What if rockets didn't deplete the wave budget or count for points?
#26
Posté 23 octobre 2013 - 07:47
#27
Posté 23 octobre 2013 - 07:53
#28
Posté 23 octobre 2013 - 07:55
I don't need to prove anything or to play " legit " . I don't win any real money playing this game, there is no realistic purpose and it is chalenging enough as it is.
Killing enemies and not getting points just because some people see that as " overpowered" is ridiculous. Grenades are more op than missiles since you have unlimited numbers of those. Maybe we shouldn't give points to grenade kills when playing with the Demolisher.
#29
Posté 23 octobre 2013 - 07:56
#30
Posté 23 octobre 2013 - 07:58
maaaad365 wrote...
Ok, so I'm a "noob" or whatever you want to call me and I enjoy nuking every time I see a good oportunity. I am sorry if that makes you feel bad.
I don't need to prove anything or to play " legit " . I don't win any real money playing this game, there is no realistic purpose and it is chalenging enough as it is.
Killing enemies and not getting points just because some people see that as " overpowered" is ridiculous. Grenades are more op than missiles since you have unlimited numbers of those. Maybe we shouldn't give points to grenade kills when playing with the Demolisher.
Are you mad? You seem mad...
#31
Posté 23 octobre 2013 - 07:58
Rage nuking is a bliss !
#32
Posté 23 octobre 2013 - 07:58
I wasn't aware anyone had called you a "noob" or said you had to prove anything. This is just discussion which I'm happy that you disagree with because I value different opinions that make me consider the merits of my own opinion.maaaad365 wrote...
Ok, so I'm a "noob" or whatever you want to call me and I enjoy nuking every time I see a good oportunity. I am sorry if that makes you feel bad.
I don't need to prove anything or to play " legit " . I don't win any real money playing this game, there is no realistic purpose and it is chalenging enough as it is.
Killing enemies and not getting points just because some people see that as " overpowered" is ridiculous. Grenades are more op than missiles since you have unlimited numbers of those. Maybe we shouldn't give points to grenade kills when playing with the Demolisher.
#33
Posté 23 octobre 2013 - 07:59
LuckyBullet95 wrote...
KroGan_eRRanT wrote...
b00g13man wrote...
I would love this.
#34
Posté 23 octobre 2013 - 08:00
I think perhaps then they would be more valuable on the objective waves.Beerfish wrote...
Good idea, I like it. Then they would be used as intended. A bit of a get out of jail free card. People would still hoard them though out of habit.
Not sure how assasination would work though. The budget really isn't effected by the target.
#35
Posté 23 octobre 2013 - 08:00
maaaad365 wrote...
Ok, so I'm a "noob" or whatever you want to call me and I enjoy nuking every time I see a good oportunity. I am sorry if that makes you feel bad.
I don't need to prove anything or to play " legit " . I don't win any real money playing this game, there is no realistic purpose and it is chalenging enough as it is.
Killing enemies and not getting points just because some people see that as " overpowered" is ridiculous. Grenades are more op than missiles since you have unlimited numbers of those. Maybe we shouldn't give points to grenade kills when playing with the Demolisher.
A bit of an over-reaction, maybe?
#36
Posté 23 octobre 2013 - 08:01
#37
Posté 23 octobre 2013 - 08:01
I understand where you are coming from. Maybe they should add more options in ME4 MP to satisfy everyone.
Modifié par maaaad365, 23 octobre 2013 - 08:02 .
#38
Posté 23 octobre 2013 - 08:03
Jugger nuggss wrote...
#39
Posté 23 octobre 2013 - 08:07
But I choose destroy so they can't be an issue, right?heroicmass wrote...
But the PRIMES!!!!!'
#40
Posté 23 octobre 2013 - 08:08
NuclearTech76 wrote...
But I choose destroy so they can't be an issue, right?heroicmass wrote...
But the PRIMES!!!!!'
only if you know how to deal with them
#41
Posté 23 octobre 2013 - 08:20
They should be used sparingly to get you out of a bad situation rather just whenever you happen to see a few enemies grouped up and can't be bothered to kill them normally.
Not depleting the wave budget gets rid of a few things, but it doesn't really do anything to limit the high number of "get out of jail free" cards that a team has right now, even without AC.
#42
Posté 23 octobre 2013 - 08:27
Limiting the number limits the RNG moreso, this is either a break even or an advantage for RNG for consumables purchase.Cyonan wrote...
I feel like they should just limit the number of missiles you can get.
They should be used sparingly to get you out of a bad situation rather just whenever you happen to see a few enemies grouped up and can't be bothered to kill them normally.
Not depleting the wave budget gets rid of a few things, but it doesn't really do anything to limit the high number of "get out of jail free" cards that a team has right now, even without AC.
My simple solution probably isn't best but it knocks out a lot of problems in the game.
#43
Posté 23 octobre 2013 - 08:36
Deerber wrote...
Jugger nuggss wrote...
Yo Son Approves of this double quote- carry on
#44
Posté 23 octobre 2013 - 08:39
AC should also be thrown out the airlock
#45
Posté 23 octobre 2013 - 08:45
maaaad365 wrote...
I don't need to prove anything or to play " legit ".
Not the best way to start an argument.
#46
Posté 23 octobre 2013 - 09:01
Many PUG's cannot deal with Double Banshees without missiles. So them re-spawning again isn't going to get the game finished.
Modifié par sabreracer, 23 octobre 2013 - 09:02 .
#47
Posté 23 octobre 2013 - 09:04
This is a valid point.sabreracer wrote...
I'm not a big nuker, but the needs (or wishes) of the few (i.e, the BSN 1% of the gamebase) do not outweigh the needs of the many (i.e. everyone else)
Many PUG's cannot deal with Double Banshees without missiles. So them re-spawning again isn't going to get the game finished.
#48
Posté 23 octobre 2013 - 09:06
sabreracer wrote...
I'm not a big nuker, but the needs (or wishes) of the few (i.e, the BSN 1% of the gamebase) do not outweigh the needs of the many (i.e. everyone else)
Many PUG's cannot deal with Double Banshees without missiles. So them re-spawning again isn't going to get the game finished.
Then again, perhaps it is the fact that they can just be nuked away that is holding some people back from learning to deal with them without a missile.
#49
Posté 23 octobre 2013 - 09:12
sabreracer wrote...
I'm not a big nuker, but the needs (or wishes) of the few (i.e, the BSN 1% of the gamebase) do not outweigh the needs of the many (i.e. everyone else)
Many PUG's cannot deal with Double Banshees without missiles. So them re-spawning again isn't going to get the game finished.
Aside from the folly of tailoring the game to the elitist desires of a few dozen players, I'd miss the threads where people dismiss score as unimportant while complaining that scrubs use missiles to inflate their scores.
#50
Posté 23 octobre 2013 - 09:16





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