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Human Adept! Who knew!!!


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#51
Jaun Shepard

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Use warp + incendiary and use it as a weapons platform.(sarcasm intended)

#52
AustereLemur799

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Jaun Shepard wrote...

Use warp + incendiary and use it as a weapons platform.(sarcasm intended)


And you were going so well until your bracketed afterthought.

#53
Tokenusername

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IllusiveManJr wrote...

I've always liked this guy, I miss the old Singularity though.

With the exception of the wicked radius upgrade, nothing that the old singularity could do has changed.

#54
Mikael_Sebastia

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Melkezine wrote...

Wouldn't 6/6/6/0/6 be better?
Since the power dmg from alliance training doesn't boost BE dmg, the extra health and shields would add a bit more survivability.
Or maybe I'm just imagining that the passive doesn't boost BE dmg.
The dmg on Singularity is enough to kill mooks anyway, and the dmg on Warp and Shockwave is nothing spectacular by themselves.
That's just the way I roll it, tho.
Moar BEs!


Not really, or it's a little dependent on what weapons and equipment are available for you. The optimal build would be 6/6/6/6/0, with Cyclonics IV and an Acolyte&Hurricane (or maybe with a Collector SMG), and a Geth Scanner/AC5. But there are plenty of viable alternatives to that, depending on what you want to use, and the only real way to screw up this kit is not to fully spec all the powers, as the OP did. Personally I wouldn't try to run with only base shields and health either, but there are different schools of thought on the subject. I couldn't pin point the exact minimum amount of barriers, but I wouldn't play with less than 800, and preferably more. Regardless of weaponry or gear.

6/6/6/0/6 build is sensible if you don't have much of a manifest. Like if you cannot afford to throw those Cyclonics III-IVs, and if your best caster weapon is low level rares and URs (not counting an Acolyte, which is quite potent even on lower levels) or commons and uncommons.

Modifié par Mikael_Sebastia, 23 octobre 2013 - 07:58 .


#55
IllusiveManJr

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Tokenusername wrote...

IllusiveManJr wrote...

I've always liked this guy, I miss the old Singularity though.

With the exception of the wicked radius upgrade, nothing that the old singularity could do has changed.

It looks puny now. 

#56
Guest_Lusty Argonian Maid_*

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Are people just waving their sausage in the middle of cooldowns or why are they suggesting no passives builds? Spec some weapon damage and shoot stuff between cooldowns. You get more kills.

#57
Salarian Jesus

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One of the best characters in the game

Seriously, I don't get it why so few people use the HA, he's extremely powerful.

#58
krjn09

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I run it without passives. And I have a power amp on my Acolyte. ;)

#59
Guest_Lusty Argonian Maid_*

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krjn_09 wrote...

I run it without passives. And I have a power amp on my Acolyte. ;)


SCRUB detected!

#60
krjn09

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Ares_GoW wrote...

krjn_09 wrote...

I run it without passives. And I have a power amp on my Acolyte. ;)


SCRUB detected!


Yup. And still one of my strongest kits. The adept (singularity) is just so very very good. You can even skip warp and do ok with it. 

#61
Dr. Tim Whatley

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krjn_09 wrote...

I run it without passives. And I have a power amp on my Acolyte. ;)

Ewwwwwwww

#62
ROBOTICSUPERMAN

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Ha ha ha this thread is hilarious.

Singularity, warp, be, warp, singularity explodes, be. Two 6+6 BEs in 3 cooldowns. One of the best.

Warp shockwave, one of the most powerfull BE's.

Warp incendiary cheese.

Power damage does not increase BE damage, but does increase total damage output of the combined powers. If you go for a caster build, in most scenarios(shotguns may be different) then you have better dps output from power damage passives, than if you go for weapon damage passives since you can only shoot between cooldowns, and the difference then between full weapon damage is maybe 100 at best, which you would do more damage choosing power damage and using your powers.

#63
ROBOTICSUPERMAN

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Moral of the story, full power damage~200% casters. Or go full weapons platform. Mid way is more an all rounder but lower dps than either.

#64
Pearl (rip bioware)

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I don't know if you've already been told, but Warp is one of the best powers in the game.

Modifié par FatherOfPearl, 23 octobre 2013 - 08:33 .


#65
OniGanon

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Tokenusername wrote...
With the exception of the wicked radius upgrade, nothing that the old singularity could do has changed.


Well, the old Singularity did also have a much shorter cooldown.


Ares_GoW wrote...

Are people just waving their sausage in
the middle of cooldowns or why are they suggesting no passives builds?
Spec some weapon damage and shoot stuff between cooldowns. You get more
kills.


Really, except for some particular classes like the Turians, the passive doesn't make that much of a difference because it's only a small additive weapon bonus on top of all sorts of other bonuses from your barrel, rail, gear and ammo. For the Human Adept, you're looking at a difference of like 10% damage maybe.


That being said, I'd prefer 6/6/6/3/5, 6/6/6/4/4, 6/6/0/6/6...

#66
I Am Robot

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dumdum2 wrote...

No Warp? L2P scrub or go back to Bronze.


That attitude. wow...

#67
Cirvante

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krjn_09 wrote...

Ares_GoW wrote...

krjn_09 wrote...

I run it without passives. And I have a power amp on my Acolyte. ;)


SCRUB detected!


Yup. And still one of my strongest kits. The adept (singularity) is just so very very good. You can even skip warp and do ok with it. 

krjn pls

Image IPB

#68
Loufi

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 Yes OP, the human adept is awesome ↓. But as previous posters said,  you must not skip warp on him. The optimal build is 66660 but you can also go 66653, 66644 or even 66606 if you feel that you need full fitness or don't have a lot of cyclonics 3 or 4 in stock.

For the weapons, acolyte and hurricane seems to me the best combination for a solo. In a team game, I equip just the talon pistol.

#69
Daxamite

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XFG-65 wrote...

FasterThanFTL wrote...

XFG-65 wrote...

(Is that a BSG reference btw? If not, then excuse me, nvm.)

It is from ME3 SP, play the game, lol.


Hmm. It looks like Mass Effect stole a few things from BSG. Raptors, vipers, raiders, guardians, centurions, and now airlocks. :mellow:

you forgot to mention they stole entire ending 

#70
HusarX

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FatherOfPearl wrote...

I don't know if you've already been told, but Warp is one of the best powers in the game.



Yep.My Incendiary Reegar knows that well.

#71
Guest_Lusty Argonian Maid_*

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HusarX wrote...

FatherOfPearl wrote...

I don't know if you've already been told, but Warp is one of the best powers in the game.



Yep.My Incendiary Reegar knows that well.


Ahhhh!!! Cheese :wub:

#72
viper_veteran

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ROBOTICSUPERMAN wrote...

Moral of the story, full power damage~200% casters. Or go full weapons platform. Mid way is more an all rounder but lower dps than either.


Oh no you didn't

*back to topic*

The human adept is the best basic kit for starters IMO. Looking back I wish I had chosen this class when I started but I chose the human soldier LOL.

Warp is kind of necessary on this kit especially when you consider how unreliable shockwave can be.

Modifié par viper_veteran, 23 octobre 2013 - 09:33 .


#73
Cirvante

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Ares_GoW wrote...

HusarX wrote...

FatherOfPearl wrote...

I don't know if you've already been told, but Warp is one of the best powers in the game.



Yep.My Incendiary Reegar knows that well.


Ahhhh!!! Cheese :wub:

scrubs

#74
ThinkBlueN7

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ComradeShepard7 wrote...

Melkezine wrote...

Wouldn't 6/6/6/0/6 be better?
Since the power dmg from alliance training doesn't boost BE dmg, the extra health and shields would add a bit more survivability.
Or maybe I'm just imagining that the passive doesn't boost BE dmg.
The dmg on Singularity is enough to kill mooks anyway, and the dmg on Warp and Shockwave is nothing spectacular by themselves.
That's just the way I roll it, tho.
Moar BEs!


Power passives don't affect explosion damage but its always nice to have a bit more weight capacity and weapon damage.


Power passives do affect BE's don't they? 2, 4B and 5A give a 30% force bonus. 

#75
Pearl (rip bioware)

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ThinkBlueN7 wrote...

ComradeShepard7 wrote...

Melkezine wrote...

Wouldn't 6/6/6/0/6 be better?
Since the power dmg from alliance training doesn't boost BE dmg, the extra health and shields would add a bit more survivability.
Or maybe I'm just imagining that the passive doesn't boost BE dmg.
The dmg on Singularity is enough to kill mooks anyway, and the dmg on Warp and Shockwave is nothing spectacular by themselves.
That's just the way I roll it, tho.
Moar BEs!


Power passives don't affect explosion damage but its always nice to have a bit more weight capacity and weapon damage.


Power passives do affect BE's don't they? 2, 4B and 5A give a 30% force bonus. 

No, they don't. The only thing that affects BE's are the levels of the powers used, and any BE-specific evolution on said powers.

Modifié par FatherOfPearl, 23 octobre 2013 - 09:51 .