AresKeith wrote...
dreamgazer wrote...
Steelcan wrote...
And Weekes is on DA
I mean, that could change, but the possibility of him taking the position is probably slim.
I'm interested to see how Weekes do on the DA games
As am I.
AresKeith wrote...
dreamgazer wrote...
Steelcan wrote...
And Weekes is on DA
I mean, that could change, but the possibility of him taking the position is probably slim.
I'm interested to see how Weekes do on the DA games
dreamgazer wrote...
AresKeith wrote...
dreamgazer wrote...
Steelcan wrote...
And Weekes is on DA
I mean, that could change, but the possibility of him taking the position is probably slim.
I'm interested to see how Weekes do on the DA games
As am I.
Modifié par Omega Torsk, 24 octobre 2013 - 01:19 .
Guest_EntropicAngel_*
iakus wrote...
Wel, judging by that interview recently, he had a pretty specific "vision" for Shepard, and anyone who disagreed can, well, just take it.
Modifié par Deverz, 24 octobre 2013 - 01:24 .
EntropicAngel wrote...
iakus wrote...
Wel, judging by that interview recently, he had a pretty specific "vision" for Shepard, and anyone who disagreed can, well, just take it.
What interview was this? Link?
Modifié par dreamgazer, 24 octobre 2013 - 01:39 .
Guest_EntropicAngel_*
Modifié par EntropicAngel, 24 octobre 2013 - 01:43 .
Guest_Miscellaneous Mind_*
Guest_StreetMagic_*
EntropicAngel wrote...
thanks.
EDIT: It looks like he's saying the story was more important than control. That's understandable--given how many times in ME and ME2 the game refused to let you have control for the purpose of the story.
Shepard: "I don't want this Quarian to come with me. I don't trust space elves."
Udina: "Too bad, she comes with you because I say she does."
Shepard on Virmire: "You know, why don't we use my big, big frigate to take out the enemies going after [other party member]?"
Game: "Nope, I don't think so! That wouldn't be a sacrifice!"
ME2 Shepard: "I don't want to work with Cerberus."
Bioware: *a birdie back at Shepard*
It doesn't surprise me all that much. At least it's nothing like the above, (some of) which restrict roleplaying.
Guest_EntropicAngel_*
StreetMagic wrote...
The funny thing about those above instances is that Bioware themselves brings up those dialogue options (only to shoot them down). I probably wouldn't even think of the Normandy right away at Virmire if the dialogue didn't mention it. At least I think? When I first played, I was just kind of in the moment. As for Cerberus, quite a few characters keep bringing that one up (Tali, Jack, Garrus..).
Guest_StreetMagic_*
EntropicAngel wrote...
StreetMagic wrote...
The funny thing about those above instances is that Bioware themselves brings up those dialogue options (only to shoot them down). I probably wouldn't even think of the Normandy right away at Virmire if the dialogue didn't mention it. At least I think? When I first played, I was just kind of in the moment. As for Cerberus, quite a few characters keep bringing that one up (Tali, Jack, Garrus..).
The fact that they bring it up doesn't make it acceptable that it happened. Lampshading does not legitimize.
Guest_EntropicAngel_*
StreetMagic wrote...
Oh, I don't think it's acceptable. Just funny. Never heard the term lampshading before, but seems appropriate.
I think in the cases of forcing players down a path (which I don't have a problem with, geneally speaking), they need to work on it not seeming so contrived and powerless for the player. Something that develops more naturally out of the context. Maybe that's harder than it seems though? So they take the easy way out.
Modifié par EntropicAngel, 24 octobre 2013 - 02:39 .
Guest_StreetMagic_*
EntropicAngel wrote...
That's why I liked ME3: It was worlds better than ME2, for instance.
Modifié par StreetMagic, 24 octobre 2013 - 02:56 .
Ahhh but that was carried out by Alliance scientists (by Hackett's own admission) by an Alliance black ops group.EntropicAngel wrote...
Cerberus was the pit of entropy in ME1, keeping Thorian Creepers and Rachni, and that backfiring on them both times. They deliberately led an Alliance team out to a Thresher Maw ground for them to get ambushed, and injected Thresher Maw venom into Toombs' (that his name?) body. They were the pit of pits.
Guest_EntropicAngel_*
StreetMagic wrote...
Fair enough. Even with all that you pointed out though (which I understand), I still don't like ME3 more than ME2. Just because of the characters. The main plot of ME ended up becoming a secondary experience to me after ME2, so it didn't matter as much what I could pick apart or not. I fell in love more with the world there (and it's inhabitants), more than the other games. And I felt distant from it in ME3. So many people I got attached to in ME2 got tossed aside. Every single one. I feel like I made the worst "bet" ever, and picked all the losing numbers.
Secondly, besides the characters, I don't feel like I can explore as much in ME3. ME3 is paced more like a movie. Not a world (not to say ME2 was a sandbox either. Not even close. It was a good mix of TIM setting the pace with some forced missions, and then some freedom with recruiting to flesh it out). A lot of people like a more cinematic/linear experience, so I'm not going to say it's "objectively" bad. I just don't like it, personally.
Steelcan wrote...
Ahhh but that was carried out by Alliance scientists (by Hackett's own admission) by an Alliance black ops group.
Akuze was simply a black op carried out on their own guys.
Modifié par EntropicAngel, 24 octobre 2013 - 02:59 .
Oh no, they apparently huskifieed an entire colony. But I am inclined to speculate that messing with husk technology indoctrinated them or something. No proof though.EntropicAngel wrote...
Steelcan wrote...
Ahhh but that was carried out by Alliance scientists (by Hackett's own admission) by an Alliance black ops group.
Akuze was simply a black op carried out on their own guys.
That's fair. Doesn't explain the Thorians and the Rachni, though.
For some reason I feel like there's also a husk ambush somewhere in ME1 that Cerberus caused, but that's probably wrong.
StreetMagic wrote...
Seems all wrong. He did great dialogue/writing. What I doubt about him is seeing the big picture, how the universe clicks for different people or from different angles. All he does is imposes himself on everyone.
Guest_EntropicAngel_*
Steelcan wrote...
Oh no, they apparently huskifieed an entire colony. But I am inclined to speculate that messing with husk technology indoctrinated them or something. No proof though.
Also rachni and thorians? WHo cares, rachni soldiers aren't intelligent and thorians aren't alive in any way.
Wasn't the whole reason the Rachni soldier thing went south was because they threated them like animals instead of POWs? I'd say that's a fairly safe bet of their intelligence. Miranda even says they stopped the Rachni project specifically once they figured just how intelligent they were IIRC.Steelcan wrote...
Also rachni and thorians? WHo cares, rachni soldiers aren't intelligent and thorians aren't alive in any way.
Modifié par Greylycantrope, 24 octobre 2013 - 03:22 .
But we are never told the nature of the rachni they had. If they are similar to insect socities each "caste" would only be suited for its job and nothing more. Workers would be good at recieveing orders and executing them, limited brain development would be necessary, same with warriors (some ant warriors can't even feed themselves and need help with it).Greylycantrope wrote...
Wasn't the whole reason the Rachni soldier thing went south was because they threated them like animals instead of POWs? I'd say that's a fairly safe bet of their intelligence. Miranda even says they stopped the Rachni project specifically once they figured just how intelligent they were IIRC.Steelcan wrote...
Also rachni and thorians? WHo cares, rachni soldiers aren't intelligent and thorians aren't alive in any way.
Modifié par Steelcan, 24 octobre 2013 - 03:28 .
Modifié par Greylycantrope, 24 octobre 2013 - 03:37 .
Modifié par MegaSovereign, 24 octobre 2013 - 05:12 .
MegaSovereign wrote...
Personally I'd like as many of the writers from the original trilogy as possible but I hope new writers will help put out fresh ideas. The last thing I'd want is a rehash or something predictable.