What if rockets didn't deplete the wave budget or count for points?
#1
Posté 23 octobre 2013 - 07:08
*No Missile Glitching
*No Spawn Nuking
*No Trivializing the Difficult Waves
*Minimized FTLing
*KookCompartments become irrelevant
Rockets would simply be an oh chit button to bail the team out of wiping, save a teammate, etc.
#2
Posté 23 octobre 2013 - 07:11
#3
Posté 23 octobre 2013 - 07:11
#4
Posté 23 octobre 2013 - 07:14
Would also make speedrunning a lot more interesting/ skill based than it is now.
Modifié par rlucht, 23 octobre 2013 - 07:15 .
#5
Posté 23 octobre 2013 - 07:14
I don't think you should take away the points. It's a strategy to using missiles effective and they do balance the game.
#6
Posté 23 octobre 2013 - 07:17
maaaad365 wrote...
They have their place in the game, If you get overwhelmed you need them. That doesn't mean you are a bad team/ bad players.
I don't think you should take away the points. It's a strategy to using missiles effective and they do balance the game.

Go watch a decent plat speedrun video on youtube and see if you can say that "missiles are balanced" with a straight face...
Modifié par rlucht, 23 octobre 2013 - 07:18 .
#7
Posté 23 octobre 2013 - 07:20
#8
Posté 23 octobre 2013 - 07:23
#9
Posté 23 octobre 2013 - 07:24
It doesn't take away from the fun,it ads to it , and that's all that matters in a video game.
#10
Posté 23 octobre 2013 - 07:25
I think in a team game this works great, but for solos they should work as currently instituted. I ain't doing a platinum solo without rocketing a few spawns.
#11
Posté 23 octobre 2013 - 07:25
Modifié par QU33N_ANG3L, 23 octobre 2013 - 07:26 .
#12
Posté 23 octobre 2013 - 07:27
#13
Posté 23 octobre 2013 - 07:28
Most speed runners I believe would tell you no rocket runs are the most fun. Posting a sick time with rockets is fun but the rocketless runs take more skill, coordination, and have a lot of lulz moments in them.maaaad365 wrote...
So what is wrong with speed runs ? It's just a strategy that some teams apply. I didn't notice any abuse of missiles in PUGs except the missile glitch 2 or 3 times.
It doesn't take away from the fun,it ads to it , and that's all that matters in a video game.
#14
Posté 23 octobre 2013 - 07:29
maaaad365 wrote...
So what is wrong with speed runs ? It's just a strategy that some teams apply. I didn't notice any abuse of missiles in PUGs except the missile glitch 2 or 3 times.
It doesn't take away from the fun,it ads to it , and that's all that matters in a video game.
There is nothing wrong with speedrunning as a concept. The fact that the most effective way to speedrun in me3 is to stand around blocking spawns while other spawns get nuked is lame and not fun in the least. How would this idea take away from the fun of normal missile use in a normal team game?
#15
Posté 23 octobre 2013 - 07:30
#16
Posté 23 octobre 2013 - 07:31
Believe me it doesn't work that way. I've had a friend ninja join and not fire a single shot and I still lost that solo. You have to solo the whole game.johnnythao89 wrote...
Glitchers solo Platinums by getting a group of friends to help them to Wave 11, and then they all bail and let that person extract alone. Which I think is total B.S.
#17
Posté 23 octobre 2013 - 07:32
People running around nuking every spawn in sight isn't fun for everyone.maaaad365 wrote...
So what is wrong with speed runs ? It's just a strategy that some teams apply. I didn't notice any abuse of missiles in PUGs except the missile glitch 2 or 3 times.
It doesn't take away from the fun,it ads to it , and that's all that matters in a video game.
#18
Posté 23 octobre 2013 - 07:33
b00g13man wrote...
I would love this.
#19
Posté 23 octobre 2013 - 07:35
KroGan_eRRanT wrote...
b00g13man wrote...
I would love this.
#20
Posté 23 octobre 2013 - 07:37
NuclearTech76 wrote...
Believe me it doesn't work that way. I've had a friend ninja join and not fire a single shot and I still lost that solo. You have to solo the whole game.johnnythao89 wrote...
Glitchers solo Platinums by getting a group of friends to help them to Wave 11, and then they all bail and let that person extract alone. Which I think is total B.S.
It only works if you're not the host, because the game is re-adjusted. So if you're not host, and you invite people and they all bail including the host, you can extract alone on Wave 11 and get your Platinum Solo Medal. I had a situation where the host had to "take one for the team" and got out. When the match resumed, the other two people were gone, and so I had to extract alone, thus, getting my first Plat. Medal. Of course, I had to redeem myself for that, and so, I went to go do a Platinum Solo(I already made a thread about it last week, I believe)with my Geth Trooper.
#21
Posté 23 octobre 2013 - 07:37
#22
Posté 23 octobre 2013 - 07:41
And some waves are just ridiculous and nuking is necesary. Platinum Geth on wave 2 is just one example.
And I didn't see nuke abuse more than 2 times in 2000 games that I played ( that being one person nuking every spawn) . This is on PC, I don't know how it works on console.
#23
Posté 23 octobre 2013 - 07:42
NuclearTech76 wrote...
Believe me it doesn't work that way. I've had a friend ninja join and not fire a single shot and I still lost that solo. You have to solo the whole game.johnnythao89 wrote...
Glitchers solo Platinums by getting a group of friends to help them to Wave 11, and then they all bail and let that person extract alone. Which I think is total B.S.
Actually, I think you're wrong about that Nuke. Crimson got both her gold solos when all three other players disconnected after a host migration but she stayed in the game and completed the last wave or two on her own. Maybe the host migration is key.
OT: I like your idea, it'd be nice to see in ME:Next if it's at all relevant.
#24
Posté 23 octobre 2013 - 07:44
Wasn't aware of that one.cato_84 wrote...
NuclearTech76 wrote...
Believe me it doesn't work that way. I've had a friend ninja join and not fire a single shot and I still lost that solo. You have to solo the whole game.johnnythao89 wrote...
Glitchers solo Platinums by getting a group of friends to help them to Wave 11, and then they all bail and let that person extract alone. Which I think is total B.S.
Actually, I think you're wrong about that Nuke. Crimson got both her gold solos when all three other players disconnected after a host migration but she stayed in the game and completed the last wave or two on her own. Maybe the host migration is key.
OT: I like your idea, it'd be nice to see in ME:Next if it's at all relevant.
#25
Posté 23 octobre 2013 - 07:46
Again you still have the rockets to bail you out of a fail situation BUT you still have to face the budget legitly.maaaad365 wrote...
I understand your points, but I do believe that missiles are necesary since most PUG players are not so good, so you need a safety mechanism. Even with a good team you can get overwhelmed.
And some waves are just ridiculous and nuking is necesary. Platinum Geth on wave 2 is just one example.
And I didn't see nuke abuse more than 2 times in 2000 games that I played ( that being one person nuking every spawn) . This is on PC, I don't know how it works on console.
Yeah Geth Plat wave 2 is ridiculous compared to some other waves but legitimate balancing of the game can take place if there isn't a cheap tactic in place like nuking your way through a wave.





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