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Will Mac Walters be lead writer on the next ME game?


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#26
dreamgazer

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AresKeith wrote...

dreamgazer wrote...

Steelcan wrote...

And Weekes is on DA


I mean, that could change, but the possibility of him taking the position is probably slim.


I'm interested to see how Weekes do on the DA games


As am I. 

#27
Iakus

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dreamgazer wrote...

AresKeith wrote...

dreamgazer wrote...

Steelcan wrote...

And Weekes is on DA


I mean, that could change, but the possibility of him taking the position is probably slim.


I'm interested to see how Weekes do on the DA games


As am I. 


We may get a chance to see when The Masked Empire is published next spring.

#28
Omega Torsk

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Based on his most recent interview, I pray not...

Modifié par Omega Torsk, 24 octobre 2013 - 01:19 .


#29
Guest_EntropicAngel_*

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iakus wrote...

Wel, judging by that interview recently, he had a pretty specific "vision" for Shepard, and anyone who disagreed can, well, just take it. :whistle:


What interview was this? Link?

#30
Deverz

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It is disconcerting to me when all the more awesome moments in ME3 can be directly attributed to someone who is not Mac Walters. I can't really pinpoint anything I loved about it that I know for sure was Mac's effort (there's really no way of knowing). But still, I'm extremely sceptical of this guy.. If I had to judge his writing skills based on his comics I'd say they are very rudimentary.

Guy is like David Cage in a way. Has a really cool job, has some cool ideas but overall body of work isn't too impressive.

Modifié par Deverz, 24 octobre 2013 - 01:24 .


#31
dreamgazer

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EntropicAngel wrote...

iakus wrote...

Wel, judging by that interview recently, he had a pretty specific "vision" for Shepard, and anyone who disagreed can, well, just take it. :whistle:


What interview was this? Link?


This one.

More of him sticking to his guns about how Shepard's fate played out, with an unfortunate comparison to a popular TV show's series finale.

Modifié par dreamgazer, 24 octobre 2013 - 01:39 .


#32
Guest_EntropicAngel_*

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thanks.


EDIT: It looks like he's saying the story was more important than control. That's understandable--given how many times in ME and ME2 the game refused to let you have control for the purpose of the story.

Shepard: "I don't want this Quarian to come with me. I don't trust space elves."

Udina: "Too bad, she comes with you because I say she does."

Shepard on Virmire: "You know, why don't we use my big, big frigate to take out the enemies going after [other party member]?"

Game: "Nope, I don't think so! That wouldn't be a sacrifice!"


ME2 Shepard: "I don't want to work with Cerberus."

Bioware: *a birdie back at Shepard*


It doesn't surprise me all that much. At least it's nothing like the above, (some of) which restrict roleplaying.

Modifié par EntropicAngel, 24 octobre 2013 - 01:43 .


#33
Guest_Miscellaneous Mind_*

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I sure hope so, just so I can continue to read more incessant whinging on here.

#34
Guest_StreetMagic_*

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EntropicAngel wrote...

thanks.


EDIT: It looks like he's saying the story was more important than control. That's understandable--given how many times in ME and ME2 the game refused to let you have control for the purpose of the story.

Shepard: "I don't want this Quarian to come with me. I don't trust space elves."

Udina: "Too bad, she comes with you because I say she does."

Shepard on Virmire: "You know, why don't we use my big, big frigate to take out the enemies going after [other party member]?"

Game: "Nope, I don't think so! That wouldn't be a sacrifice!"


ME2 Shepard: "I don't want to work with Cerberus."

Bioware: *a birdie back at Shepard*


It doesn't surprise me all that much. At least it's nothing like the above, (some of) which restrict roleplaying.


The funny thing about those above instances is that Bioware themselves brings up those dialogue options (only to shoot them down). I probably wouldn't even think of the Normandy right away at Virmire if the dialogue didn't mention it. At least I think? When I first played, I was just kind of in the moment. As for Cerberus, quite a few characters keep bringing that one up (Tali, Jack, Garrus..).

#35
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StreetMagic wrote...

The funny thing about those above instances is that Bioware themselves brings up those dialogue options (only to shoot them down). I probably wouldn't even think of the Normandy right away at Virmire if the dialogue didn't mention it. At least I think? When I first played, I was just kind of in the moment. As for Cerberus, quite a few characters keep bringing that one up (Tali, Jack, Garrus..).


The fact that they bring it up doesn't make it acceptable that it happened. Lampshading does not legitimize.

#36
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EntropicAngel wrote...

StreetMagic wrote...

The funny thing about those above instances is that Bioware themselves brings up those dialogue options (only to shoot them down). I probably wouldn't even think of the Normandy right away at Virmire if the dialogue didn't mention it. At least I think? When I first played, I was just kind of in the moment. As for Cerberus, quite a few characters keep bringing that one up (Tali, Jack, Garrus..).


The fact that they bring it up doesn't make it acceptable that it happened. Lampshading does not legitimize.


Oh, I don't think it's acceptable. Just funny. Never heard the term lampshading before, but seems appropriate.

I think in the cases of forcing players down a path (which I don't have a problem with, geneally speaking), they need to work on it not seeming so contrived and powerless for the player. Something that develops more naturally out of the context. Maybe that's harder than it seems though? So they take the easy way out.

#37
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StreetMagic wrote...

Oh, I don't think it's acceptable. Just funny. Never heard the term lampshading before, but seems appropriate.

I think in the cases of forcing players down a path (which I don't have a problem with, geneally speaking), they need to work on it not seeming so contrived and powerless for the player. Something that develops more naturally out of the context. Maybe that's harder than it seems though? So they take the easy way out.


That's why I liked ME3: It was worlds better than ME2, for instance.

Cerberus was the pit of entropy in ME1, keeping Thorian Creepers and Rachni, and that backfiring on them both times. They deliberately led an Alliance team out to a Thresher Maw ground for them to get ambushed, and injected Thresher Maw venom into Toombs' (that his name?) body. They were the pit of pits.

And in ME2 suddenly all of that is wiped away, and they're "grey." And they're the only ones going after the Collectors--the Council is inexplicably refusing to come to the aid of their brand new member species--which would be utter political suicide if people found out. Further, we couldn't even TALK to the Alliance--they were out of the game completely, which clashes rather strongly with all of their missions in ME1. It doesn't make sense at all. That railroading is terrible, truly terrible.

However, for ME3--the games had established, beginning in ME1 with the fleet unable to defeat Sovereign*, that the Reapers were an unstoppable force. We were told many times throughout the game that a conventional victory was impossible. Impossible. And thus, a "Deus Ex Machina" was absolutely necessary for the story. Completely necessary within the context of the game. Unlike ME2's railroading.


*Without him lowering his shields, from re-animating Saren.

Modifié par EntropicAngel, 24 octobre 2013 - 02:39 .


#38
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EntropicAngel wrote...


That's why I liked ME3: It was worlds better than ME2, for instance.


Fair enough. Even with all that you pointed out though (which I understand), I still don't like ME3 more than ME2. Just because of the characters. The main plot of ME ended up becoming a secondary experience to me after ME2, so it didn't matter as much what I could pick apart or not. I fell in love more with the world there (and it's inhabitants), more than the other games. And I felt distant from it in ME3. So many people I got attached to in ME2 got tossed aside. Every single one. I feel like I made the worst "bet" ever, and picked all the losing numbers.

Secondly, besides the characters, I don't feel like I can explore as much in ME3. ME3 is paced more like a movie. Not a world (not to say ME2 was a sandbox either. Not even close. It was a good mix of TIM setting the pace with some forced missions, and then some freedom with recruiting to flesh it out). A lot of people like a more cinematic/linear experience, so I'm not going to say it's "objectively" bad. I just don't like it, personally.

Modifié par StreetMagic, 24 octobre 2013 - 02:56 .


#39
Steelcan

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EntropicAngel wrote...

Cerberus was the pit of entropy in ME1, keeping Thorian Creepers and Rachni, and that backfiring on them both times. They deliberately led an Alliance team out to a Thresher Maw ground for them to get ambushed, and injected Thresher Maw venom into Toombs' (that his name?) body. They were the pit of pits.

Ahhh but that was carried out by Alliance scientists (by Hackett's own admission) by an Alliance black ops group.

Akuze was simply a black op carried out on their own guys.

#40
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StreetMagic wrote...

Fair enough. Even with all that you pointed out though (which I understand), I still don't like ME3 more than ME2. Just because of the characters. The main plot of ME ended up becoming a secondary experience to me after ME2, so it didn't matter as much what I could pick apart or not. I fell in love more with the world there (and it's inhabitants), more than the other games. And I felt distant from it in ME3. So many people I got attached to in ME2 got tossed aside. Every single one. I feel like I made the worst "bet" ever, and picked all the losing numbers.

Secondly, besides the characters, I don't feel like I can explore as much in ME3. ME3 is paced more like a movie. Not a world (not to say ME2 was a sandbox either. Not even close. It was a good mix of TIM setting the pace with some forced missions, and then some freedom with recruiting to flesh it out). A lot of people like a more cinematic/linear experience, so I'm not going to say it's "objectively" bad. I just don't like it, personally.


I should have been more specific. I like the "plot railroading" of ME3 better than ME2. I actually like ME2 better as a game, largely for what you describe in your second paragraph.


Steelcan wrote...

Ahhh but that was carried out by Alliance scientists (by Hackett's own admission) by an Alliance black ops group.

Akuze was simply a black op carried out on their own guys.


That's fair. Doesn't explain the Thorians and the Rachni, though.

For some reason I feel like there's also a husk ambush somewhere in ME1 that Cerberus caused, but that's probably wrong.

Modifié par EntropicAngel, 24 octobre 2013 - 02:59 .


#41
Steelcan

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EntropicAngel wrote...

Steelcan wrote...

Ahhh but that was carried out by Alliance scientists (by Hackett's own admission) by an Alliance black ops group.

Akuze was simply a black op carried out on their own guys.


That's fair. Doesn't explain the Thorians and the Rachni, though.

For some reason I feel like there's also a husk ambush somewhere in ME1 that Cerberus caused, but that's probably wrong.

Oh no, they apparently huskifieed an entire colony.  But I am inclined to speculate that messing with husk technology indoctrinated them or something.  No proof though.

Also rachni and thorians?  WHo cares, rachni soldiers aren't intelligent and thorians aren't alive in any way.

#42
SwobyJ

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StreetMagic wrote...

Seems all wrong. He did great dialogue/writing. What I doubt about him is seeing the big picture, how the universe clicks for different people or from different angles. All he does is imposes himself on everyone.


I have yet to see if Mac's 'big picture' is valid. One bad ending does not mean he doesn't have a plan for the franchise that will ultimately be much more enjoyable than what most players imagined. Maybe.

If he fails at the next game though, sure, I'll totally write him off lol. For now I want to give him a chance. Call me crazy, it's fine :P

#43
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Steelcan wrote...

Oh no, they apparently huskifieed an entire colony.  But I am inclined to speculate that messing with husk technology indoctrinated them or something.  No proof though.

Also rachni and thorians?  WHo cares, rachni soldiers aren't intelligent and thorians aren't alive in any way.


Same reason keeping a tiger as a pet is a stupid, stupid idea. Regardless of the "morality," it's incredibly dangerous.

#44
GreyLycanTrope

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Steelcan wrote...
Also rachni and thorians?  WHo cares, rachni soldiers aren't intelligent and thorians aren't alive in any way.

Wasn't the whole reason the Rachni soldier thing went south was because they threated them like animals instead of POWs? I'd say that's a fairly safe bet of their intelligence. Miranda even says they stopped the Rachni project specifically once they figured just how intelligent they were IIRC.

Modifié par Greylycantrope, 24 octobre 2013 - 03:22 .


#45
Steelcan

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Greylycantrope wrote...

Steelcan wrote...
Also rachni and thorians?  WHo cares, rachni soldiers aren't intelligent and thorians aren't alive in any way.

Wasn't the whole reason the Rachni soldier thing went south was because they threated them like animals instead of POWs? I'd say that's a fairly safe bet of their intelligence. Miranda even says they stopped the Rachni project specifically once they figured just how intelligent they were IIRC.

But we are never told the nature of the rachni they had.  If they  are similar to insect socities each "caste" would only be suited for its job and nothing more.  Workers would be good at recieveing orders and executing them, limited brain development would be necessary, same with warriors (some ant warriors can't even feed themselves and need help with it).  

Modifié par Steelcan, 24 octobre 2013 - 03:28 .


#46
GreyLycanTrope

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That's assuming quite a bit on how the rachni actually operate on your part, I mean humans have different professions they can be trained for it doesn't make them any less capable of intelligence. I mean even if we assign a caste like intelligence to them workers can still fix Asari ships and have enough know how to help the Crucible scientists, not to mention build their own ships. That sounds like the sort of species capable of calculus and I tend to agree with Mordin's approach when it comes to experimentation on living things.

Modifié par Greylycantrope, 24 octobre 2013 - 03:37 .


#47
MegaSovereign

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Personally I'd like as many of the writers from the original trilogy as possible but I hope new writers will help put out fresh ideas. The last thing I'd want is a rehash or something predictable.

Modifié par MegaSovereign, 24 octobre 2013 - 05:12 .


#48
Dieb

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The whole premise of the Rachni -and what makes them so interesting to me- is that they for a change are NOT as mindless as every insectoid species in every scifi universe ever.

It's just their fatal flaw, that their ways of communicating make them incredibly vulnerable to being remote-controlled.


P.S.: Have you listened to any of the in-universe music in any of the games? I'd rather go to a Rachni choir acappella show over that any day.

#49
SwobyJ

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MegaSovereign wrote...

Personally I'd like as many of the writers from the original trilogy as possible but I hope new writers will help put out fresh ideas. The last thing I'd want is a rehash or something predictable.


Above all, I hope the writers take the philosophy of: "Let's make it right." Like with Dragon Age: Inquisition (I hope), 'ME4' really should work on not just 'capturing new audiences' (oh come on), but building up player trust. They made a mistake in not just annoying fans, but outright casual players with the ending of ME3, and whatever they do in the mid-term future, should be done not in direct reaction exactly, but in general response to the concerns people had.

I only hope they don't go into 'Bioware overreaction mode' and remove things we DID enjoy. I mean really, ME2's changes were a bit too much, regardless of how much of an overall better game it was.

#50
Zuzu Mumu

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To be honest i'd much prefer Drew Karpyshyn to write it..