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It's quite sad that Quantic Dream is the only best storyteller right now.


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#226
Seival

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Liamv2 wrote...

Uh while i like the game you are aware that almost every review for this game has been negative? It is quite hard to find reviews both professional and public that say anything good about it. I have only seen like 2 positive reviews.


Each game has positive and negative reviews. Beyond: Two Souls has more positive reviews than negative ones.

#227
Seival

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J. Reezy wrote...

Seival wrote...

Mr.House wrote...

Ohhhhhhhhhhhhhhhhh really. So in PT:S when you die, that fight resolves it self like Beyond? Nice try. You can enjoy Beyond all you want, it does not change the fact it is a interactive movie(with crappy writing) with "gameplay" that holds your hand, does not challenge you and is not interesting at all.

Also your hyperbole of failing in a video game is just facepalm inducing.


Seing battle resolved itself in a way you didn't want it to be resolved is much better than bashing your head against unrealistic combat mechanics or conservative difficulty level again and again with the same actions.

A lot of people think Beyond: Two Souls is the best (or at least one of the best) story ever created. And they find its gameplay very exciting and realistic. Also, there are many people who find different types of regular gameplays outdated and boring...

...See the trend? The newer story-driven game is, the more cutscenes with real actors' work it has, and the less outdated regular gameplay it offers. It says a lot about what most people like and dislike. This is the right trend.

Regular gameplay is outdated!? Interactive movies are the right trend!? Oh my god...

What you've just said is one of the most insanely idotic things I have ever heard.


You might not listen to me, but just look around. Do you see where are all AAA story-driven games going? No?... More and more cutscenes, less and less regular gameplay. Looks familiar? And this is really good.

#228
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Out of all the drivel that Seival has spewed on this thread, I think my favorite part is him implying that this "game" has been met with universal acclaim.

Newsflash, chief: it hasn't.

#229
Liamv2

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Seival wrote...

Liamv2 wrote...

Uh while i like the game you are aware that almost every review for this game has been negative? It is quite hard to find reviews both professional and public that say anything good about it. I have only seen like 2 positive reviews.


Each game has positive and negative reviews. Beyond: Two Souls has more positive reviews than negative ones.


Really? because i can seriously only find like 2. Although i admit i haven't checked amazons reviews so they might all be there.

#230
Seival

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Liamv2 wrote...

Seival wrote...

Liamv2 wrote...

Uh while i like the game you are aware that almost every review for this game has been negative? It is quite hard to find reviews both professional and public that say anything good about it. I have only seen like 2 positive reviews.


Each game has positive and negative reviews. Beyond: Two Souls has more positive reviews than negative ones.


Really? because i can seriously only find like 2. Although i admit i haven't checked amazons reviews so they might all be there.


Google is your friend :)

The one who seeks will always find.

Modifié par Seival, 25 octobre 2013 - 09:13 .


#231
Mr.House

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Miscellaneous Mind wrote...

Out of all the drivel that Seival has spewed on this thread, I think my favorite part is him implying that this "game" has been met with universal acclaim.

Newsflash, chief: it hasn't.

Nah, my fav is him saying this is the future for games. :wizard:

#232
Mr.House

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Seival wrote...

Liamv2 wrote...

Seival wrote...

Liamv2 wrote...

Uh while i like the game you are aware that almost every review for this game has been negative? It is quite hard to find reviews both professional and public that say anything good about it. I have only seen like 2 positive reviews.


Each game has positive and negative reviews. Beyond: Two Souls has more positive reviews than negative ones.


Really? because i can seriously only find like 2. Although i admit i haven't checked amazons reviews so they might all be there.


Google is your friend :)

The one who seeks will always find.

Yet not only was it met with mixed reception for reviewers, bulk oft he gamers make fun of the "game" and gave it low scores. Alot of the good review scores on metacritic are in fact being investagated(a first for positive reviews because there was a big boom of it with new accounts made just to make a review for it, this normally happens with negative reviews see ME3) So no it's the future at all,you should stop projecting your desires on people, we know that's what you want but it's not going to happen.

#233
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That's a good one, too. I'm sure a "game" that has received mixed reviews is going to usher in a new era of the video game industry.

#234
dreamgazer

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Even the absolute most positive review on Metacritic (average rating: 71/100) states that the story in Beyond: Two Souls has plot holes and cliche moments.

Modifié par dreamgazer, 25 octobre 2013 - 09:28 .


#235
Liamv2

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Looked it up there is a split between reviews stating it is either utter **** or absolutely amazing.

#236
Mr.House

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dreamgazer wrote...

Even the absolute most positive review on Metacritic (average rating: 71/100) states that the story in Beyond: Two Souls has plot holes and cliche moments.

I like how that review gives QTEs, half baked ghost idea and resolving combat 5 stars.

Modifié par Mr.House, 25 octobre 2013 - 09:55 .


#237
Cyonan

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Seival wrote...
It's less, because for book you can use only your imagination. Like I said, actors' work and interactions add several realistic layers that you can't have while reading a book.

Raids, battlegrounds, arenas, 5-mans, duels infront of Stormwind gates... All the same click-enemy-to-death boredom. I played a frost mage and resto druid there. It was fun for some time, but at some point I realized that I just consumed a lot of time for nothing but inevitable boredom.

Warcraft 3 had a story. World of Warcraft ruined it in the most terrible manner possible. I was Warcraft fan once, but Blizzard did everything for me to change my mind.

Your influence in a game will always be limited no matter if it's interactive movie or not. Saying that interactive movies are more limited than MMOs is incorrect. They just have different types of limits. Personally, I find participating in an interactive combat or non-combat scene much more exciting than grinding and farming for you new epic weapon.

No regular gameplay ever created a story for me. It only helped to waste some time between dialogues and cutscenes.

Current game development trends show that people like regular gameplay less and less. They prefer feelings over smashing the keybord. They prefer logical interactions and well made cutscenes over WSAD + Fire or point-and-click. Devs follow the trend gladly, and most players are happy about that.

Maybe "books have no art" statement is a little not what I actually meant, but my knowledge of english doesn't allow it to be said differently in one short phrase. Anyway, I hope after our conversation you understood what I meant :)


Liking a story or not is subjective, so your claims are irrelevant. Plenty of people in this thread don't like Quantic Dream's writing either. That doesn't change that you liked the story just as you hating Blizzard doesn't change that I like their writing(except for Thrall, otherwise known as green jesus).

The point still stands that you have to think about what you're doing in a game like WoW and why you're doing it. In QTEs you simply push the button that the game tells you to, for no reason other than the game told you to push it.

I can easily get story out of gameplay in a game like Skyrim and know plenty of people who can. The thing is that the story will not be handed to you on a silver platter. You have to go out and make the story happen, and it can sometimes take a little bit of imagination to get things rolling.

You're also going to need to show proper evidence of this "game development trend". I'm pretty sure GTA 5 is slaughtering everybody else on sales right now with its regular gameplay. I feel like it's more what you personally want rather than what is actually the current trend.

#238
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Seival wrote...

J. Reezy wrote...

Seival wrote...

Mr.House wrote...

Ohhhhhhhhhhhhhhhhh really. So in PT:S when you die, that fight resolves it self like Beyond? Nice try. You can enjoy Beyond all you want, it does not change the fact it is a interactive movie(with crappy writing) with "gameplay" that holds your hand, does not challenge you and is not interesting at all.

Also your hyperbole of failing in a video game is just facepalm inducing.


Seing battle resolved itself in a way you didn't want it to be resolved is much better than bashing your head against unrealistic combat mechanics or conservative difficulty level again and again with the same actions.

A lot of people think Beyond: Two Souls is the best (or at least one of the best) story ever created. And they find its gameplay very exciting and realistic. Also, there are many people who find different types of regular gameplays outdated and boring...

...See the trend? The newer story-driven game is, the more cutscenes with real actors' work it has, and the less outdated regular gameplay it offers. It says a lot about what most people like and dislike. This is the right trend.

Regular gameplay is outdated!? Interactive movies are the right trend!? Oh my god...

What you've just said is one of the most insanely idotic things I have ever heard.


You might not listen to me, but just look around. Do you see where are all AAA story-driven games going? No?... More and more cutscenes, less and less regular gameplay. Looks familiar? And this is really good.

Who gives a damn about what AAA games are doing? And I don't recall any AAA game functioning like an interactive movie despite the more cinematic experience in games today anyway.

#239
Morty Smith

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I enjoyed watching it.
Quite forgettable, but entertaining.

#240
Seival

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Cyonan wrote...

Seival wrote...
It's less, because for book you can use only your imagination. Like I said, actors' work and interactions add several realistic layers that you can't have while reading a book.

Raids, battlegrounds, arenas, 5-mans, duels infront of Stormwind gates... All the same click-enemy-to-death boredom. I played a frost mage and resto druid there. It was fun for some time, but at some point I realized that I just consumed a lot of time for nothing but inevitable boredom.

Warcraft 3 had a story. World of Warcraft ruined it in the most terrible manner possible. I was Warcraft fan once, but Blizzard did everything for me to change my mind.

Your influence in a game will always be limited no matter if it's interactive movie or not. Saying that interactive movies are more limited than MMOs is incorrect. They just have different types of limits. Personally, I find participating in an interactive combat or non-combat scene much more exciting than grinding and farming for you new epic weapon.

No regular gameplay ever created a story for me. It only helped to waste some time between dialogues and cutscenes.

Current game development trends show that people like regular gameplay less and less. They prefer feelings over smashing the keybord. They prefer logical interactions and well made cutscenes over WSAD + Fire or point-and-click. Devs follow the trend gladly, and most players are happy about that.

Maybe "books have no art" statement is a little not what I actually meant, but my knowledge of english doesn't allow it to be said differently in one short phrase. Anyway, I hope after our conversation you understood what I meant :)


Liking a story or not is subjective, so your claims are irrelevant. Plenty of people in this thread don't like Quantic Dream's writing either. That doesn't change that you liked the story just as you hating Blizzard doesn't change that I like their writing(except for Thrall, otherwise known as green jesus).

The point still stands that you have to think about what you're doing in a game like WoW and why you're doing it. In QTEs you simply push the button that the game tells you to, for no reason other than the game told you to push it.

I can easily get story out of gameplay in a game like Skyrim and know plenty of people who can. The thing is that the story will not be handed to you on a silver platter. You have to go out and make the story happen, and it can sometimes take a little bit of imagination to get things rolling.

You're also going to need to show proper evidence of this "game development trend". I'm pretty sure GTA 5 is slaughtering everybody else on sales right now with its regular gameplay. I feel like it's more what you personally want rather than what is actually the current trend.


Well, I see that all interactive movie dislikers here attack only one particular game. Game they most likely didn't even play.

Playing sandboxes and dolls are for kids. And even kids asking to tell them a story when they got tired of sandboxes and dolls. Meaning they also see the difference between sandbox and real story.

Please, compare some very famous titles (including GTA) chronologically. What part of the games was advancing the most from sequel to sequel? Gameplay? Of course not. It was graphics, sound/music, and cutscenes' quality. Compare ME1, ME2, and ME3 gameplay. Compare DA:O and DA2 gameplay. I'm sure you can find much more examples yourself. In story-driven games regular gameplay is transforming towards more simple, but also more intuitive and logical form. It comes closer and closer to the border, where interactive movie starts.

#241
Cyonan

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Seival wrote...

Well, I see that all interactive movie dislikers here attack only one particular game. Game they most likely didn't even play.

Playing sandboxes and dolls are for kids. And even kids asking to tell them a story when they got tired of sandboxes and dolls. Meaning they also see the difference between sandbox and real story.

Please, compare some very famous titles (including GTA) chronologically. What part of the games was advancing the most from sequel to sequel? Gameplay? Of course not. It was graphics, sound/music, and cutscenes' quality. Compare ME1, ME2, and ME3 gameplay. Compare DA:O and DA2 gameplay. I'm sure you can find much more examples yourself. In story-driven games regular gameplay is transforming towards more simple, but also more intuitive and logical form. It comes closer and closer to the border, where interactive movie starts.


"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up"

If playing sandbox games makes me childish, then I am childish and loving it.

An increase in graphics and sound have no link to people wanting more interactive movies. You want to see what the people want? You look at what the people are buying.

If these interactive movies are what everybody wants, why has Minecraft vastly outsold Heavy Rain? To be honest, I wouldn't be surprised if it's outsold every QD game combined and it uses 16-bit era graphics with no cutscenes and indeed pretty much no story.

and what about Mass Effect?

The combat mechanics have only gotten better during the game, while many talk about how they feel the writing has gone downhill throughout the series.

So if this is "what people want" why are QDs games not selling better than the other non interactive movie regular gameplay games that we're apparently shifting away from?

#242
MegaSovereign

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So wait, Seival you hate Mass Effect now?

#243
wolfsite

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This is what happens when you drink the Kool-Aid  *Drum Rift*

#244
wolfhowwl

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wolfsite wrote...

This is what happens when you drink the Kool-Aid  *Drum Rift*


Seival isn't drinking it, he's drowning in it.

#245
MegaSovereign

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MegaSovereign wrote...

So wait, Seival you hate Mass Effect now?



I ask this because you were infamous in the storyboards for being a vehement fanboy who justified game flaws with really strange mental gymnastics.

#246
dreamgazer

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MegaSovereign wrote...

MegaSovereign wrote...

So wait, Seival you hate Mass Effect now?



I ask this because you were infamous in the storyboards for being a vehement fanboy who justified game flaws with really strange mental gymnastics.


I think Seival is only allowed to like one thing at a time. 

#247
Angrywolves

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I've seen good reviews.
I don't have a problem with the writing. I think it's very good.
But hard for me to call it the best.
If they would get rid of the interactive movie style and do it like a real rpg, I think they're certainly capable of making a very good one.

#248
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Man have you guys put me off getting this game. Not for the writing part, but for the gamplay. I understand QTEs are a big part of Quantic Dream, but damn...no consequence? That was one of the most appealing parts of Heavy Rain and what made it such a great game. But now that I know what I do will have absolutely no impact at all...

Hell, might as well play ME3 again xD

#249
Eterna

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Edit: oops.

Modifié par Eterna5, 26 octobre 2013 - 08:06 .


#250
Eterna

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dreamgazer wrote...

Even the absolute most positive review on Metacritic (average rating: 71/100) states that the story in Beyond: Two Souls has plot holes and cliche moments.


I'd love you to find me a single story that doesn't have a plot hole or cliche. 


I'd also like to take this moment to point out the utter hypocrisy of some posters in this thread; who around the time of ME3's release spouted that critics were utterly untrustworthy and are now endorsing critic reviews because they align with their biases.  

Modifié par Eterna5, 26 octobre 2013 - 08:12 .