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It's quite sad that Quantic Dream is the only best storyteller right now.


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#26
Cyonan

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Seival wrote...

Disagree.

Whan you read a book, you just imagine the absent art. It's just like listening to someone discribing his feelings instead of experiancing the feelings your self - completely different things. Books have a lot of things to say, but have nothing to show instead of blurry images created by your own imagination.

Movies have something to show you... for a short time, and with you just watching. Closer to experiensing something, but still you just an observer. And regular games just sacrificing quality of storytelling in favour of gameplay, that actually creates more complications for storytelling instead of helping it. That's why regular games need cutscenes and/or interactive dialogues to push the story forward... I mean, gameplay lives its own live, and story lives its different own life. Replace gameplay with few more cutscenes and you will see no difference. All these runs through small corridors from waypoint to waypoint, or moving from point A to point B in "open world" which is in fact smaller than a district in a medium RL city, all this shooting on the way - feels rather pointless for the story. You play to reach cutscene, than you play to reach another cutscene. You hunger for the story, and regular gameplay just feeds your hunger, nothing more...

...And well made interactive movie doesn't have all those disadvantages I listed above. It has a lot of things to tell and show you, in well-placed logical interactions with good feedback will help you to feel the things that can't be shown or described. Gameplay and movie are living as one persistent entity that help you to hear, see, and feel the story as if you were participant, not a reader or an observer... But to create such a masterpeace, you really need the strong game development team and the best actors world can offer.


Art is more than just visual, and one medium is not superior to another. They are all tools to be used to get your message across, but like a tool you need to use the right one for the job.

I have most certainly experienced feelings of my own while reading stories or poems. Just because there is no picture to go with it does not mean it is not art.

The interactive movie can't do everything. It cannot truly let me create my own story, because it cannot let me choose from an infinite number of outcomes. It can't show or tell me a story as well as a book or movie can, because it's expected that I'm going to interact with it in some way.

Typically, you're still stuck going down that same story that the writer wanted to tell you but you influence it a bit so you might not get the whole story they wanted to tell you.

Sometimes you don't necessarily want the viewer to have influence over how things are flowing, and in many cases this can get a more powerful message across. There are a number of movies which would not be nearly as good in video game form.

The problem with Quantum Dream's games specifically is that the "gameplay" barely even qualifies for gameplay. It's a series of QTEs rather than any actually engaging gameplay mechanics.

Modifié par Cyonan, 24 octobre 2013 - 12:36 .


#27
AresKeith

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Seival wrote...

Eterna5 wrote...

CrazyRah wrote...

I love Beyond but i don't love the game for its story. It's so-so and it's not what i'll remember from the game in a few years. There are so many other devs out there that i personally feel are able to create better stories than Quantic


What did you like about it then?


Good question indeed. Beyond: Two Souls is the story, not a competitive shooter.


Implying everyone game is a competitive shooter :huh:

#28
ObserverStatus

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The Mad Hanar wrote...
When RE6 used a lot of QTEs, people called it crap.
BTS is a QTEpalooza and it's ART?!
WTF.

RE6 didn't have the emotions.

#29
AresKeith

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The Mad Hanar wrote...

When RE6 used a lot of QTEs, people called it crap.

BTS is a QTEpalooza and it's ART?!

WTF.


I don't like the QTEs in both of them

RE6 were crap

BTS used them too much

#30
ObserverStatus

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Also, you're a liar OP. PigeoNation Inc. is the only best storyteller.

#31
slimgrin

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#32
TheRealJayDee

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It is absolutely obvious that the bestest storyteller in any medium is Catbug. Not even a visionary genius like David Cage manages to reach that level of emotional and thematic depth!

#33
Eterna

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I think that everyone has different opinions on what is a good story and what is a good storytelling medium and people telling Seival he is wrong for his opinion is just as stupid as Seival telling you all that your opinion is wrong.

#34
Ridwan

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The best story was in the Curse of Monkey Island, since it made me laugh. All these modern try hard to be emotional stories don't really work on me.

#35
Eternal Phoenix

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Yeah, From Software suck at telling stories, Telltale's Walking Dead was awful, Mercury Steam's Castlevania has the worst story ever, Bioware has never wrote a good story in their life, Witcher series? LOL they have the worst story-lines ever! The Last of Us had a terrible story, Bioshock has always been rubbish in terms of story-telling, the new Tomb Raider reboot had a bad story, Planescape had the worst story ever, Red Dead Redemption had the worst main character and story ever created in the history of gaming media.

Am I doing it right OP? Anymore lying blasphemies we should speak together? How can we spread this lying ignorance to the masses? Should we invest in the biggest flame shield ever to protect us after this?

Some developers are actually good enough to create a game able to tell the story through the gameplay itself. See Dark Souls, Tomb Raider and Castlevania: Lords of Shadows for example. Quantic Dream are good at what they do but they're not the only ones creating good stories in gaming media right now.

I've yet to see any developer make as deep a character as Gabriel Belmont yet from Lords of Shadow, who via his journey (and thus the gameplay) you end up sympathizing with when he becomes the antagonist of the series (as you were there at the very beginning with him). The same applies to John Marston from Red Dead Redemption (where you've played as him through all of the events). Then there's the way Dark Souls does story-telling that makes you feel like you're reading Greek Mythology again for the first time. All the little touches in the world you explore (i.e the tree roots leading all the way to Lost Izalith where the first demons came from, the stairs for humans in Anor Londo and the stairs for giants, the crumbling ruins) also add to the story.

If I want a movie then I'll watch a movie. It's good having some interactive games but we need more games that stop holding your hands. Games like the ones that Qunatic Dream produce are good in the story department and their non-linearity there but the other elements are linear and hold you by the hand like the "competitive shooters" you mention. We need more games able to blend a non-linear story together with non-linear gameplay. Deus Ex: HR comes to mind here, so much non-linearity in gameplay but not so much in story. It would have been so much greater if your choices had actually influenced the story so much more by leading you to new content (or even a separate chapter like in the Witcher series) you wouldn't experience otherwise.

For me, a game like Two Souls is simply too limiting and therefore hardly the "pinnacle" of story-telling in the gaming industry.

#36
AventuroLegendary

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I'm so-so on QTE games. I don't think they are the only means of telling a good story through games but if people like them, whatever.

Elton John is dead wrote...

Yeah, From Software suck at telling stories, Telltale's Walking Dead was awful, Mercury Steam's Castlevania has the worst story ever, Bioware has never wrote a good story in their life, Witcher series? LOL they have the worst story-lines ever! The Last of Us had a terrible story, Bioshock has always been rubbish in terms of story-telling, the new Tomb Raider reboot had a bad story, Planescape had the worst story ever, Red Dead Redemption had the worst main character and story ever created in the history of gaming media.


With all due respect, that's a truckload of subjectivity without elaboration. Lords of Shadow was solid (Especially compared to the cheesy Castlevania stories of old) but I'd hardly call it the best in game story-telling.

Modifié par LegendaryAvenger, 24 octobre 2013 - 02:34 .


#37
Grand Admiral Cheesecake

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Eterna5 wrote...

I think that everyone has different opinions on what is a good story and what is a good storytelling medium and people telling Seival he is wrong for his opinion is just as stupid as Seival telling you all that your opinion is wrong.


The lack of awareness in this post is staggering.

#38
Guest_EntropicAngel_*

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LegendaryAvenger wrote...

Elton John is dead wrote...

Yeah, From Software suck at telling stories, Telltale's Walking Dead was awful, Mercury Steam's Castlevania has the worst story ever, Bioware has never wrote a good story in their life, Witcher series? LOL they have the worst story-lines ever! The Last of Us had a terrible story, Bioshock has always been rubbish in terms of story-telling, the new Tomb Raider reboot had a bad story, Planescape had the worst story ever, Red Dead Redemption had the worst main character and story ever created in the history of gaming media.


With all due respect, that's a truckload of subjectivity without elaboration. Lords of Shadow was solid (Especially compared to the cheesy Castlevania stories of old) but I'd hardly call it the best in game story-telling.


If you take a look at his next paragraph you might see that he's not serious.

Modifié par EntropicAngel, 24 octobre 2013 - 03:11 .


#39
TheClonesLegacy

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Yeah, Quantics great.
Remember the time they dropped an important plot point in Heavy Rain because it was ****ing stupid, but it's exclusion lead to various things you thought they just made up to make Ethan seem like the Origami Killer, but are never brought up again?
Just so great.

I'll go back to Team Ico and Rockstar thank you very much

Modifié par TheClonesLegacy, 24 octobre 2013 - 03:24 .


#40
AventuroLegendary

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EntropicAngel wrote...

LegendaryAvenger wrote...

Elton John is dead wrote...

Yeah, From Software suck at telling stories, Telltale's Walking Dead was awful, Mercury Steam's Castlevania has the worst story ever, Bioware has never wrote a good story in their life, Witcher series? LOL they have the worst story-lines ever! The Last of Us had a terrible story, Bioshock has always been rubbish in terms of story-telling, the new Tomb Raider reboot had a bad story, Planescape had the worst story ever, Red Dead Redemption had the worst main character and story ever created in the history of gaming media.


With all due respect, that's a truckload of subjectivity without elaboration. Lords of Shadow was solid (Especially compared to the cheesy Castlevania stories of old) but I'd hardly call it the best in game story-telling.


If you take a look at his next paragraph you might see that he's not serious.


:wizard: Sleep sounds good.

Modifié par LegendaryAvenger, 24 octobre 2013 - 03:21 .


#41
Guest_EntropicAngel_*

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LegendaryAvenger wrote...

:wizard: Sleep sounds good.


Lol.


Yes, it sure does. Unfortunately, waiting until 11:23 PM to start a paper due the next morning kind of precludes sleep.

*flies away*

#42
Dave of Canada

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Too bad Ellen Page looks like a man because the game could've probably have been saved off sex appeal.

*run away*

#43
AventuroLegendary

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EntropicAngel wrote...

LegendaryAvenger wrote...

:wizard: Sleep sounds good.


Lol.


Yes, it sure does. Unfortunately, waiting until 11:23 PM to start a paper due the next morning kind of precludes sleep.

*flies away*


Holy crap, only one hour off.

I just need to deliver a coup de grace to my paper but instead I'm procrastinating :whistle:

#44
Guest_The Mad Hanar_*

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Can I just point out that authors of books have historically proven themselves to be better writers than video game writers? I mean, even the most well known games have plot holes in them.

#45
Eternal Phoenix

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EntropicAngel wrote...

LegendaryAvenger wrote...

Elton John is dead wrote...

Yeah, From Software suck at telling stories, Telltale's Walking Dead was awful, Mercury Steam's Castlevania has the worst story ever, Bioware has never wrote a good story in their life, Witcher series? LOL they have the worst story-lines ever! The Last of Us had a terrible story, Bioshock has always been rubbish in terms of story-telling, the new Tomb Raider reboot had a bad story, Planescape had the worst story ever, Red Dead Redemption had the worst main character and story ever created in the history of gaming media.


With all due respect, that's a truckload of subjectivity without elaboration. Lords of Shadow was solid (Especially compared to the cheesy Castlevania stories of old) but I'd hardly call it the best in game story-telling.


If you take a look at his next paragraph you might see that he's not serious.


I'm confused myself now.

I think Lords of Shadow has a great story. Some dull moments at the beginning and a few cliches here and there but you can't fault the development of Gabriel Belmont's character or the new Dracula in this CV time-line. Don't think I was calling it the best in-game story telling ever hands down though. (Although Gabriel's journey from beautiful lush places full of life to desolate lands is surely a telling of his descent from humanity which again is a case in point of how the player's progress and exploration in a game can tell a story)

My list was just an example of other games out there from other companies with good stories. I'm still perplexed that the OP would think that Qunatic Dream are the only recent developers to create a game with a good story just because there's no "proper" gameplay in it.

Modifié par Elton John is dead, 24 octobre 2013 - 04:33 .


#46
MegaSovereign

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Dave of Canada wrote...

Too bad Ellen Page looks like a man because the game could've probably have been saved off sex appeal.

*run away*


The girl from The Last of Us "unintentionally" looks more like Ellen Page.

#47
Guest_Catch This Fade_*

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This thread pisses me off. You can't be serious.

#48
SlottsMachine

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J. Reezy wrote...

This thread pisses me off. You can't be serious.


LOL. Dude be hella confused. 

#49
Ravensword

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Gameplay makes video games too videogamish? Say it ain't so. What's next? Words making books too wordy? All those frames making movies too picturey?

Modifié par Ravensword, 24 octobre 2013 - 06:31 .


#50
Mr.House

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Quentic Dreams, good writing? HA! What a joke. Their writing quality is mediocre at best, along with being able to make a video game.