Cyonan wrote...
Seival wrote...
When you read a book, you just imagine the absent art. It's just like listening to someone discribing his feelings instead of experiencing the feelings yourself - completely different things. Books have a lot of things to say, but have nothing to show instead of blurry images created by your own imagination.
Movies have something to show you... for a short time, and with you just watching. Closer to experiencing something, but still you are just an observer. And regular games just sacrificing quality of storytelling in favour of gameplay, that actually creates more complications for storytelling instead of helping it. That's why regular games need cutscenes and/or interactive dialogues to push the story forward... I mean, gameplay lives its own live, and story lives its different own life. Replace gameplay with few more cutscenes and you will see no difference. All these runs through small corridors from waypoint to waypoint, or moving from point A to point B in "open world" which is in fact smaller than a district in a medium RL city, all this shooting on the way - feels rather pointless for the story. You play to reach cutscene, than you play to reach another cutscene. You hunger for the story, and regular gameplay just amplifies your hunger, nothing more...
...And well made interactive movie doesn't have all those disadvantages I listed above. It has a lot of things to tell and show you, and well-placed logical interactions with corresponding feedback will help you to feel the things that can't be shown or described. Gameplay and movie are living as one persistent entity that help you to hear, see, and feel the story as if you were participant, not a reader or an observer... But to create such a masterpiece, you really need the strong game development team and the best actors world can offer.
Art is more than just visual, and one medium is not superior to another. They are all tools to be used to get your message across, but like a tool you need to use the right one for the job.
I have most certainly experienced feelings of my own while reading stories or poems. Just because there is no picture to go with it does not mean it is not art.
The interactive movie can't do everything. It cannot truly let me create my own story, because it cannot let me choose from an infinite number of outcomes. It can't show or tell me a story as well as a book or movie can, because it's expected that I'm going to interact with it in some way.
Typically, you're still stuck going down that same story that the writer wanted to tell you but you influence it a bit so you might not get the whole story they wanted to tell you.
Sometimes you don't necessarily want the viewer to have influence over how things are flowing, and in many cases this can get a more powerful message across. There are a number of movies which would not be nearly as good in video game form.
The problem with Quantum Dream's games specifically is that the "gameplay" barely even qualifies for gameplay. It's a series of QTEs rather than any actually engaging gameplay mechanics.
Even very good imagination is very limited. If imagination would be superior, then there would be no cinemas and theaters, there would be no actors. Why would someone pay to watch a movie, if she/he could just read a book, and imagine all of this with the much better quality?... Imagination is only good for creating something, not for experiencing something.
Interactive movie creates everything you need to see, hear, and feel, within the story borders of course. There are different paths you can take. There are different outcomes you can get. If you will make just one playthrough the story will still be much longer than any good movie. If you will try every possible path and outcome, or just will want to come through the same path again and again, you will spend as much time as on an average regular videogame.
You claim that interactive movie has primitive gameplay, and I strongly disagree. When you need to open a door, you have to move your hand towards it first. When you need to dodge a knife, you need to move your character in direction that will help to avoid being hit, and do it really fast - within one moment. When you need to perform very inconvenient action, the interaction will be inconvenient too and will correspond to the things you see and hear. A scary scene? An intense combat scene? You didn't really experience all of that if you hands weren't shaking... literally; gamepad's vibration adds much to the immersion level, believe me... If you are not a coldblooded person, and pay attantion, you will literally live the life of your character in an interactive movie.
And what regular gameplay can really offer? Training of a skill of being better than scripted enemies or other players? Always pressing the same button to interract with the environment in order to push a button within a game? Wandering through the same corridors or tiny "open worlds"? Placing the story on pause to consume some time before the next cutscene?...
No, no, and no... you just can't feel how great is the music without someone playing it live near you.
Modifié par Seival, 24 octobre 2013 - 11:13 .