J. Reezy wrote...
Seival wrote...
Druss99 wrote...
Seival wrote...
Druss99 wrote...
OP you keep mentioning how Beyond is better because it uses the whole pad. Are you suggesting that pressing more buttons = better game?
Actually, I'm keep talking that Beyond has better gameplay than in many other games, because it utilizes all gamepad buttons and features, and utilizes them in the most logical and intuitive way. Also, I keep talking that amount of such gameplay should not be too large or too small for good story driven games, and, most importantly, I believe that interactive movie is the best format for telling a really good story.
It's more intuitive than LS = move, RS = look, LT = aim, RT = fire? You could argue that the Arkham games utilize all gamepad buttons and features, while having a much better balance of gameplay and story.
First of all, Beyond gameplay is much more diverse than that.
Doesn't the gameplay consist mostly of QTE's? That's not diverse
Hmm... quite a lot of people call Beyond gameplay poor without even trying to find out anything about it first. To avoid further speculations on the matter, I belive it will be good idea to discribe the gameplay more detailed.
Jodie. Movement.You can move Jodie like in any 3rd person game. In addition to that there are movement scenes where Jodie's strength is required (crossing a river with a strong current, climbing an obstacle, moving through a tight space, etc.). These scenes involve number of interctions like pressing a button in time, pressing different buttons very rapidly, pressing and holding one ore more (up to 3) buttons at the same time, etc. Finally, there are some very special movements available. There is one scene about riding a bike, one scene about piloting a submarine, and one scene about moving underwater in a special suit.
Jodie. Combat gameplay. Melee combat.Each melee combat is triggered by scenario, or starts when you moved close enough to your opponent(s). This combat is fully motion-captured melee combat scenario with several key points where player can take action. These key-points are indicated by 1 second of slow motion. During that slow motion you have to look what's happening and notice what your enemy and Jodie are trying to do, and than act. For example, during a fight your opponent picked up a massive chain and tried to hit you. Enemy performs a hit, and when the chain is on the half-way to Jodie - slow motion triggeres. You can notice that Jodie is trying to dodge the chain, jumping backwards. You have to move right stick in the same direction where Jodie is about to jump. If you will do that during 1 second of slow-mo - Jodie will dodge the chain, if you failed, Jodie will take hit. Like I said, each combat scene has several key points with different moves to perform. In addition to that different combats have key-points with different actions like press button in time (for example to pick up a brick and hit enemy with it), press a button very rapidly (some strength-based moves), move gamepad up-and-down rapidly (get out from a grasp).
Jodie. Combat gameplay. Running.During some combat scenes you have to run away from someone. You have to move Jodie in right direction. And you have to avoid obstacles in a similar way as avoiding hits in combat - just before the obstacle slow-mo triggers and you have to move right stick in correct direction to avoid falling down.
Jodie. Combat gameplay. Stealth action.Pretty much the same as in DE:HR. Line of sight play, moving from cover to cover, choose the right moment and approach enemy from the back, take the enemy down. And unlike the DE:HR, in addition to free movement from cover to cover, you can also sprint from cover to cover by focusing on cover and holding X button, and you can also crawl.
Jodie. Combat gameplay. Shooting.Just like in a 3rd person shooter, but with auto-aiming (you can't aim manually at all).
Jodie. Non-combat gameplay.A lot of different interactions. What interactions you have to perform, for example, in this case: you have to pour a bucket of water, move it to a trough, and pour the water down? Take a bucket, approach a manual water pump, interact with it moving right stick in its direction, perform several "move gamepad up and down rapidly" actions to fill bucket with water. Move the bucket towards a trough, interact with it by moving the right stick towards it, and finally perform "tilt the gamepad action". Each non-combat action has one or number of logical interactions to perform. Move gamepad upwards fast to jump and reach a ladder, move gamepad downwards to jump from a roof, move gamepad left-and-right rapidly to dry off with a towel after a shower, turn right stick 360 degrees to sprinkle food with pepper, and so on.
Aiden. Movement.You can switch to Aiden any time. As Aiden you can fly in any direction (but not too far away from Jodie), pass through walls and other obstacles.
Aiden. Mind-control.Aiden can mind-control people. To perform that action you have to focus on a person you want to control, move left stick to the left, and right stick to the right at the same time, and keep holding focus and the sticks till mind control is complete. After that you can move and perform different actions by controlled person.
Aiden. Kill.Aiden can kill enemies. To perform that action you have to focus on an enemy, move left stick to the right, and right stick to the left as the same time, and keep holding focus and the sticks till enemy will die.
Aiden. Move/Throw/Destroy objects.Aiden can move, destroy, or throw objects. To perform that action you have to focus on an object, move both sticks down, hold them for a second, and then - release.
Aiden. Reading.Aiden can interact with a living mind or dead body to "read" something about some past events. To perform that action you have move Jodie to a person or a body, and interact with it moving right stick. Now you play as Aiden and see the stream of energy raising from a person or body. You have to use both sticks to change stream direction, so it will flow directly to Jodie's brain. The stream has to hold for some time in order to make Jodie to see a vision.
Aiden. Healing.Aiden can heal Jodie and other wounded friendly persons. To do that you have to focus on a wounded (person can have more than one wound to care about by the way), and move both sticks so pointers will remain above the wound for some time.
Aiden. Shield.Aiden can place a shield around Jodie that makes her immune to any kind of damage. To do that you have to focus on Jodie, move left stick to the right, and right stick to the left at the same time, and hold focus and the sticks for as long as the shield needed.
...Basically, something like that. I hope I didn't miss something important.
Beyond: Two Souls has rich and diverse gameplay, and I will require much more time to give examples of each and every possible interaction here.
Yes, you will not have 50 hours of sneaking around and killing enemies like in DH:HR, but you will have more than enough gameplay to feel like a participant, not an observer.
Modifié par Seival, 01 novembre 2013 - 10:10 .