Duncan and the Grey Wardens and joined them.

#133
Welsh Inferno

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Nerevar-as wrote...

Actually they did, but nobody took Duncan´s warnings seriously.


Because Duncan never told anyone how the Wardens know. They just had to go on trusting his feelings. A mistake on his part.

Also, disbanding the Wardens is a stupid idea while potential Archdemons still exist. I'd like to see the corruption in the order within the Anderfels got rid of though.

Modifié par Welsh Inferno, 23 octobre 2013 - 12:33 .


#134
TurretSyndrome

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In War, Victory. In Death, Sacrifice. In Peace... Go back to Vigil's Keep.

#135
Memengwa

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Welsh Inferno wrote...

Nerevar-as wrote...

Actually they did, but nobody took Duncan´s warnings seriously.


Because Duncan never told anyone how the Wardens know. They just had to go on trusting his feelings. A mistake on his part.

Also, disbanding the Wardens is a stupid idea while potential Archdemons still exist. I'd like to see the corruption in the order within the Anderfels got rid of though.


I'm not so sure telling them "You see, for the same reason we don't get tainted, we can feel the darkspawn and dream of the archdemon", would get a better effect.

#136
Rpgfantasyplayer

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To me it would be like having the military be the city and state police instead of what we have. You have different factions of people for different roles. Not only that but as others have stated, the Gray Wardens are fighting darkspawn in the deep roads to try to keep the number down. If you didn't have them doing that then you would be overrun even during times when there is not a blight. Darkspawn still come to the surface when there is not a blight. If you had your military in the deep roads doing what the Grey Wardens do then you either don't have the military to protect you if someone decides that it is a good time to invade or you have a weaker force.

#137
Trolldrool

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It's easy to say the darkspawn are no threat outside of Blights when you live on the surface. Ask the dwarves what they think about that statement. Not the Legion who fight with the certainty that they will die doing what they do. The common dwarven warrior caste that fight because they want to live. The dwarves to whom the darkspawn is a constant and very real threat.

Ferelden? Orlais? These guys have it easy. They can go so long without seeing a single darkspawn that the creatures become nothing more than old stories not even the superstitious believe in. That's why nobody take Duncan's warning seriously. Not because he or the other Wardens are so secretive.

#138
In Exile

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Wulfram wrote...

Just because some deaths are necessary, doesn't mean you shouldn't try to keep casualties to those that do in fact serve a greater purpose and no more.

Grey Warden candidates are skilled warriors and thus valuable assets.  Having them die before they even face more than a few darkspawn is counter-productive.


Being a GW is more than about skill. It's about a kind of moral fortitute and willingess to self-sacrifice. In a blight, your mission is (often) completely sucide. Your endgame is suicide by darkspawn, and you spend the majority of life in a tained underground helll facing an enemy that's so numerically superior actually defeating them conventionally is (as far as we can tell) actually impossible.

Someone like Jory might be able to use the pointy end of his sword well, but he doesn't seem to have the kind of mindset necessary to risk his life that the Warden's need. 

The Joining is a good filter. Remember, the GWs value isn't killing darkspawn with the pointy end of a sword as much as it is being able to kill an archdemon via the US. 

#139
Dabrikishaw

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As long as there are Darkspawn, the Grey Wardens are needed.

#140
TheKomandorShepard

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Dabrikishaw wrote...

As long as there are Darkspawn, the Grey Wardens are needed.


I would say as long there are archdemons they are needed perhaps there is even other way to "kill" archdemon or even if grey wardens kill them ultimately well morrigan ritual worked then just kill her and childeren and next please.

Modifié par TheKomandorShepard, 23 octobre 2013 - 02:57 .


#141
wright1978

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In Exile wrote...

Wulfram wrote...

Just because some deaths are necessary, doesn't mean you shouldn't try to keep casualties to those that do in fact serve a greater purpose and no more.

Grey Warden candidates are skilled warriors and thus valuable assets.  Having them die before they even face more than a few darkspawn is counter-productive.


Being a GW is more than about skill. It's about a kind of moral fortitute and willingess to self-sacrifice. In a blight, your mission is (often) completely sucide. Your endgame is suicide by darkspawn, and you spend the majority of life in a tained underground helll facing an enemy that's so numerically superior actually defeating them conventionally is (as far as we can tell) actually impossible.

Someone like Jory might be able to use the pointy end of his sword well, but he doesn't seem to have the kind of mindset necessary to risk his life that the Warden's need. 

The Joining is a good filter. Remember, the GWs value isn't killing darkspawn with the pointy end of a sword as much as it is being able to kill an archdemon via the US. 


Disagree that joining is a good filter. It's extremely wasteful of  good candidates & clearly should be opened up to the light of day & widespread research of the ways to lessen the fatal risk & increase the lifespan of wardens rather than hiding it away with ritual mystique.

#142
Welsh Inferno

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Memengwa wrote...

I'm not so sure telling them "You see, for the same reason we don't get tainted, we can feel the darkspawn and dream of the archdemon", would get a better effect.


Not the way you phrased it no. Allowing Kings/Queens & Generals to know some of the secrets of the taint & the Wardens would be a good idea. If Loghain knew it was 100% a blight things would of been drastically different in Origins.

#143
wcholcombe

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Also, just like to add, the Grey Wardens don't kidnap. In the Calling when Duncan was taken by the Wardens he had to agree to go with them. If he had refused he would have stayed in the cell to die.

In DAO, yeah Duncan had to force you because otherwise there was no game. It was a game mechanic.

#144
Degenerate Rakia Time

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 Disbanded - no, eradicated - yes:devil:

#145
MisanthropePrime

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wcholcombe wrote...

Also, just like to add, the Grey Wardens don't kidnap. In the Calling when Duncan was taken by the Wardens he had to agree to go with them. If he had refused he would have stayed in the cell to die.

In DAO, yeah Duncan had to force you because otherwise there was no game. It was a game mechanic.

Game mechanics have implications on the lore. If I'm the heir to one of Ferelden's teyrnirs I've got better things to do than slay Darkspawn: I need to get my family affairs in order and kill Howe. But because Duncan forces me to go along with him, Howe has time to be made arl of Denerim and everything is that much harder.

#146
Cainhurst Crow

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MisanthropePrime wrote...

wcholcombe wrote...

Also, just like to add, the Grey Wardens don't kidnap. In the Calling when Duncan was taken by the Wardens he had to agree to go with them. If he had refused he would have stayed in the cell to die.

In DAO, yeah Duncan had to force you because otherwise there was no game. It was a game mechanic.

Game mechanics have implications on the lore. If I'm the heir to one of Ferelden's teyrnirs I've got better things to do than slay Darkspawn: I need to get my family affairs in order and kill Howe. But because Duncan forces me to go along with him, Howe has time to be made arl of Denerim and everything is that much harder.


That "better things to do" would involve getting caught by howe's men and tortured to death in a dungeon. If you think your going to manage to kill all of howe's men, his off the record allies, and him all without help from anyone, your deluded.

And if you think your going to manage to find allies before howe finds you without going with duncan in that scene, your even more deluded than I gave you credit for.

#147
MisanthropePrime

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Darth Brotarian wrote...

MisanthropePrime wrote...

wcholcombe wrote...

Also, just like to add, the Grey Wardens don't kidnap. In the Calling when Duncan was taken by the Wardens he had to agree to go with them. If he had refused he would have stayed in the cell to die.

In DAO, yeah Duncan had to force you because otherwise there was no game. It was a game mechanic.

Game mechanics have implications on the lore. If I'm the heir to one of Ferelden's teyrnirs I've got better things to do than slay Darkspawn: I need to get my family affairs in order and kill Howe. But because Duncan forces me to go along with him, Howe has time to be made arl of Denerim and everything is that much harder.


That "better things to do" would involve getting caught by howe's men and tortured to death in a dungeon. If you think your going to manage to kill all of howe's men, his off the record allies, and him all without help from anyone, your deluded.

And if you think your going to manage to find allies before howe finds you without going with duncan in that scene, your even more deluded than I gave you credit for.

If Duncan didn't force the Cousland PC to go to Ostagar, he would go to Denerim before Maric died, before Howe was appointed Arl of Denerim. Presumably there are legal avenues for restitution in Ferelden other then "stab dudes".

#148
wcholcombe

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Actually no. Ferelden is pretty much could care less about you murdering someone as long as you aren't caught red handed doing it. They are pretty loose on enforcing laws, more interested in mantaining order.

Also, Maric had already disappeared at sea before DAO even starts.

#149
Guest_Snoop Lion_*

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You've still not responded to my argument, bottom of page 5.

#150
Taleroth

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I agree and have said as much for quite some time. The entire setup is bordering on madness. I don't even know how they've survived as long as they have without massive desertion and traitors.

I mean, to get people to join, they conscript them against their will, force them to drink poisonous blood, and then once that's all over, if they survive...

What precisely is to stop them from running to the local chantry or governing body and spilling the beans?

Modifié par Taleroth, 23 octobre 2013 - 08:46 .