I already got the impression from your verbose explanation of probably every mechanic that you're just fishing for the smallest variation in a specific action just to say, "LOOK HERE, DIVERSITY! THIS PART IS SLIGHTLY DIFFERENT FROM THIS OTHER PART!" I can find more diverse gameplay in a GTA game. Or Saints Row. Or WWE. Or NBA 2K. Anyway, I'm done here. Discussing anything with you is an exercise in insanity.Seival wrote...
J. Reezy wrote...
Seival wrote...
J. Reezy wrote...
Doesn't the gameplay consist mostly of QTE's? That's not diverse
Hmm... quite a lot of people call Beyond gameplay poor without even trying to find out anything about it first. To avoid further speculations on the matter, I belive it will be good idea to discribe the gameplay more detailed.
*snip unnecessary explanations*
...Basically, something like that. I hope I didn't miss something important.
Beyond: Two Sould has rich and diverse gameplay, and I will require much more time to give examples of each and every possible interaction here.
Yes, you will not have 50 hours of sneaking around and killing enemies like in DH:HR, but you will have more than enough gameplay to feel like a participant, not an observer.
Dude ain't nobody got time for these verbose explanations. All you had to say was, "Yes, the gameplay isn't something you haven't seen before and does indeed consist mostly of QTE's. Again, that's not all that diverse. I didn't need a play-by-play of the miniscule differences between QTE #1 and QTE #20 because the situaion calls for different movement of the thumbstick.
And another thing...
This:
"Yes, you will not have 50 hours of sneaking around and killing enemies like in DH:HR, but you will have more than enough gameplay to feel like a participant, not an observer."
Is that supposed to mean something? Is it supposed separate what Beyond: Two Souls does from the rabble that is the video gamey video game? I hope not, because it doesn't. You just described the appeal of pretty much every video game in existence. Games that were here long before Beyond: Two Souls entered the equation. The interactivity of player and game world is why a video game is so special. What the player is actively doing beyond sitting and watching are why games are special. That interactivity that makes the video game a video game. Through my own skill I'm allowed to be the best basketball player in the world. I can command units on the battlefield to end a war. I can battle with the likes of The Joker, Clayface, or Mr. Freeze. I can be a little kid chosen by fate to save the world from darkness time and again. I'm not observing these events, I'm actively participating in them. Go ahead and like Beyond: Two Souls if you want, just don't act like it's doing anything particularly special or notably better than anything that came before it.
This gameplay is much more diverse than in any regular game.
It's quite sad that Quantic Dream is the only best storyteller right now.
#351
Guest_Catch This Fade_*
Posté 02 novembre 2013 - 02:34
Guest_Catch This Fade_*
#352
Posté 02 novembre 2013 - 02:40
#353
Guest_Catch This Fade_*
Posté 02 novembre 2013 - 02:41
Guest_Catch This Fade_*
It's different kinds of QTEs. #OMG #DIVERSEThe Hierophant wrote...
How is a system that majorly uses QTEs considered diverse gameplay? I thought it's only one facet of a multitude gameplay mechanics.
#354
Posté 02 novembre 2013 - 02:46
RE4 must've been Omni Diverse.J. Reezy wrote...
It's different kinds of QTEs. #OMG #DIVERSEThe Hierophant wrote...
How is a system that majorly uses QTEs considered diverse gameplay? I thought it's only one facet of a multitude gameplay mechanics.
#355
Posté 02 novembre 2013 - 04:00
Are "interactive movies" the future of gaming? Definitely not, whatever David Cage (and Seival ^^) might think. But are they a legitimate facet of gaming that should be allowed to exist and evolve? Definitely yes. They sure aren't the definite and only way to tell great stories in games, but I do believe the format can have certain inherent advantages over games with more traditional gameplay mechanics. As with most things - in the end it boils down to the quality of writing and overall execution.
As for the "are QTEs even gameplay?" discussion - sure they are. Again the question is wether they are done well and wether the indivual player has fun with them. Can a game that almost exclusively utilizes QTEs be attributed "diverse gameplay"? I'm not sure, but it doesn't matter much to me. All that matters to me is if I have a good time playing the game.
The Mad Hanar wrote...
I think this type of game fits a great niche, but I don't think it should be the standard of gaming.
Exactly! :happy:But like I said, to each his own.
#356
Posté 02 novembre 2013 - 05:33
TheRealJayDee wrote...
Although Seival is, as usual, taking his excitement and enthusiasm a few steps too far I generally don't disagree with him, although I wasn't as smitten by Beyond as he was. I like Quantic Dream's approach to making games. I liked Fahrenheit. I liked Heavy Rain. I liked Beyond: Two Souls. I have no problems acknowledging the sometimes crippling flaws each of those games had, but I genuinely enjoyed them for what they did right, and for the potential I saw in them.
Are "interactive movies" the future of gaming? Definitely not, whatever David Cage (and Seival ^^) might think. But are they a legitimate facet of gaming that should be allowed to exist and evolve? Definitely yes. They sure aren't the definite and only way to tell great stories in games, but I do believe the format can have certain inherent advantages over games with more traditional gameplay mechanics. As with most things - in the end it boils down to the quality of writing and overall execution.
As for the "are QTEs even gameplay?" discussion - sure they are. Again the question is wether they are done well and wether the indivual player has fun with them. Can a game that almost exclusively utilizes QTEs be attributed "diverse gameplay"? I'm not sure, but it doesn't matter much to me. All that matters to me is if I have a good time playing the game.The Mad Hanar wrote...
I think this type of game fits a great niche, but I don't think it should be the standard of gaming.Exactly! :happy:But like I said, to each his own.
Thanks for understanding
Just want to add that:
- I'm only talking about future of heavily-story-driven games here, not about future of the entire gaming industry.
- I'm taking my excitement and enthusiasm a few steps too far only in case of something that I liked very much.





Retour en haut




