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It's quite sad that Quantic Dream is the only best storyteller right now.


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#1
Seival

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Quantic Dream did amazing job. I mean Beyond: Two Souls of course... And to all people, who are still very sceptical about interactive movie genre, I wanna say that I was sceptical too... before I played Beyond: Two Souls.

Good books have a lot of content for your own imagination, but they have zero art... I mean it's better to see and really feel something once than read about it 100 times.

Good movies are something that you can see and feel, but they have too little content and poor immersion level. No matter how good the movie is - you always feel yourself like just an observer.

Good regular games can create nice immersion level, they also have tons of content, but still they miss something compared to the movies. Gameplay plays very important role, it dominates the game more or less, and that is what make regular games look too... videogamish. It's too much about gameplay than it's about the story.



...All these thoughts brought me to a conclusion: Interactive Movie is the best format for true storytelling. It's more than a book, because you see and feel great actors' work. It's more than a movie, because you feel yourself like the participant, not an observer. And it's more than a game, because gameplay doesn't dominate the story, it only makes the story interactive and greater in terms of immersion level.

Why Quantic Dream is the only developer that understands this? BioWare, please, try to follow the Quantic Dream path. You have several studios, and at least one of them could specialize on creating great interactive movies.

Please, I need more amazing stories :crying:

Modifié par Seival, 23 octobre 2013 - 09:09 .


#2
Liamv2

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While i like Quantic Dream games they have a lot of problems. They really need to get rid of Peter Molyneux 2.0 and then the games could be so much better.

#3
Cyonan

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Books have plenty of art, they just have no visual aspect beyond what you create in your mind(which is arguably more powerful than having it shown to you).

That said, what I have played of David Cage's games feels like they put the minimum amount of content in that allowed them to call it interactive. It's essentially a series of QTEs tied together by story, and from what I hear of Beyond Two Souls that is mostly more of that.

The story side of things is always going to be subjective, but I feel like they need a little bit more emphasis on some solid game mechanics before I'd personally want BioWare to follow that path.

but I have it on good authority that he at least has plenty of emotions.

#4
OdanUrr

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Ah, irony at its finest.

http://www.escapistm...eyond-Two-Souls

#5
Guest_The Mad Hanar_*

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When RE6 used a lot of QTEs, people called it crap.

BTS is a QTEpalooza and it's ART?!

WTF.

#6
Guest_Miscellaneous Mind_*

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What happened to your dear Naughty Dog and The Last of Us, Seivs? Did you forget all about creaming your pants over that developer and its story?

#7
Zubie

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Most developers are busy making actual video games (god forbid they are too "videogamey"). Story isn't everything.

Modifié par easygame88, 23 octobre 2013 - 10:00 .


#8
spirosz

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There is a Beyond Two Souls thread.

#9
Chromie

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Go home OP you're drunk.

#10
Guest_Lathrim_*

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Cyonan wrote...

Books have plenty of art, they just have no visual aspect beyond what you create in your mind(which is arguably more powerful than having it shown to you).

That said, what I have played of David Cage's games feels like they put the minimum amount of content in that allowed them to call it interactive. It's essentially a series of QTEs tied together by story, and from what I hear of Beyond Two Souls that is mostly more of that.

The story side of things is always going to be subjective, but I feel like they need a little bit more emphasis on some solid game mechanics before I'd personally want BioWare to follow that path.

but I have it on good authority that he at least has plenty of emotions.


This, this and this.

#11
Rusty Sandusky

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Sorry, I couldn't hear you because I fell into a plot hole.

#12
happy_daiz

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I'd prefer games go back to being something you play, not something you watch, tbh.

Modifié par happy_daiz, 23 octobre 2013 - 10:55 .


#13
chcknwng

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Lathrim wrote...

Cyonan wrote...

Books have plenty of art, they just have no visual aspect beyond what you create in your mind(which is arguably more powerful than having it shown to you).

That said, what I have played of David Cage's games feels like they put the minimum amount of content in that allowed them to call it interactive. It's essentially a series of QTEs tied together by story, and from what I hear of Beyond Two Souls that is mostly more of that.

The story side of things is always going to be subjective, but I feel like they need a little bit more emphasis on some solid game mechanics before I'd personally want BioWare to follow that path.

but I have it on good authority that he at least has plenty of emotions.


This, this and this.


+2....also there were plenty emotions involved in ME3 as well...even though not all of them pleasant.

#14
The Night Mammoth

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My favourite piece of fiction is a book.

My favourite visual piece of fiction is a film.

I wouldn't put a game in my top ten for either of theses, and yes, I've actually played David Cage's 'games' that follow the 'film that makes you occasionally push a few buttons' formula. I like to play games, and watch films, and read books. I do not want to play a film, or watch a game, and I certainly don't want BioWare to stop making RPG's and become a cartoon studio. 

Modifié par The Night Mammoth, 23 octobre 2013 - 11:10 .


#15
Guest_JujuSamedi_*

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This makes me laugh. The idea that just because a game adds cinematic concepts to it's design then it is "omg best story ever." Judging from what you have described you are in love with the presentation of the game and not the story in itself. The cinematic presentation of the game was great I cannot deny that but the story fell flat. It is not something I could read in my spare time. The thing it that it is hard to create compelling stories in games that have multiple impacts of their game universe. The story is limited by game designers which can be frustrating to say the least.

Glad you enjoyed it though.

#16
Guest_simfamUP_*

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CDPR
TellTale
Naughty Dog
Freebird games
Obsidian

....

Dude, there are tons more out there. You might have enjoyed this game in particular more than the others, but hell, my favourite books are from Tolkien and Martin; don't mean that there aren't any other great authors out there.

#17
AresKeith

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Quantic Dream the only best storyteller right now?

LOL

#18
CrazyRah

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I love Beyond but i don't love the game for its story. It's so-so and it's not what i'll remember from the game in a few years. There are so many other devs out there that i personally feel are able to create better stories than Quantic

#19
Milan92

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Bwahahaha

No

#20
Angrywolves

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Yes the OP is wrong .
I guess he must have hacked those nude scenes from the game that Sony is upset about.
ROTFL.
I don't like their style, seems more like a graphic novel than a game, but I do like the substance of their games.

#21
I SOLD MY SOUL TO BIOWARE

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I loved Beyond to death but...the only best storyteller?

...does that even make sense?

#22
Cyonan

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Angrywolves wrote...

Yes the OP is wrong .
I guess he must have hacked those nude scenes from the game that Sony is upset about.
ROTFL.
I don't like their style, seems more like a graphic novel than a game, but I do like the substance of their games.


I like that Sony is trying to get all the postings of that scene off the internet.

It's like they have no idea how the internet works.

#23
Eterna

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CrazyRah wrote...

I love Beyond but i don't love the game for its story. It's so-so and it's not what i'll remember from the game in a few years. There are so many other devs out there that i personally feel are able to create better stories than Quantic


What did you like about it then?

#24
Seival

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Cyonan wrote...

Books have plenty of art, they just have no visual aspect beyond what you create in your mind(which is arguably more powerful than having it shown to you).

That said, what I have played of David Cage's games feels like they put the minimum amount of content in that allowed them to call it interactive. It's essentially a series of QTEs tied together by story, and from what I hear of Beyond Two Souls that is mostly more of that.

The story side of things is always going to be subjective, but I feel like they need a little bit more emphasis on some solid game mechanics before I'd personally want BioWare to follow that path.

but I have it on good authority that he at least has plenty of emotions.


When you read a book, you just imagine the absent art. It's just like listening to someone discribing his feelings instead of experiencing the feelings yourself - completely different things. Books have a lot of things to say, but have nothing to show instead of blurry images created by your own imagination.

Movies have something to show you... for a short time, and with you just watching. Closer to experiencing something, but still you are just an observer. And regular games just sacrificing quality of storytelling in favour of gameplay, that actually creates more complications for storytelling instead of helping it. That's why regular games need cutscenes and/or interactive dialogues to push the story forward... I mean, gameplay lives its own live, and story lives its different own life. Replace gameplay with few more cutscenes and you will see no difference. All these runs through small corridors from waypoint to waypoint, or moving from point A to point B in "open world" which is in fact smaller than a district in a medium RL city, all this shooting on the way - feels rather pointless for the story. You play to reach cutscene, than you play to reach another cutscene. You hunger for the story, and regular gameplay just amplifies your hunger, nothing more...

...And well made interactive movie doesn't have all those disadvantages I listed above. It has a lot of things to tell and show you, and well-placed logical interactions with corresponding feedback will help you to feel the things that can't be shown or described. Gameplay and movie are living as one persistent entity that help you to hear, see, and feel the story as if you were participant, not a reader or an observer... But to create such a masterpiece, you really need the strong game development team and the best actors world can offer.

Modifié par Seival, 24 octobre 2013 - 12:20 .


#25
Seival

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Eterna5 wrote...

CrazyRah wrote...

I love Beyond but i don't love the game for its story. It's so-so and it's not what i'll remember from the game in a few years. There are so many other devs out there that i personally feel are able to create better stories than Quantic


What did you like about it then?


Good question indeed. Beyond: Two Souls is the story, not a competitive shooter.