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What if rockets didn't deplete the wave budget or count for points?


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#101
Kalas747

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DHKany wrote...

I wouldn't mind if they awarded no points.

If they didn't cut the spawn budget, I'd be pretty miffed....



#102
Tantum Dic Verbo

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cato_84 wrote...

^ Not in this thread. The only people to mention score are you and Panda, both criticising an attitude that hasn't been expressed in this thread at all.


The initial premise is that rocket kills wouldn't count for points.  That brings score into the discussion.  And my initial comment was about the numerous threads that complain about spawn-nuking by score-hoars.  I think it's one of the central features of the whole debate.  

#103
David Diablo

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I think the people saying that missiles SHOULD reduce the spawn budget, but not score any points are right on the money. It takes a lot less skill to nuke an enemy then kill it normally, so I don't know why it shouldn't be implimented.But if it didn't reduce the spawn budget, soloing would become ridiculously hard.
I also think what consumables were used and how many times you went down in a match should be included on the results screen if people are that desperate for a measuring stick for one's skill level...

#104
Tantum Dic Verbo

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David Diablo wrote...

I think the people saying that missiles SHOULD reduce the spawn budget, but not score any points are right on the money. It takes a lot less skill to nuke an enemy then kill it normally, so I don't know why it shouldn't be implimented.But if it didn't reduce the spawn budget, soloing would become ridiculously hard.
I also think what consumables were used and how many times you went down in a match should be included on the results screen if people are that desperate for a measuring stick for one's skill level...


I'd agree completely if the points didn't affect anything else, like challenges and XP.  You'd have people screaming at each other for nuking targets they needed for challenge completion or whatever.  Another solution would be removing individual point-count entirely, but I suspect that there would be howls of rage at that one.

Modifié par Tantum Dic Verbo, 24 octobre 2013 - 02:07 .


#105
Supreme Leech

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Tantum Dic Verbo wrote...

David Diablo wrote...

I think the people saying that missiles SHOULD reduce the spawn budget, but not score any points are right on the money. It takes a lot less skill to nuke an enemy then kill it normally, so I don't know why it shouldn't be implimented.But if it didn't reduce the spawn budget, soloing would become ridiculously hard.
I also think what consumables were used and how many times you went down in a match should be included on the results screen if people are that desperate for a measuring stick for one's skill level...


I'd agree completely if the points didn't affect anything else, like challenges and XP.  You'd have people screaming at each other for nuking targets they needed for challenge completion or whatever.  Another solution would be removing individual point-count entirely, but I suspect that there would be howls of rage at that one.


This would cause so much rage! Can you imagine all the threads that would be posted...all the hate mail that would be sent...and all the name calling that would surely ensue.

#106
SamJack

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Fantastic idea, OP. I get so irritated when people rocket in a nonemergency situation.

#107
David Diablo

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prostheticlimbs wrote...

Good, lets cull the herd.

QFT
Personally, I couldn't care less if points were taken out...:devil:

Modifié par David Diablo, 24 octobre 2013 - 02:12 .


#108
LemurFromTheId

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David Diablo wrote...

I think the people saying that missiles SHOULD reduce the spawn budget, but not score any points are right on the money. It takes a lot less skill to nuke an enemy then kill it normally, so I don't know why it shouldn't be implimented.But if it didn't reduce the spawn budget, soloing would become ridiculously hard.


And why, exactly, would that be a problem? Soloing is supposed to be challenging, and there are four difficulty levels. Or are you saying that soloing Bronze without spawn nuking is ridiculously hard?

#109
_sigge_

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Great idea. Oh, I had it a year ago, but it's still a great idea.

#110
HusarX

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It's actually a good idea. But there should be an option that you can turn it on/off , cos' you know rage nukin' Geth feels to damn good... sometimes.

Modifié par HusarX, 24 octobre 2013 - 09:05 .


#111
Daxamite

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I also don't think how it affects soloing is relevant - this is a co op game. Anyway you can always learn from invader one how to use no consumables on platinum ;)

#112
Guest_Lusty Argonian Maid_*

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Then there should be no missiles at all. I don't personally like the idea of missiles not giving points; no wave 11 score nuking

#113
BurningLiquor

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Ares_GoW wrote...

Then there should be no missiles at all. I don't personally like the idea of missiles not giving points; no wave 11 score nuking



And exactly how is that bad?

Modifié par BurningLiquor, 24 octobre 2013 - 09:48 .


#114
Doni

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Missiles not counting for points would be great. Goodbye scrubs nuking everything in sight on wave 11. Probably.

Wave budget should still be affected though. Adds a small layer of tactical thinking, rewarding players for coordinating spawn controlling and nuking.

Modifié par Scruffaluphagus, 24 octobre 2013 - 10:02 .


#115
Guest_Lusty Argonian Maid_*

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BurningLiquor wrote...

Ares_GoW wrote...

Then there should be no missiles at all. I don't personally like the idea of missiles not giving points; no wave 11 score nuking



And exactly how is that bad?


Because I'm a scrubster and I like doing it :mellow: C'mon score is everything, I need to raise my N7 and being last on the scoreboard makes me look bad.

#116
HusarX

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Ares_GoW wrote...



Because I'm a scrubster and I like doing it :mellow: C'mon score is everything, I need to raise my N7 and being last on the scoreboard makes me look bad.


No no no your not a scrubster. Only Real Pros do wave 11 nuking.

#117
Guest_Lusty Argonian Maid_*

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HusarX wrote...

Ares_GoW wrote...



Because I'm a scrubster and I like doing it :mellow: C'mon score is everything, I need to raise my N7 and being last on the scoreboard makes me look bad.


No no no your not a scrubster. Only Real Pros do wave 11 nuking.


Damn, then I've been playing with real pro pugs lately :o

Modifié par Ares_GoW, 24 octobre 2013 - 10:17 .


#118
HusarX

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Neh. Usually Pugs are getting Real Pro™ on wave 11. They suck on waves 1-10 because ... wait for it ... they don't care about The Score like real Real Pros.

#119
Max Dmian

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Good point, has been discussed among friends a couple of months ago.
No points for missiles would be really nice. Should still deplete spawn budget though.
Like many have said before me.

#120
Emissary of the Collectors

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people would surely missile glitch just to prevent others from getting rewarded...

#121
NuclearTech76

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cato_84 wrote...

The way I read it was that Nuke's idea to award no points for missile kills is designed to make spawn nuking less attractive, therefore making the game play more like it was supposed to.

Yep. Rockets can completely break the game and take away any challenge in it.

I think balance wise it really skews the difficulty as well.

#122
NuclearTech76

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dosomethinguseful wrote...

Hope you enjoy my 12 minute clutch because I can't use rockets. Sure it would be nice to do it in 2 so you all can get back in the game, but the elite BSNers have spoken and your time is less valuable than their egos.

No one is stating their opinion is more important than yours and elite BSNers (damn I must call and inform my parents, they'll be so proud:D) This is just discussion to get people's input. Like I said there is probably a better solution than just my simple one.

#123
KalGerion_Beast

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I like the idea. It makes missiles useful for when you are overrun, while also making sure people don't just exclusively use the missile launcher. The only (minor) problem I can see is that some people would just kill praetorians/atlas/bosses with missiles to troll their teammates.

#124
VaultingFrog

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dosomethinguseful wrote...

Hope you enjoy my 12 minute clutch because I can't use rockets. Sure it would be nice to do it in 2 so you all can get back in the game, but the elite BSNers have spoken and your time is less valuable than their egos.


Who said you couldn't use rockets? Seriously, the original idea doesn't prevent people from using the rockets, just that the kills gained from their use didn't count towards your personal score and towards the wave budget. You can still rocket all you want.

Now I do agree that it should affect the wave budget, after all it is killing things, but it should not affect score what so ever. There is no reason for it really. Granted this will never happen.

Also I personally feel that there should be a credit penalty for using rockets on target objectives. Man/Woman up and burn those bastards to the ground with your powers and rifles instead of taking the pansy way out. On higher difficulties (IE Gold and Platinum) this is a regular occurrence and it depresses me. More often than not I am the only one in the lobby willing to go toe to toe with targets instead of nuking them. You can easily get max credit bonuses with just your weapons and powers but, frankly, people are just to damn lazy to do yet still claim they are badass.

Rockets should be, and I think were intended to be, for the "Oh **** moments" we run across. When we get cornered with no way out from a few dozen goons, phantoms, pyros and what not. They are a last resort. When everything else fails. That is the situation for rockets.

Oh and Kook, if you cant clutch the wave with out falling back on rockets, you got problems. If you cant hack it with out them then you got no right to be bragging about anything.

#125
Supreme Leech

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VaultingFrog wrote...

dosomethinguseful wrote...

Hope you enjoy my 12 minute clutch because I can't use rockets. Sure it would be nice to do it in 2 so you all can get back in the game, but the elite BSNers have spoken and your time is less valuable than their egos.


Who said you couldn't use rockets? Seriously, the original idea doesn't prevent people from using the rockets, just that the kills gained from their use didn't count towards your personal score and towards the wave budget. You can still rocket all you want.

Now I do agree that it should affect the wave budget, after all it is killing things, but it should not affect score what so ever. There is no reason for it really. Granted this will never happen.

Also I personally feel that there should be a credit penalty for using rockets on target objectives. Man/Woman up and burn those bastards to the ground with your powers and rifles instead of taking the pansy way out. On higher difficulties (IE Gold and Platinum) this is a regular occurrence and it depresses me. More often than not I am the only one in the lobby willing to go toe to toe with targets instead of nuking them. You can easily get max credit bonuses with just your weapons and powers but, frankly, people are just to damn lazy to do yet still claim they are badass.

Rockets should be, and I think were intended to be, for the "Oh **** moments" we run across. When we get cornered with no way out from a few dozen goons, phantoms, pyros and what not. They are a last resort. When everything else fails. That is the situation for rockets.

Oh and Kook, if you cant clutch the wave with out falling back on rockets, you got problems. If you cant hack it with out them then you got no right to be bragging about anything.


I'm not bragging. I suck at this game.

Also, why are you saying that missiles shouldn't score any points? What does that have to do with anything? Is there a reason behind that?