Warping a Banshee
#1
Posté 23 octobre 2013 - 04:28
What I am interested in knowing is the effects of Warp on a Banshee that still has a barrier. Does Warp's armor weakening effect apply if the Warp field strips the barrier? Does Warp have a DoT component when used against a barrier? Does any DoT effect bleed through to the armor, including armor weakening? Or should I just hold off on using Warp until the barrier has been stripped?
For my Sentinel, it takes about two hits with overload to get the barrier down. That is around 5 seconds to get the barrier down and be ready to use a third power. Meanwhile, Liara has a 6.5 to 7 second cool down on Warp. I am sorely tempted to just have Liara go ahead and Warp the beotch right away (makes me feel like I am doing something), but I would rather not have to wait on her cool down if her Warp is not going to effect the Banshee's armor.
#2
Posté 23 octobre 2013 - 05:24
As to Warp and barriers, it's not all that effective against barriers. If you have Javik, Dark Channel works well, as does Reave against barriers.You can also use Throw to detonate them for explosions as well. Overload will do well against barriers, but it can interfere with Biotic explosions. Letting Liara use Warp Ammo is also a good idea, since that actually does well against barriers. Plus, Warp Ammo does increased damage to any enemy that already has been hit with any biotic power.
#3
Posté 23 octobre 2013 - 08:43
Correct me if I'm wrong, but don't banshee's activate their power invulnerability bubble when you cast powers on them ? This nullifies any power you cast on them, making the choice between to warp and not to warp some what redundant. I don't recall whether or not they stop casting the invulnerability bubble after their barrier drops, which may make powers such as warp and incinerate somewhat effective against them.
Modifié par RA RA XD, 23 octobre 2013 - 08:48 .
#4
Posté 23 octobre 2013 - 12:09
cap and gown wrote...
What I am interested in knowing is the effects of Warp on a Banshee that still has a barrier.
(1) Does Warp's armor weakening effect apply if the Warp field strips the barrier?
(2) Does Warp have a DoT component when used against a barrier?
(3) Does any DoT effect bleed through to the armor, including armor weakening? Or should I just hold off on using Warp until the barrier has been stripped?
For my Sentinel, it takes about two hits with overload to get the barrier down. That is around 5 seconds to get the barrier down and be ready to use a third power. Meanwhile, Liara has a 6.5 to 7 second cool down on Warp. I am sorely tempted to just have Liara go ahead and Warp the beotch right away (makes me feel like I am doing something), but I would rather not have to wait on her cool down if her Warp is not going to effect the Banshee's armor.
To answer your questions:
(1) Yes, Warp's armor weakening effect should apply to armor after the Warp field strips the barrier
(2) I cannot recall any Damage over Time (DoT) effect. I would have to check the description and/or test it out myself, but I think Warp does all its damage immediately and its other effects remain for the duration.
If there is a DoT component, it may be like Carnage/Incinerate where it does 75% of its damage up front, then the rest of its damage over time.
(3) If there is a DoT effect on Warp, it will bleed through to Armor. And why hold off on Warp? You can Overload > Liara Warp (Tech Burst for extra barrier damage) > Throw (for biotic explosion).
Also, it is possible to get Liara's Warp down to about 5.5s cooldown:
Warp: take Cooldown bonus at rank 6 instead of Pierce.
Passive: take cooldown bonus at rank 4 and Squad bonus at rank 6 (rank 6 also applies to Liara's powers).
Armor: give her an armor that grants +25% cooldown bonus.
bloodstalker1973 wrote...
As to Warp and barriers, it's not all that effective against barriers. If you have Javik, Dark Channel works well, as does Reave against barriers.You can also use Throw to detonate them for explosions as well. Overload will do well against barriers, but it can interfere with Biotic explosions. Letting Liara use Warp Ammo is also a good idea, since that actually does well against barriers. Plus, Warp Ammo does increased damage to any enemy that already has been hit with any biotic power.
Warp has a damage bonus against barriers, just like Overload. The problem is that Warp will never fully-strip barriers like Overload can strip shields. Banshees and Phantoms just have too much barrier for that.
Reave and Dark Channel are actually worse than Warp against barriers damage-wise. It is just that Reave and Warp have other DoT effects that may make them seem more useful than Warp.
But in terms of explosions and Warp Ammo, you are correct. but in single player, the Warp Ammo damage to "Lifted targets" deals less damage than expected and using Liara's Warp Ammo (Squad bonus) should result in even less than expected damage.
RA RA XD wrote...
I always hated how overload became super effective against biotic barriers between ME2 and ME3, and warp lost its effectiveness.
Correct me if I'm wrong, but don't banshee's activate their power invulnerability bubble when you cast powers on them ? This nullifies any power you cast on them, making the choice between to warp and not to warp some what redundant. I don't recall whether or not they stop casting the invulnerability bubble after their barrier drops, which may make powers such as warp and incinerate somewhat effective against them.
I agree with your first statement. I think that is an unintended result of the near-removal of the defense system from ME2.
As for your next questions, Banshees will only block powers when they stop jumping. When they start jumping again, they can no longer block powers. Sometimes having them block powers is a good thing since they will not cast their own biotic ball of death if they are blocking.
#5
Posté 23 octobre 2013 - 12:33
RedCaesar97 wrote...
(3) If there is a DoT effect on Warp, it will bleed through to Armor. And why hold off on Warp? You can Overload > Liara Warp (Tech Burst for extra barrier damage) > Throw (for biotic explosion).
OK, thanks. This is what I wanted to know.
BTW, according to the wiki Warp does have a DoT component where it does 75% of its damage on impact and the other 25% while it is active. I just wasn't sure if that would apply to the armor if the Warp was used against the barrier.
Modifié par cap and gown, 23 octobre 2013 - 12:34 .
#6
Posté 23 octobre 2013 - 02:47
Speaking to Warp specifically, the armor weakening effect isn't very important if you are running your weapons with piercing or high velocity barrel mods, which for nearly all of them you should be anyway. The more important effect is taking the Expose evolution, which is a global damage taken bonus (and will apply to all protections).
#7
Posté 24 octobre 2013 - 10:24
#8
Posté 24 octobre 2013 - 10:37
Straken-SWE wrote...
Banshees are a pain, but they only show maybe 5 times in the intire game when you have to beat them. Monastary 2 at once, 2 at Horizon one at a time, 1 at earth by that big car. (Not counting the one by the canon at earth since you got that big ass gun) and the last thing is just a time trail with infinite spawn.
I believe there are 2 Banshees on earth by the big car. Unless that second one was a respawn.
This list also does not include Leviathan, in particular the 2 at once on the asteroid which have given me problems.
And the "time trial" is the hardest fight in the game. The problem being those Banshees close in on you so, so fast. I always have one or both squad mates die during that segment, though I think I may have found the preferred "survival" spot. (left flank over by the big car.)
#9
Posté 25 octobre 2013 - 04:53
Straken-SWE wrote...
Banshees are a pain, but they only show maybe 5 times in the intire game when you have to beat them. Monastary 2 at once, 2 at Horizon one at a time, 1 at earth by that big car. (Not counting the one by the canon at earth since you got that big ass gun) and the last thing is just a time trail with infinite spawn.
I...wow. I just don't know what to say to this. I never really thought all that much about how few of them you encounter during the entire course of SP. It saddens me a bit, because I personally feel like a great deal of the lack of challenge in SP can be attributed to the fact that the majority of enemies they throw at you are just the basic mooks that are dispatched faster than one can blink an eye.
Haven't played Priority: Earth in some odd number of months, but I distinctly remember there being two at a time at the end before the time trial sequence. Although, you could argue that the convenient presence of a missile launcher in one of the nearby buildings makes it feel like you're only fighting just one of them
Modifié par ViaNegativia, 25 octobre 2013 - 08:06 .
#10
Posté 25 octobre 2013 - 07:59
But you're right, didn't count Leviathan, jumped that for insanity, just felt it wasn't worth it.
Regarding the time trail at the end, I actually tried to pick of some of the marauders as fast as i could, they just limit where you can move. and then AR alot when at the move, powerweel for overveiw. But I think both banshees where alive at the end





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