cool,
why don't you try taking the compiled summons script out of override and see what happens
cdaulepp's Random Loot Generator (need help disabling names)
Débuté par
sapientCrow
, oct. 23 2013 02:58
#26
Posté 25 octobre 2013 - 11:08
#27
Posté 26 octobre 2013 - 12:41
i did that and it went back to normal but he also added a ac scaling system to the summons which makes them useful later on. that is why I wanted to go in and just edit out the multiple summons.
#28
Posté 26 octobre 2013 - 01:38
ah
I notice on his page you ask about durations also. Extending the duration of the default NwN2 script is very easy (mine has +1hr). Scaling the AC would require a delayed helper function that applies EffectACIncrease() as a SupernaturalEffect(), and basing the increase on something like the Summon #
if you want to start a thread about it i'd prob. jump in
I notice on his page you ask about durations also. Extending the duration of the default NwN2 script is very easy (mine has +1hr). Scaling the AC would require a delayed helper function that applies EffectACIncrease() as a SupernaturalEffect(), and basing the increase on something like the Summon #
if you want to start a thread about it i'd prob. jump in
#29
Posté 26 octobre 2013 - 02:49
ok I will do that





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