Seival wrote...
Disagree.
Whan you read a book, you just imagine the absent art. It's just like listening to someone discribing his feelings instead of experiancing the feelings your self - completely different things. Books have a lot of things to say, but have nothing to show instead of blurry images created by your own imagination.
Movies have something to show you... for a short time, and with you just watching. Closer to experiensing something, but still you just an observer. And regular games just sacrificing quality of storytelling in favour of gameplay, that actually creates more complications for storytelling instead of helping it. That's why regular games need cutscenes and/or interactive dialogues to push the story forward... I mean, gameplay lives its own live, and story lives its different own life. Replace gameplay with few more cutscenes and you will see no difference. All these runs through small corridors from waypoint to waypoint, or moving from point A to point B in "open world" which is in fact smaller than a district in a medium RL city, all this shooting on the way - feels rather pointless for the story. You play to reach cutscene, than you play to reach another cutscene. You hunger for the story, and regular gameplay just feeds your hunger, nothing more...
...And well made interactive movie doesn't have all those disadvantages I listed above. It has a lot of things to tell and show you, in well-placed logical interactions with good feedback will help you to feel the things that can't be shown or described. Gameplay and movie are living as one persistent entity that help you to hear, see, and feel the story as if you were participant, not a reader or an observer... But to create such a masterpeace, you really need the strong game development team and the best actors world can offer.
Art is more than just visual, and one medium is not superior to another. They are all tools to be used to get your message across, but like a tool you need to use the right one for the job.
I have most certainly experienced feelings of my own while reading stories or poems. Just because there is no picture to go with it does not mean it is not art.
The interactive movie can't do everything. It cannot truly let me create my own story, because it cannot let me choose from an infinite number of outcomes. It can't show or tell me a story as well as a book or movie can, because it's expected that I'm going to interact with it in some way.
Typically, you're still stuck going down that same story that the writer wanted to tell you but you influence it a bit so you might not get the whole story they wanted to tell you.
Sometimes you don't necessarily want the viewer to have influence over how things are flowing, and in many cases this can get a more powerful message across. There are a number of movies which would not be nearly as good in video game form.
The problem with Quantum Dream's games specifically is that the "gameplay" barely even qualifies for gameplay. It's a series of QTEs rather than any actually engaging gameplay mechanics.
Modifié par Cyonan, 24 octobre 2013 - 12:36 .





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