Seival wrote...
Well, I see that all interactive movie dislikers here attack only one particular game. Game they most likely didn't even play.
Playing sandboxes and dolls are for kids. And even kids asking to tell them a story when they got tired of sandboxes and dolls. Meaning they also see the difference between sandbox and real story.
Please, compare some very famous titles (including GTA) chronologically. What part of the games was advancing the most from sequel to sequel? Gameplay? Of course not. It was graphics, sound/music, and cutscenes' quality. Compare ME1, ME2, and ME3 gameplay. Compare DA:O and DA2 gameplay. I'm sure you can find much more examples yourself. In story-driven games regular gameplay is transforming towards more simple, but also more intuitive and logical form. It comes closer and closer to the border, where interactive movie starts.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up"
If playing sandbox games makes me childish, then I am childish and loving it.
An increase in graphics and sound have no link to people wanting more interactive movies. You want to see what the people want? You look at what the people are buying.
If these interactive movies are what everybody wants, why has Minecraft vastly outsold Heavy Rain? To be honest, I wouldn't be surprised if it's outsold every QD game combined and it uses 16-bit era graphics with no cutscenes and indeed pretty much no story.
and what about Mass Effect?
The combat mechanics have only gotten better during the game, while many talk about how they feel the writing has gone downhill throughout the series.
So if this is "what people want" why are QDs games not selling better than the other non interactive movie regular gameplay games that we're apparently shifting away from?