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cdaulepp's Random Loot Generator (need help disabling names)


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28 réponses à ce sujet

#26
kevL

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cool,

why don't you try taking the compiled summons script out of override and see what happens

#27
sapientCrow

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i did that and it went back to normal but he also added a ac scaling system to the summons which makes them useful later on. that is why I wanted to go in and just edit out the multiple summons.

#28
kevL

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ah

I notice on his page you ask about durations also. Extending the duration of the default NwN2 script is very easy (mine has +1hr). Scaling the AC would require a delayed helper function that applies EffectACIncrease() as a SupernaturalEffect(), and basing the increase on something like the Summon #

if you want to start a thread about it i'd prob. jump in

#29
sapientCrow

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ok I will do that